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MournwhelkCreature - ElementalWhen Mournwhelk enters the battlefield, target player discards two cards. It hoards Lorwyn's rare sorrows. |
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Mudbutton TorchrunnerCreature - Goblin WarriorWhen Mudbutton Torchrunner dies, it deals 3 damage to target creature or player. The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart. |
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Nath of the Gilt-LeafLegendary Creature - Elf WarriorAt the beginning of your upkeep, you may have target opponent discard a card at random. A savage hunter with a prince's bearing. |
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Nath's BuffoonCreature - Goblin RogueProtection from Elves Smik learned the elvish dance quickly enough. The most difficult, yet most important step was to stay out of Nath's sight until called to perform. |
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Nath's EliteCreature - Elf WarriorAll creatures able to block Nath's Elite do so.
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Nectar FaerieCreature - Faerie WizardFlying "The unpredictable fae are just as likely to provide a blight as a boon." |
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Nightshade StingerCreature - Faerie RogueFlying "Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious." |
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Nova ChaserCreature - Elemental WarriorTrample
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Oaken BrawlerCreature - Treefolk WarriorWhen Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Oakgnarl WarriorCreature - Treefolk WarriorVigilance, trample "Roam as you will, your roots remain in the strong earth of your Rising." |
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Oona's ProwlerCreature - Faerie RogueFlying Deep in Glen Elendra blossoms Oona, queen of the faeries, nourished by secrets and pollinated by stolen dreams. |
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Paperfin RascalCreature - Merfolk RogueWhen Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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PestermiteCreature - Faerie RogueFlash The fae know when they're not wanted. That's precisely why they show up. |
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Plover KnightsCreature - Kithkin KnightFlying, first strike The knights are a major attraction at every Lammastide festival. Teams of riders perform daring feats of flight to the delight of all below. |
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PurityCreature - Elemental IncarnationFlying
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Quill-Slinger BoggartCreature - Goblin WarriorWhenever a player casts a Kithkin spell, you may have target player lose 1 life. "A good day in Goldmeadow is one in which I don't spend all evening picking quills out of my backside." |
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RingskipperCreature - Faerie WizardFlying
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Scarred VinebreederCreature - Elf Shaman
For disfigured elves, there are few choices beyond death or nettlevine. |
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Scion of OonaCreature - Faerie SoldierFlash
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Seedguide AshCreature - Treefolk DruidWhen Seedguide Ash dies, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library. "May you shade three generations of seedlings." |
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Sentinels of Glen ElendraCreature - Faerie SoldierFlash Some say the valley of Glen Elendra is mythical, and that rumors of its existence are nothing but a faerie prank. Others say it is the fae's most fiercely guarded secret. |
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Sentry OakCreature - Treefolk WarriorDefender
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ShapesharerCreature - ShapeshifterChangeling (This card is every creature type at all times.) One good mimic deserves another. |
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ShriekmawCreature - ElementalFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Silvergill AdeptCreature - Merfolk WizardAs an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay "I bring baubles of lore, lost secrets seined from the listening waves." |
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Silvergill DouserCreature - Merfolk Wizard
The Silvergill school monitors traffic on the Lanes, ensuring that the riffraff don't interfere with travelers. |
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Skeletal ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.) Though they lack true flesh and bone of their own, changelings imitate either with equal ease. |
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SmokebraiderCreature - Elemental Shaman
"Be silent and listen to your inner fire. Only then can you walk the Path of Flame." |
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Soulbright FlamekinCreature - Elemental Shaman
When provoked, a flamekin's inner fire burns far hotter than any giant's forge. |
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Sower of TemptationCreature - Faerie WizardFlying One glamer leads him far from home. The next washes away his memory that home was ever anywhere but at her side. |
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Spellstutter SpriteCreature - Faerie WizardFlash
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Spiderwig BoggartCreature - Goblin ShamanWhen Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Auntie Flint was the first to pioneer the spiderwig, a mass of arachnids intended to be worn rather than eaten. |
