Explorer's ScopeArtifact - EquipmentWhenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
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Trusty MacheteArtifact - EquipmentEquipped creature gets +2/+1. "Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one." |
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Brittle EffigyArtifact, , Exile Brittle Effigy: Exile target creature. "In my early experiments in phylactery, I found that fragile forms have their uses." |
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Voltaic KeyArtifact, : Untap target artifact. The missing piece to every puzzle. |
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Court HomunculusArtifact Creature - HomunculusCourt Homunculus gets +1/+1 as long as you control another artifact. Mages of Esper measure their wealth and status by the number of servants in their retinues. |
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Mana CylixArtifact, : Add one mana of any color to your mana pool. Those who dismiss the cylix as an ordinary wooden bowl are blind to the true measure of its worth. |
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Jawbone SkulkinArtifact Creature - Scarecrow: Target red creature gains haste until end of turn. "Ah, skull of shrew-a very potent substance. In powdered form, it gives thrice the zing of noggle hoof pulp." |
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Heap DollArtifact Creature - ScarecrowSacrifice Heap Doll: Exile target card from a graveyard. "I know one night it won't come back. Then I'll know it's truly done its job." |
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Runed StalactiteArtifact - EquipmentEquipped creature gets +1/+1 and is every creature type. When a changeling adopts a form no other changeling has taken, a rune appears in the caverns of Velis Vel to mark the event. |
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Springleaf DrumArtifact, Tap an untapped creature you control: Add one mana of any color to your mana pool. After trying mudskippers for an afternoon, Scratch decided that crickcarp made the best noise. |
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Wanderer's TwigArtifact, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. For every tree who falls, there are countless sprouts waiting to rise. |
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Chromatic StarArtifact, , Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
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Leonin ScimitarArtifact - EquipmentEquipped creature gets +1/+1. "Every scratch tells a story, and every notch has a name. Four generations have held this blade. You shall not disappoint them." |
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TanglebloomArtifact, : You gain 1 life. The bloom contains no seeds. It's meant only to nourish the forest's inhabitants. |
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Black ViseArtifactAs Black Vise enters the battlefield, choose an opponent.
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Crystal RodArtifactWhenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
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Glasses of UrzaArtifact: Look at target player's hand.
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Helm of ChatzukArtifact, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Iron StarArtifactWhenever a player casts a red spell, you may pay . If you do, you gain 1 life.
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Ivory CupArtifactWhenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Library of LengArtifactYou have no maximum hand size.
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Mana VaultArtifactMana Vault doesn't untap during your untap step.
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MeekstoneArtifactCreatures with power 3 or greater don't untap during their controllers' untap steps.
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Sol RingArtifact: Add to your mana pool.
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Soul NetArtifactWhenever a creature dies, you may pay . If you do, you gain 1 life.
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Throne of BoneArtifactWhenever a player casts a black spell, you may pay . If you do, you gain 1 life.
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Wooden SphereArtifactWhenever a player casts a green spell, you may pay . If you do, you gain 1 life.
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Brass ManArtifact Creature - ConstructBrass Man doesn't untap during your untap step.
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Ivory TowerArtifactAt the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge. |
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The RackArtifactAs The Rack enters the battlefield, choose an opponent. Invented in Mishra's earlier days, the Rack was once his most feared creation. |
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Ashnod's TransmograntArtifact, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. Ashnod found few willing to trade their humanity for the power she offered. |
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Barbed SextantArtifact, , Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
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Feldon's CaneArtifact, Exile Feldon's Cane: Shuffle your graveyard into your library. Feldon found the first of these canes frozen in the Ronom Glacier. |
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Obelisk of UndoingArtifact, : Return target permanent you both own and control to your hand. The Battle of Tomakul taught Urza not to rely on fickle reinforcements. |
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Jeweled BirdArtifactRemove Jeweled Bird from your deck before playing if you're not playing for ante.
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Candelabra of TawnosArtifact, : Untap X target lands. Tawnos learned quickly from Urza that utter simplicity often led to wondrous, yet subtle utility. |
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Tablet of EpityrArtifactWhenever an artifact you control is put into a graveyard from the battlefield, you may pay . If you do, you gain 1 life. Originally considered the work of Urza, this tablet was created by forgers seeking to imitate Urza's masterpieces. |
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Urza's ChaliceArtifactWhenever a player casts an artifact spell, you may pay . If you do, you gain 1 life. When sorely wounded or tired, Urza would often retreat to the workshops of his apprentices. They were greatly amazed at how much better he looked each time he took a sip of water. |
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Arcum's SleighArtifact, : Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land. "With the proper equipment and caution, one can travel anywhere." |
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Despotic ScepterArtifact: Destroy target permanent you own. It can't be regenerated. "We were not meant to have such terrible things. They should be left where we found them, if not destroyed!" |
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