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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Pooling Venom

Enchantment - Aura

Enchant land

Whenever enchanted land becomes tapped, its controller loses 2 life.

: Destroy enchanted land.

The land can only hold so much poison before it begins to bite back.

Mana:
Cardset: Future Sight #74 (Uncommon)
Type: Enchantment

Porphyry Nodes

Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Porphyry Nodes.

Mana:
Cardset: Planar Chaos #28 (Rare)
Type: Enchantment

Possibility Storm

Enchantment

Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.

Mana:
Cardset: Dragon's Maze #34 (Rare)
Type: Enchantment

Power Artifact

Enchantment - Aura

Enchant artifact

Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Mana:
Cardset: Antiquities #55 (Uncommon)
Type: Enchantment

Power Leak

Enchantment - Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Mana:
Cardset: Fourth Edition #92 (Common)
Revised Edition #73 (Common)
Unlimited Edition #72 (Common)
Beta Edition #72 (Unknown)
Alpha Edition #72 (Unknown)
Type: Enchantment

Power of Fire

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature deals 1 damage to target creature or player."

The cinders believe their flame was stolen by one they call the Extinguisher. All who now wield fire draw their desperate wrath.

Mana:
Cardset: Conspiracy #150 (Common)
Shadowmoor #101 (Common)
Type: Enchantment

Power Surge

Enchantment

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.

Mana:
Cardset: Fourth Edition #234 (Rare)
Revised Edition #169 (Rare)
Unlimited Edition #168 (Rare)
Beta Edition #169 (Unknown)
Alpha Edition #168 (Unknown)
Type: Enchantment

Power Taint

Enchantment - Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless he or she pays .

Cycling (, Discard this card: Draw a card.)

Mana:
Cardset: Urza's Saga #90 (Common)
Type: Enchantment

Powerleech

Enchantment

Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without in its activation cost, you gain 1 life.

The Forest of Argoth has developed a resistance to mechanical intrusion.

Mana:
Cardset: Antiquities #64 (Uncommon)
Type: Enchantment

Powerstone Minefield

Enchantment

Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.

"We have fought this far and lost too much. We will not turn back."
-Grizzlegom

Mana:
Cardset: Apocalypse #115 (Rare)
Type: Enchantment

Precognition

Enchantment

At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.

A gleam like struggling sunlight penetrated Selenia's dark thoughts.

Mana:
Cardset: Tempest #79 (Rare)
Type: Enchantment

Predator's Gambit

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+1.

Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Mana:
Cardset: Avacyn Restored #117 (Common)
Type: Enchantment

Predatory Advantage

Enchantment

At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield.

Those who forget their past are doomed to be eaten by it.

Mana:
Cardset: Alara Reborn #58 (Rare)
Type: Enchantment

Predatory Hunger

Enchantment - Aura

Enchant creature

Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.

Hunger growls, never purrs.

Mana:
Cardset: Exodus #117 (Common)
Type: Enchantment

Predatory Urge

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."

Mana:
Cardset: Planechase 2012 #74 (Rare)
Zendikar #175 (Rare)
Type: Enchantment

Preferred Selection

Enchantment

At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay . If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.

Mana:
Cardset: Mirage #131 (Rare)
Type: Enchantment

Presence of Gond

Enchantment - Aura

Enchant creature

Enchanted creature has ": Put a 1/1 green Elf Warrior creature token onto the battlefield."

"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."

Mana:
Cardset: Commander 2013 #161 (Common)
Shadowmoor #125 (Common)
Type: Enchantment

Presence of the Master

Enchantment

Whenever a player casts an enchantment spell, counter it.

Mana:
Cardset: Urza's Saga #32 (Uncommon)
Legends #200 (Uncommon)
Type: Enchantment

Pretender's Claim

Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes blocked, tap all lands defending player controls.

The surest way to lose your holdings is to plead for them in Mercadia City's courts.

Mana:
Cardset: Mercadian Masques #151 (Uncommon)
Type: Enchantment

Price of Glory

Enchantment

Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.

"True strength lies in action. Let the weak react to me."
-Kamahl, pit fighter

Mana:
Cardset: Odyssey #214 (Uncommon)
Type: Enchantment

Price of Knowledge

Enchantment

Players have no maximum hand size.At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.