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Springjack KnightCreature - Kithkin KnightWhenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Squeaking Pie SneakCreature - Goblin RogueAs an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay "Why do our pies squeak? It's all the faeries, mice, and prickly-hogs we stuff inside." |
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Stinkdrinker DaredevilCreature - Goblin RogueGiant spells you cast cost Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub. |
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Stonybrook AnglerCreature - Merfolk Wizard
"Water is in the air, the trees, and the earth. Understand its motion, speak its language, and the subtle currents that flow through all living things will fall under your command." |
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Streambed AquitectsCreature - Merfolk Scout
"We look in the river and see scattered stones. A merrow looks and sees a map of Lorwyn." |
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Sunrise SovereignCreature - Giant WarriorOther Giant creatures you control get +2/+2 and have trample. A hundred generations has he mentored, a hundred armies has he crushed beneath his feet, yet only a hundred words has he ever spoken, each more revered than a hundred books. |
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SurgespannerCreature - Merfolk WizardWhenever Surgespanner becomes tapped, you may pay They ride on waves of Æther, washing out anything that might pollute the Merrow Lanes. |
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Sygg, River GuideLegendary Creature - Merfolk WizardIslandwalk "If there's a place worth going, the Merrow Lanes already do. And if there's a route worth taking, yours truly already has." |
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Tar PitcherCreature - Goblin Shaman
"Auntie Grub had caught a goat, a bleating doe that still squirmed in her arms. At the same time, her warren decided to share with her a sensory greeting of hot tar . . . ." |
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Thieving SpriteCreature - Faerie RogueFlying
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Thorntooth WitchCreature - Treefolk ShamanWhenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn. The crone's boughs creaked as she spoke. "You look peaked, little one. Come, sip from my warm brew. It'll have you blooming in no time." |
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Thoughtweft TrioCreature - Kithkin SoldierFirst strike, vigilance
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Thundercloud ShamanCreature - Giant ShamanWhen Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature. He cares not for the disasters his storm brings as long as his path ahead is clear. |
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Tideshaper MysticCreature - Merfolk Wizard
He paints with drop and shimmer a world that exists only in the wistful heart. |
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Timber ProtectorCreature - Treefolk WarriorOther Treefolk creatures you control get +1/+1. In his presence, an ordinary grove becomes a bastion to turn spells and break armies. |
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Treefolk HarbingerCreature - Treefolk DruidWhen Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
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Turtleshell ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.) A changeling involuntarily mimics the nearest being at hand, sometimes trading a borrowed shell for borrowed claws. |
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Veteran of the DepthsCreature - Merfolk SoldierWhenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. In the backwaters of the Merrow Lanes lie stones scarred with tallies of countless generations, each representing a victory of merrow soldiers. |
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VigorCreature - Elemental IncarnationTrample
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Wanderwine ProphetsCreature - Merfolk WizardChampion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
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Warren PilferersCreature - Goblin RogueWhen Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. "What do they need all this stuff for? They're dead. We're alive. Simple enough." |
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Warren-Scourge ElfCreature - Elf WarriorProtection from Goblins "If one can associate any virtue with the eyeblights, it is the talent some achieve in disposing of them. I have seen the slaying of boggarts raised nearly to an art form." |
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Wellgabber ApothecaryCreature - Merfolk Cleric
"You've discovered that boggarts bite, I see. And will the militia be chasing this lot? . . . Ah, you're staying in town to avoid Nath's hunt. Wise. Now this poultice . . ." |
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WispmareCreature - ElementalFlying
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Wizened CennCreature - Kithkin ClericOther Kithkin creatures you control get +1/+1. "Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose." |
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Woodland ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.) Changelings cannot resist the draw of a new shape, even if doing so would be in their best interests. |
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Wort, Boggart AuntieLegendary Creature - Goblin ShamanFear (This creature can't be blocked except by artifact creatures and/or black creatures.) Auntie always knows which berries to lick, which kithkin to trick, and what to do when either goes wrong. |
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Wren's Run PackmasterCreature - Elf WarriorChampion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.)
