Sanctum of UginLand: Add to your mana pool.
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Sandstone BridgeLandSandstone Bridge enters the battlefield tapped.
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Shambling VentLandShambling Vent enters the battlefield tapped.
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Shrine of the Forsaken GodsLand: Add to your mana pool. The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek. |
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Skyline CascadeLandSkyline Cascade enters the battlefield tapped.
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Smoldering MarshLand - Swamp Mountain(: Add or to your mana pool.) The continent of Guul Draz is a geothermal swampland reeking of heat and decay. |
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Spawning BedLand: Add to your mana pool. Young Eldrazi crawl forth from the dust, compelled by a greater will. |
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Sunken HollowLand - Island Swamp(: Add or to your mana pool.) On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
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Cinder BarrensLandCinder Barrens enters the battlefield tapped. A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash. |
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Corrupted CrossroadsLand: Add {C} to your mana pool. ({C} represents colorless mana.) "Look, and see the future." |
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Crumbling VestigeLandCrumbling Vestige enters the battlefield tapped.
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Hissing QuagmireLandHissing Quagmire enters the battlefield tapped.
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Holdout SettlementLand: Add {C} to your mana pool. ({C} represents colorless mana.) Even in areas of profound devastation, the hedrons remained intact. |
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Meandering RiverLandMeandering River enters the battlefield tapped. The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice. |
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MirrorpoolLandMirrorpool enters the battlefield tapped.
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Needle SpiresLandNeedle Spires enters the battlefield tapped.
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Ruins of Oran-RiefLandRuins of Oran-Rief enters the battlefield tapped.
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Sea Gate WreckageLand: Add {C} to your mana pool. ({C} represents colorless mana.) Once a center for knowledge, Sea Gate now serves as a reminder of what was lost. |
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Submerged BoneyardLandSubmerged Boneyard enters the battlefield tapped. "Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." |
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Timber GorgeLandTimber Gorge enters the battlefield tapped. Tazeem's embrace is harsh, but for those that call it home, nothing else will do. |
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Tranquil ExpanseLandTranquil Expanse enters the battlefield tapped. Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty. |
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Wandering FumaroleLandWandering Fumarole enters the battlefield tapped.
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WastesBasic Land: Add {C} to your mana pool.
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Advantageous ProclamationConspiracy(Start the game with this conspiracy face up in the command zone.) "The beneficent council deems you worthy of favor. They hope this doesn't provoke envy from your peers." |
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Backup PlanConspiracy(Start the game with this conspiracy face up in the command zone.) "In the market for an alternative, friend?" |
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Brago's FavorConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Double StrokeConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Immediate ActionConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Iterative AnalysisConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Muzzio's PreparationsConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Power PlayConspiracy(Start the game with this conspiracy face up in the command zone.)
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Secret SummoningConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Secrets of ParadiseConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Sentinel DispatchConspiracy(Start the game with this conspiracy face up in the command zone.) "Unusual. Security also worth stealing." |
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Unexpected PotentialConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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WorldknitConspiracy(Start the game with this conspiracy face up in the command zone.)
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Not of This WorldTribal Instant - EldraziCounter target spell or ability that targets a permanent you control.
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Sage's DousingTribal Instant - WizardCounter target spell unless its controller pays . If you control a Wizard, draw a card. "Curse these merrows and their meddling! Since coming near the river, I can't so much as sneeze without being soaked." |
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Stream of UnconsciousnessTribal Instant - WizardTarget creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. Dreams are tempting because one is so powerful in them. Dreams are dangerous because that power is a lie. |
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Thieves' FortuneTribal Instant - RogueProwl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
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