CreeperhulkCreature - Plant ElementalTrample "I saw the devastation when the juggernauts crashed the walls of An Karras. Then I got to thinking." |
|
|||||||||
Grave SifterCreature - Elemental BeastWhen Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand. It claws at the earth in a vain attempt to reclaim what it once was. |
|
|||||||||
Lifeblood HydraCreature - HydraTrample Pharika has written her secrets on its bones so that only the worthy may discover them. |
|
|||||||||
Siege BehemothCreature - BeastHexproof "Hold the line, hold the li-" |
|
|||||||||
Thunderfoot BalothCreature - BeastTrample If you hear it, it's too late. |
|
|||||||||
Titania, Protector of ArgothLegendary Creature - ElementalWhen Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.
|
|
|||||||||
Celestial CrusaderCreature - SpiritFlash (You may cast this spell any time you could cast an instant.)
|
|
|||||||||
Skyhunter SkirmisherCreature - Cat KnightFlying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.) "Take the deadly grace and strength of the leonin, combined with a pteron mount capable of rending a foe in two and armed with notched steel. That is a skyhunter-and why Taj-Nar has never fallen." |
|
|||||||||
Twilight ShepherdCreature - AngelFlying, vigilance
|
|
|||||||||
Whitemane LionCreature - CatFlash (You may cast this spell any time you could cast an instant.) Saltfield nomads call a sudden storm a "whitemane." |
|
|||||||||
Brine ElementalCreature - ElementalMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Water calls to water, and the world is left exhausted and withered in its wake. |
|
|||||||||
Deep-Sea KrakenCreature - KrakenDeep-Sea Kraken can't be blocked. The rift remained open for days, sluicing ancient seawater. It closed only after the last great tentacle squirmed its way through. |
|
|||||||||
Fathom SeerCreature - IllusionMorph-Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|||||||||
Hoverguard SweepersCreature - DroneFlying They only appear in emergencies, and emergencies never last long. |
|
|||||||||
IxidronCreature - IllusionAs Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)
|
|
|||||||||
Riptide SurvivorCreature - Human WizardMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|||||||||
Shaper ParasiteCreature - IllusionMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|||||||||
WillbenderCreature - Human WizardMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|||||||||
Magus of the CoffersCreature - Human Wizard, : Add to your mana pool for each Swamp you control. All that remains of the Cabal are the echoes in its deepest vault. Yet those who hear the echoes feel a power undiminished by the dust of ages. |
|
|||||||||
NekrataalCreature - Human AssassinFirst strike (This creature deals combat damage before creatures without first strike.) His victims don't have time to feel despair. |
|
|||||||||
Beetleback ChiefCreature - Goblin WarriorWhen Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield. Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug. |
|
|||||||||
Goblin WelderCreature - Goblin Artificer: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. "I wrecked your metal guy, boss. But look! I made you an ashtray." |
|
|||||||||
Ingot ChewerCreature - ElementalWhen Ingot Chewer enters the battlefield, destroy target artifact. Elementals are ideas given form. This one is the idea of "smashitude." |
|
|||||||||
Drove of ElvesCreature - ElfHexproof (This creature can't be the target of spells or abilities your opponents control.) "The light of beauty protects our journeys through darkness." |
|
|||||||||
Essence WardenCreature - Elf ShamanWhenever another creature enters the battlefield, you gain 1 life. "The more our numbers grow, the more I gain hope that Volrath and his cursed stronghold will one day fall." |
|
|||||||||
Immaculate MagistrateCreature - Elf Shaman: Put a +1/+1 counter on target creature for each Elf you control. Elves of the immaculate class weave flora into living creatures-sometimes to endorse an elite warrior, sometimes to create a breathing work of art. |
|
|||||||||
Imperious PerfectCreature - Elf WarriorOther Elf creatures you control get +1/+1. In a culture of beauty, the most beautiful are worshipped as gods. |
|
|||||||||
Lys Alana HuntmasterCreature - Elf WarriorWhenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield. From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull. |
|
|||||||||
Priest of TitaniaCreature - Elf Druid: Add to your mana pool for each Elf on the battlefield. Titania rewards all those who honor the forest by making them a living part of it. |
|
|||||||||
Primordial SageCreature - SpiritWhenever you cast a creature spell, you may draw a card. For each creature that arrives in its audience, the sage imparts another piece of ancient wisdom for all to hear. |
|
|||||||||
Sylvan SafekeeperCreature - Human WizardSacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) "How could someone so small cause so much trouble?" |
|
|||||||||
Thornweald ArcherCreature - Elf ArcherReach (This creature can block creatures with flying.) Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers. |
|
|||||||||
Timberwatch ElfCreature - Elf: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. Even through the Mirari's voice, the elves still hear the call of their kinship. |
|
|||||||||
Titania's ChosenCreature - Elf ArcherWhenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen. "What do a hero and an arrow have in common? In times of war are many more made." |
|
|||||||||
Tornado ElementalCreature - ElementalWhen Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.
