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Dutiful Return

Sorcery

Return up to two target creature cards from your graveyard to your hand.

"We have a word for enemies too mutilated for military service: furniture."
-Taigam, Sidisi's Hand

Mana:
Cardset: Battle for Zendikar #110 (Common)
Khans of Tarkir #71 (Common)
Type: Sorcery

Duress

Sorcery

Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
-Liliana Vess

Mana:
Cardset: Dragons of Tarkir #98 (Common)
Magic 2014 #97 (Common)
Magic 2013 #90 (Common)
Graveborn #13 (Unknown)
Magic 2011 #96 (Common)
Magic 2010 #96 (Common)
Divine vs. Demonic #46 (Common)
Seventh Edition #131 (Common)
Urza's Saga #132 (Common)
Type: Sorcery

Duneblast

Sorcery

Choose up to one creature. Destroy the rest.

The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.

Mana:
Cardset: Khans of Tarkir #174 (Rare)
Type: Sorcery

Drown in Sorrow

Sorcery

All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"The sad truth is that the whip of Erebos is long enough to wrap around all our throats."
-Perisophia the philosopher

Mana:
Cardset: Born of the Gods #65 (Uncommon)
Type: Sorcery

Drown in Filth

Sorcery

Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

The rot farmer's first rite of passage is to craft a pair of work stilts.

Mana:
Cardset: Dragon's Maze #67 (Common)
Type: Sorcery

Dreadbore

Sorcery

Destroy target creature or planeswalker.

In Rakdos-controlled neighborhoods, everyone is part of the show.

Mana:
Cardset: Return to Ravnica #157 (Rare)
Type: Sorcery

Down (Down/Dirty)

Sorcery

Target player discards two cards.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #126 (Uncommon)
Dragon's Maze #126a (Uncommon)
Type: Sorcery

Divination

Sorcery

Draw two cards.

"The key to unlocking this puzzle is within you."
-Doriel, mentor of Mistral Isle

Mana:
Cardset: Magic 2015 #52 (Common)
Born of the Gods #36 (Common)
Magic 2014 #52 (Common)
Magic 2013 #47 (Common)
Dark Ascension #35 (Common)
Magic 2012 #50 (Common)
Magic 2010 #49 (Common)
Type: Sorcery

Dirty (Down/Dirty)

Sorcery

Return target card from your graveyard to your hand.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #126b (Uncommon)
Type: Sorcery

Diabolic Tutor

Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

The wise always keep an ear open to the whispers of power.

Mana:
Cardset: Magic 2014 #95 (Uncommon)
Commander #77 (Uncommon)
Magic 2012 #92 (Uncommon)
Magic 2011 #93 (Uncommon)
Magic 2010 #91 (Uncommon)
Tenth Edition #135 (Uncommon)
Ninth Edition #125 (Uncommon)
Eighth Edition #128 (Uncommon)
Odyssey #129 (Uncommon)
Type: Sorcery

Devout Invocation

Sorcery

Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way.

A prayer to bring demons to their knees.

Mana:
Cardset: Magic 2014 #16 (Mythic Rare)
Type: Sorcery

Devour in Flames

Sorcery

As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.

Devour in Flames deals 5 damage to target creature or planeswalker.

Ob Nixilis had prepared for every eventuality-except Chandra Nalaar.

Mana:
Cardset: Oath of the Gatewatch #106 (Uncommon)
Type: Sorcery

Destroy the Evidence

Sorcery

Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Everyone knew the Dimir had done the damage. Everyone suspected the Izzet had hired them.

Mana:
Cardset: Return to Ravnica #64 (Common)
Type: Sorcery

Despise

Sorcery

Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.

"Truth is always a weapon in your enemies' hands."
-Geth, Lord of the Vault

Mana:
Cardset: Khans of Tarkir #69 (Uncommon)
New Phyrexia #56 (Uncommon)
Type: Sorcery

Desperate Stand

Sorcery

Strive - Desperate Stand costs more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.

At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars.

Mana:
Cardset: Journey Into Nyx #147 (Uncommon)
Type: Sorcery

Desecration Plague

Sorcery

Destroy target enchantment or land.

