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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Turn the Tide

Instant

Creatures your opponents control get -2/-0 until end of turn.

"Let their mindless armies come and face the might of genius."
-Varil, Neurok partisan

Mana:
Cardset: Conspiracy #110 (Common)
Mirrodin Besieged #35 (Common)
Type: Instant

Turn the Tables

Instant

All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.

"Your arrogance is my best weapon."

Mana:
Cardset: Darksteel #18 (Rare)
Type: Instant

Turn Aside

Instant

Counter target spell that targets a permanent you control.

"It's not my job to ask our leaders about their experiments at the Knowledge Pool. It's my job to make sure they can continue performing them."

Mana:
Cardset: Scars of Mirrodin #49 (Common)
Type: Instant

Turn Against

Instant

Devoid (This card has no color.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

"No, don't! Nal, it's me-"

Mana:
Cardset: Battle for Zendikar #135 (Uncommon)
Type: Instant

Turn (Turn/Burn)

Instant

Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #134 (Uncommon)
Dragon's Maze #134a (Uncommon)
Type: Instant

Turf Wound

Instant

Target player can't play land cards this turn.

Draw a card.

"I can't imagine how anyone lives in Shiv, let alone why they choose to stay."
-Sisay

Mana:
Cardset: Invasion #177 (Common)
Type: Instant

Turbulent Dreams

Sorcery

As an additional cost to cast Turbulent Dreams, discard X cards.

Return X target nonland permanents to their owners' hands.

Laquatus dreams of seizing control.

Mana:
Cardset: Torment #49 (Rare)
Type: Sorcery

Tunneling Geopede

Creature - Insect

Landfall - Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.

As Ulamog's brood reduces the earth to dust, geopedes burst from their tunnels in search of solid ground.

Mana:
Power: 3/2
Cardset: Battle for Zendikar #158 (Uncommon)
Type: Creature

Tunneler Wurm

Creature - Wurm

Discard a card: Regenerate Tunneler Wurm.

If an anurid's lucky, it'll find a warm tunnel for bedtime. If a wurm's lucky, it'll find a warm anurid for breakfast.

Mana:
Power: 6/6
Cardset: Judgment #135 (Uncommon)
Type: Creature

Tunnel Vision

Sorcery

Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.

Mana:
Cardset: Ravnica: City of Guilds #72 (Rare)
Type: Sorcery

Tunnel Ignus

Creature - Elemental

Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player.

Fight mischief with mischief.

Mana:
Power: 2/1
Cardset: Scars of Mirrodin #105 (Rare)
Type: Creature

Tunnel

Instant

Destroy target Wall. It can't be regenerated.

Mana:
Cardset: Fourth Edition #245 (Uncommon)
Revised Edition #180 (Uncommon)
Unlimited Edition #179 (Uncommon)
Beta Edition #180 (Unknown)
Alpha Edition #179 (Unknown)
Type: Instant

Tundra Wolves

Creature - Wolf

First strike (This creature deals combat damage before creatures without first strike.)

"I heard their eerie howling, the wolves calling their kindred across the frozen plains."
-Onean scout

Mana:
Power: 1/1
Cardset: Tenth Edition #54 (Common)
Eighth Edition #54 (Common)
Sixth Edition #48 (Unknown)
Fifth Edition #342 (Common)
Fourth Edition #303 (Common)
Legends #209 (Common)
Type: Creature

Tundra Kavu

Creature - Kavu

: Target land becomes a Plains or an Island until end of turn.

A cross between a jaguar and an armadillo.

Mana:
Power: 2/2
Cardset: Apocalypse #71 (Common)
Type: Creature

Tundra

Land - Plains Island

(: Add or to your mana pool.)

Mana:
Cardset: Revised Edition #304 (Rare)
Unlimited Edition #300 (Rare)
Beta Edition #300 (Unknown)
Alpha Edition #294 (Unknown)
Type: Land

Tumble Magnet

Artifact

Tumble Magnet enters the battlefield with three charge counters on it.

, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.

Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.

Mana:
Cardset: Scars of Mirrodin #218 (Common)
Type: Artifact

Tuktuk the Explorer

Legendary Creature - Goblin

Haste

When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.

Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.

Mana:
Power: 1/1
Cardset: Commander 2014 #183 (Rare)
Rise of the Eldrazi #169 (Rare)
Type: Creature

Tuktuk Scrapper

Creature - Goblin Artificer Ally

Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.

Mana:
Power: 2/2
Cardset: Worldwake #94 (Uncommon)
Type: Creature

Tuktuk Grunts

Creature - Goblin Warrior Ally

Haste

Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.

Goblins are more aggressive with a crowd to cheer them on.

Mana:
Power: 2/2
Cardset: Zendikar #152 (Common)
Type: Creature

Tuknir Deathlock

Legendary Creature - Human Wizard

Flying

, : Target creature gets +2/+2 until end of turn.

An explorer of the Æther, Tuknir often discovers himself in the most unusual physical realms.

