Rally the HordeSorceryExile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.
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Spiraling EmbersSorcery - ArcaneSpiraling Embers deals damage to target creature or player equal to the number of cards in your hand. The akki knew to stay indoors on the days the oni flew their kites. |
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Sunder from WithinSorcery - ArcaneDestroy target artifact or land. Trapped for eons within the sacred gong, the kami boomed and clanged to a deafening tempo as they destroyed their erstwhile prison. |
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Thoughts of RuinSorceryEach player sacrifices a land for each card in your hand. "In our war with the kami, we annihilate what is our own. Do they too suffer ruination in their hidden world?" |
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Undying FlamesSorceryExile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost.
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Dosan's Oldest ChantSorceryYou gain 6 life. As Dosan's chant grew in volume, a second, deeper voice rose up in harmony behind it, strong enough to shake the earth and yet vibrant enough to fill the spirit. |
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Endless SwarmSorceryPut a 1/1 green Snake creature token onto the battlefield for each card in your hand.
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Three DreamsSorcerySearch your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. "Choose one to heal, one to harm, and one to grant you the prudence to use them." |
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Compulsive ResearchSorceryTarget player draws three cards. Then that player discards two cards unless he or she discards a land card. "Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?" |
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Tunnel VisionSorceryName a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.
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BrainspoilSorceryDestroy target creature that isn't enchanted. It can't be regenerated.
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Dimir MachinationsSorceryLook at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
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Empty the CatacombsSorceryEach player returns all creature cards from his or her graveyard to his or her hand. When the dead are laid to rest in Ravnica, it's usually just a nap. |
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HexSorceryDestroy six target creatures. When killing five just isn't enough. |
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Nightmare VoidSorceryTarget player reveals his or her hand. You choose a card from it. That player discards that card.
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Ribbons of NightSorceryRibbons of Night deals 4 damage to target creature and you gain 4 life. If was spent to cast Ribbons of Night, draw a card. "My favorite meal is angel's flesh, slain in agony and iced with black vinegar." |
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Sins of the PastSorceryUntil end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past.
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Vigor MortisSorceryReturn target creature card from your graveyard to the battlefield. If was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it. After fear and weakness rot away, that which remains is stronger than its living form. |
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Flame FusilladeSorceryUntil end of turn, permanents you control gain ": This permanent deals 1 damage to target creature or player." "A single item acting as lantern and lance? Now that's military efficiency." |
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Incite HysteriaSorceryRadiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." "The Boros say they want to bring order to Ravnica. Funny then, how well they use chaos." |
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Rain of EmbersSorceryRain of Embers deals 1 damage to each creature and each player. There's plenty to talk about in the marketplaces of Ravnica, be it the latest feud between guilds or the terrible weather. |
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Seismic SpikeSorceryDestroy target land. Add to your mana pool. Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all of the time. |
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Life from the LoamSorceryReturn up to three target land cards from your graveyard to your hand.
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OverwhelmSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) "Let the song of Selesnya be heard above the rhythm of our thundering hordes!" |
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Rolling SpoilSorceryDestroy target land. If was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn. The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot. |
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BrightflameSorceryRadiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. "Let the pyres of the unbelievers light our way." |
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Consult the NecrosagesSorceryChoose one - Target player draws two cards; or target player discards two cards. Dimir rank and file never see nor hear their guildmaster. All orders are given through mysterious necrosages who appear from the shadows, tersely toss out a command, and then melt into the darkness. |
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Glimpse the UnthinkableSorceryTarget player puts the top ten cards of his or her library into his or her graveyard. "I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir." |
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Psychic DrainSorceryTarget player puts the top X cards of his or her library into his or her graveyard and you gain X life. "Gold can be reearned, goods restored. The moroii steal youth, more precious than either, and once gone, it's gone forever." |
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Razia's PurificationSorceryEach player chooses three permanents he or she controls, then sacrifices the rest. Only the chosen ones are spared. |
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Twisted JusticeSorceryTarget player sacrifices a creature. You draw cards equal to that creature's power. In Otiev's mind, he ruled in favor of the accused. But in his courtroom he was only a spectator, watching his hand deliver the sign of death. |
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Benediction of MoonsSorceryYou gain 1 life for each player.
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MimeofactureSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Train of ThoughtSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost.) "But then . . . oh, but . . . which means . . . which would lead to . . . exactly!" |
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VacuumeltSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Caustic RainSorceryExile target land. "Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I wonder when the sky will take its vengeance." |
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Cry of ContritionSorceryTarget player discards a card.
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Shattering SpreeSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Siege of TowersSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Predatory FocusSorceryYou may have creatures you control assign their combat damage this turn as though they weren't blocked. Instinct blood-tinted his world until he could see only one thing clearly: his prey. |
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