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MTGPlaytest : Cards

Card Library

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Dawnglow Infusion

Sorcery

You gain X life if was spent to cast Dawnglow Infusion and X life if was spent to cast it. (Do both if was spent.)

Dawnglove bloom is a potent nostrum, but the dawnglow brewed from its sap is nothing less than life itself.

Mana: {{/}}
Cardset: Shadowmoor #225 (Uncommon)
Type: Sorcery

Dawnglare Invoker

Creature - Kor Wizard

Flying

: Tap all creatures target player controls.

"What we knew as Emeria, Ula, and Cosi were not divine beings at all, but a cruel trick, and a grave error."
-The Invokers' Tales

Mana:
Power: 2/1
Cardset: Rise of the Eldrazi #16 (Common)
Type: Creature

Dawnfluke

Creature - Elemental

Flash

When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Mana:
Cardset: Lorwyn #12 (Common)
Type: Creature

Dawnbringer Charioteers

Creature - Human Soldier

Flying, lifelink

Heroic - Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.

"Nyx may belong to the gods, but the skies of Theros are ours."

Mana:
Power: 2/4
Cardset: Journey Into Nyx #6 (Rare)
Type: Creature

Dawn's Reflection

Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).

Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise.

Mana:
Cardset: Fifth Dawn #85 (Common)
Type: Enchantment

Dawn to Dusk

Sorcery

Choose one or both - Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment.

"The numbers of Nyxborn among us have swelled. Is this a sign of the gods' favor, or does it portend something else?"

Mana:
Cardset: Born of the Gods #6 (Uncommon)
Type: Sorcery

Dawn of the Dead

Enchantment

At the beginning of your upkeep, you lose 1 life.

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Mana:
Cardset: Torment #59 (Rare)
Type: Enchantment

Dawn Elemental

Creature - Elemental

Flying

Prevent all damage that would be dealt to Dawn Elemental.

It was midnight on the Daru Plains, yet it seemed the sun was rising.

Mana:
Power: 3/3
Cardset: Scourge #7 (Rare)
Type: Creature

Dawn Charm

Instant

Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.

Mana:
Cardset: Planar Chaos #4 (Common)
Type: Instant

Dauthi Warlord

Creature - Dauthi Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.

Mana:
Power: */1
Cardset: Exodus #59 (Uncommon)
Type: Creature

Dauthi Trapper

Creature - Dauthi Minion

: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Merfolk tell their young of Dandân, humans of Rag Man. Dal tell tales of the Dauthi, and they are far worse.

Mana:
Power: 1/1
Cardset: Stronghold #6 (Uncommon)
Type: Creature

Dauthi Slayer

Creature - Dauthi Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Slayer attacks each turn if able.

"They have knives for every soul."
-Lyna, Soltari emissary

Mana:
Power: 2/2
Cardset: Time Spiral "Timeshifted" #41 (Special)
Tempest #20 (Common)
Type: Creature

Dauthi Mindripper

Creature - Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

Mana:
Power: 2/1
Cardset: Tempest #19 (Uncommon)
Type: Creature

Dauthi Mercenary

Creature - Dauthi Knight Mercenary

Shadow (This creature can block or be blocked by only creatures with shadow.)

: Dauthi Mercenary gets +1/+0 until end of turn.

"The Dauthi believe they dignify murder by paying for it."
-Lyna, Soltari emissary

Mana:
Power: 2/1
Cardset: Tempest #18 (Uncommon)
Type: Creature

Dauthi Marauder

Creature - Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.)

"The Dauthi came from beneath the Ruins one night, and the darkness cast them in the best possible light."
-Soltari Tales of Life

Mana:
Power: 3/1
Cardset: Tempest #17 (Common)
Type: Creature

Dauthi Jackal

Creature - Dauthi Hound

Shadow (This creature can block or be blocked by only creatures with shadow.)

, Sacrifice Dauthi Jackal: Destroy target blocking creature.

"All Dauthi are jackals, regardless of breed."
-Lyna, Soltari emissary

Mana:
Power: 2/1
Cardset: Exodus #58 (Common)
Type: Creature

Dauthi Horror

Creature - Dauthi Horror

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Horror can't be blocked by white creatures.

Mana:
Power: 2/1
Cardset: Tempest #16 (Common)
Type: Creature

Dauthi Ghoul

Creature - Dauthi Zombie

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.

Mana:
Power: 1/1
Cardset: Tempest #15 (Uncommon)
Type: Creature

Dauthi Embrace

Enchantment

: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

"The Dauthi army grows by screams and bounds."
-Lyna, Soltari emissary

Mana:
Cardset: Tempest #14 (Uncommon)
Type: Enchantment

Dauthi Cutthroat

Creature - Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.)

, : Destroy target creature with shadow.

In their twisted logic, to empty the shadow world is to escape it.

