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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Defiant Bloodlord

Creature - Vampire

Flying

Whenever you gain life, target opponent loses that much life.

"Despite their bravado, mortals are fragile. If Zendikar is to endure, its lords must save it."-Drana, Kalastria bloodchief

Mana:
Power: 4/5
Cardset: Battle for Zendikar #107 (Rare)
Type: Creature

Defensive Stance

Enchantment - Aura

Enchant creature

Enchanted creature gets -1/+1.

"It isn't for fighting. It's for when the fighting's gone bad."
-Kara Vrist, Mirran resistance

Mana:
Cardset: New Phyrexia #34 (Common)
Type: Enchantment

Defensive Maneuvers

Instant

Creatures of the creature type of your choice get +0/+4 until end of turn.

"Only on the battlefield can we repay all the Order has given us."

Mana:
Cardset: Onslaught #23 (Common)
Type: Instant

Defensive Formation

Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

"Your enemies will pound upon the door of your defenses, but only you shall have the key, and it is the key of life."
-Song of All, canto 873

Mana:
Cardset: Urza's Saga #9 (Uncommon)
Type: Enchantment

Defense of the Heart

Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library.

Mana:
Cardset: Urza's Legacy #100 (Rare)
Type: Enchantment

Defense Grid

Artifact

Each spell costs more to cast except during its controller's turn.

It lights up the sky, beckoning enemies only to repel them.

Mana:
Cardset: Ninth Edition #293 (Rare)
Eighth Edition #296 (Rare)
Urza's Legacy #125 (Rare)
Type: Artifact

Defender of the Order

Creature - Human Cleric

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.

Mana:
Power: 2/4
Cardset: Legions #11 (Rare)
Type: Creature

Defender of Law

Creature - Human Knight

Flash

Protection from red

"It is not my place to question Radiant's rule. I exist to enforce her will."

Mana:
Power: 2/1
Cardset: Urza's Legacy #5 (Common)
Type: Creature

Defender of Chaos

Creature - Human Knight

Flash

Protection from white

Some knights will not follow orders-only disorder.

Mana:
Power: 2/1
Cardset: Urza's Legacy #75 (Common)
Type: Creature

Defender en-Vec

Creature - Human Cleric

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Mana:
Power: 2/4
Cardset: Nemesis #5 (Common)
Type: Creature

Defend the Hearth

Instant

Prevent all combat damage that would be dealt to players this turn.

The defenders said not a word. Their shields, spears, and stances were warning enough.

Mana:
Cardset: Theros #156 (Common)
Type: Instant

Defeat

Sorcery

Destroy target creature with power 2 or less.

"Wars are decided one life at a time."
-Gvar Barzeel, Kolaghan warrior

Mana:
Cardset: Dragons of Tarkir #97 (Common)
Type: Sorcery

Defang

Enchantment - Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

Once vampires are disarmed, they're given wooden swords and forced to assist in the training of Midnight Duelists.

Mana:
Cardset: Avacyn Restored #15 (Common)
Type: Enchantment

Deepwood Wolverine

Creature - Wolverine

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

The jhovalls are depleting its food sources, the Mercadians are eroding its home, and you're wondering why it's angry?

Mana:
Power: 1/1
Cardset: Mercadian Masques #242 (Common)
Type: Creature

Deepwood Tantiv

Creature - Beast

Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

A single tantiv is just as dangerous as a herd.

Mana:
Power: 2/4
Cardset: Mercadian Masques #241 (Uncommon)
Type: Creature

Deepwood Legate

Creature - Shade

If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost.

: Deepwood Legate gets +1/+1 until end of turn.

Mana:
Power: 1/1
Cardset: Mercadian Masques #132 (Uncommon)
Type: Creature

Deepwood Ghoul

Creature - Zombie

Pay 2 life: Regenerate Deepwood Ghoul.

They feed on the living to stay undead.

Mana:
Power: 2/1
Cardset: Eighth Edition #127 (Common)
Mercadian Masques #131 (Common)
Type: Creature

Deepwood Elder

Creature - Dryad Spellshaper

, , Discard a card: X target lands become Forests until end of turn.

They'd guarded the Henge so long that they were as attuned to the powerstones as they were to the trees.

Mana:
Power: 2/2
Cardset: Mercadian Masques #240 (Rare)
Type: Creature

Deepwood Drummer

Creature - Human Spellshaper

, , Discard a card: Target creature gets +2/+2 until end of turn.

His drums echo Deepwood's heartbeat.

Mana:
Power: 1/1
Cardset: Mercadian Masques #239 (Common)
Type: Creature

Deepwater Hypnotist

Creature - Merfolk Wizard

Inspired - Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

"Watch the waves too long, and you may never look away."
-Meletian proverb

Mana:
Power: 2/1
Cardset: Born of the Gods #35 (Common)
Type: Creature

Deeptread Merrow

Creature - Merfolk Rogue

: Deeptread Merrow gains islandwalk until end of turn.

"My success at navigating the Dark Meanders irritates the Inkfathom school. They consider themselves peerless divers, but I try to remind them that they cannot own commodities like bravery and cunning."

