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MTGPlaytest : Cards

Card Library

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Hollowborn Barghest

Creature - Demon Hound

At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.

At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.

It leaves a trail of crumpled trees and dashed dreams.

Mana:
Power: 7/6
Cardset: Shadowmoor #68 (Rare)
Type: Creature

Hollowsage

Creature - Merfolk Wizard

Whenever Hollowsage becomes untapped, you may have target player discard a card.

Dreams of dark nights to come are said to stir in the minds of scheming hollowsages.

Mana:
Power: 2/2
Cardset: Shadowmoor #69 (Uncommon)
Type: Creature

Horde of Boggarts

Creature - Goblin

Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.

Horde of Boggarts can't be blocked except by two or more creatures.

Strategies don't come easily to the boggarts' feral minds, but full-on assault hasn't failed them yet.

Mana:
Power: */*
Cardset: Shadowmoor #94 (Uncommon)
Type: Creature

Hungry Spriggan

Creature - Goblin Warrior

Trample

Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.

If a spriggan's eyes are larger than its stomach, it has ways to remedy the situation.

Mana:
Power: 1/1
Cardset: Shadowmoor #120 (Common)
Type: Creature

Inescapable Brute

Creature - Giant Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Inescapable Brute must be blocked if able.

If you think you made it past him alive, he's just teasing you.

Mana:
Power: 3/3
Cardset: Shadowmoor #95 (Common)
Type: Creature

Inkfathom Infiltrator

Creature - Merfolk Rogue

Inkfathom Infiltrator can't block and is unblockable.

No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal-and to steal away.

Mana: {{/}}{{/}}
Power: 2/1
Cardset: Shadowmoor #167 (Uncommon)
Type: Creature

Inkfathom Witch

Creature - Merfolk Wizard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

: Each unblocked creature becomes 4/1 until end of turn.

The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.

Mana: {{/}}
Power: 1/1
Cardset: Planechase 2012 #97 (Uncommon)
Shadowmoor #168 (Uncommon)
Type: Creature

Intimidator Initiate

Creature - Goblin Shaman

Whenever a player casts a red spell, you may pay . If you do, target creature can't block this turn.

Don't stand in his way, for his way is full of pointy things and fire.

Mana:
Power: 1/1
Cardset: Shadowmoor #96 (Common)
Type: Creature

Isleback Spawn

Creature - Kraken

Shroud

Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.

The more deadly the lake monster, the shorter the tale.

Mana:
Power: 4/8
Cardset: Shadowmoor #40 (Rare)
Type: Creature

Juvenile Gloomwidow

Creature - Spider

Reach (This can block creatures with flying.)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Gloomwidow venom is particularly virulent during the spider's first years, when it does most of its hunting near the forest floor.

Mana:
Power: 1/3
Cardset: Shadowmoor #121 (Common)
Type: Creature

Kinscaer Harpoonist

Creature - Kithkin Soldier

Flying

Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.

The suspicious kithkin of Kinscaer patrol the skies, their eyes attuned to the shapes of outsiders.

Mana:
Power: 2/2
Cardset: Shadowmoor #41 (Common)
Type: Creature

Kitchen Finks

Creature - Ouphe

When Kitchen Finks enters the battlefield, you gain 2 life.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Accept one favor from an ouphe, and you're doomed to accept another.

Mana: {{/}}{{/}}
Power: 3/2
Cardset: Modern Masters #190 (Uncommon)
Shadowmoor #229 (Uncommon)
Type: Creature

Kithkin Rabble

Creature - Kithkin

Vigilance

Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.

If even the slightest hint of panic enters the thoughtweft, bakers, potters, and even medics drop their spoons and salves to take up arms.

Mana:
Power: */*
Cardset: Shadowmoor #9 (Uncommon)
Type: Creature

Kithkin Shielddare

Creature - Kithkin Soldier

, : Target blocking creature gets +2/+2 until end of turn.

The nova glyph is a potent symbol. A shield embossed with it can resist the force of even the most determined giant.

Mana:
Power: 1/1
Cardset: Shadowmoor #10 (Common)
Type: Creature

Knacksaw Clique

Creature - Faerie Rogue

Flying

, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.)

