Slaughter PactInstantDestroy target nonblack creature. Death is only the beginning of the end. |
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SlaughterhornCreature - BeastBloodrush - , Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn. The Orzhov clergy would never cross its path, but sending thrull couriers to do so is cheap and entertaining. |
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Slaughterhouse BouncerCreature - Ogre WarriorHellbent - When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn. A Rakdos party is a flop if anyone lives to talk about it. |
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Slave of BolasSorceryGain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. Nicol Bolas doesn't distinguish between servants and victims. |
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Slavering NullsCreature - Goblin ZombieWhenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. Having lost their minds, they now want yours. |
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SlayInstantDestroy target green creature. It can't be regenerated. The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered. |
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Slayer of the WickedCreature - Human SoldierWhen Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. You don't want to see his trophy room. |
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Slayers' StrongholdLand: Add to your mana pool. Its courtyards are lit during every hour of the day so that night may never fall within its walls. |
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SleepSorceryTap all creatures target player controls. Those creatures don't untap during that player's next untap step. "I give them dreams so wondrous that they hesitate to return to the world of the conscious." |
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Sleeper AgentCreature - MinionWhen Sleeper Agent enters the battlefield, target opponent gains control of it.
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Sleeper's GuileEnchantment - AuraEnchant creature
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Sleeper's RobeEnchantment - AuraEnchant creature
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Sleeping PotionEnchantment - AuraEnchant creature
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Sleight of HandSorceryLook at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. "Gambling with mages never is." |
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Sleight of MindInstantChange the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
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Slice and DiceSorcerySlice and Dice deals 4 damage to each creature.
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Slice in TwainInstantDestroy target artifact or enchantment. "The hypocrisy of these elves is thicker than steel-destroying ‘unnatural metal' with their own enchanted swords." |
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Slime MoldingSorceryPut an X/X green Ooze creature token onto the battlefield. "Give me enough refuse and mana and I will summon an ooze that can engulf all of Ravnica." |
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Slimy KavuCreature - Kavu: Target land becomes a Swamp until end of turn. Its slime liquefies the ground as efficiently as its fangs shred prey. |
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Slingbow TrapInstant - TrapIf a black creature with flying is attacking, you may pay rather than pay Slingbow Trap's mana cost. The Tajuru elves devised ways to let the forest defend itself. |
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Slingshot GoblinCreature - Goblin, : Slingshot Goblin deals 2 damage to target blue creature. It's most effective when it doesn't eat the ammunition. |
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Slinking GiantCreature - Giant RogueWither (This deals damage to creatures in the form of -1/-1 counters.) "I need a better hiding place." |
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Slinking SerpentCreature - SerpentForestwalk It winds its way through undergrowth as easily as it swims through shallows. |
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Slinking SkirgeCreature - ImpFlying Davvol encouraged the skirges; they made excellent sentries and were quite edible if properly seasoned. |
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Slip Through SpaceSorceryDevoid (This card has no color.) The Eldrazi twisted in a direction that had no name, and a frontal assault became a panicked rout. |
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Slippery BogleCreature - BeastHexproof (This creature can't be the target of spells or abilities your opponents control.) Bogles are very tasty if you can get the skin off. It's getting a blade on them that's the problem. |
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Slippery KarstLandSlippery Karst enters the battlefield tapped.
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Slipstream EelCreature - Fish BeastSlipstream Eel can't attack unless defending player controls an Island. "It's a fine way to travel, if you don't mind the smell." |
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Slipstream SerpentCreature - SerpentSlipstream Serpent can't attack unless defending player controls an Island.
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Sliptide SerpentCreature - Serpent: Return Sliptide Serpent to its owner's hand. It's futile to fight something you can see only in the corner of your eye. |
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Slith AscendantCreature - SlithFlying Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin. |
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Slith BloodletterCreature - SlithWhenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha. |
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Slith FirewalkerCreature - SlithHaste
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Slith PredatorCreature - SlithTrample
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Slith StriderCreature - SlithWhenever Slith Strider becomes blocked, draw a card. A slith's form and function are determined by the color of the sun under which it's born. |
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SlitherheadCreature - Plant ZombieScavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) "It makes better use of Uncle Dragi's head than he ever did." |
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Slithering ShadeCreature - ShadeDefender (This creature can't attack.)
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SlithermuseCreature - ElementalWhen Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
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Slithery StalkerCreature - Nightmare HorrorSwampwalk
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Sliver ConstructArtifact Creature - Sliver ConstructSlivers destroy those who come close to the Skep, the central hive. Shards of torn metal litter the ground as a warning to any artificers inquisitive about the hive's inner workings. |
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