Mana:
Power: 2/2
Cardset: Legends #307 (Rare)
Type: Creature

Tukatongue Thallid

Creature - Fungus

When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield.

Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.

Mana:
Power: 1/1
Cardset: Planechase 2012 #79 (Common)
Conflux #96 (Common)
Type: Creature

Tsunami

Sorcery

Destroy all Islands.

Mana:
Cardset: Fifth Edition #196 (Uncommon)
Fourth Edition #162 (Uncommon)
Revised Edition #129 (Uncommon)
Unlimited Edition #130 (Uncommon)
Beta Edition #130 (Unknown)
Alpha Edition #130 (Unknown)
Type: Sorcery

Tsabo's Web

Artifact

When Tsabo's Web enters the battlefield, draw a card.

Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.

Mana:
Cardset: Invasion #317 (Rare)
Type: Artifact

Tsabo's Decree

Instant

Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.

Mana:
Cardset: Invasion #129 (Rare)
Type: Instant

Tsabo's Assassin

Creature - Zombie Assassin

: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.

Mana:
Power: 1/1
Cardset: Invasion #128 (Rare)
Type: Creature

Tsabo Tavoc

Legendary Creature - Horror

First strike, protection from legendary creatures

, : Destroy target legendary creature. It can't be regenerated.

"I might almost pity my enemies-if it wasn't so amusing to watch them die."

Mana:
Power: 7/4
Cardset: Invasion #281 (Rare)
Type: Creature

Trygon Predator

Creature - Beast

Flying

Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.

Mana:
Power: 2/3
Cardset: Modern Masters #185 (Uncommon)
Dissension #133 (Uncommon)
Type: Creature

Truth or Tale

Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.

Mana:
Cardset: Time Spiral #89 (Uncommon)
Type: Instant

Trusty Machete

Artifact - Equipment

Equipped creature gets +2/+1.

Equip

"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."
-Yon Basrel, Oran-Rief survivalist

Mana:
Cardset: Zendikar #209 (Uncommon)
Type: Artifact

Trusted Forcemage

Creature - Human Shaman

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.

Mana:
Power: 2/2
Cardset: Avacyn Restored #199 (Common)
Type: Creature

Trusted Advisor

Creature - Human Advisor

Your maximum hand size is increased by two.

At the beginning of your upkeep, return a blue creature you control to its owner's hand.

Some of Minamo's students claimed he was as old as the knowledge he dispensed.

Mana:
Power: 1/2
Cardset: Saviors of Kamigawa #59 (Uncommon)
Type: Creature

Trumpeting Armodon

Creature - Elephant

: Target creature blocks Trumpeting Armodon this turn if able.

These are its last days. But it will not go quietly.

Mana:
Power: 3/3
Cardset: Tempest #156 (Uncommon)
Type: Creature

Trumpet Blast

Instant

Attacking creatures get +2/+0 until end of turn.

Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.

Mana:
Cardset: Khans of Tarkir #124 (Common)
Conspiracy #154 (Common)
Magic 2013 #152 (Common)
Magic 2010 #160 (Common)
Urza's Destiny #98 (Common)
Type: Instant

Truefire Paladin

Creature - Human Knight

Vigilance

: Truefire Paladin gets +2/+0 until end of turn.

: Truefire Paladin gains first strike until end of turn.

Mana:
Power: 2/2
Cardset: Gatecrash #202 (Uncommon)
Type: Creature

True-Name Nemesis

Creature - Merfolk Rogue

As True-Name Nemesis enters the battlefield, choose a player.True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)

Mana:
Power: 3/1
Cardset: Commander 2013 #63 (Rare)
Type: Creature

True Conviction

Enchantment

Creatures you control have double strike and lifelink.

Dozens of spells known only to the Auriok elders were lost, but the next generation, galvanized by war, devised even more potent magic.

Mana:
Cardset: Commander 2014 #93 (Rare)
Scars of Mirrodin #25 (Rare)
Type: Enchantment

True Believer

Creature - Human Cleric

You have shroud. (You can't be the target of spells or abilities.)

So great is his certainty that mere facts cannot shake it.

Mana:
Power: 2/2
Cardset: Tenth Edition #53 (Rare)
Onslaught #57 (Rare)
Type: Creature

Truce

Instant

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Not all victories require defeat.
-Onean idiom

Mana:
Cardset: Fifth Edition #341 (Rare)
Homelands #125 (Rare)
Type: Instant

Troublesome Spirit

Creature - Spirit

Flying

At the beginning of your end step, tap all lands you control.

As erratic and turbulent as a summer squall.

Mana:
Power: 3/4
Cardset: Prophecy #52 (Rare)
Type: Creature

Troubled Healer

Creature - Human Cleric

Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.

"Which is worse: nothing to defend, or no one to defend it?"

Mana:
Power: 1/2
Cardset: Prophecy #27 (Common)
Type: Creature
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