Mana:
Power: 2/1
Cardset: Lorwyn #57 (Common)
Type: Creature

Deepfire Elemental

Creature - Elemental

: Destroy target artifact or creature with converted mana cost X.

"There are deep, deep places in this world that have long burned hot with little regard for the whitening of the earth's thin skin."
-Sek'Kuar, Deathkeeper

Mana:
Power: 4/4
Cardset: Commander 2013 #185 (Uncommon)
Coldsnap #127 (Uncommon)
Type: Creature

Deepfathom Skulker

Creature - Eldrazi

Devoid (This card has no color.)

Whenever a creature you control deals combat damage to a player, you may draw a card.

{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.)

Mana:
Power: 4/4
Cardset: Oath of the Gatewatch #43 (Rare)
Type: Creature

Deepchannel Mentor

Creature - Merfolk Rogue

Blue creatures you control are unblockable.

The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.

Mana:
Power: 2/2
Cardset: Shadowmoor #35 (Uncommon)
Type: Creature

Deepcavern Imp

Creature - Imp Rebel

Flying, haste

Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Mana:
Power: 2/2
Cardset: Modern Masters #79 (Common)
Future Sight #83 (Common)
Type: Creature

Deep-Slumber Titan

Creature - Giant Warrior

Deep-Slumber Titan enters the battlefield tapped.

Deep-Slumber Titan doesn't untap during your untap step.

Whenever Deep-Slumber Titan is dealt damage, untap it.

Do not disturb.

Mana:
Power: 7/7
Cardset: Shadowmoor #89 (Rare)
Type: Creature

Deep-Sea Kraken

Creature - Kraken

Deep-Sea Kraken can't be blocked.

Suspend 9- (Rather than cast this card from your hand, you may pay and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

The rift remained open for days, sluicing ancient seawater. It closed only after the last great tentacle squirmed its way through.

Mana:
Power: 6/6
Cardset: Commander 2014 #105 (Rare)
Time Spiral #56 (Rare)
Type: Creature

Deep Water

Enchantment

: Until end of turn, if you tap a land you control for mana, it produces instead of any other type.

Mana:
Cardset: The Dark #22 (Common)
Type: Enchantment

Deep Spawn

Creature - Homarid

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.

: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)

Mana:
Power: 6/6
Cardset: Fallen Empires #34 (Uncommon)
Type: Creature

Deep Reconnaissance

Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Odyssey #236 (Uncommon)
Type: Sorcery

Deep Analysis

Sorcery

Target player draws two cards.

Flashback-, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The specimen seems to be broken."

Mana:
Cardset: Commander 2013 #38 (Common)
Ajani vs. Nicol Bolas #65 (Uncommon)
Torment #36 (Common)
Type: Sorcery

Dedicated Martyr

Creature - Human Cleric

, Sacrifice Dedicated Martyr: You gain 3 life.

"If he's so willing to suffer for his cause, then by all means, let us oblige him."
-Cabal Patriarch

Mana:
Power: 1/1
Cardset: Odyssey #16 (Common)
Type: Creature

Decree of Silence

Enchantment

Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.

Cycling (, Discard this card: Draw a card.)

When you cycle Decree of Silence, you may counter target spell.

Mana:
Cardset: Scourge #32 (Rare)
Type: Enchantment

Decree of Savagery

Instant

Put four +1/+1 counters on each creature you control.

Cycling (, Discard this card: Draw a card.)

When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.

Mana:
Cardset: Scourge #115 (Rare)
Type: Instant

Decree of Pain

Sorcery

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.

Cycling (, Discard this card: Draw a card.)

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Mana:
Cardset: Commander 2013 #72 (Rare)
Commander's Arsenal #3 (Rare)
Scourge #64 (Rare)
Type: Sorcery

Decree of Justice

Sorcery

Put X 4/4 white Angel creature tokens with flying onto the battlefield.

Cycling (, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay . If you do, put X 1/1 white Soldier creature tokens onto the battlefield.

Mana:
Cardset: Commander 2014 #70 (Rare)
Scourge #8 (Rare)
Type: Sorcery

Decree of Annihilation

Sorcery

Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.

Cycling (, Discard this card: Draw a card.)

When you cycle Decree of Annihilation, destroy all lands.

Mana:
Cardset: Scourge #85 (Rare)
Type: Sorcery

Decorated Griffin

Creature - Griffin

Flying

: Prevent the next 1 combat damage that would be dealt to you this turn.

The awards and medals of polis-dwellers mean nothing to griffins, but they repay acts of generosity.

Mana:
Power: 2/3
Cardset: Theros #7 (Uncommon)
Type: Creature

Deconstruct

Sorcery

Destroy target artifact. Add to your mana pool.

Mana:
Cardset: Mirrodin #118 (Common)
Type: Sorcery

Decomposition

Enchantment - Aura

Enchant black creature

Enchanted creature has "Cumulative upkeep-Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

When enchanted creature dies, its controller loses 2 life.

Mana:
Cardset: Mirage #110 (Uncommon)
Type: Enchantment
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