Mana:
Power: 1/1
Cardset: Exodus #57 (Uncommon)
Type: Creature

Dauntless River Marshal

Creature - Human Soldier

Dauntless River Marshal gets +1/+1 as long as you control an Island.

: Tap target creature.

"Thieves and squid squirm the same way when you capture them."

Mana:
Power: 2/1
Cardset: Magic 2015 #8 (Uncommon)
Type: Creature

Dauntless Onslaught

Instant

Up to two target creatures each get +2/+2 until end of turn.

"The people of Akros must learn from our leonin adversaries. If we match their staunch ferocity with our superior faith, we cannot fail."
-Cymede, queen of Akros

Mana:
Cardset: Theros #6 (Uncommon)
Type: Instant

Dauntless Escort

Creature - Rhino Soldier

Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.

Elspeth's squires do not seek advancement. For them, no knightly glory could surpass the glory of serving their champion.

Mana:
Power: 3/3
Cardset: Alara Reborn #67 (Rare)
Type: Creature

Dauntless Dourbark

Creature - Treefolk Warrior

Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.

Dauntless Dourbark has trample as long as you control another Treefolk.

Mana:
Power: */*
Cardset: Lorwyn #203 (Rare)
Type: Creature

Daunting Defender

Creature - Human Cleric

If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.

"I will wield the stone of my homeland as though it were the fists of the Ancestor."

Mana:
Power: 3/3
Cardset: Onslaught #21 (Common)
Type: Creature

Daughter of Autumn

Legendary Creature - Avatar

: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

"Those who say that Serra is dead have never met the Autumn Willow's daughters. They are as kind and as generous as Serra would wish us to be."
-Gulsen, Abbey Matron

Mana:
Power: 2/4
Cardset: Homelands #56 (Rare)
Type: Creature

Dash Hopes

Instant

When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.

Counter target spell.

"Focus an enemy's mind on what's already gone, and it's easier to take away more."
-Holux, stronghold racketeer

Mana:
Cardset: Planar Chaos #68 (Common)
Type: Instant

Daru Warchief

Creature - Human Soldier

Soldier spells you cast cost less to cast.

Soldier creatures you control get +1/+2.

His victories speak for him.

Mana:
Power: 1/1
Cardset: Scourge #6 (Uncommon)
Type: Creature

Daru Stinger

Creature - Human Soldier

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.)

: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.

Mana:
Power: 1/1
Cardset: Legions #10 (Common)
Type: Creature

Daru Spiritualist

Creature - Human Cleric

Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

He lifts the spirits of his people so they may descend in wrath upon their foes.

Mana:
Power: 1/1
Cardset: Scourge #5 (Common)
Type: Creature

Daru Sanctifier

Creature - Human Cleric

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Daru Sanctifier is turned face up, destroy target enchantment.

Mana:
Power: 1/4
Cardset: Legions #9 (Common)
Type: Creature

Daru Mender

Creature - Human Cleric

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Daru Mender is turned face up, regenerate target creature.

Mana:
Power: 1/1
Cardset: Legions #8 (Uncommon)
Type: Creature

Daru Lancer

Creature - Human Soldier

First strike

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Although the Order frowned upon his preparations for the pits, behind closed doors most saw the fights as a necessary evil.

Mana:
Power: 3/4
Cardset: Onslaught #20 (Common)
Type: Creature

Daru Healer

Creature - Human Cleric

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 1/2
Cardset: Onslaught #19 (Common)
Type: Creature

Daru Encampment

Land

: Add to your mana pool.

, : Target Soldier creature gets +1/+1 until end of turn.

Cardset: Elspeth vs. Tezzeret #32 (Uncommon)
Onslaught #315 (Uncommon)
Type: Land

Daru Cavalier

Creature - Human Soldier

First strike

When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.

Mana:
Power: 2/2
Cardset: Onslaught #18 (Common)
Type: Creature

Darting Merfolk

Creature - Merfolk

: Return Darting Merfolk to its owner's hand.

You might as well try to catch water with a net.

Mana:
Power: 1/1
Cardset: Mercadian Masques #72 (Common)
Type: Creature

Darkwater Egg

Artifact

, , Sacrifice Darkwater Egg: Add to your mana pool. Draw a card.

"Do you thirst for knowledge no matter the cost?"
-Watnik, master glassblower

Mana:
Cardset: Odyssey #299 (Uncommon)
Type: Artifact

Darkwater Catacombs

Land

, : Add to your mana pool.

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.

Cardset: Odyssey #319 (Rare)
Type: Land

Darkwatch Elves

Creature - Elf

Protection from black

Cycling (, Discard this card: Draw a card.)

Mana:
Power: 2/2
Cardset: Urza's Legacy #99 (Uncommon)
Type: Creature
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