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Wren's Run VanquisherCreature - Elf WarriorAs an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay
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Wydwen, the Biting GaleLegendary Creature - Faerie WizardFlash In a world of bright, cloudless skies, she is the dark storm on the horizon. |
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Academy ResearchersCreature - Human WizardWhen Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. They brandish their latest theories as warriors would wield weapons. |
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Ambassador LaquatusLegendary Creature - Merfolk Wizard
"Life is a game. The only thing that matters is whether you're a pawn or a player." |
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Anaba BodyguardCreature - MinotaurFirst strike (This creature deals combat damage before creatures without first strike.) "They who challenge a minotaur enjoy the taste of their own blood." |
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Ancestor's ChosenCreature - Human ClericFirst strike (This creature deals combat damage before creatures without first strike.) "The will of all, by my hand done." |
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Angel of MercyCreature - AngelFlying Every tear shed is a drop of immortality. |
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Arcanis the OmnipotentLegendary Creature - Wizard
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." |
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Ascendant EvincarLegendary Creature - VampireFlying (This creature can't be blocked except by creatures with flying or reach.) His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow. |
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Avatar of MightCreature - AvatarIf an opponent controls at least four more creatures than you, Avatar of Might costs In their most desperate hour, the elves of Llanowar had one song left to sing. |
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Aven CloudchaserCreature - Bird SoldierFlying (This creature can't be blocked except by creatures with flying or reach.) "At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer." |
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Aven FisherCreature - Bird SoldierFlying (This creature can't be blocked except by creatures with flying or reach.) The same spears that catch their food today will defend their homes tomorrow. |
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Aven WindreaderCreature - Bird Soldier WizardFlying (This creature can't be blocked except by creatures with flying or reach.) "The tiniest ripple tells a story ten fathoms deep." |
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Ballista SquadCreature - Human Rebel
The perfect antidote for a tightly packed formation. |
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Benalish KnightCreature - Human KnightFlash (You may cast this spell any time you could cast an instant.) "We called them ‘armored lightning.'" |
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Bloodfire ColossusCreature - Giant
It took all its strength to contain the fire within. |
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Bloodrock CyclopsCreature - CyclopsBloodrock Cyclops attacks each turn if able. "There are only fifty words in the cyclops language, and ten of them mean ‘kill.'" |
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Bogardan FirefiendCreature - Elemental SpiritWhen Bogardan Firefiend dies, it deals 2 damage to target creature. "The next one who tells me to relax and curl up by a fire is dead." |
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Bottle GnomesArtifact Creature - GnomeSacrifice Bottle Gnomes: You gain 3 life. Reinforcements . . . or refreshments? |
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Canopy SpiderCreature - SpiderReach (This creature can block creatures with flying.) It keeps the upper reaches of the forest free of every menace . . . except for the spider itself. |
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Cephalid ConstableCreature - Cephalid WizardWhenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. Cephalids don't police people. They police loyalties. |
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Cho-Manno, RevolutionaryLegendary Creature - Human RebelPrevent all damage that would be dealt to Cho-Manno, Revolutionary. "Mercadia's masks can no longer hide the truth. Our day has come at last." |
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Civic WayfinderCreature - Elf Warrior DruidWhen Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. "These alleys are not safe. Come, I can guide you back to the market square." |
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Cloud SpriteCreature - FaerieFlying (This creature can't be blocked except by creatures with flying or reach.) The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets. |
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Colossus of SardiaArtifact Creature - GolemTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Buried under a thin layer of dirt, it was known for centuries as Mount Sardia. |
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Composite GolemArtifact Creature - GolemSacrifice Composite Golem: Add An artificer's experiment in cross-material engineering found its own purpose as an interpreter between cultures. |
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Crafty PathmageCreature - Human Wizard
Follow the pathmage |
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Denizen of the DeepCreature - SerpentWhen Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night. |
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Doomed NecromancerCreature - Human Cleric Mercenary
Many necromancers share the same last words-the ones that conclude the undeath ritual. |
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Dross CrocodileCreature - Zombie Crocodile"As soon as it surfaced, we could all smell it. Its rancid breath reeked of half-digested carrion and its own rotting innards." |
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Duct CrawlerCreature - Insect
"Boss told us to try and train 'em. Trained it to attack-it ate Flugg. Trained it to run fast-it got away. Success!" |
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Dusk ImpCreature - ImpFlying It despises humans and squirrels and beasts and dwarves and cephalids . . . well, it despises just about everything. |
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Earth ElementalCreature - ElementalEarth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures. |
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Elven RidersCreature - ElfElven Riders can't be blocked except by Walls and/or creatures with flying. "Wirewood cannot hide great size. Only with speed and skill can we survive here." |
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Elvish BerserkerCreature - Elf BerserkerWhenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Their fury scatters enemies like a pile of dry leaves. |
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Elvish ChampionCreature - ElfOther Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) "For what are leaves but countless blades |
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Femeref ArchersCreature - Human Archer
"Bet you can't put it through the eye." |
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Festering GoblinCreature - Zombie GoblinWhen Festering Goblin dies, target creature gets -1/-1 until end of turn. In life, it was a fetid, disease-ridden thing. In death, not much changed. |
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Field MarshalCreature - Human SoldierOther Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) He is the only one who sees the patterns in the overlapping maps and conflicting reports. |
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Flamewave InvokerCreature - Goblin Mutant
Inside even the humblest goblin lurks the potential for far greater things-and far worse. |
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