Most of the Knacksaw clique's skills were hewn from the minds of others.

Mana:
Power: 1/4
Cardset: Shadowmoor #42 (Rare)
Type: Creature

Knollspine Dragon

Creature - Dragon

Flying

When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.

It woke to find a vast world in need of a master.

Mana:
Power: 7/5
Cardset: Shadowmoor #98 (Rare)
Type: Creature

Kulrath Knight

Creature - Elemental Knight

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Creatures your opponents control with counters on them can't attack or block.

Mounted cinders circle the blasted peak at Kulrath, hunting the Extinguisher.

Mana: {{/}}{{/}}
Power: 3/3
Cardset: Shadowmoor #190 (Uncommon)
Type: Creature

Leech Bonder

Creature - Merfolk Soldier

Leech Bonder enters the battlefield with two -1/-1 counters on it.

, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.)

Some don't know his face, but his pets are a dead giveaway.

Mana:
Power: 3/3
Cardset: Shadowmoor #43 (Uncommon)
Type: Creature

Loamdragger Giant

Creature - Giant Warrior

Giants sleep soundly and long, sometimes for long enough that a crust of earth and moss grows over them. But inevitably something disturbs their slumber, and they wake unhappy.

Mana: {{/}}{{/}}{{/}}
Power: 7/6
Cardset: Shadowmoor #210 (Common)
Type: Creature

Loch Korrigan

Creature - Spirit

: Loch Korrigan gets +1/+1 until end of turn.

"Don't look upon still waters without first breaking the surface. The korrigan will catch you with her gaze and drag you to your death."
-Kithkin superstition

Mana:
Power: 1/1
Cardset: Shadowmoor #71 (Common)
Type: Creature

Lockjaw Snapper

Artifact Creature - Scarecrow

Wither (This deals damage to creatures in the form of -1/-1 counters.)

When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.

Mana:
Power: 2/2
Cardset: Shadowmoor #255 (Uncommon)
Type: Artifact Creature

Lurebound Scarecrow

Artifact Creature - Scarecrow

As Lurebound Scarecrow enters the battlefield, choose a color.

When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.

It's a fool's race to run if all is lost if it be won.

Mana:
Power: 4/4
Cardset: Shadowmoor #256 (Uncommon)
Type: Artifact Creature

Manaforge Cinder

Creature - Elemental Shaman

: Add or to your mana pool. Activate this ability no more than three times each turn.

Cinder mystics set traps for sluaghs and other spirits of flame, seeking to extract the secrets of the fire their own hearts have lost.

Mana: {{/}}
Power: 1/1
Cardset: Shadowmoor #191 (Common)
Type: Creature

Medicine Runner

Creature - Elf Cleric

When Medicine Runner enters the battlefield, you may remove a counter from target permanent.

Elvish healers carry vials of the balm known as dawnglow, reserving it for those wounds that herbs cannot treat.

Mana: {{/}}
Power: 2/1
Cardset: Shadowmoor #230 (Common)
Type: Creature

Merrow Grimeblotter

Creature - Merfolk Wizard

, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.)

Grimeblotters spend so much time in the Dark Meanders that they're able to bring a piece with them wherever they go.

Mana: {{/}}
Power: 2/2
Cardset: Shadowmoor #171 (Uncommon)
Type: Creature

Merrow Wavebreakers

Creature - Merfolk Soldier

, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.)

The merrows' prey have retreated from the shore, so they have learned to follow.

Mana:
Power: 3/3
Cardset: Shadowmoor #44 (Common)
Type: Creature

Midnight Banshee

Creature - Spirit

Wither (This deals damage to creatures in the form of -1/-1 counters.)

At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.

Many have heard the beginning of its low, sustained shriek but few the end.

Mana:
Power: 5/5
Cardset: Shadowmoor #72 (Rare)
Type: Creature

Mistmeadow Skulk

Creature - Kithkin Rogue

Lifelink, protection from converted mana cost 3 or greater

Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.

