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HypochondriaEnchantment
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Strength of IsolationEnchantment - AuraEnchant creature Don't mistake isolation for safety. |
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TranscendenceEnchantmentYou don't lose the game for having 0 or less life.
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CompulsionEnchantment
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Coral NetEnchantment - AuraEnchant green or white creature
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Ghostly WingsEnchantment - AuraEnchant creature
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Stupefying TouchEnchantment - AuraEnchant creature Just because your eyes are open doesn't mean you're awake. |
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Dawn of the DeadEnchantmentAt the beginning of your upkeep, you lose 1 life.
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Last LaughEnchantmentWhenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.
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MortiphobiaEnchantment
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Shade's FormEnchantment - AuraEnchant creature
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Strength of LunacyEnchantment - AuraEnchant creature Don't confuse lunacy with courage. |
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Crackling ClubEnchantment - AuraEnchant creature It adds injury to injury. |
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PyromaniaEnchantment
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NarcissismEnchantment
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CagemailEnchantment - AuraEnchant creature "Power often costs too high a price." |
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Solitary ConfinementEnchantmentAt the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
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Soulcatchers' AerieEnchantmentWhenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
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Spirit CairnEnchantmentWhenever a player discards a card, you may pay It marks the border between here and hereafter. |
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Test of EnduranceEnchantmentAt the beginning of your upkeep, if you have 50 or more life, you win the game. "If we have learned nothing else, we have learned to survive." |
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Unquestioned AuthorityEnchantment - AuraEnchant creature "Only the Ancestor should be revered." |
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Lost in ThoughtEnchantment - AuraEnchant creature
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Mist of StagnationEnchantmentPermanents don't untap during their controllers' untap steps.
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Telekinetic BondsEnchantmentWhenever a player discards a card, you may pay "Nature's been fired. The oceans are under new management." |
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Web of InertiaEnchantmentAt the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. Cephalids specialize in lose-lose situations. |
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Infectious RageEnchantment - AuraEnchant creature
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Planar ChaosEnchantmentAt the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
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Elephant GuideEnchantment - AuraEnchant creature Nature's strength outlives the strong. |
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Epic StruggleEnchantmentAt the beginning of your upkeep, if you control twenty or more creatures, you win the game. "If our foes will not listen to words, perhaps hooves and claws will make them take notice." |
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Exoskeletal ArmorEnchantment - AuraEnchant creature "We use only what we need-but in times of strife, our need becomes great." |
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Hunting GroundsEnchantmentThreshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." In the heavy hush of Krosa, drawing on mana is like ringing a dinner bell. |
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Mirari's WakeEnchantmentCreatures you control get +1/+1. The land drank power from the Mirari as though it had thirsted forever. |
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Astral SlideEnchantmentWhenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. "The hum of the universe is never off-key." |
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AurificationEnchantmentWhenever a creature deals damage to you, put a gold counter on it.
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Circle of SolaceEnchantmentAs Circle of Solace enters the battlefield, choose a creature type.
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Convalescent CareEnchantmentAt the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. Enlightenment comes most swiftly at life's end. |
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Crown of AweEnchantment - AuraEnchant creature "Honor, guide my step." |
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Improvised ArmorEnchantment - AuraEnchant creature "I trust what I make for myself. Do you trust more what is made for you by another?" |
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SandskinEnchantment - AuraEnchant creature "Those who live by the sword will die by the sword. I choose to do neither." |
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Shared TriumphEnchantmentAs Shared Triumph enters the battlefield, choose a creature type. "Win together, die alone." |
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