"The gods think of us as insects. Perhaps there is wisdom in that."
-Perisophia the philosopher

Mana:
Cardset: Journey Into Nyx #120 (Common)
Type: Sorcery

Demon's Grasp

Sorcery

Target creature gets -5/-5 until end of turn.

"Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."-Ob Nixilis

Mana:
Cardset: Battle for Zendikar #108 (Common)
Type: Sorcery

Demolish

Sorcery

Destroy target artifact or land.

"To truly defeat a skaberen, you must destroy not the monster but the lab."
-Rem Karolus, Blade of the Inquisitors

Mana:
Cardset: Theros #118 (Common)
Magic 2014 #136 (Common)
Avacyn Restored #132 (Common)
Magic 2011 #132 (Common)
Zendikar #121 (Common)
Tenth Edition #196 (Common)
Ninth Edition #179 (Uncommon)
Eighth Edition #183 (Uncommon)
Odyssey #183 (Uncommon)
Type: Sorcery

Debt to the Deathless

Sorcery

Each opponent loses two times X life. You gain life equal to the life lost this way.

Some of Orzhov's cruelest collectors remember their debtors by taste alone.

Mana:
Cardset: Dragon's Maze #64 (Uncommon)
Type: Sorcery

Death Frenzy

Sorcery

All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

The crocodiles' putrid jaws swallow everything but the screams.

Mana:
Cardset: Khans of Tarkir #172 (Uncommon)
Type: Sorcery

Dead Drop

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Target player sacrifices two creatures.

Got a diving lesson
-Sultai expression meaning
"was fed to the crocodiles"

Mana:
Cardset: Khans of Tarkir #67 (Uncommon)
Type: Sorcery

Dawn to Dusk

Sorcery

Choose one or both - Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment.

"The numbers of Nyxborn among us have swelled. Is this a sign of the gods' favor, or does it portend something else?"

Mana:
Cardset: Born of the Gods #6 (Uncommon)
Type: Sorcery

Dangerous (Armed/Dangerous)

Sorcery

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #122b (Uncommon)
Type: Sorcery

Curse of the Swine

Sorcery

Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield.

Another imminent battle subsided in busy snuffling and carefree rooting.

Mana:
Cardset: Theros #46 (Rare)
Type: Sorcery

Culling Mark

Sorcery

Target creature blocks this turn if able.

Hunt without Nylea's leave and you may find yourself the next quarry.

Mana:
Cardset: Born of the Gods #120 (Common)
Type: Sorcery

Crush of Tentacles

Sorcery

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, put an 8/8 blue Octopus creature token onto the battlefield.

Mana:
Cardset: Oath of the Gatewatch #53 (Mythic Rare)
Type: Sorcery

Crumble to Dust

Sorcery

Devoid (This card has no color.)

Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Battle for Zendikar #128 (Uncommon)
Type: Sorcery

Crater's Claws

Sorcery

Crater's Claws deals X damage to target creature or player.

Ferocious - Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater.

Mana:
Cardset: Khans of Tarkir #106 (Rare)
Type: Sorcery

Covenant of Blood

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Covenant of Blood deals 4 damage to target creature or player and you gain 4 life.

Mana:
Cardset: Magic 2015 #91 (Common)
Type: Sorcery

Coursers' Accord

Sorcery

Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Bleak rumors reached Trostani's ears. She decreed that no one should travel alone.

Mana:
Cardset: Return to Ravnica #154 (Common)
Type: Sorcery

Corrupt

Sorcery

Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

The power of the fens sleeps lightly, and always awakens hungry.

Mana:
Cardset: Magic 2014 #91 (Uncommon)
Magic 2011 #89 (Uncommon)
Garruk vs. Liliana #57 (Uncommon)
Divine vs. Demonic #55 (Uncommon)
Shadowmoor #62 (Uncommon)
Seventh Edition #124 (Common)
Urza's Saga #124 (Common)
Type: Sorcery

Cone of Flame

Sorcery

Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.