Mana:
Power: 1/1
Cardset: Shadowmoor #14 (Uncommon)
Future Sight #27 (Uncommon)
Type: Creature

Mistmeadow Witch

Creature - Kithkin Wizard

: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.

Mana: {{/}}
Power: 1/1
Cardset: Commander 2013 #230 (Uncommon)
Venser vs. Koth #6 (Uncommon)
Shadowmoor #144 (Uncommon)
Type: Creature

Morselhoarder

Creature - Elemental

Morselhoarder enters the battlefield with two -1/-1 counters on it.

Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.

It scours the hills for living matter, savoring even the tang of poisonous fungi.

Mana: {{/}}{{/}}
Power: 6/4
Cardset: Shadowmoor #212 (Common)
Type: Creature

Mossbridge Troll

Creature - Troll

If Mossbridge Troll would be destroyed, regenerate it.

Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.

Mana:
Power: 5/5
Cardset: Shadowmoor #123 (Rare)
Type: Creature

Mudbrawler Cohort

Creature - Goblin Warrior

Haste

Mudbrawler Cohort gets +1/+1 as long as you control another red creature.

Before a raid, the members of Wort's gang egg each other on with tales of their hunger and what they'll do to sate it, each outdoing the last.

Mana:
Power: 1/1
Cardset: Shadowmoor #100 (Common)
Type: Creature

Mudbrawler Raiders

Creature - Goblin Warrior

Mudbrawler Raiders can't be blocked by blue creatures.

To reach the ravine of the Wanderbrine River, they were told to take the shortcut "through the mountains." They took the directions literally.

Mana: {{/}}{{/}}
Power: 3/3
Cardset: Shadowmoor #213 (Common)
Type: Creature

Murderous Redcap

Creature - Goblin Assassin

When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana: {{/}}{{/}}
Power: 2/2
Cardset: Modern Masters #192 (Uncommon)
Shadowmoor #192 (Uncommon)
Type: Creature

Nurturer Initiate

Creature - Elf Shaman

Whenever a player casts a green spell, you may pay . If you do, target creature gets +1/+1 until end of turn.

The elves alone preserve the few shreds of beauty left. There is no one else who cares.

Mana:
Power: 1/1
Cardset: Shadowmoor #124 (Common)
Type: Creature

Old Ghastbark

Creature - Treefolk Warrior

"Beware of trees that talk. Their words are threats. And mind the ones that sway and creak. They too threaten us, but in a foreign tongue."
-The Book of Other Folk

Mana: {{/}}{{/}}
Power: 3/6
Cardset: Shadowmoor #232 (Common)
Type: Creature

Oona's Gatewarden

Creature - Faerie Soldier

Defender, flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

"So now you've seen Glen Elendra. Take a good look. It will be the last thing you'll ever see."

Mana: {{/}}
Power: 2/1
Cardset: Shadowmoor #173 (Common)
Type: Creature

Oona, Queen of the Fae

Legendary Creature - Faerie Wizard

Flying

: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.

Mana: {{/}}{{/}}{{/}}
Power: 5/5
Cardset: Modern Masters #193 (Rare)
Shadowmoor #172 (Rare)
Type: Creature

Oracle of Nectars

Creature - Elf Cleric

, : You gain X life.

When elves find a fount of beauty, they protect it. Where there is beauty, there is hope.

Mana: {{/}}
Power: 2/2
Cardset: Shadowmoor #233 (Rare)
Type: Creature

Order of Whiteclay

Creature - Kithkin Cleric

, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)

Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.

Mana:
Power: 1/4
Cardset: Shadowmoor #16 (Rare)
Type: Creature

Oversoul of Dusk

Creature - Spirit Avatar

Protection from blue, from black, and from red

"Some say she hid the sun herself, a desperate act to save it from its ultimate extinction."
-The Seer's Parables

Mana: {{/}}{{/}}{{/}}{{/}}
Power: 5/5
Cardset: Shadowmoor #234 (Rare)
Type: Creature

Painter's Servant

Artifact Creature - Scarecrow

As Painter's Servant enters the battlefield, choose a color.

All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.

It gathers hues from the twilight mist so that its master can paint a better world.

