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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Tel-Jilad Defiance

Instant

Target creature gains protection from artifacts until end of turn.

Draw a card.

The Viridian elves had purged their culture of the trolls' traitorous influence. In times of strife, however, the ancestral memories returned.

Mana:
Cardset: Scars of Mirrodin #129 (Common)
Type: Instant

Tel-Jilad Exile

Creature - Troll Warrior

: Regenerate Tel-Jilad Exile.

Mana:
Power: 2/3
Cardset: Mirrodin #133 (Common)
Type: Creature

Tel-Jilad Fallen

Creature - Elf Warrior

Protection from artifacts

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

"No longer am I shackled to antiquity. My new masters will etch a glorious future."

Mana:
Power: 3/1
Cardset: Scars of Mirrodin #130 (Common)
Type: Creature

Tel-Jilad Justice

Instant

Destroy target artifact.

Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Fifth Dawn #95 (Uncommon)
Type: Instant

Tel-Jilad Lifebreather

Creature - Troll Shaman

, , Sacrifice a Forest: Regenerate target creature.

"The Tangle loans you life. Spend it well."

Mana:
Power: 3/2
Cardset: Fifth Dawn #96 (Common)
Type: Creature

Tel-Jilad Outrider

Creature - Elf Warrior

Protection from artifacts

"When the levelers come again, we shall be ready for them."

Mana:
Power: 3/1
Cardset: Darksteel #87 (Common)
Type: Creature

Tel-Jilad Stylus

Artifact

: Put target permanent you own on the bottom of your library.

Mana:
Cardset: Mirrodin #260 (Uncommon)
Type: Artifact

Tel-Jilad Wolf

Creature - Wolf

Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.

Thanks to the wolves, Tel-Jilad is the one area of Mirrodin the myr don't see often.

Mana:
Power: 2/2
Cardset: Darksteel #88 (Common)
Type: Creature

Telekinesis

Instant

Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.

Mana:
Cardset: Legends #79 (Rare)
Type: Instant

Telekinetic Bonds

Enchantment

Whenever a player discards a card, you may pay . If you do, you may tap or untap target permanent.

"Nature's been fired. The oceans are under new management."
-Ambassador Laquatus

Mana:
Cardset: Judgment #52 (Rare)
Type: Enchantment

Telekinetic Sliver

Creature - Sliver

All Slivers have ": Tap target permanent."

"Slivers are guided only by simple instinct. Advance the hive, and you will be welcomed. Impede the hive, and you will face unrelenting opposition."
-Freyalise

Mana:
Power: 2/2
Cardset: Time Spiral #84 (Uncommon)
Type: Creature

Telemin Performance

Sorcery

Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.

Mana:
Cardset: Conflux #35 (Rare)
Type: Sorcery

Telepathic Spies

Creature - Human Wizard

When Telepathic Spies enters the battlefield, look at target opponent's hand.

Most spies sneak into enemy camps. These spies sneak into enemy minds.

Mana:
Power: 2/2
Cardset: Seventh Edition #101 (Common)
Urza's Destiny #47 (Common)
Type: Creature

Telepathy

Enchantment

Your opponents play with their hands revealed.

"The most disappointing thing about learning telepathy is finding out how boring people really are."
-Teferi, fourth-level student

Mana:
Cardset: Magic 2010 #74 (Uncommon)
Tenth Edition #113 (Uncommon)
Ninth Edition #101 (Uncommon)
Eighth Edition #105 (Uncommon)
Seventh Edition #102 (Uncommon)
Urza's Saga #102 (Uncommon)
Type: Enchantment

Teleport

Instant

Cast Teleport only during the declare attackers step.

Target creature is unblockable this turn.

Mana:
Cardset: Legends #80 (Rare)
Type: Instant

Teleportal

Sorcery

Target creature you control gets +1/+0 until end of turn and is unblockable this turn.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Mana:
Cardset: Return to Ravnica #202 (Uncommon)
Type: Sorcery

Telethopter

Artifact Creature - Thopter

Tap an untapped creature you control: Telethopter gains flying until end of turn.

After losing several of the devices to midair collisions, Greven forbade moggs from operating telethopters.

