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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Fountain Watch

Creature - Human Cleric

Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)

The Cho-Arrim didn't rely only on a secret location to protect their Fountain.

Mana:
Power: 2/4
Cardset: Mercadian Masques #19 (Rare)
Type: Creature

Jhovall Rider

Creature - Human Rebel

Trample

Don't be fooled by the riders' fluid grace-it takes years of practice to ride these beasts.

Mana:
Power: 3/3
Cardset: Mercadian Masques #26 (Uncommon)
Type: Creature

Ramosian Sky Marshal

Creature - Human Rebel

Flying

, : Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.

The Cho-Arrim fell from the sky onto Mercadia City like a vengeful rain.

Mana:
Power: 3/3
Cardset: Mercadian Masques #40 (Rare)
Type: Creature

Wave of Reckoning

Sorcery

Each creature deals damage to itself equal to its power.

Inner conflict can defeat a soldier more quickly than any army.

Mana:
Cardset: Mercadian Masques #56 (Rare)
Type: Sorcery

Gush

Instant

You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.

Draw two cards.

Don't trust your secrets to the sea.

Mana:
Cardset: Jace vs. Chandra #27 (Common)
Mercadian Masques #82 (Common)
Type: Instant

Misdirection

Instant

You may exile a blue card from your hand rather than pay Misdirection's mana cost.

Change the target of target spell with a single target.

Mana:
Cardset: Conspiracy #102 (Rare)
Mercadian Masques #87 (Rare)
Type: Instant

Rishadan Brigand

Creature - Human Pirate

Flying

When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays .

Rishadan Brigand can block only creatures with flying.

Mana:
Power: 3/2
Cardset: Mercadian Masques #92 (Rare)
Type: Creature

Saprazzan Bailiff

Creature - Merfolk

When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards.

When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.

Mana:
Power: 2/2
Cardset: Mercadian Masques #97 (Rare)
Type: Creature

Saprazzan Breaker

Creature - Beast

: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn.

Mana:
Power: 3/3
Cardset: Mercadian Masques #98 (Uncommon)
Type: Creature

Black Market

Enchantment

Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add to your mana pool for each charge counter on Black Market.

Mana:
Cardset: Mercadian Masques #116 (Rare)
Type: Enchantment

Cateran Enforcer

Creature - Horror Mercenary

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

, : Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 4/3
Cardset: Mercadian Masques #121 (Uncommon)
Type: Creature

Conspiracy

Enchantment

As Conspiracy enters the battlefield, choose a creature type.

Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.

Mana:
Cardset: Time Spiral "Timeshifted" #39 (Special)
Mercadian Masques #127 (Rare)
Type: Enchantment

Corrupt Official

Creature - Human Minion

: Regenerate Corrupt Official.

Whenever Corrupt Official becomes blocked, defending player discards a card at random.

His favor comes at a high price.

Mana:
Power: 3/1
Cardset: Mercadian Masques #128 (Rare)
Type: Creature

Extortion

Sorcery

Look at target player's hand and choose up to two cards from it. That player discards those cards.

The enforcers make no effort to distinguish gold from flesh.

Mana:
Cardset: Mercadian Masques #135 (Rare)
Type: Sorcery

Intimidation

Enchantment

Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

"If they move, kill them. In fact, kill one now to make sure the other understands."

Mana:
Cardset: Mercadian Masques #142 (Uncommon)
Type: Enchantment

Putrefaction

Enchantment

Whenever a player casts a green or white spell, that player discards a card.

"Do you want to be alive or whole?"
-Ta-Karnst, Cho-Arrim healer

Mana:
Cardset: Mercadian Masques #153 (Uncommon)
Type: Enchantment

Thrashing Wumpus

Creature - Beast

: Thrashing Wumpus deals 1 damage to each creature and each player.

Young wumpuses are malevolent and vicious-but they grow out of it.

Mana:
Power: 3/3
Cardset: Mercadian Masques #166 (Rare)
Type: Creature

Unnatural Hunger

Enchantment - Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature.

Mana:
Cardset: Mercadian Masques #169 (Rare)
Type: Enchantment

Battle Squadron

Creature - Goblin

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

The goblins made an unruly pile with military precision.

Mana:
Power: */*
Cardset: Mercadian Masques #174 (Rare)
Type: Creature

Brawl

Instant

Until end of turn, all creatures gain ": This creature deals damage equal to its power to target creature."

Anything can happen when patience is scarce and wine is abundant.