Mana:
Power: 1/3
Cardset: Shadowmoor #257 (Rare)
Type: Artifact Creature

Pale Wayfarer

Creature - Spirit Giant

, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)

As it wandered Shadowmoor, it did not remember its crime-only its shame.

Mana:
Power: 4/4
Cardset: Shadowmoor #17 (Uncommon)
Type: Creature

Parapet Watchers

Creature - Kithkin Soldier

: Parapet Watchers gets +0/+1 until end of turn.

A kithkin doun is not so much a town as a fortress, built to withstand the constantly besieging darkness. Only those most watchful and trustworthy are tasked with guarding its walls.

Mana:
Power: 2/2
Cardset: Shadowmoor #45 (Common)
Type: Creature

Pili-Pala

Artifact Creature - Scarecrow

Flying

, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.)

It wasn't really expected to fly. Then again, it wasn't expected to move, either.

Mana:
Power: 1/1
Cardset: Shadowmoor #258 (Common)
Type: Artifact Creature

Plumeveil

Creature - Elemental

Flash

Defender, flying

"It was vast, a great sheet of soaring wings, and equally silent. It caught us unawares and blocked our view of the kithkin stronghold."
-Grensch, merrow cutthroat

Mana: {{/}}{{/}}{{/}}
Power: 4/4
Cardset: Modern Masters #194 (Uncommon)
Commander #218 (Uncommon)
Shadowmoor #145 (Uncommon)
Type: Creature

Prismwake Merrow

Creature - Merfolk Wizard

Flash

When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.

"Seeing is believing" is a fact the merrows ruthlessly exploit in their dealings with the other residents of Shadowmoor.

Mana:
Power: 2/1
Cardset: Shadowmoor #46 (Common)
Type: Creature

Puppeteer Clique

Creature - Faerie Wizard

Flying

When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana:
Power: 3/2
Cardset: Shadowmoor #75 (Rare)
Type: Creature

Puresight Merrow

Creature - Merfolk Wizard

, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.)

Stripped of his sight, he was free to see only the ideal.

Mana: {{/}}{{/}}
Power: 2/2
Cardset: Shadowmoor #146 (Uncommon)
Type: Creature

Pyre Charger

Creature - Elemental Warrior

Haste

: Pyre Charger gets +1/+0 until end of turn.

His blade was forged over coals of moaning treefolk, curved at the optimum angle for severing heads, and heated to volcanic temperatures by his touch.

Mana:
Power: 1/1
Cardset: Jace vs. Chandra #38 (Uncommon)
Shadowmoor #103 (Uncommon)
Type: Creature

Rattleblaze Scarecrow

Artifact Creature - Scarecrow

Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Rattleblaze Scarecrow has haste as long as you control a red creature.

Mana:
Power: 5/3
Cardset: Shadowmoor #259 (Common)
Type: Artifact Creature

Raven's Run Dragoon

Creature - Elf Knight

Raven's Run Dragoon can't be blocked by black creatures.

"I have a gift. The ability to sense encroaching darkness has saved many lives. And yet constantly feeling the force of so much ugliness is a terrible burden."

Mana: {{/}}{{/}}
Power: 3/3
Cardset: Shadowmoor #235 (Common)
Type: Creature

Reaper King

Legendary Artifact Creature - Scarecrow

( can be paid with any two mana or with . This card's converted mana cost is 10.)

Other Scarecrow creatures you control get +1/+1.

Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.

It's harvest time.

Mana:
Power: 6/6
Cardset: Shadowmoor #260 (Rare)
Type: Artifact Creature

Resplendent Mentor

Creature - Kithkin Cleric

White creatures you control have ": You gain 1 life."

Thoughtweft gives new meaning to the phrase "common knowledge."

Mana:
Power: 2/2
Cardset: Shadowmoor #19 (Uncommon)
Type: Creature

Rhys the Redeemed

Legendary Creature - Elf Warrior

, : Put a 1/1 green and white Elf Warrior creature token onto the battlefield.

, : For each creature token you control, put a token that's a copy of that creature onto the battlefield.

Whole again in honor and horn.

