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Enchantment
Untapped creatures you control get +0/+2.
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Artifact
, : Add one mana of any color to your mana pool.
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Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add to your mana pool.
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Artifact
, : If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.
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Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
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Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Artifact Creature - Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
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Creature - Cockatrice
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Enchantment - Aura
Enchant land
Enchanted land is indestructible and can't be enchanted by other Auras.
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Artifact
, : Prevent the next 2 damage that would be dealt to you this turn.
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Sorcery
Remove Contract from Below from your deck before playing if you're not playing for ante.
Discard your hand, add the top card of your library to the ante, then draw seven cards.
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Enchantment - Aura
Enchant creature
You control enchanted creature.
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Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay .
All Mountains are Plains.
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Artifact
At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
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Enchantment
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
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Instant
Counter target spell.
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Enchantment - Aura
Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
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Enchantment
White creatures get +1/+1.
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Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
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Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
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Artifact
, : Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
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Instant
Add to your mana pool.
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Sorcery
Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
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Instant
Regenerate target creature.
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Enchantment
: Counter target green spell.
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Instant
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
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Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of his or her library.
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Creature - Demon
: Destroy target land.
At the beginning of your upkeep, unless you pay , tap Demonic Hordes and sacrifice a land of an opponent's choice.
Created to destroy Dominia, Demons can sometimes be bent to a more focused purpose.
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Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
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Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
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Instant
Destroy target artifact or enchantment.
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Sorcery
Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.
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Sorcery
Spend only black mana on X.
Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.
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Sorcery
Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.
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Creature - Dwarf
: Destroy target Wall.
Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble.
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Creature - Dwarf Warrior
: Target creature with power 2 or less is unblockable this turn.
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Enchantment - Aura
Enchant creature
When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
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Creature - Elf Archer
First strike
I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"
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