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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Dauthi Mercenary

Creature - Dauthi Knight Mercenary

Shadow (This creature can block or be blocked by only creatures with shadow.)

: Dauthi Mercenary gets +1/+0 until end of turn.

"The Dauthi believe they dignify murder by paying for it."
-Lyna, Soltari emissary

Mana:
Power: 2/1
Cardset: Tempest #18 (Uncommon)
Type: Creature

Dauthi Marauder

Creature - Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.)

"The Dauthi came from beneath the Ruins one night, and the darkness cast them in the best possible light."
-Soltari Tales of Life

Mana:
Power: 3/1
Cardset: Tempest #17 (Common)
Type: Creature

Dauthi Jackal

Creature - Dauthi Hound

Shadow (This creature can block or be blocked by only creatures with shadow.)

, Sacrifice Dauthi Jackal: Destroy target blocking creature.

"All Dauthi are jackals, regardless of breed."
-Lyna, Soltari emissary

Mana:
Power: 2/1
Cardset: Exodus #58 (Common)
Type: Creature

Dauthi Horror

Creature - Dauthi Horror

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Horror can't be blocked by white creatures.

Mana:
Power: 2/1
Cardset: Tempest #16 (Common)
Type: Creature

Dauthi Ghoul

Creature - Dauthi Zombie

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.

Mana:
Power: 1/1
Cardset: Tempest #15 (Uncommon)
Type: Creature

Dauthi Embrace

Enchantment

: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

"The Dauthi army grows by screams and bounds."
-Lyna, Soltari emissary

Mana:
Cardset: Tempest #14 (Uncommon)
Type: Enchantment

Dauthi Cutthroat

Creature - Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.)

, : Destroy target creature with shadow.

In their twisted logic, to empty the shadow world is to escape it.

Mana:
Power: 1/1
Cardset: Exodus #57 (Uncommon)
Type: Creature

Dauntless River Marshal

Creature - Human Soldier

Dauntless River Marshal gets +1/+1 as long as you control an Island.

: Tap target creature.

"Thieves and squid squirm the same way when you capture them."

Mana:
Power: 2/1
Cardset: Magic 2015 #8 (Uncommon)
Type: Creature

Dauntless Onslaught

Instant

Up to two target creatures each get +2/+2 until end of turn.

"The people of Akros must learn from our leonin adversaries. If we match their staunch ferocity with our superior faith, we cannot fail."
-Cymede, queen of Akros

Mana:
Cardset: Theros #6 (Uncommon)
Type: Instant

Dauntless Escort

Creature - Rhino Soldier

Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.

Elspeth's squires do not seek advancement. For them, no knightly glory could surpass the glory of serving their champion.

Mana:
Power: 3/3
Cardset: Alara Reborn #67 (Rare)
Type: Creature

Dauntless Dourbark

Creature - Treefolk Warrior

Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.

Dauntless Dourbark has trample as long as you control another Treefolk.

Mana:
Power: */*
Cardset: Lorwyn #203 (Rare)
Type: Creature

Daunting Defender

Creature - Human Cleric

If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.

"I will wield the stone of my homeland as though it were the fists of the Ancestor."

Mana:
Power: 3/3
Cardset: Onslaught #21 (Common)
Type: Creature

Daughter of Autumn

Legendary Creature - Avatar

: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

"Those who say that Serra is dead have never met the Autumn Willow's daughters. They are as kind and as generous as Serra would wish us to be."
-Gulsen, Abbey Matron

Mana:
Power: 2/4
Cardset: Homelands #56 (Rare)
Type: Creature

Dash Hopes

Instant

When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.

Counter target spell.

"Focus an enemy's mind on what's already gone, and it's easier to take away more."
-Holux, stronghold racketeer

Mana:
Cardset: Planar Chaos #68 (Common)
Type: Instant

Daru Warchief

Creature - Human Soldier

Soldier spells you cast cost less to cast.

Soldier creatures you control get +1/+2.

His victories speak for him.

Mana:
Power: 1/1
Cardset: Scourge #6 (Uncommon)
Type: Creature

Daru Stinger

Creature - Human Soldier

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.)

: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.

Mana:
Power: 1/1
Cardset: Legions #10 (Common)
Type: Creature

Daru Spiritualist

Creature - Human Cleric

Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

He lifts the spirits of his people so they may descend in wrath upon their foes.

Mana:
Power: 1/1
Cardset: Scourge #5 (Common)
Type: Creature

Daru Sanctifier

Creature - Human Cleric

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Daru Sanctifier is turned face up, destroy target enchantment.

Mana:
Power: 1/4
Cardset: Legions #9 (Common)
Type: Creature

Daru Mender

Creature - Human Cleric

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Daru Mender is turned face up, regenerate target creature.

