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MTGPlaytest : Cards

Card Library

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Aven Farseer

Creature - Bird Soldier

Flying

Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.

His enemies' trickery and deceit only fuel his righteous anger.

Mana:
Power: 1/1
Cardset: Scourge #3 (Common)
Type: Creature

Aven Envoy

Creature - Bird Soldier

Flying

Their grieving faces tell far more than a list of casualties ever could.

Mana:
Cardset: Legions #30 (Common)
Type: Creature

Aven Cloudchaser

Creature - Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters the battlefield, destroy target enchantment.

"At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer."
-Nomad myth

Mana:
Power: 2/2
Cardset: Tenth Edition #7 (Common)
Ninth Edition #3 (Common)
Eighth Edition #5 (Common)
Odyssey #7 (Common)
Type: Creature

Aven Brigadier

Creature - Bird Soldier

Flying

Other Bird creatures get +1/+1.

Other Soldier creatures get +1/+1.

He represents what little pride the Order has left.

Mana:
Power: 3/5
Cardset: Onslaught #7 (Rare)
Type: Creature

Aven Augur

Creature - Bird Wizard

Flying

Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep.

"I have seen the future. It does not include you."

Mana:
Power: 2/2
Cardset: Future Sight #32 (Common)
Type: Creature

Aven Archer

Creature - Bird Soldier Archer

Flying

, : Aven Archer deals 2 damage to target attacking or blocking creature.

Aimed by the eyes of eagles, their arrows never miss the mark.

Mana:
Power: 2/2
Cardset: Odyssey #6 (Uncommon)
Type: Creature

Avatar of Woe

Creature - Avatar

If there are ten or more creature cards total in all graveyards, Avatar of Woe costs less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

: Destroy target creature. It can't be regenerated.

Mana:
Power: 6/5
Cardset: Commander #73 (Rare)
Graveborn #6 (Unknown)
Archenemy #9 (Rare)
Time Spiral "Timeshifted" #37 (Special)
Prophecy #56 (Rare)
Type: Creature

Avatar of Will

Creature - Avatar

If an opponent has no cards in hand, Avatar of Will costs less to cast.

Flying

Mana:
Power: 5/6
Cardset: Prophecy #30 (Rare)
Type: Creature

Avatar of the Resolute

Creature - Avatar

Reach, trample

Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.

It exemplifies the ideals of the Dromoka: strength, unity, and honor.

Mana:
Power: 3/2
Cardset: Dragons of Tarkir #175 (Rare)
Type: Creature

Avatar of Slaughter

Creature - Avatar

All creatures have double strike and attack each turn if able.

"Diplomacy has solved nothing. Only bloodspill can end this now. Call forth the warbringer."
-Basandra, Battle Seraph

Mana:
Power: 8/8
Cardset: Commander #111 (Rare)
Type: Creature

Avatar of Might

Creature - Avatar

If an opponent controls at least four more creatures than you, Avatar of Might costs less to cast.

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

In their most desperate hour, the elves of Llanowar had one song left to sing.

Mana:
Power: 8/8
Cardset: Tenth Edition #251 (Rare)
Prophecy #109 (Rare)
Type: Creature

Avatar of Me

Creature - Avatar

Avatar of Me costs more to play for each ten years you've been alive.

Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½.

Avatar of Me's color is the color of your eyes.

Mana:
Power: */*
Cardset: Unhinged #26 (Rare)
Type: Creature

Avatar of Hope

Creature - Avatar

If you have 3 or less life, Avatar of Hope costs less to cast.

Flying

Avatar of Hope can block any number of creatures.

Mana:
Power: 4/9
Cardset: Eighth Edition #4 (Rare)
Prophecy #3 (Rare)
Type: Creature

Avatar of Fury

Creature - Avatar

If an opponent controls seven or more lands, Avatar of Fury costs less to cast.

Flying

: Avatar of Fury gets +1/+0 until end of turn.

Mana:
Power: 6/6
Cardset: Commander #110 (Rare)
Prophecy #82 (Rare)
Type: Creature

Avatar of Discord

Creature - Avatar

( can be paid with either or .)

Flying

When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.

Such is the power of Rakdos that even his shadow takes on a cruel life of its own.

Mana: {{/}}{{/}}{{/}}
Power: 5/3
Cardset: Archenemy #79 (Rare)
Dissension #140 (Rare)
Type: Creature

Avarice Totem

Artifact

: Exchange control of Avarice Totem and target nonland permanent.

Souls and steel, the essence of Mirrodin. Memnarch lacks one but has an abundance of the other.

Mana:
Cardset: Fifth Dawn #104 (Uncommon)
Type: Artifact

Avarice Amulet

Artifact - Equipment

Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."

When equipped creature dies, target opponent gains control of Avarice Amulet.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Designed by Penny Arcade

Mana:
Cardset: Magic 2015 #212 (Rare)
Type: Artifact

Avarax

Creature - Beast

Haste

When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.

: Avarax gets +1/+0 until end of turn.

Mana:
Power: 3/3
Cardset: Onslaught #187 (Uncommon)
Type: Creature

Avalanche Tusker

Creature - Elephant Warrior

Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.

