Primal BeyondLandAs Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
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Rustic ClachanLandAs Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
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Ancient AmphitheaterLandAs Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective. |
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Auntie's HovelLandAs Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. The Stinkdrinker warren's hill of salvaged trinkets is large enough to cut a door in. |
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Gilt-Leaf PalaceLandAs Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. Dawn's Light, greatest palace of Gilt-Leaf Wood, is built on tiers of wood and power. |
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Howltooth HollowLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Mosswort BridgeLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Secluded GlenLandAs Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae. |
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Shelldock IsleLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Spinerock KnollLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Vivid CragLandVivid Crag enters the battlefield tapped with two charge counters on it.
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Vivid CreekLandVivid Creek enters the battlefield tapped with two charge counters on it.
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Vivid GroveLandVivid Grove enters the battlefield tapped with two charge counters on it.
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Vivid MarshLandVivid Marsh enters the battlefield tapped with two charge counters on it.
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Vivid MeadowLandVivid Meadow enters the battlefield tapped with two charge counters on it.
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Wanderwine HubLandAs Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. Below the great river, a bustling hub channels the flow of merrow trade. |
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Windbrisk HeightsLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Adarkar WastesLand: Add to your mana pool.
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Battlefield ForgeLand: Add to your mana pool.
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BrushlandLand: Add to your mana pool.
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Caves of KoilosLand: Add to your mana pool.
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Faerie ConclaveLandFaerie Conclave enters the battlefield tapped.
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Forbidding WatchtowerLandForbidding Watchtower enters the battlefield tapped.
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Ghitu EncampmentLandGhitu Encampment enters the battlefield tapped.
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Karplusan ForestLand: Add to your mana pool.
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Llanowar WastesLand: Add to your mana pool.
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QuicksandLand: Add to your mana pool.
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Shivan ReefLand: Add to your mana pool.
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Spawning PoolLandSpawning Pool enters the battlefield tapped.
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Sulfurous SpringsLand: Add to your mana pool.
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Treetop VillageLandTreetop Village enters the battlefield tapped.
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Underground RiverLand: Add to your mana pool.
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Yavimaya CoastLand: Add to your mana pool.
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Urza's MineLand - Urza's Mine: Add to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add to your mana pool instead.
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Urza's Power PlantLand - Urza's Power-Plant: Add to your mana pool. If you control an Urza's Mine and an Urza's Tower, add to your mana pool instead.
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Urza's TowerLand - Urza's Tower: Add to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add to your mana pool instead.
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BadlandsLand - Swamp Mountain(: Add or to your mana pool.)
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BayouLand - Swamp Forest(: Add or to your mana pool.)
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PlateauLand - Mountain Plains(: Add or to your mana pool.)
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SavannahLand - Forest Plains(: Add or to your mana pool.)
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ScrublandLand - Plains Swamp(: Add or to your mana pool.)
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TaigaLand - Mountain Forest(: Add or to your mana pool.)
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Tropical IslandLand - Forest Island(: Add or to your mana pool.)
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TundraLand - Plains Island(: Add or to your mana pool.)
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Underground SeaLand - Island Swamp(: Add or to your mana pool.)
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Volcanic IslandLand - Island Mountain(: Add or to your mana pool.)
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Mishra's FactoryLand: Add to your mana pool.
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OasisLand: Prevent the next 1 damage that would be dealt to target creature this turn.
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Strip MineLand: Add to your mana pool. Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war. |
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Bottomless VaultLandBottomless Vault enters the battlefield tapped.
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City of BrassLandWhenever City of Brass becomes tapped, it deals 1 damage to you.
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Dwarven HoldLandDwarven Hold enters the battlefield tapped.
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Dwarven RuinsLandDwarven Ruins enters the battlefield tapped.
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Ebon StrongholdLandEbon Stronghold enters the battlefield tapped.
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Havenwood BattlegroundLandHavenwood Battleground enters the battlefield tapped.
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Hollow TreesLandHollow Trees enters the battlefield tapped.