Mana: {{/}}
Power: 1/1
Cardset: Shadowmoor #237 (Rare)
Type: Creature

River Kelpie

Creature - Beast

Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card.

Whenever a player casts a spell from a graveyard, draw a card.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana:
Power: 3/3
Cardset: Shadowmoor #49 (Rare)
Type: Creature

Rosheen Meanderer

Legendary Creature - Giant Shaman

: Add to your mana pool. Spend this mana only on costs that contain .

Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.

Mana: {{/}}
Power: 4/4
Cardset: Shadowmoor #214 (Rare)
Type: Creature

Roughshod Mentor

Creature - Giant Warrior

Green creatures you control have trample.

He didn't hear the cries of the treefolk whose branches he snapped or of the elves caught underfoot. He had eyes only for the path ahead.

Mana:
Power: 5/4
Cardset: Shadowmoor #128 (Uncommon)
Type: Creature

Rune-Cervin Rider

Creature - Elf Knight

Flying

: Rune-Cervin Rider gets +1/+1 until end of turn.

Things of beauty are in constant peril. The riders whisk them to safety, ahead of the encroaching darkness.

Mana:
Power: 2/2
Cardset: Shadowmoor #20 (Common)
Type: Creature

Rustrazor Butcher

Creature - Goblin Warrior

First strike

Wither (This deals damage to creatures in the form of -1/-1 counters.)

A Bloodwort's blade is salted with blood and peppered with rust, seasoning and slaughtering in a single swipe.

Mana:
Power: 1/2
Cardset: Shadowmoor #105 (Common)
Type: Creature

Safehold Duo

Creature - Elf Warrior Shaman

Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.

Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.

Mana: {{/}}
Power: 2/4
Cardset: Shadowmoor #238 (Common)
Type: Creature

Safehold Elite

Creature - Elf Scout

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

"I refuse to die-not at the hands of one such as you."

Mana: {{/}}
Power: 2/2
Cardset: Shadowmoor #239 (Common)
Type: Creature

Safehold Sentry

Creature - Elf Warrior

, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)

"These bracers were worn by my father and by his mother before him. Boggart fangs have shattered on them. Cinder flames have withered at their touch. While I wear them, the safehold will not fall."

Mana:
Power: 2/2
Cardset: Shadowmoor #22 (Common)
Type: Creature

Scrapbasket

Artifact Creature - Scarecrow

: Scrapbasket becomes all colors until end of turn.

Once a tool of kithkin farmers, scarecrows of all shapes now skitter and lurch across Shadowmoor, animated by residual rustic magics.

Mana:
Power: 3/2
Cardset: Shadowmoor #262 (Common)
Type: Artifact Creature

Scuttlemutt

Artifact Creature - Scarecrow

: Add one mana of any color to your mana pool.

: Target creature becomes the color or colors of your choice until end of turn.

Built to shuttle goods from the river, it took off one day carrying a cauldron of dyes.

Mana:
Power: 2/2
Cardset: Shadowmoor #263 (Common)
Type: Artifact Creature

Scuzzback Marauders

Creature - Goblin Warrior

Trample

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana: {{/}}
Power: 5/2
Cardset: Shadowmoor #216 (Common)
Type: Creature

Scuzzback Scrapper

Creature - Goblin Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

The Scuzzback gang scavenges rusty armor covered in barbed protrusions. No threat is more effective than the threat of infection.

Mana: {{/}}
Power: 1/1
Cardset: Shadowmoor #217 (Common)
Type: Creature

Seedcradle Witch

Creature - Elf Shaman

: Target creature gets +3/+3 until end of turn. Untap that creature.

She whispered a prayer for strength, and her wishes wafted away like seeds on the wind.

Mana: {{/}}
Power: 1/1
Cardset: Shadowmoor #241 (Uncommon)
Type: Creature

Sickle Ripper

Creature - Elemental Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

His sickle was forged in the heat of another cinder's funeral pyre.

Mana:
Power: 2/1
Cardset: Shadowmoor #77 (Common)
Type: Creature

Silkbind Faerie

Creature - Faerie Rogue

Flying

, {Q}: Tap target creature. ({Q} is the untap symbol.)