Mana:
Power: 3/1
Cardset: Tempest #301 (Uncommon)
Type: Artifact Creature

Telim'Tor

Legendary Creature - Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.

"The curious merely amass knowledge. The ambitious use it."
-Telim'Tor

Mana:
Power: 2/2
Cardset: Mirage #197 (Rare)
Type: Creature

Telim'Tor's Darts

Artifact

, : Telim'Tor's Darts deals 1 damage to target player.

"People laughed at my darts-once."
-Telim'Tor

Mana:
Cardset: Mirage #286 (Uncommon)
Type: Artifact

Telim'Tor's Edict

Instant

Exile target permanent you own or control.

Draw a card at the beginning of the next turn's upkeep.

"Execution awaits the dissenter."
-Kasib ibn Naji, Letters

Mana:
Cardset: Mirage #198 (Rare)
Type: Instant

Teller of Tales

Creature - Spirit

Flying

Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.

Words never uttered by mortals flowed incessantly from its many mouths.

Mana:
Power: 3/3
Cardset: Champions of Kamigawa #95 (Common)
Type: Creature

Telling Time

Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Mastery is achieved when "telling time" becomes "telling time what to do."

Mana:
Cardset: Tenth Edition #114 (Uncommon)
Ravnica: City of Guilds #69 (Uncommon)
Type: Instant

Temper

Instant

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

"I don't need a plan, just a goal. The rest will follow on its own."
-Gerrard

Mana:
Cardset: Stronghold #120 (Uncommon)
Type: Instant

Tempered Steel

Enchantment

Artifact creatures you control get +2/+2.

"Death shall prevail as long as our will falls to rust. May necessity anneal our resolve."
-Ghalma the Shaper

Mana:
Cardset: Scars of Mirrodin #24 (Rare)
Type: Enchantment

Tempest Drake

Creature - Drake

Flying, vigilance

"Its speed will be equaled only by the swiftness of my enemy's fall."
-Kaervek

Mana:
Power: 2/2
Cardset: Visions #139 (Uncommon)
Type: Creature

Tempest Efreet

Creature - Efreet

Remove Tempest Efreet from your deck before playing if you're not playing for ante.

, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.

Mana:
Power: 3/3
Cardset: Fourth Edition #243 (Rare)
Legends #163 (Rare)
Type: Creature

Tempest of Light

Instant

Destroy all enchantments.

"Let everything return to its true nature, so that destiny may take its course."

Mana:
Cardset: Magic 2010 #36 (Uncommon)
Tenth Edition #51 (Uncommon)
Ninth Edition #50 (Uncommon)
Mirrodin #28 (Uncommon)
Type: Instant

Tempest Owl

Creature - Bird

Kicker (You may pay an additional as you cast this spell.)

Flying

When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.

Mana:
Power: 1/2
Cardset: Zendikar #72 (Common)
Type: Creature

Temple Acolyte

Creature - Human Cleric

When Temple Acolyte enters the battlefield, you gain 3 life.

Young, yes. Inexperienced, yes. Weak? Don't count on it.

Mana:
Power: 1/3
Cardset: Elspeth vs. Tezzeret #9 (Common)
Type: Creature

Temple Bell

Artifact

: Each player draws a card.

Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows.

Mana:
Cardset: Commander 2013 #265 (Rare)
Magic 2011 #217 (Rare)
Type: Artifact

Temple Garden

Land - Forest Plains

(: Add or to your mana pool.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.

In the gardens of the Conclave, order and beauty are the roots of power.

Mana:
Cardset: Return to Ravnica #248 (Rare)
Ravnica: City of Guilds #284 (Rare)
Type: Land

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Theros #224 (Rare)
Type: Land

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Theros #225 (Rare)
Type: Land

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Born of the Gods #163 (Rare)
Type: Land

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Journey Into Nyx #164 (Rare)
Type: Land

Temple of Malady

Land

Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Journey Into Nyx #165 (Rare)
Type: Land

Temple of Malice

Land

Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Born of the Gods #164 (Rare)
Type: Land

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Theros #226 (Rare)
Type: Land

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Born of the Gods #165 (Rare)
Type: Land

Temple of Silence

Land

Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Theros #227 (Rare)
Type: Land
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