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Icatian StoreLandIcatian Store enters the battlefield tapped.
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Ice FloeLandYou may choose not to untap Ice Floe during your untap step.
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Ruins of TrokairLandRuins of Trokair enters the battlefield tapped.
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Sand SilosLandSand Silos enters the battlefield tapped.
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Svyelunite TempleLandSvyelunite Temple enters the battlefield tapped.
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Crystal VeinLand: Add to your mana pool.
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Coastal TowerLandCoastal Tower enters the battlefield tapped. A beacon in the night, a dream in the fog. |
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Elfhame PalaceLandElfhame Palace enters the battlefield tapped. The elfhames are the closest thing to "civilization" the elves allow themselves. |
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Salt MarshLandSalt Marsh enters the battlefield tapped. Only death breeds in stagnant water. |
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Shivan OasisLandShivan Oasis enters the battlefield tapped. Only the hardiest explorers survive to eat the fruit. |
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Urborg VolcanoLandUrborg Volcano enters the battlefield tapped. Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness. |
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Bazaar of BaghdadLand: Draw two cards, then discard three cards.
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DesertLand - Desert: Add to your mana pool.
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Diamond ValleyLand, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
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Elephant GraveyardLand: Add to your mana pool.
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Island of Wak-WakLand: The power of target creature with flying becomes 0 until end of turn. The Isle of Wak-Wak, home to a tribe of winged folk, is named for a peculiar fruit that grows there. The fruit looks like a woman's head, and when ripe speaks the word "Wak." |
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Library of AlexandriaLand: Add to your mana pool.
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Mishra's WorkshopLand: Add to your mana pool. Spend this mana only to cast artifact spells. Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal. |
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Adventurers' GuildhouseLandGreen legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Cathedral of SerraLandWhite legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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HammerheimLegendary Land: Add to your mana pool. "‘Tis distance lends enchantment to the view,/ And robes the mountain in its azure hue." -Thomas Campbell, "Pleasures of Hope" |
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KarakasLegendary Land: Add to your mana pool. "To make a prairie it takes a clover and one bee,/ One clover, and a bee,/ And revery." -Emily Dickinson |
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Mountain StrongholdLandRed legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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PendelhavenLegendary Land: Add to your mana pool. "This is the forest primeval. The murmuring pines and the hemlocks . . . / Stand like Druids of old." -Henry Wadsworth |
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Seafarer's QuayLandBlue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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The Tabernacle at Pendrell ValeLegendary LandAll creatures have "At the beginning of your upkeep, destroy this creature unless you pay ."
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TolariaLegendary Land: Add to your mana pool. "Fairest Isle, all isles excelling,/ Seat of pleasures, and of loves . . ." -John Dryden |
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Unholy CitadelLandBlack legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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UrborgLegendary Land: Add to your mana pool. "Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down." -Edgar Allan Poe, "The City in the Sea" |
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City of ShadowsLand, Exile a creature you control: Put a storage counter on City of Shadows.
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Maze of IthLand: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Safe HavenLand, : Exile target creature you control.
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Sorrow's PathLand: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
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Glacial ChasmLandCumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Halls of MistLandCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Land CapLandLand Cap doesn't untap during your untap step if it has a depletion counter on it.
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Lava TubesLandLava Tubes doesn't untap during your untap step if it has a depletion counter on it.
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River DeltaLandRiver Delta doesn't untap during your untap step if it has a depletion counter on it.
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Snow-Covered ForestBasic Snow Land - Forest(: Add to your mana pool.)
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Snow-Covered IslandBasic Snow Land - Island(: Add to your mana pool.)
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Snow-Covered MountainBasic Snow Land - Mountain(: Add to your mana pool.)
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Snow-Covered PlainsBasic Snow Land - Plains(: Add to your mana pool.)
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Snow-Covered SwampBasic Snow Land - Swamp(: Add to your mana pool.)
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Timberline RidgeLandTimberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
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