Impact ResonanceInstantImpact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
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Volcanic OfferingInstantDestroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control.
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Wing ShardsInstantTarget player sacrifices an attacking creature.
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ExcludeInstantCounter target creature spell. "I don't have time for you right now." |
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Stroke of GeniusInstantTarget player draws X cards. After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal. |
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Abzan AdvantageInstantTarget player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) "To survive, you must seize every opportunity." |
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Channel HarmInstantPrevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
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Honor's RewardInstantYou gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) It seldom rains in Abzan lands. When it does, the khan marks the occasion by honoring the families of the fallen. |
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Pressure PointInstantTap target creature. By studying dragon anatomy, Jeskai monks have learned how to locate clusters of nerves that will incapacitate even the mightiest dragons. |
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Rally the AncestorsInstantReturn each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors. "The family is a tree, and in times of need, every branch can be a weapon." |
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SandblastInstantSandblast deals 5 damage to target attacking or blocking creature. In the Shifting Wastes, more are killed by sand than by steel. |
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Valorous StanceInstantChoose one - "Every choice alters the path of fate." |
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Enhanced AwarenessInstantDraw three cards, then discard a card. "Study the topography of your enemies, and you will have a map to victory." |
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Neutralizing BlastInstantCounter target multicolored spell. "To defeat your enemies, you must remove their ability to make war against you." |
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Rakshasa's DisdainInstantCounter target spell unless its controller pays for each card in your graveyard. "Every failure, every death only makes my strength greater." |
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Reality ShiftInstantExile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
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RefocusInstantUntap target creature. "Before you can open your third eye, you must prove you can open the first two." |
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Rite of UndoingInstantDelve (Each card you exile from your graveyard while casting this spell pays for .)
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Supplant FormInstantReturn target creature to its owner's hand. You put a token onto the battlefield that's a copy of that creature. "Ice can be shaped to any form, even the whisper of a memory." |
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Whisk AwayInstantPut target attacking or blocking creature on top of its owner's library. The maneuvers of the Abzan formation intrigued Ojutai in both their complexity and their futility. |
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Will of the NagaInstantDelve (Each card you exile from your graveyard while casting this spell pays for .) The charm of a naga is undeniable. |
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Reach of ShadowsInstantDestroy target creature that's one or more colors. "Is it better to be a fool or a coward? Fools may get things done occasionally, but cowards live longer." |
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ArcbondInstantChoose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player. "If you must die today, make your death worthy of legend." |
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Collateral DamageInstantAs an additional cost to cast Collateral Damage, sacrifice a creature. It is much easier to create fire than to contain it. |
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DragonrageInstantAdd to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain ": This creature gets +1/+0 until end of turn." "Dragons in the skies of Tarkir-for the first time, it feels like my home." |
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Friendly FireInstantTarget creature's controller reveals a card at random from his or her hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's converted mana cost. "Never tell goblins to ‘fire at will.'" |
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Temur Battle RageInstantTarget creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Wild SlashInstantFerocious - If you control a creature with power 4 or greater, damage can't be prevented this turn. Never mistake deception for cleverness. |
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Return to the EarthInstantDestroy target artifact, enchantment, or creature with flying. "Dragons are feared for their breath and their bite, but it is their wings that make them unconquerable. Bring them to earth, and they die like any other beast." |
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Ruthless InstinctsInstantChoose one - A single battle affects countless others. |
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Sudden ReclamationInstantPut the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand. "There is no secret buried so deep that we will never find it." |
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Winds of Qal SismaInstantPrevent all combat damage that would be dealt this turn.
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Cunning StrikeInstantCunning Strike deals 2 damage to target creature and 2 damage to target player. "The opponent who blocks the path, becomes the path." |
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Ethereal AmbushInstantManifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) The energies of the Temur lands are readily unleashed upon intruders. |
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Grim ContestInstantChoose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. The invader hoped he could survive the beast's jaws and emerge through its rotting skin. |
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Harsh SustenanceInstantHarsh Sustenance deals X damage to target creature or player and you gain X life, where X is the number of creatures you control. The Shifting Wastes provide refuge to those who know where to look for it. |
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War FlareInstantCreatures you control get +2/+1 until end of turn. Untap those creatures. "No sun or fire can warm my blood quite like a war flare." |
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Artful ManeuverInstantTarget creature gets +2/+2 until end of turn.
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Center SoulInstantTarget creature you control gains protection from the color of your choice until end of turn.
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Enduring VictoryInstantDestroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) "My dragonlord is immortal. Most dragons are not." |
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