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CataclysmSorceryEach player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. The Weatherlight dragged the Predator behind it, the cradle hauling the casket. |
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CastigateSorceryTarget opponent reveals his or her hand. You choose a nonland card from it and exile that card. "We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right." |
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Caress of PhyrexiaSorceryTarget player draws three cards, loses 3 life, and gets three poison counters. "I am weak. Make . . . me . . . ideal." |
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Careful StudySorceryDraw two cards, then discard two cards. Books are like crops-they must be thinned for best yield. |
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Caravan VigilSorcerySearch your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Captured SunlightSorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Captain's CallSorceryPut three 1/1 white Soldier creature tokens onto the battlefield. "Who among you has the courage to face certain death? Who will heed my call?" |
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Canopy SurgeSorceryKicker
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CannibalizeSorceryChoose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. "Mine." |
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Calming VerseSorceryDestroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. The chattering forest fell silent as the otherworldly song began. |
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Call to the NetherworldSorceryReturn target black creature card from your graveyard to your hand. The ritual was normally performed only by horrors and pit spawn. Lesser mages had but one sanity to crack in the casting. |
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Call to MindSorceryReturn target instant or sorcery card from your graveyard to your hand. "It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place." |
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Call the SkybreakerSorceryPut a 5/5 blue and red Elemental creature token with flying onto the battlefield. It hears and answers every orison across Shadowmoor. |
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Call the ScionsSorceryDevoid (This card has no color.) Ulamog's progeny swarm the land, draining Zendikar's mana to feed the titan's insatiable hunger. |
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Call the GatewatchSorcerySearch your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library. "I've heard it said that a Planeswalker is someone who can always run from danger. But Gideon's right: we're also the ones who can choose to stay." |
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Call of the NightwingSorceryPut a 1/1 blue and black Horror creature token with flying onto the battlefield.
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Call of the HerdSorceryPut a 3/3 green Elephant creature token onto the battlefield.
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Call of the ConclaveSorceryPut a 3/3 green Centaur creature token onto the battlefield. Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace. |
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Call (Beck/Call)SorceryPut four 1/1 white Bird creature tokens with flying onto the battlefield.
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Cached DefensesSorceryBolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) The glittering scales in the Abzan vaults represent mighty deeds of the past and protection for generations to come. |
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Cabal TherapySorceryName a nonland card. Target player reveals his or her hand and discards all cards with that name.
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Cabal ConditioningSorceryAny number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control. "Hear only the Cabal's voice. |
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Burst of SpeedSorceryCreatures you control gain haste until end of turn. (They can attack and Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks. |
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Burning WishSorceryYou may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. She wished for a weapon, but not for the skill to wield it. |
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Burning InquirySorceryEach player draws three cards, then discards three cards at random. Jariad burned the midnight oil, burned through scroll after scroll, and then burned down his laboratory. |
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Burn TrailSorceryBurn Trail deals 3 damage to target creature or player.
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Burn at the StakeSorceryAs an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control.
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Buried AliveSorcerySearch your library for up to three creature cards and put them into your graveyard. Then shuffle your library. The scrape of shovels and the tumble of cold dirt soon muffled their pleas. |
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Bump in the NightSorceryTarget opponent loses 3 life. It's not just the wind. It's not all in your head. And it's definitely something to worry about. |
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Builder's BaneSorceryDestroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled put into a graveyard this way. There is only so much a person may be buried with. |
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Bubbling MuckSorceryUntil end of turn, whenever a player taps a Swamp for mana, that player adds The muck claims a hundred living things for each meager treasure it spews forth. |
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Brush with DeathSorceryBuyback
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BrowbeatSorceryAny player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. "Even the threat of power has power." |
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Brood BirthingSorceryIf you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add
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Bring to LightSorceryConverge - Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.
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Brilliant UltimatumSorceryExile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. Revealing the truth only deepened Tezzeret's curiosity for the secrets still buried. |
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Brilliant SpectrumSorceryConverge - Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. There are more sights on Zendikar than the eyes can see. |
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Brilliant PlanSorceryDraw three cards. At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating Wei on the palm of his hand. They laughed as they both revealed the same word, "Fire." |
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BrightflameSorceryRadiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. "Let the pyres of the unbelievers light our way." |
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BriberySorcerySearch target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. In Mercadia City, loyalties extend only as far as your purse can stretch. |
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