"Hold the high ground, then bring it to your enemy."
-Surrak, khan of the Temur

Mana:
Power: 6/4
Cardset: Khans of Tarkir #166 (Rare)
Type: Creature

Avalanche Riders

Creature - Human Nomad

Haste

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Avalanche Riders enters the battlefield, destroy target land.

Mana:
Power: 2/2
Cardset: Time Spiral "Timeshifted" #55 (Special)
Urza's Legacy #74 (Uncommon)
Type: Creature

Avalanche

Sorcery

Destroy X target snow lands.

"The pass was completely blocked by the avalanche; we're forced to turn back. Nevertheless, we've gone farther and seen more than any before us."
-Disa the Restless, journal entry

Mana:
Cardset: Ice Age #171 (Uncommon)
Type: Sorcery

Avacynian Priest

Creature - Human Cleric

, : Tap target non-Human creature.

Moorlanders speak in awe of the priests' talent for arriving just in time to drive off the wicked things that prowl the ravished parish.

Mana:
Power: 1/2
Cardset: Innistrad #4 (Common)
Type: Creature

Avacyn, Guardian Angel

Legendary Creature - Angel

Flying, vigilance

: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.

: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.

Mana:
Power: 5/4
Cardset: Magic 2015 #3 (Rare)
Type: Creature

Avacyn, Angel of Hope

Legendary Creature - Angel

Flying, vigilance

Avacyn, Angel of Hope and other permanents you control are indestructible.

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

Mana:
Power: 8/8
Cardset: Avacyn Restored #6 (Mythic Rare)
Type: Creature

Avacyn's Pilgrim

Creature - Human Monk

: Add to your mana pool.

"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."

Mana:
Power: 1/1
Cardset: Innistrad #170 (Common)
Type: Creature

Avacyn's Collar

Artifact - Equipment

Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.

Equip

Mana:
Cardset: Dark Ascension #145 (Uncommon)
Type: Artifact

Autumn's Veil

Instant

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

The rustling of leaves and a passing shadow are a dryad's only trace.

Mana:
Cardset: Magic 2012 #164 (Uncommon)
Magic 2011 #162 (Uncommon)
Type: Instant

Autumn Willow

Legendary Creature - Avatar

Shroud

: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

"We must shake her limbs and rattle her brains."
-Grandmother Sengir

Mana:
Power: 4/4
Cardset: Homelands #53 (Rare)
Type: Creature

Autochthon Wurm

Creature - Wurm

Convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)

Trample

The trainer awoke to begin the journey from the wurm's tail to its head. The sun was setting when she arrived.

Mana:
Power: 9/14
Cardset: Ravnica: City of Guilds #191 (Rare)
Type: Creature

Austere Command

Sorcery

Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.

Mana:
Cardset: Commander #8 (Rare)
Lorwyn #3 (Rare)
Type: Sorcery

Auspicious Ancestor

Creature - Human Cleric

When Auspicious Ancestor dies, you gain 3 life.

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

Mana:
Power: 2/3
Cardset: Mirage #207 (Rare)
Type: Creature

Aurora Griffin

Creature - Griffin

Flying

: Target permanent becomes white until end of turn.

Though a fierce fighter, its true value is that it inspires beleaguered forces.

Mana:
Power: 2/2
Cardset: Planeshift #2 (Common)
Type: Creature

Aurora Eidolon

Creature - Spirit

, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.

Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

Mana:
Power: 2/2
Cardset: Dissension #1 (Common)
Type: Creature

Aurochs Herd

Creature - Aurochs

Trample

When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.

Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Mana:
Power: 4/4
Cardset: Coldsnap #103 (Common)
Type: Creature

Aurochs

Creature - Aurochs

Trample

Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

One auroch may feed a village, but a herd will flatten it.

Mana:
Power: 2/3
Cardset: Fifth Edition #141 (Common)
Ice Age #113 (Common)
Type: Creature

Auriok Windwalker

Creature - Human Wizard

Flying

: Attach target Equipment you control to target creature you control.

Each generation, a handful of Auriok girls are allowed to visit the Cave of Light. They return riding the wind and brandishing steel.

Mana:
Power: 2/3
Cardset: Fifth Dawn #5 (Rare)
Type: Creature

Auriok Transfixer

Creature - Human Scout

, : Tap target artifact.

"My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young."

Mana:
Power: 1/1
Cardset: Mirrodin #5 (Common)
Type: Creature

Auriok Survivors

Creature - Human Soldier

When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.

"We are Mirrodin's children. We will reclaim her-one scrap at a time, if we have to."

Mana:
Power: 4/6
Cardset: New Phyrexia #3 (Uncommon)
Type: Creature

Auriok Sunchaser

Creature - Human Soldier

Metalcraft - As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.

"Grant me loft. Grant me light. Grant me the accuracy I need to kill all who threaten Bladehold."
-Prayer to the Whitesun

Mana:
Power: 1/1
Cardset: Scars of Mirrodin #4 (Common)
Type: Creature

Auriok Steelshaper

Creature - Human Soldier

Equip costs you pay cost less.

As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1.

They put their safety in his hands. He puts sharpened steel in theirs.

Mana:
Power: 1/1
Cardset: Mirrodin #4 (Rare)
Type: Creature
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