Mana:
Cardset: Commander 2013 #89 (Rare)
Type: Enchantment

Primal Cocoon

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

When enchanted creature attacks or blocks, sacrifice Primal Cocoon.

Mana:
Cardset: Magic 2011 #191 (Common)
Type: Enchantment

Primal Frenzy

Enchantment - Aura

Enchant creature

Enchanted creature has trample.

"Don't dismiss its anger as mindless fury. I assure you, it has purpose."
-Seton, centaur druid

Mana:
Cardset: Odyssey #262 (Common)
Type: Enchantment

Primal Order

Enchantment

At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.

"My sorrow: to dream of simple times, and wake in mine . . . ."
-Ola DaRiol, "Regrets"

Mana:
Cardset: Fifth Edition #180 (Rare)
Homelands #65 (Rare)
Type: Enchantment

Primal Rage

Enchantment

Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Ferocity and cunning accounted for half the victory. Gravity accounted for the rest.

Mana:
Cardset: Tenth Edition #286 (Uncommon)
Stronghold #62 (Uncommon)
Type: Enchantment

Primal Vigor

Enchantment

If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.

Mana:
Cardset: Commander 2013 #162 (Rare)
Type: Enchantment

Primal Visitation

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3 and has haste.

Gruul shamans believe all sentient beings have the soul of savagery inside them, an animal form clawing to escape.

Mana:
Cardset: Gatecrash #187 (Common)
Type: Enchantment

Primeval Bounty

Enchantment

Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Whenever a land enters the battlefield under your control, you gain 3 life.

Mana:
Cardset: Magic 2014 #190 (Mythic Rare)
Type: Enchantment

Primitive Etchings

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.

Ancient carvings in the trees of Krosa glow with power once again.

Mana:
Cardset: Scourge #126 (Rare)
Type: Enchantment

Prism Array

Enchantment

Converge - Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from Prism Array: Tap target creature.

: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Battle for Zendikar #81 (Rare)
Type: Enchantment

Prismatic Circle

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

As Prismatic Circle enters the battlefield, choose a color.

: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Mirage #238 (Common)
Type: Enchantment

Prismatic Omen

Enchantment

Lands you control are every basic land type in addition to their other types.

In times of portent, the land sculpts itself in accordance with the sigils burned on the sky.

Mana:
Cardset: Shadowmoor #126 (Rare)
Type: Enchantment

Prismatic Ward

Enchantment - Aura

Enchant creature

As Prismatic Ward enters the battlefield, choose a color.

Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Mana:
Cardset: Fifth Edition #329 (Common)
Ice Age #271 (Common)
Type: Enchantment

Prison Term

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

Mana:
Cardset: Commander #27 (Uncommon)
Shadowmoor #18 (Uncommon)
Type: Enchantment

Private Research

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, you may put a page counter on Private Research.

When enchanted creature dies, draw a card for each page counter on Private Research.

Mana:
Cardset: Urza's Destiny #41 (Uncommon)
Type: Enchantment

Privileged Position

Enchantment

( can be paid with either or .)

Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Mana: {{/}}{{/}}{{/}}
Cardset: Ravnica: City of Guilds #251 (Rare)
Type: Enchantment

Promise of Bunrei

Enchantment

When a creature you control dies, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.

"I am not afraid to die today nor afraid of what death will bring."

Mana:
Cardset: Saviors of Kamigawa #24 (Rare)
Type: Enchantment

Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

"You've failed Gerrard. You've failed the Legacy. You've failed yourself. I can do no more."
-Volrath, to Karn

Mana:
Cardset: Commander 2013 #53 (Uncommon)
Commander #55 (Uncommon)
Tempest #80 (Uncommon)
Type: Enchantment

Proper Burial

Enchantment

Whenever a creature you control dies, you gain life equal to that creature's toughness.

Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter.

Mana:
Cardset: Dissension #16 (Rare)
Type: Enchantment

Protective Bubble

Enchantment - Aura

Enchant creature

Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)

Skilled merrow rudders ensure their charges arrive on time and without incident.

Mana:
Cardset: Lorwyn #80 (Common)
Type: Enchantment
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