Mana:
Cardset: Magic 2015 #137 (Uncommon)
Knights vs. Dragons #75 (Unknown)
Jace vs. Chandra #54 (Uncommon)
Tenth Edition #194 (Uncommon)
Weatherlight #95 (Uncommon)
Type: Sorcery

Commune with the Gods

Sorcery

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

For the first time in many years, Elspeth asked for help.

Mana:
Cardset: Theros #155 (Common)
Type: Sorcery

Coerced Confession

Sorcery

Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way.

"Ask the right questions in the right way and truth is inevitable."
-Lazav

Mana: {{/}}
Cardset: Gatecrash #217 (Uncommon)
Type: Sorcery

Coastal Discovery

Sorcery

Draw two cards.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #73 (Uncommon)
Type: Sorcery

Clutch of Currents

Sorcery

Return target creature to its owner's hand.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #72 (Common)
Type: Sorcery

Clear a Path

Sorcery

Destroy target creature with defender.

"Why do guards always look surprised when we bash them?" asked Ruric.
"I think they expect a bribe," said Thar.

Mana:
Cardset: Magic 2015 #136 (Common)
Dragon's Maze #32 (Common)
Type: Sorcery

Clan Defiance

Sorcery

Choose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.

Mana:
Cardset: Gatecrash #151 (Rare)
Type: Sorcery

Catch (Catch/Release)

Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #125 (Rare)
Dragon's Maze #125a (Rare)
Type: Sorcery

Call the Scions

Sorcery

Devoid (This card has no color.)

Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."

Ulamog's progeny swarm the land, draining Zendikar's mana to feed the titan's insatiable hunger.

Mana:
Cardset: Battle for Zendikar #165 (Common)
Type: Sorcery

Call the Gatewatch

Sorcery

Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.

"I've heard it said that a Planeswalker is someone who can always run from danger. But Gideon's right: we're also the ones who can choose to stay."
-Jace Beleren

Mana:
Cardset: Oath of the Gatewatch #16 (Rare)
Type: Sorcery

Call of the Nightwing

Sorcery

Put a 1/1 blue and black Horror creature token with flying onto the battlefield.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #149 (Uncommon)
Type: Sorcery

Call of the Conclave

Sorcery

Put a 3/3 green Centaur creature token onto the battlefield.

Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace.

Mana:
Cardset: Return to Ravnica #146 (Uncommon)
Type: Sorcery

Call (Beck/Call)

Sorcery

Put four 1/1 white Bird creature tokens with flying onto the battlefield.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #123b (Rare)
Type: Sorcery

Bring to Light

Sorcery

Converge - Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.

Mana:
Cardset: Battle for Zendikar #209 (Rare)
Type: Sorcery

Brilliant Spectrum

Sorcery

Converge - Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.

There are more sights on Zendikar than the eyes can see.

Mana:
Cardset: Battle for Zendikar #70 (Common)
Type: Sorcery

Breaking (Breaking/Entering)

Sorcery

Target player puts the top eight cards of his or her library into his or her graveyard.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #124 (Rare)
Dragon's Maze #124a (Rare)
Type: Sorcery

Bramblecrush

Sorcery

Destroy target noncreature permanent.

"Civilization is fertilizer."
-Garruk Wildspeaker

Mana:
Cardset: Magic 2014 #165 (Uncommon)
Innistrad #172 (Uncommon)
Type: Sorcery

Boulder Salvo

Sorcery

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Boulder Salvo deals 4 damage to target creature.

"If someone claims the sky is falling, I listen."
-Yon Basrel, Oran-Rief survivalist

Mana:
Cardset: Oath of the Gatewatch #102 (Common)
Type: Sorcery

Bone Splinters

Sorcery

As an additional cost to cast Bone Splinters, sacrifice a creature.

Destroy target creature.

"Which do you deserve, the heft of a femur or the graceful sharpness of a forearm? Decisions, decisions . . ."
-Gisa the Mad

Mana:
Cardset: Battle for Zendikar #105 (Common)
Avacyn Restored #88 (Common)
Shards of Alara #67 (Common)
Type: Sorcery

Bolt of Keranos

Sorcery

Bolt of Keranos deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

The breakthroughs granted by Keranos, god of epiphany, can be surprisingly literal.