|
|
|||||||||
WellwisherCreature - Elf: You gain 1 life for each Elf on the battlefield. "Close your ears to the voice of greed, and you can turn a gift for one into a gift for many." |
|
|||||||||
Wood ElvesCreature - Elf ScoutWhen Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Every branch a crossroads, every vine a swift steed. |
||||||||||
Wren's Run PackmasterCreature - Elf WarriorChampion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.)
|
|
|||||||||
Abzan SkycaptainCreature - Bird SoldierFlying "A tempest is coming. Turn your faces toward the wind!" |
|
|||||||||
Arashin ClericCreature - Human ClericWhen Arashin Cleric enters the battlefield, you gain 3 life. "We'll have time to put out the fires when those trapped within the ruins are safe." |
|
|||||||||
Aven SkirmisherCreature - Bird WarriorFlying "We do not hide from the dragons that pretend to rule the skies. If we did, the dragons would become our rulers, and our way of life would be lost." |
|
|||||||||
Daghatar the AdamantLegendary Creature - Human WarriorVigilance "Our victories will protect a thousand generations." |
|
|||||||||
Dragon Bell MonkCreature - Human MonkVigilance He has spent years training his eyes and ears to detect the subtle signs of a dragon's approach. |
|
|||||||||
Dragonscale GeneralCreature - Human WarriorAt the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) "Dragons seek war. I bring it to them." |
|
|||||||||
Elite ScaleguardCreature - Human SoldierWhen Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
|
|
|||||||||
Great-Horn KrushokCreature - BeastPerfectly suited for life in the Shifting Wastes, the krushok is well protected by its horn, its hide, and its temper. |
|
|||||||||
Jeskai BarricadeCreature - WallFlash (You may cast this spell any time you could cast an instant.)
|
|
|||||||||
Lotus-Eye MysticsCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Every action has a foreseen purpose. |
|
|||||||||
Mardu Woe-ReaperCreature - Human WarriorWhenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life. "Those who died in battle deserve their rest." |
|
|||||||||
Monastery MentorCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "Speak little. Do much." |
|
|||||||||
Sandsteppe OutcastCreature - Human WarriorWhen Sandsteppe Outcast enters the battlefield, choose one -
|
|
|||||||||
Soulfire Grand MasterCreature - Human MonkLifelink
|
|
|||||||||
Wandering ChampionCreature - Human MonkWhenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. "Learn from your enemies, but do not tolerate them." |
|
|||||||||
Wardscale DragonCreature - DragonFlying Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic. |
|
|||||||||
Aven SurveyorCreature - Bird ScoutFlying
|
|
|||||||||
Frost WalkerCreature - ElementalWhen Frost Walker becomes the target of a spell or ability, sacrifice it. "As the clans carved out their territories, we saw allies where the Mardu saw only obstacles." |
|
|||||||||
Jeskai InfiltratorCreature - Human MonkJeskai Infiltrator can't be blocked as long as you control no other creatures.
|
|
|||||||||
Jeskai SageCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The one who conquers the mind is greater than the one who conquers the world." |
|
|||||||||
Lotus Path DjinnCreature - Djinn MonkFlying "The lotus takes root where body and mind intersect. It blooms when body and mind become one." |
|
|||||||||
Marang River ProwlerCreature - Human RogueMarang River Prowler can't block and can't be blocked. The currents of the Marang wash away both tracks and blood. |
|
|||||||||
Mindscour DragonCreature - DragonFlying "The bells may one day ring as an anthem of our own end." |
|
|||||||||
Mistfire AdeptCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The quieter the skies, the calmer the mind." |
|
|||||||||
Renowned WeaponsmithCreature - Human Artificer: Add to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
|
|
|||||||||
Sage-Eye AvengersCreature - Djinn MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
|
|
|||||||||
Shu Yun, the Silent TempestLegendary Creature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
|
|
|||||||||
Sultai SkullkeeperCreature - Naga ShamanWhen Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge. |
|
|||||||||
Torrent ElementalCreature - ElementalFlying
|
|
|||||||||
Alesha's VanguardCreature - Orc WarriorDash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Boundaries drawn on maps or marked with stone have no meaning for the Mardu. |
|
|||||||||
Archfiend of DepravityCreature - DemonFlying "Why would I kill you all? Who then would be left to worship me?" |
|
|||||||||
Battle BrawlerCreature - Orc WarriorAs long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. Every time he returns from battle unscathed, he feels a tinge of disappointment. |
|
|||||||||
Brutal HordechiefCreature - Orc WarriorWhenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
|
|
|||||||||
Gurmag AnglerCreature - Zombie FishDelve (Each card you exile from your graveyard while casting this spell pays for .) If everything in the Gurmag Swamp hungers for human flesh, what bait could be more effective? |
|
|||||||||
Hooded AssassinCreature - Human AssassinWhen Hooded Assassin enters the battlefield, choose one -
|
|
|||||||||
Mardu ShadowspearCreature - Human WarriorWhenever Mardu Shadowspear attacks, each opponent loses 1 life.