Mana:
Cardset: Mercadian Masques #178 (Rare)
Type: Instant

Cave-In

Sorcery

You may exile a red card from your hand rather than pay Cave-In's mana cost.

Cave-In deals 2 damage to each creature and each player.

One fleet was gone; others were poised.

Mana:
Cardset: Mercadian Masques #180 (Rare)
Type: Sorcery

Gerrard's Irregulars

Creature - Human Soldier

Trample, haste

Had Gerrard realized he'd end up fighting against them, he might not have trained them so well.

Mana:
Power: 4/2
Cardset: Mercadian Masques #192 (Common)
Type: Creature

Lithophage

Creature - Insect

At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.

It's viciously territorial, destroying every creature on the mountain it has chosen to consume.

Mana:
Power: 7/7
Cardset: Venser vs. Koth #57 (Rare)
Mercadian Masques #202 (Rare)
Type: Creature

Boa Constrictor

Creature - Snake

: Boa Constrictor gets +3/+3 until end of turn.

Its eyes are bigger than its stomach, but its mouth is larger still.

Mana:
Power: 3/3
Cardset: Mercadian Masques #231 (Uncommon)
Type: Creature

Deepwood Tantiv

Creature - Beast

Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

A single tantiv is just as dangerous as a herd.

Mana:
Power: 2/4
Cardset: Mercadian Masques #241 (Uncommon)
Type: Creature

Rushwood Elemental

Creature - Elemental

Trample

At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.

Mana:
Power: 4/4
Cardset: Mercadian Masques #264 (Rare)
Type: Creature

Silverglade Elemental

Creature - Elemental

When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.

Mana:
Power: 4/4
Cardset: Mercadian Masques #269 (Common)
Type: Creature

Assembly Hall

Artifact

, : Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.

Mana:
Cardset: Mercadian Masques #286 (Rare)
Type: Artifact

Bargaining Table

Artifact

, : Draw a card. X is the number of cards in an opponent's hand.

Although it looks like a game, business around the table is deadly serious.

Mana:
Cardset: Mercadian Masques #288 (Rare)
Type: Artifact

Crumbling Sanctuary

Artifact

If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead.

Mana:
Cardset: Mercadian Masques #292 (Rare)
Type: Artifact

Henge Guardian

Artifact Creature - Dragon Wurm

: Henge Guardian gains trample until end of turn.

Like so many Thran relics, the wurm engine kept operating long after its creators were gone.

Mana:
Power: 3/4
Cardset: Knights vs. Dragons #55 (Unknown)
Mercadian Masques #297 (Uncommon)
Type: Artifact Creature

Mercadian Atlas

Artifact

At the beginning of your end step, if you didn't play a land this turn, you may draw a card.

One may as well chart the clouds as try to map Mercadia.

Mana:
Cardset: Mercadian Masques #305 (Rare)
Type: Artifact

Monkey Cage

Artifact

When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost.

Mana:
Cardset: Mercadian Masques #307 (Rare)
Type: Artifact

Puffer Extract

Artifact

, : Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.

The puffer's flesh is the deadliest in the sea-and therefore the most useful.

Mana:
Cardset: Mercadian Masques #310 (Uncommon)
Type: Artifact

Noble Stand

Enchantment

Whenever a creature you control blocks, you gain 2 life.

Soldiers will always endanger their lives to defend many other lives.

Mana:
Cardset: Nemesis #14 (Uncommon)
Type: Enchantment

Silkenfist Order

Creature - Kor Soldier

Whenever Silkenfist Order becomes blocked, untap it.

Hands weave life and death;
Intertwining spirits knit
Tapestries and shrouds.

Mana:
Power: 3/5
Cardset: Nemesis #20 (Uncommon)
Type: Creature

Submerge

Instant

If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost.

Put target creature on top of its owner's library.

Mana:
Cardset: Nemesis #48 (Uncommon)
Type: Instant

Battlefield Percher

Creature - Bird

Flying

Battlefield Percher can block only creatures with flying.

: Battlefield Percher gets +1/+1 until end of turn.

Mana:
Power: 2/2
Cardset: Nemesis #52 (Uncommon)
Type: Creature

Dark Triumph

Instant

If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.

Creatures you control get +2/+0 until end of turn.

All that's left is the coronation.

Mana:
Cardset: Nemesis #55 (Uncommon)
Type: Instant

Ancient Hydra

Creature - Hydra

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.

Mana:
Power: 5/1
Cardset: Nemesis #76 (Uncommon)
Type: Creature
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