Mana:
Cardset: Born of the Gods #89 (Common)
Type: Sorcery

Boiling Earth

Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #142 (Common)
Type: Sorcery

Blood (Flesh/Blood)

Sorcery

Target creature you control deals damage equal to its power to target creature or player.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #128b (Rare)
Type: Sorcery

Blinding Flare

Sorcery

Strive - Blinding Flare costs more to cast for each target beyond the first.

Any number of target creatures can't block this turn.

Mana:
Cardset: Journey Into Nyx #91 (Uncommon)
Type: Sorcery

Blast of Genius

Sorcery

Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player.

Ral Zarek's brainstorms bring actual thunder and lightning.

Mana:
Cardset: Dragon's Maze #55 (Uncommon)
Type: Sorcery

Bitter Revelation

Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

"Here you lie then, Ugin. The corpses of worlds will join you in the tomb."
-Sorin Markov

Mana:
Cardset: Khans of Tarkir #65 (Common)
Type: Sorcery

Beck (Beck/Call)

Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #123 (Rare)
Dragon's Maze #123a (Rare)
Type: Sorcery

Barrage of Boulders

Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious - If you control a creature with power 4 or greater, creatures can't block this turn.

Crude tactics can be effective nonetheless.

Mana:
Cardset: Khans of Tarkir #100 (Common)
Type: Sorcery

Awe for the Guilds

Sorcery

Monocolored creatures can't block this turn.

When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way.

Mana:
Cardset: Dragon's Maze #31 (Common)
Type: Sorcery

Assassin's Strike

Sorcery

Destroy target creature. Its controller discards a card.

When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom.

Mana:
Cardset: Return to Ravnica #57 (Uncommon)
Type: Sorcery

Asphyxiate

Sorcery

Destroy target untapped creature.

"Some poisons enter through the blood. Some are ingested. Some are inhaled. All ways through which mortals draw strength are paths for poison."
-Agathe, priest of Pharika

Mana:
Cardset: Born of the Gods #60 (Common)
Type: Sorcery

Arrow Storm

Sorcery

Arrow Storm deals 4 damage to target creature or player.

Raid - If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented.

First the thunder, then the rain.

Mana:
Cardset: Khans of Tarkir #98 (Common)
Type: Sorcery

Armed (Armed/Dangerous)

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #122 (Uncommon)
Dragon's Maze #122a (Uncommon)
Type: Sorcery

Arc Lightning

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

Rainclouds don't last long in Shiv, but that doesn't stop the lightning.

Mana:
Cardset: Khans of Tarkir #97 (Uncommon)
Urza's Saga #174 (Common)
Type: Sorcery

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

There was no reason to pray. This was already an act of the gods.

Mana:
Cardset: Theros #112 (Rare)
Type: Sorcery

Angelic Edict

Sorcery

Exile target creature or enchantment.

The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice.

Mana:
Cardset: Gatecrash #2 (Common)
Type: Sorcery

Allied Reinforcements

Sorcery

Put two 2/2 white Knight Ally creature tokens onto the battlefield.

"Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits."

Mana:
Cardset: Oath of the Gatewatch #15 (Uncommon)
Type: Sorcery

Alive (Alive/Well)

Sorcery

Put a 3/3 green Centaur creature token onto the battlefield.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #121 (Uncommon)
Dragon's Maze #121a (Uncommon)
Type: Sorcery

Act on Impulse

Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

"You don't want to know what happens after I put on the goggles."

Mana:
Cardset: Magic 2015 #126 (Uncommon)
Type: Sorcery

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

"Rage courses in every heart, yearning to betray its rational prison."
-Sarkhan Vol

Mana:
Cardset: Khans of Tarkir #95 (Common)
Magic 2014 #125 (Common)
Gatecrash #85 (Common)
Magic 2012 #121 (Common)
Magic 2011 #121 (Common)
Magic 2010 #124 (Uncommon)
Type: Sorcery