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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Necromancer's Stockpile

Enchantment

, Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped.

The experiments decided to perform some research of their own.

Mana:
Cardset: Magic 2015 #108 (Rare)
Type: Enchantment

Necromancy

Enchantment

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

Mana:
Cardset: Visions #14 (Uncommon)
Type: Enchantment

Necromantic Thirst

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Mana:
Cardset: Conspiracy #119 (Common)
Ravnica: City of Guilds #97 (Common)
Type: Enchantment

Necropotence

Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Mana:
Cardset: Fifth Edition #44 (Rare)
Ice Age #42 (Rare)
Type: Enchantment

Necrotic Plague

Enchantment - Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."

When enchanted creature dies, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

Mana:
Cardset: Magic 2011 #107 (Rare)
Type: Enchantment

Need for Speed

Enchantment

Sacrifice a land: Target creature gains haste until end of turn.

His feet buckled the ground, his hands cut the wind to ribbons, and he was gone.

Mana:
Cardset: Odyssey #209 (Rare)
Type: Enchantment

Nefarious Lich

Enchantment

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.

If you would gain life, draw that many cards instead.

When Nefarious Lich leaves the battlefield, you lose the game.

Mana:
Cardset: Odyssey #153 (Rare)
Type: Enchantment

Nether Void

World Enchantment

Whenever a player casts a spell, counter it unless that player pays .

These days, some wizards are finding that they have a little too much spell left at the end of their mana.

Mana:
Cardset: Legends #27 (Rare)
Type: Enchantment

Nettlevine Blight

Enchantment - Aura

Enchant creature or land

Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."

Mana:
Cardset: Lorwyn #131 (Rare)
Type: Enchantment

Nettling Curse

Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

: Enchanted creature attacks this turn if able.

"I call them ‘Poke' and ‘Prod.'"
-Chagrach, Rakdos cursemage

Mana:
Cardset: Dissension #48 (Common)
Type: Enchantment

Nevermore

Enchantment

As Nevermore enters the battlefield, name a nonland card.

The named card can't be cast.

"By the law of Avacyn, the following thoughts, words, and deeds are henceforth disallowed."

Mana:
Cardset: Innistrad #25 (Rare)
Type: Enchantment

Night Dealings

Enchantment

Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.

, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.

Mana:
Cardset: Champions of Kamigawa #132 (Rare)
Type: Enchantment

Night of Souls' Betrayal

Legendary Enchantment

All creatures get -1/-1.

"How can we wage war against ourselves? What happens when the kami of our very souls rise against us? I answer simply: We cannot. We die. There can be no victory in this war."
-Sensei Hisoka, letter to Lord Konda

Mana:
Cardset: Champions of Kamigawa #133 (Rare)
Type: Enchantment

Night Soil

Enchantment

, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.

Some said killing the Thallids only encouraged them.

Mana:
Cardset: Commander 2013 #158 (Common)
Fallen Empires #80 (Common)
Fallen Empires #81 (Common)
Fallen Empires #82 (Common)
Type: Enchantment

Nighthowler

Enchantment Creature - Horror

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.

Mana:
Cardset: Theros #98 (Rare)
Type: Enchantment

Nihilistic Glee

Enchantment

, Discard a card: Target opponent loses 1 life and you gain 1 life.

Hellbent - , Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand.

"All ends in obliteration-love in hatred, life in death, and light in empty darkness."

Mana:
Cardset: Dissension #50 (Rare)
Type: Enchantment

Nimbus Naiad

Enchantment Creature - Nymph

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

Enchanted creature gets +2/+2 and has flying.

Mana:
Power: 2/2
Cardset: Theros #56 (Common)
Type: Enchantment

Nimbus Wings

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2 and has flying.

Explorers may find ways into the Sky Ruin, but they find its secrets well protected by shifting hedrons and Roil winds.

Mana:
Cardset: Zendikar #28 (Common)
Type: Enchantment

No Mercy

Enchantment

Whenever a creature deals damage to you, destroy it.

"We had years to prepare, while they had mere minutes."
-Kerrick, sleeper agent

Mana:
Cardset: Urza's Legacy #56 (Rare)
Type: Enchantment

No Quarter

Enchantment

Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.

Whenever a creature blocks a creature with lesser power, destroy the attacking creature.

As Gerrard and Greven neared each other, the moggs caught between them realized they should flee.

Mana:
Cardset: Tempest #193 (Rare)
Type: Enchantment

No Rest for the Wicked

Enchantment

Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

"The soul? Here, we have no use for such frivolities."
-Sitrik, birth priest

Mana:
Cardset: Tenth Edition #165 (Uncommon)
Urza's Saga #142 (Uncommon)
Type: Enchantment

Noble Purpose

Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

Fighting for the right reason is itself a source of strength.

