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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Avacyn, Guardian Angel

Legendary Creature - Angel

Flying, vigilance

: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.

: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.

Mana:
Power: 5/4
Cardset: Magic 2015 #3 (Rare)
Type: Creature

Avacyn, Angel of Hope

Legendary Creature - Angel

Flying, vigilance

Avacyn, Angel of Hope and other permanents you control are indestructible.

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

Mana:
Power: 8/8
Cardset: Avacyn Restored #6 (Mythic Rare)
Type: Creature

Avacyn's Pilgrim

Creature - Human Monk

: Add to your mana pool.

"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."

Mana:
Power: 1/1
Cardset: Innistrad #170 (Common)
Type: Creature

Avacyn's Collar

Artifact - Equipment

Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.

Equip

Mana:
Cardset: Dark Ascension #145 (Uncommon)
Type: Artifact

Autumn's Veil

Instant

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

The rustling of leaves and a passing shadow are a dryad's only trace.

Mana:
Cardset: Magic 2012 #164 (Uncommon)
Magic 2011 #162 (Uncommon)
Type: Instant

Autumn Willow

Legendary Creature - Avatar

Shroud

: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

"We must shake her limbs and rattle her brains."
-Grandmother Sengir

Mana:
Power: 4/4
Cardset: Homelands #53 (Rare)
Type: Creature

Autochthon Wurm

Creature - Wurm

Convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)

Trample

The trainer awoke to begin the journey from the wurm's tail to its head. The sun was setting when she arrived.

Mana:
Power: 9/14
Cardset: Ravnica: City of Guilds #191 (Rare)
Type: Creature

Austere Command

Sorcery

Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.

Mana:
Cardset: Commander #8 (Rare)
Lorwyn #3 (Rare)
Type: Sorcery

Auspicious Ancestor

Creature - Human Cleric

When Auspicious Ancestor dies, you gain 3 life.

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

Mana:
Power: 2/3
Cardset: Mirage #207 (Rare)
Type: Creature

Aurora Griffin

Creature - Griffin

Flying

: Target permanent becomes white until end of turn.

Though a fierce fighter, its true value is that it inspires beleaguered forces.

Mana:
Power: 2/2
Cardset: Planeshift #2 (Common)
Type: Creature

Aurora Eidolon

Creature - Spirit

, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.

Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

Mana:
Power: 2/2
Cardset: Dissension #1 (Common)
Type: Creature

Aurochs Herd

Creature - Aurochs

Trample

When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.

Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Mana:
Power: 4/4
Cardset: Coldsnap #103 (Common)
Type: Creature

Aurochs

Creature - Aurochs

Trample

Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

One auroch may feed a village, but a herd will flatten it.

Mana:
Power: 2/3
Cardset: Fifth Edition #141 (Common)
Ice Age #113 (Common)
Type: Creature

Auriok Windwalker

Creature - Human Wizard

Flying

: Attach target Equipment you control to target creature you control.

Each generation, a handful of Auriok girls are allowed to visit the Cave of Light. They return riding the wind and brandishing steel.

Mana:
Power: 2/3
Cardset: Fifth Dawn #5 (Rare)
Type: Creature

Auriok Transfixer

Creature - Human Scout

, : Tap target artifact.

"My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young."

Mana:
Power: 1/1
Cardset: Mirrodin #5 (Common)
Type: Creature

Auriok Survivors

Creature - Human Soldier

When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.

"We are Mirrodin's children. We will reclaim her-one scrap at a time, if we have to."

Mana:
Power: 4/6
Cardset: New Phyrexia #3 (Uncommon)
Type: Creature

Auriok Sunchaser

Creature - Human Soldier

Metalcraft - As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.

"Grant me loft. Grant me light. Grant me the accuracy I need to kill all who threaten Bladehold."
-Prayer to the Whitesun

Mana:
Power: 1/1
Cardset: Scars of Mirrodin #4 (Common)
Type: Creature

Auriok Steelshaper

Creature - Human Soldier

Equip costs you pay cost less.

As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1.

They put their safety in his hands. He puts sharpened steel in theirs.

Mana:
Power: 1/1
Cardset: Mirrodin #4 (Rare)
Type: Creature

Auriok Siege Sled

Artifact Creature - Juggernaut

: Target artifact creature blocks Auriok Siege Sled this turn if able.

: Target artifact creature can't block Auriok Siege Sled this turn.

Everything in its path is either pushed aside or ground under.

Mana:
Power: 3/5
Cardset: Darksteel #105 (Uncommon)
Type: Artifact Creature

Auriok Salvagers

Creature - Human Soldier

: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

"Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."

Mana:
Power: 2/4
Cardset: Modern Masters #5 (Rare)
Fifth Dawn #4 (Uncommon)
Type: Creature

Auriok Replica

Artifact Creature - Cleric

, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.