"The bigger they are, the more fun it is to watch them fall flat on their faces."

Mana: {{/}}
Power: 1/3
Cardset: Shadowmoor #148 (Common)
Type: Creature

Slinking Giant

Creature - Giant Rogue

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.

"I need a better hiding place."

Mana:
Power: 4/4
Cardset: Shadowmoor #106 (Uncommon)
Type: Creature

Smolder Initiate

Creature - Elemental Shaman

Whenever a player casts a black spell, you may pay . If you do, target player loses 1 life.

"Life is a circle. Death is a vicious circle."

Mana:
Power: 1/1
Cardset: Shadowmoor #78 (Common)
Type: Creature

Somnomancer

Creature - Kithkin Wizard

When Somnomancer enters the battlefield, you may tap target creature.

"Are you tired? You look tired."

Mana: {{/}}
Power: 2/1
Cardset: Shadowmoor #149 (Common)
Type: Creature

Sootstoke Kindler

Creature - Elemental Shaman

Haste

: Target black or red creature gains haste until end of turn.

"Nothing warms my heart better than a spirit kindled with rage."

Mana: {{/}}
Power: 1/1
Cardset: Shadowmoor #195 (Common)
Type: Creature

Sootwalkers

Creature - Elemental Rogue

Sootwalkers can't be blocked by white creatures.

"Why allow the fires of others to burn, when ours do not? Why leave them content, while we suffer? If there is to be misery, let it be borne by all."

Mana: {{/}}{{/}}
Power: 3/3
Cardset: Shadowmoor #196 (Common)
Type: Creature

Spawnwrithe

Creature - Elemental

Trample

Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.

Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.

Mana:
Power: 2/2
Cardset: Commander #171 (Rare)
Shadowmoor #129 (Rare)
Type: Creature

Spiteflame Witch

Creature - Elemental Shaman

: Each player loses 1 life.

Cinder beliefs revolve around the Path of Sorrow, a spiritual descent into oblivion. They don't mind taking others on their journey down.

Mana: {{/}}
Power: 2/1
Cardset: Shadowmoor #197 (Uncommon)
Type: Creature

Swans of Bryn Argoll

Creature - Bird Spirit

Flying

If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.

Any being that harms them quickly learns its lesson.

Mana: {{/}}{{/}}
Power: 4/3
Cardset: Shadowmoor #151 (Rare)
Type: Creature

Sygg, River Cutthroat

Legendary Creature - Merfolk Rogue

At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."

Mana: {{/}}{{/}}
Power: 1/3
Cardset: Shadowmoor #176 (Rare)
Type: Creature

Tatterkite

Artifact Creature - Scarecrow

Flying

Tatterkite can't have counters placed on it.

"I rigged it together from wicker and scrap, yet somehow I find it unalterably perfect."
-Braenna, cobblesmith

Mana:
Power: 2/1
Cardset: Shadowmoor #264 (Uncommon)
Type: Artifact Creature

Tattermunge Duo

Creature - Goblin Warrior Shaman

Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.

Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.

Mana: {{/}}
Power: 2/3
Cardset: Shadowmoor #218 (Common)
Type: Creature

Tattermunge Maniac

Creature - Goblin Warrior

Tattermunge Maniac attacks each turn if able.

It shows up at one meal wearing the carcass of the last.

Mana: {{/}}
Power: 2/1
Cardset: Shadowmoor #219 (Uncommon)
Type: Creature

Tattermunge Witch

Creature - Goblin Shaman

: Each blocked creature gets +1/+0 and gains trample until end of turn.

The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.

Mana: {{/}}
Power: 2/1
Cardset: Shadowmoor #220 (Uncommon)
Type: Creature

Thistledown Duo

Creature - Kithkin Soldier Wizard

Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.

Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.

Mana: {{/}}
Power: 2/2
Cardset: Shadowmoor #152 (Common)
Type: Creature

Thistledown Liege

Creature - Kithkin Knight

Flash

Other white creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

The thoughtweft is his informant, and he its devoted guardian.