Mana:
Cardset: Eighth Edition #31 (Rare)
Mercadian Masques #32 (Uncommon)
Type: Enchantment

Noble Quarry

Enchantment Creature - Unicorn

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

All creatures able to block Noble Quarry or enchanted creature do so.

Enchanted creature gets +1/+1.

Mana:
Power: 1/1
Cardset: Born of the Gods #130 (Uncommon)
Type: Enchantment

Noble Stand

Enchantment

Whenever a creature you control blocks, you gain 2 life.

Soldiers will always endanger their lives to defend many other lives.

Mana:
Cardset: Nemesis #14 (Uncommon)
Type: Enchantment

Noble Steeds

Enchantment

: Target creature gains first strike until end of turn.

"Only an animal born in the wild has sufficient heart to be a true Knight's steed."
-King Darien of Kjeldor

Mana:
Cardset: Alliances #140 (Common)
Alliances #141 (Common)
Type: Enchantment

Noxious Field

Enchantment - Aura

Enchant land

Enchanted land has ": This land deals 1 damage to each creature and each player."

Ultimately, it became a three-way battle: the land attacked both armies.

Mana:
Cardset: Prophecy #70 (Uncommon)
Type: Enchantment

Null Chamber

World Enchantment

As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card.

The named cards can't be played.

Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.

Mana:
Cardset: Mirage #235 (Rare)
Type: Enchantment

Null Profusion

Enchantment

Skip your draw step.

Whenever you play a card, draw a card.

Your maximum hand size is two.

"Some say that time is cyclical and that history inevitably repeats. My will is my own. I won't bow to fate."
-Volrath

Mana:
Cardset: Planar Chaos #89 (Rare)
Type: Enchantment

Numbing Dose

Enchantment - Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.

Mana:
Cardset: New Phyrexia #40 (Common)
Type: Enchantment

Nylea's Emissary

Enchantment Creature - Cat

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Trample

Enchanted creature gets +3/+3 and has trample.

Mana:
Power: 3/3
Cardset: Theros #168 (Uncommon)
Type: Enchantment

Nylea's Presence

Enchantment - Aura

Enchant land

When Nylea's Presence enters the battlefield, draw a card.

Enchanted land is every basic land type in addition to its other types.

Mana:
Cardset: Theros #169 (Common)
Type: Enchantment

Nylea, God of the Hunt

Legendary Enchantment Creature - God

Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)

Other creatures you control have trample.

: Target creature gets +2/+2 until end of turn.

Mana:
Power: 6/6
Cardset: Theros #166 (Mythic Rare)
Type: Enchantment

Nyx Infusion

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.

A balm or a poison depending on how it is administered, and to whom.

Mana:
Cardset: Journey Into Nyx #77 (Common)
Type: Enchantment

Nyx Weaver

Enchantment Creature - Spider

Reach

At the beginning of your upkeep, put the top two cards of your library into your graveyard.

, Exile Nyx Weaver: Return target card from your graveyard to your hand.

Mana:
Power: 2/3
Cardset: Journey Into Nyx #153 (Uncommon)
Type: Enchantment

Nyx-Fleece Ram

Enchantment Creature - Sheep

At the beginning of your upkeep, you gain 1 life.

The gods are fascinated by innocence, perhaps because it's a quality they themselves lack.

Mana:
Cardset: Journey Into Nyx #18 (Uncommon)
Type: Enchantment

Nyxborn Eidolon

Enchantment Creature - Spirit

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +2/+1.

A body Returned, a soul still lost.

Mana:
Power: 2/1
Cardset: Born of the Gods #78 (Common)
Type: Enchantment

Nyxborn Rollicker

Enchantment Creature - Satyr

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +1/+1.

Mana:
Power: 1/1
Cardset: Born of the Gods #102 (Common)
Type: Enchantment

Nyxborn Shieldmate

Enchantment Creature - Human Soldier

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +1/+2.

In Meletis, the walls have ears. In Akros, they have blades.

Mana:
Power: 1/2
Cardset: Born of the Gods #21 (Common)
Type: Enchantment

Nyxborn Triton

Enchantment Creature - Merfolk

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +2/+3.

"He is Thassa's. I could not sway him."
-Kiora

Mana:
Power: 2/3
Cardset: Born of the Gods #46 (Common)
Type: Enchantment

Nyxborn Wolf

Enchantment Creature - Wolf

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +3/+1.

Mana:
Power: 3/1
Cardset: Born of the Gods #131 (Common)
Type: Enchantment
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