Mana:
Power: 1/1
Cardset: Legions #8 (Uncommon)
Type: Creature

Daru Lancer

Creature - Human Soldier

First strike

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Although the Order frowned upon his preparations for the pits, behind closed doors most saw the fights as a necessary evil.

Mana:
Power: 3/4
Cardset: Onslaught #20 (Common)
Type: Creature

Daru Healer

Creature - Human Cleric

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 1/2
Cardset: Onslaught #19 (Common)
Type: Creature

Daru Encampment

Land

: Add to your mana pool.

, : Target Soldier creature gets +1/+1 until end of turn.

Cardset: Elspeth vs. Tezzeret #32 (Uncommon)
Onslaught #315 (Uncommon)
Type: Land

Daru Cavalier

Creature - Human Soldier

First strike

When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.

Mana:
Power: 2/2
Cardset: Onslaught #18 (Common)
Type: Creature

Darting Merfolk

Creature - Merfolk

: Return Darting Merfolk to its owner's hand.

You might as well try to catch water with a net.

Mana:
Power: 1/1
Cardset: Mercadian Masques #72 (Common)
Type: Creature

Darkwater Egg

Artifact

, , Sacrifice Darkwater Egg: Add to your mana pool. Draw a card.

"Do you thirst for knowledge no matter the cost?"
-Watnik, master glassblower

Mana:
Cardset: Odyssey #299 (Uncommon)
Type: Artifact

Darkwater Catacombs

Land

, : Add to your mana pool.

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.

Cardset: Odyssey #319 (Rare)
Type: Land

Darkwatch Elves

Creature - Elf

Protection from black

Cycling (, Discard this card: Draw a card.)

Mana:
Power: 2/2
Cardset: Urza's Legacy #99 (Uncommon)
Type: Creature

Darkthicket Wolf

Creature - Wolf

: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.

Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe.

Mana:
Power: 2/2
Cardset: Innistrad #175 (Common)
Type: Creature

Darksteel Sentinel

Artifact Creature - Golem

Flash (You may cast this spell any time you could cast an instant.)

Vigilance

Darksteel Sentinel is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Mana:
Power: 3/3
Cardset: Scars of Mirrodin #152 (Uncommon)
Type: Artifact Creature

Darksteel Relic

Artifact

Darksteel Relic is indestructible. (Effects that say "destroy" don't destroy it.)

"It's the last thing we can call our own."
-Minhu, Mirran resistance

Mana:
Cardset: New Phyrexia #134 (Uncommon)
Type: Artifact

Darksteel Reactor

Artifact

Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Mana:
Cardset: Darksteel #114 (Rare)
Type: Artifact

Darksteel Plate

Artifact - Equipment

Darksteel Plate is indestructible.

Equipped creature is indestructible.

Equip

"If there can be no victory, then I will fight forever."
-Koth of the Hammer

Mana:
Cardset: Mirrodin Besieged #104 (Rare)
Type: Artifact

Darksteel Pendant

Artifact

Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

, : Look at the top card of your library. You may put that card on the bottom of your library.

Mana:
Cardset: Darksteel #113 (Common)
Type: Artifact

Darksteel Myr

Artifact Creature - Myr

Darksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Mana:
Cardset: Scars of Mirrodin #151 (Uncommon)
Type: Artifact Creature

Darksteel Mutation

Enchantment - Aura

Enchant creatureEnchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities.

Infinitely powerless.

Mana:
Cardset: Commander 2013 #9 (Uncommon)
Type: Enchantment

Darksteel Juggernaut

Artifact Creature - Juggernaut

Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.

Darksteel Juggernaut is indestructible and attacks each turn if able.

One part unstoppable force, one part immovable object.

Mana:
Power: */*
Cardset: Scars of Mirrodin #150 (Rare)
Type: Artifact Creature

Darksteel Ingot

Artifact

Indestructible

: Add one mana of any color to your mana pool.

Mana:
Cardset: Commander 2013 #241 (Uncommon)
Magic 2014 #207 (Uncommon)
Commander #245 (Common)
Darksteel #112 (Common)
Type: Artifact

Darksteel Garrison

Artifact - Fortification

Fortified land is indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Mana:
Cardset: Future Sight #167 (Rare)
Type: Artifact

Darksteel Gargoyle

Artifact Creature - Gargoyle

Flying

Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

The ultimate treasure is one that guards itself.

Mana:
Power: 3/3
Cardset: Darksteel #111 (Uncommon)
Type: Artifact Creature

Darksteel Forge

Artifact

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

"Did it have this shape upon Mirrodin's creation, or did some inconceivable force shape the unshapable?"
-Pontifex, elder researcher

Mana:
Cardset: Magic 2014 #206 (Mythic Rare)
Darksteel #110 (Rare)
Type: Artifact
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