Mana: {{/}}{{/}}{{/}}
Power: 1/3
Cardset: Shadowmoor #153 (Rare)
Type: Creature

Thornwatch Scarecrow

Artifact Creature - Scarecrow

Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

Thornwatch Scarecrow has vigilance as long as you control a white creature.

Mana:
Power: 4/4
Cardset: Shadowmoor #265 (Common)
Type: Artifact Creature

Twilight Shepherd

Creature - Angel

Flying, vigilance

When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana:
Power: 5/5
Cardset: Commander 2014 #94 (Rare)
Divine vs. Demonic #11 (Rare)
Shadowmoor #25 (Rare)
Type: Creature

Valleymaker

Creature - Giant Shaman

, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.

, Sacrifice a Forest: Choose a player. That player adds to his or her mana pool.

Their home uprooted by a giant, the gang of boggarts mourned their old stomping ground.

Mana: {{/}}
Power: 5/5
Cardset: Shadowmoor #221 (Rare)
Type: Creature

Vexing Shusher

Creature - Goblin Shaman

Vexing Shusher can't be countered.

: Target spell can't be countered by spells or abilities.

The stench of bloodcap mushrooms on the breath is enough to ward off even the most potent magics, especially when combined with a special chant: "Hushhh."

Mana: {{/}}{{/}}
Power: 2/2
Cardset: Shadowmoor #222 (Rare)
Type: Creature

Wanderbrine Rootcutters

Creature - Merfolk Rogue

Wanderbrine Rootcutters can't be blocked by green creatures.

Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders.

Mana: {{/}}{{/}}
Power: 3/3
Cardset: Shadowmoor #178 (Common)
Type: Creature

Wasp Lancer

Creature - Faerie Soldier

Flying

"I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?"
-Awylla, elvish safewright

Mana: {{/}}{{/}}{{/}}
Power: 3/2
Cardset: Shadowmoor #179 (Uncommon)
Type: Creature

Watchwing Scarecrow

Artifact Creature - Scarecrow

Watchwing Scarecrow has vigilance as long as you control a white creature.

Watchwing Scarecrow has flying as long as you control a blue creature.

The wings are held in place by wicker rods. The rods are held in place by pure faith.

Mana:
Power: 2/4
Cardset: Shadowmoor #268 (Common)
Type: Artifact Creature

Whimwader

Creature - Elemental

Whimwader can't attack unless defending player controls a blue permanent.

"Thought? Deceit? Progress? Now you're just making it hungry."
-Abral, kithkin alchemist

Mana:
Power: 6/4
Cardset: Shadowmoor #54 (Common)
Type: Creature

Wicker Warcrawler

Artifact Creature - Scarecrow

Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.

It's the twisted creation of a kithkin diviner who dreamed of very large crows.

Mana:
Power: 6/6
Cardset: Shadowmoor #269 (Uncommon)
Type: Artifact Creature

Wildslayer Elves

Creature - Elf Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood.

Mana:
Power: 3/3
Cardset: Shadowmoor #133 (Common)
Type: Creature

Wilt-Leaf Cavaliers

Creature - Elf Knight

Vigilance

Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.

Mana: {{/}}{{/}}{{/}}
Power: 3/4
Cardset: Knights vs. Dragons #15 (Unknown)
Shadowmoor #244 (Uncommon)
Type: Creature

Wilt-Leaf Liege

Creature - Elf Knight

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.

Mana: {{/}}{{/}}{{/}}
Power: 4/4
Cardset: Shadowmoor #245 (Rare)
Type: Creature

Windbrisk Raptor

Creature - Bird

Flying

Attacking creatures you control have lifelink.

It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.

Mana:
Power: 5/7
Cardset: Shadowmoor #26 (Rare)
Type: Creature

Wingrattle Scarecrow

Artifact Creature - Scarecrow

Wingrattle Scarecrow has flying as long as you control a blue creature.

Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana:
Power: 2/2
Cardset: Shadowmoor #270 (Common)
Type: Artifact Creature

Witherscale Wurm

Creature - Wurm

Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.

Mana:
Power: 9/9
Cardset: Shadowmoor #134 (Rare)
Type: Creature
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