|
|
|||||||||
Mardu Strike LeaderCreature - Human WarriorWhenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield.
|
|
|||||||||
Merciless ExecutionerCreature - Orc WarriorWhen Merciless Executioner enters the battlefield, each player sacrifices a creature. He enjoys his work, for he sees only the worst Abzan criminals: those who betray their own kin. |
|
|||||||||
Noxious DragonCreature - DragonFlying Dragons of Silumgar's brood begin to digest their prey even before consuming it, letting their caustic breath do much of the work. |
|
|||||||||
Orc SureshotCreature - Orc ArcherWhenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn. "Words have yet to halt an arrow." |
|
|||||||||
Qarsi High PriestCreature - Human Cleric, , Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) "Hear me, nameless, and obey." |
|
|||||||||
Sibsig HostCreature - ZombieWhen Sibsig Host enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard. "They were your friends, your family, your clan. They want only to welcome you." |
|
|||||||||
Sibsig MuckdraggersCreature - ZombieDelve (Each card you exile from your graveyard while casting this spell pays for .)
|
|
|||||||||
SoulflayerCreature - DemonDelve (Each card you exile from your graveyard while casting this spell pays for .)
|
|
|||||||||
Sultai EmissaryCreature - Zombie WarriorWhen Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) To the Sultai, Ugin's power was just one more resource to be exploited. |
|
|||||||||
Tasigur, the Golden FangLegendary Creature - Human ShamanDelve (Each card you exile from your graveyard while casting this spell pays for .)
|
|
|||||||||
Alesha, Who Smiles at DeathLegendary Creature - Human WarriorFirst strike "Greet death with sword in hand." |
|
|||||||||
Bloodfire EnforcersCreature - Human MonkBloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard. Bloodfire practitioners train to focus their rage, building it deep inside themselves until they are ready to release it as a devastating attack. |
|
|||||||||
Defiant OgreCreature - Ogre WarriorWhen Defiant Ogre enters the battlefield, choose one - "I have no clan, but I still have purpose." |
|
|||||||||
Flamerush RiderCreature - Human WarriorWhenever Flamerush Rider attacks, put a token onto the battlefield tapped and attacking that's a copy of another target attacking creature. Exile the token at end of combat.
|
|
|||||||||
Flamewake PhoenixCreature - PhoenixFlying, haste
|
|
|||||||||
Goblin HeelcutterCreature - Goblin BerserkerWhenever Goblin Heelcutter attacks, target creature can't block this turn.
|
|
|||||||||
Gore SwineCreature - Boar"The Mardu are like the gore swine. We are wild, hunt in packs, and rarely clean the blood from our blades." |
|
|||||||||
Humble DefectorCreature - Human Rogue: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn. "You were once Mardu, so your body and will are strong. Now we must train your mind." |
|
|||||||||
Hungering YetiCreature - YetiAs long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.) No clan is as adept at saying "go away" as the Temur. |
|
|||||||||
Lightning ShriekerCreature - DragonFlying, trample, haste Dragonslayers learned to keep silent about their deeds after seeing the terrible vengeance wrought by Kolaghan and her brood. |
|
|||||||||
Mardu ScoutCreature - Goblin ScoutDash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) The Mardu all enjoy war, but only the goblins make a game of it. |
|
|||||||||
Shaman of the Great HuntCreature - Orc ShamanHaste
|
|
|||||||||
Shockmaw DragonCreature - DragonFlying Dragons of the Kolaghan brood are always on the move. They are the driving force behind the Mardu's nomadic way of life. |
|
|||||||||
Smoldering EfreetCreature - Efreet MonkWhen Smoldering Efreet dies, it deals 2 damage to you. The efreet are drawn to the Kaisham Wanderers, a loosely organized Jeskai school where trickery is employed to challenge the status quo and upend the belief systems of others. |
|
|||||||||
VaultbreakerCreature - Orc RogueWhenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.
|
|
|||||||||
Abzan BeastmasterCreature - Hound ShamanAt the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. His beasts move the great siege towers of the Abzan across the endless sands. |
|