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Nissa's ExpeditionSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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End HostilitiesSorceryDestroy all creatures and all permanents attached to creatures. Her palm flared like the eye of a waking dragon. Then all was calm. |
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Arrow StormSorceryArrow Storm deals 4 damage to target creature or player. First the thunder, then the rain. |
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Death FrenzySorceryAll creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life. The crocodiles' putrid jaws swallow everything but the screams. |
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Master the WaySorceryDraw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand. "The Way has no beginning and no end. It is simply the path." |
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Fell the MightySorceryDestroy all creatures with power greater than target creature's power. "They had it coming." |
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Æther GaleSorceryReturn six target nonland permanents to their owners' hands. The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it. |
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Infernal OfferingSorceryChoose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.
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Scrap MasterySorceryEach player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield. "Where a lesser mind sees junk, I see infinite potential." |
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Crux of FateSorceryChoose one - Ugin's whispered summons led Sarkhan Vol to the moment that would echo down the centuries and seal Tarkir's fate: the primal battle between Ugin and Nicol Bolas. |
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Fearsome AwakeningSorceryReturn target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it. On Tarkir, dragons emerge from enormous tempests, phenomena tied to Ugin's very presence on the plane. |
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Fierce InvocationSorceryManifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Anger can empower those who embrace it. |
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Shamanic RevelationSorceryDraw a card for each creature you control. First, whispers of ancient days. Then, visions of things to come. |
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Ojutai's SummonsSorceryPut a 2/2 blue Djinn Monk creature token with flying onto the battlefield.
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Void SquallSorceryReturn target nonland permanent to its owner's hand.
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VandalizeSorceryChoose one or both - "As we have learned from Kolaghan, to ruin is to rule." |
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Planar OutburstSorceryDestroy all nonland creatures.
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Exert InfluenceSorceryConverge - Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence. "I can't control its mind-I'm not even sure it has one. But I can dominate its will." |
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Ugin's InsightSorceryScry X, where X is the highest converted mana cost among permanents you control, then draw three cards. "You speak to me of the threat of Ulamog. But do not forget: they came as three."-Ugin, to Jace Beleren |
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Demon's GraspSorceryTarget creature gets -5/-5 until end of turn. "Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."-Ob Nixilis |
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Bring to LightSorceryConverge - Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.
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March from the TombSorceryReturn any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield. They came from all walks of life, from every part of Zendikar, and they returned with one unifying cause. |
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Remorseless PunishmentSorceryTarget opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once. "I have suffered a thousand lifetimes of agony on this wretched world. I've far less time to share with you, but I assure you, no less pain." |
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Boulder SalvoSorcerySurge "If someone claims the sky is falling, I listen." |
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Press into ServiceSorcerySupport 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Nissa's JudgmentSorcerySupport 2. (Put a +1/+1 counter on each of up to two target creatures.)
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TerminusSorceryPut all creatures on the bottom of their owners' libraries.
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Grave ExchangeSorceryReturn target creature card from your graveyard to your hand. Target player sacrifices a creature. "It's a cold, dark journey either way." |
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Rain of ThornsSorceryChoose one or more - Destroy target artifact; destroy target enchantment; and/or destroy target land. When the forests became havens for evil, the archmages devised new ways to cleanse the wilds. |
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Revenge of the HuntedSorceryUntil end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
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Planar CleansingSorceryDestroy all nonland permanents.
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SpelltwineSorceryExile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
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Doubling ChantSorceryFor each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library. What's scarier than one of every beast in the forest? |
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Sudden DisappearanceSorceryExile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
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Zombie ApocalypseSorceryReturn all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. "There will come a day so dark you will pray for death. On that day your prayers will be answered." |
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Blood FeudSorceryTarget creature fights another target creature. (Each deals damage equal to its power to the other.) Succession is a matter of blood, and by blood it is often decided. |
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Grim FloweringSorceryDraw a card for each creature card in your graveyard. "Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire." |
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Into the Maw of HellSorceryDestroy target land. Into the Maw of Hell deals 13 damage to target creature. Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones. |
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Assassin's StrikeSorceryDestroy target creature. Its controller discards a card. When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom. |
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Coursers' AccordSorceryPut a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) Bleak rumors reached Trostani's ears. She decreed that no one should travel alone. |
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