All the loyalty of the Auriok with only a trace of their self-righteousness.

Mana:
Power: 2/2
Cardset: Scars of Mirrodin #138 (Common)
Type: Artifact Creature

Auriok Glaivemaster

Creature - Human Soldier

As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

"Give me a bit of steel and I'll deliver it into the hearts of my enemies."

Mana:
Power: 1/1
Cardset: Darksteel #1 (Common)
Type: Creature

Auriok Edgewright

Creature - Human Soldier

Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts.

Auriok soldiers craft their own weapons, forging a connection to the steel with each blow of the hammer.

Mana:
Power: 2/2
Cardset: Scars of Mirrodin #3 (Uncommon)
Type: Creature

Auriok Champion

Creature - Human Cleric

Protection from black and from red

Whenever another creature enters the battlefield, you may gain 1 life.

"Her will shall banish the shadows. Her might shall punish the lawless. Her beauty shall restore the light."
-Ushanti, leonin seer

Mana:
Power: 1/1
Cardset: Fifth Dawn #3 (Rare)
Type: Creature

Auriok Bladewarden

Creature - Human Soldier

: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

The Auriok have learned through constant struggle that allies are more precious than water.

Mana:
Power: 1/1
Cardset: Mirrodin #3 (Uncommon)
Type: Creature

Aurification

Enchantment

Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.

Mana:
Cardset: Onslaught #6 (Rare)
Type: Enchantment

Aurelia, the Warleader

Legendary Creature - Angel

Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war.

Mana:
Power: 3/4
Cardset: Gatecrash #143 (Mythic Rare)
Type: Creature

Aurelia's Fury

Instant

Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

Mana:
Cardset: Gatecrash #144 (Mythic Rare)
Type: Instant

Auratouched Mage

Creature - Human Wizard

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

Mana:
Power: 3/3
Cardset: Planechase 2012 #3 (Uncommon)
Ravnica: City of Guilds #1 (Uncommon)
Type: Creature

Auratog

Creature - Atog

Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

The auratog enjoys eating its wards.

Mana:
Power: 1/2
Cardset: Time Spiral "Timeshifted" #2 (Special)
Tempest #218 (Rare)
Type: Creature

Auramancer's Guise

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

"Consider not what the mask hides, but what it can reveal."

Mana:
Cardset: Planar Chaos #34 (Uncommon)
Type: Enchantment

Auramancer

Creature - Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

Mana:
Power: 2/2
Cardset: Magic 2014 #6 (Common)
Planechase 2012 #2 (Common)
Magic 2012 #9 (Common)
Odyssey #5 (Common)
Type: Creature

Aura Thief

Creature - Illusion

Flying

When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)

Illusion steals reality from the unwise.

Mana:
Power: 2/2
Cardset: Urza's Destiny #26 (Rare)
Type: Creature

Aura Shards

Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Gaea forged her soldiers into self-wielding weapons that struck down all impurities.

Mana:
Cardset: Commander #182 (Uncommon)
Invasion #233 (Uncommon)
Type: Enchantment

Aura of Silence

Enchantment

Artifact and enchantment spells your opponents cast cost more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Not all silences are easily broken.

Mana:
Cardset: Tenth Edition #6 (Uncommon)
Weatherlight #123 (Uncommon)
Type: Enchantment

Aura of Dominion

Enchantment - Aura

Enchant creature

, Tap an untapped creature you control: Untap enchanted creature.

"Lies and deceit do yield results, but legitimate authority is the ultimate form of control."
-Meloku the Clouded Mirror

Mana:
Cardset: Champions of Kamigawa #51 (Uncommon)
Type: Enchantment

Aura Mutation

Instant

Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost.

"Life can be found in all things, even things unnatural."
-Multani, maro-sorcerer

Mana:
Cardset: Invasion #232 (Rare)
Type: Instant

Aura Graft

Instant

Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

"It's not really stealing. It's more like extended borrowing."

Mana:
Cardset: Tenth Edition #67 (Uncommon)
Odyssey #62 (Uncommon)
Type: Instant

Aura Gnarlid

Creature - Beast

Creatures with power less than Aura Gnarlid's power can't block it.

Aura Gnarlid gets +1/+1 for each Aura on the battlefield.

Kill a gnarlid with your first blow, or it'll cheerfully show you how it's done.

Mana:
Power: 2/2
Cardset: Planechase 2012 #55 (Common)
Rise of the Eldrazi #175 (Common)
Type: Creature

Aura Fracture

Enchantment

Sacrifice a land: Destroy target enchantment.

Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.

Mana:
Cardset: Prophecy #2 (Common)
Type: Enchantment
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