Faerie TauntingsTribal Enchantment - FaerieWhenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. Beneath the fae's constant pranks runs a subtler undercurrent of mockery: the influence of Oona, their hidden queen. |
|
|||||||||
Faces of the PastEnchantmentWhenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. The ties that bind can also strangle. |
|
|||||||||
Fable of Wolf and OwlEnchantmentWhenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. The forest grew fangs. The sky spread its wings. |
|
|||||||||
Eyes of the WisentTribal Enchantment - ElementalWhenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield. Calm as a wisent's watch |
|
|||||||||
Eyes of the WatcherEnchantmentWhenever you cast an instant or sorcery spell, you may pay . If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|
|
|||||||||
Eye of the StormEnchantmentWhenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
|
|
|||||||||
Eye of SingularityWorld EnchantmentWhen Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
|
|
|||||||||
Extra ArmsEnchantment - AuraEnchant creature "Perhaps extra heads would have served them better." |
|
|||||||||
Exquisite BloodEnchantmentWhenever an opponent loses life, you gain that much life. Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality. |
|
|||||||||
ExplorationEnchantmentYou may play an additional land on each of your turns. The first explorers found Argoth a storehouse of natural wealth-towering forests grown over rich veins of ore. |
|
|||||||||
Exotic CurseEnchantment - AuraEnchant creature Fouler than a necromancer's kiss. |
|
|||||||||
Exoskeletal ArmorEnchantment - AuraEnchant creature "We use only what we need-but in times of strife, our need becomes great." |
|
|||||||||
Exclusion RitualEnchantmentImprint - When Exclusion Ritual enters the battlefield, exile target nonland permanent. "Your desires have become our discretion." |
|
|||||||||
ExcavationEnchantment, Sacrifice a land: Draw a card. Any player may activate this ability. "There are secrets out there begging to be rediscovered. We just need to look in the right places." |
|
|||||||||
Evil PresenceEnchantment - AuraEnchant land "The Accorders would lament the transformation of their cherished lands, had they lived to see it." |
||||||||||
Everlasting TormentEnchantmentPlayers can't gain life. When night fell, the plane itself was scarred. |
|
|||||||||
Everflame EidolonEnchantment Creature - SpiritBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
|
|
|||||||||
Evanescent IntellectEnchantment - AuraEnchant creature The mind is a vessel that may be emptied like any other. |
|
|||||||||
Ethereal ArmorEnchantment - AuraEnchant creature Metal is scarce, smiths are pricey, and plate mail is heavy. |
|
|||||||||
Eternity SnareEnchantment - AuraEnchant creature
|
|
|||||||||
Eternal WarriorEnchantment - AuraEnchant creature Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort. |
|
|||||||||
Eternal ThirstEnchantment - AuraEnchant creature
|
|
|||||||||
Essence LeakEnchantment - AuraEnchant permanent "We define the boundaries of reality; they don't define us." |
|
|||||||||
Essence FlareEnchantment - AuraEnchant creature Never underestimate the power of the soul unleashed. |
|
|||||||||
Escape RoutesEnchantment: Return target white or black creature you control to its owner's hand. "I'll get you to safety-or whatever passes for safety these days." |
|
|||||||||
ErrantryEnchantment - AuraEnchant creature "There is no shame in solitude. The lone knight may succeed where a hundred founder." |
|
|||||||||
Errant MinionEnchantment - AuraEnchant creature Abandon not your faith when others abandon you. |
|
|||||||||
ErosionEnchantment - AuraEnchant land
|
|
|||||||||
Erebos, God of the DeadLegendary Enchantment Creature - GodIndestructible
|
|
|||||||||
Erebos's EmissaryEnchantment Creature - SnakeBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
|
|
|||||||||
EquipoiseEnchantmentAt the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.)
|
|
|||||||||
EquinoxEnchantment - AuraEnchant land
|
|
|||||||||
EquilibriumEnchantmentWhenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand. Seek balance in all things-as long as the scales are weighted in your favor. |
|
|||||||||
Epiphany StormEnchantment - AuraEnchant creature In Meletis, certain oracles are trained to be divine lightning rods, receiving countless visions in an instant. |
|
|||||||||
Epic StruggleEnchantmentAt the beginning of your upkeep, if you control twenty or more creatures, you win the game. "If our foes will not listen to words, perhaps hooves and claws will make them take notice." |
|
|||||||||
Epic ProportionsEnchantment - AuraFlash From mite to mighty. |
|
|||||||||
Ephara, God of the PolisLegendary Enchantment Creature - GodIndestructible
|
|
|||||||||
Ephara's RadianceEnchantment - AuraEnchant creature "Civilization is the sum of Ephara's gifts." |
|
|||||||||
Ephara's EnlightenmentEnchantment - AuraEnchant creature
|
|
|||||||||
Entangling VinesEnchantment - AuraEnchant tapped creature Every living thing has roots in nature. Sometimes nature gets its roots into you. |
|