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Kruphix's InsightSorceryReveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard. The horizon is tantalizing in both its uncertainty and its potential. |
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Reviving MelodySorceryChoose one or both - Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand. "Listen to my song, and you need never forge a golden mask to return to me." |
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Desperate StandSorceryStrive - Desperate Stand costs At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars. |
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Revel of the Fallen GodSorceryPut four 2/2 red and green Satyr creature tokens with haste onto the battlefield. "Xenagos has fallen, and the world grows dark without him. What can ever fill that darkness but our rage?" |
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Council's JudgmentSorceryWill of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. When its power is threatened, the council speaks with a unified voice. |
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Rousing of SoulsSorceryParley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card. "We remember. We rise." |
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Plea for PowerSorceryWill of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
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Bite of the Black RoseSorceryWill of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
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Reign of the PitSorceryEach player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way.
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Tyrant's ChoiceSorceryWill of the council - Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.
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Grenzo's RebuttalSorceryPut a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way.
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Selvala's ChargeSorceryParley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card. Selvala's arrival never goes unnoticed. |
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Extract from DarknessSorceryEach player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control. If you want to wreak havoc above, sometimes it's best to look below. |
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Well (Alive/Well)SorceryYou gain 2 life for each creature you control.
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Dangerous (Armed/Dangerous)SorceryAll creatures able to block target creature this turn do so.
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Call (Beck/Call)SorceryPut four 1/1 white Bird creature tokens with flying onto the battlefield.
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Entering (Breaking/Entering)SorceryPut a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
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Release (Catch/Release)SorceryEach player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
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Dirty (Down/Dirty)SorceryReturn target card from your graveyard to your hand.
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Blood (Flesh/Blood)SorceryTarget creature you control deals damage equal to its power to target creature or player.
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Take (Give/Take)SorceryRemove all +1/+1 counters from target creature you control. Draw that many cards.
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Trouble (Toil/Trouble)SorceryTrouble deals damage to target player equal to the number of cards in that player's hand.
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Return to the RanksSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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Triplicate SpiritsSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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Void SnareSorceryReturn target nonland permanent to its owner's hand. "I've tried so many variations on how to get rid of annoying things that it's hard to decide which one I like best." |
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Covenant of BloodSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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Endless ObedienceSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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FestergloomSorceryNonblack creatures get -1/-1 until end of turn. The death of a scout can be as informative as a safe return. |
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In Garruk's WakeSorceryDestroy all creatures you don't control and all planeswalkers you don't control. Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach. |
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Stain the MindSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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Act on ImpulseSorceryExile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) "You don't want to know what happens after I put on the goggles." |
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Feral IncarnationSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Nature is itself wild-in all its forms. |
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Life's LegacySorceryAs an additional cost to cast Life's Legacy, sacrifice a creature. At the instant of death, the mystery of life. |
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Nissa's ExpeditionSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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End HostilitiesSorceryDestroy all creatures and all permanents attached to creatures. Her palm flared like the eye of a waking dragon. Then all was calm. |
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Rush of BattleSorceryCreatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) The Mardu charge reflects the dragon's speed-and its hunger. |
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Set AdriftSorceryDelve (Each card you exile from your graveyard while casting this spell pays for The envoy spoke, and Sidisi replied. |
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Taigam's SchemingSorceryLook at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. "The Jeskai would have me bow in restraint. So I have found a people unafraid of true power." |
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Treasure CruiseSorceryDelve (Each card you exile from your graveyard while casting this spell pays for Countless delights drift on the surface while dark schemes run below. |
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Bitter RevelationSorceryLook at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. "Here you lie then, Ugin. The corpses of worlds will join you in the tomb." |
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