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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Scavenging Scarab

Creature - Insect

Scavenging Scarab can't block.

The beetles feed not on the flesh of corpses but on the metal, grinding out the iron and steel to add to their own bulky shells.

Mana:
Power: 3/3
Cardset: Darksteel #51 (Common)
Type: Creature

Crazed Goblin

Creature - Goblin Warrior

Crazed Goblin attacks each turn if able.

Because fighting is easier than figuring out what else to do.

Mana:
Power: 1/1
Cardset: Darksteel #56 (Common)
Type: Creature

Drooling Ogre

Creature - Ogre

Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)

"Is it the stomping kind or the munching kind?"
-Slobad, goblin tinkerer

Mana:
Power: 3/3
Cardset: Darksteel #58 (Common)
Type: Creature

Furnace Dragon

Creature - Dragon

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Flying

When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts.

Mana:
Power: 5/5
Cardset: Darksteel #62 (Rare)
Type: Creature

Goblin Archaeologist

Creature - Goblin Artificer

, : Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.

Always easily impressed, Durg was about to be blown away.

Mana:
Power: 1/2
Cardset: Darksteel #63 (Uncommon)
Type: Creature

Krark-Clan Stoker

Creature - Goblin Shaman

, Sacrifice an artifact: Add to your mana pool.

Fallen enemies are fed to the scavengers. Fallen friends are thrown into the Great Furnace, their souls returned to the Great Mother.

Mana:
Power: 2/2
Cardset: Darksteel #65 (Common)
Type: Creature

Slobad, Goblin Tinkerer

Legendary Creature - Goblin Artificer

Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.)

"I used to joke that he had been exiled for being too smart. Now I know why he never laughed."
-Glissa Sunseeker

Mana:
Power: 1/2
Cardset: Darksteel #69 (Rare)
Type: Creature

Vulshok War Boar

Creature - Boar Beast

When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.

It must eat its weight in metal daily, or its furnacelike belly will consume itself for lack of fuel.

Mana:
Power: 5/5
Cardset: Darksteel #72 (Uncommon)
Type: Creature

Ageless Entity

Creature - Elemental

Whenever you gain life, put that many +1/+1 counters on Ageless Entity.

Tel-Jilad's sworn protectors are the trolls, yet more fearsome protectors were created by the Tangle itself.

Mana:
Power: 4/4
Cardset: Ajani vs. Nicol Bolas #18 (Rare)
Darksteel #73 (Rare)
Type: Creature

Fangren Firstborn

Creature - Beast

Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.

In the Tangle, bad is often followed by worse.

Mana:
Power: 4/2
Cardset: Darksteel #75 (Rare)
Type: Creature

Infested Roothold

Creature - Wall

Defender (This creature can't attack.)

Protection from artifacts

Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield.

Mana:
Cardset: Darksteel #76 (Uncommon)
Type: Creature

Karstoderm

Creature - Beast

Karstoderm enters the battlefield with five +1/+1 counters on it.

Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.

Mana:
Cardset: Darksteel #77 (Uncommon)
Type: Creature

Roaring Slagwurm

Creature - Wurm

Whenever Roaring Slagwurm attacks, tap all artifacts.

Wurms compete for nesting grounds near the Radix. The young who hatch closest have the best chance for survival.

Mana:
Power: 6/4
Cardset: Darksteel #83 (Rare)
Type: Creature

Tanglewalker

Creature - Dryad

Each creature you control is unblockable as long as defending player controls an artifact land.

In bringing life to Mirrodin, Memnarch was more successful than he knew-for Mirrodin began to take on a life of its own.

Mana:
Power: 2/2
Cardset: Darksteel #86 (Uncommon)
Type: Creature

Tel-Jilad Outrider

Creature - Elf Warrior

Protection from artifacts

"When the levelers come again, we shall be ready for them."

Mana:
Power: 3/1
Cardset: Darksteel #87 (Common)
Type: Creature

Tel-Jilad Wolf

Creature - Wolf

Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.

Thanks to the wolves, Tel-Jilad is the one area of Mirrodin the myr don't see often.

Mana:
Power: 2/2
Cardset: Darksteel #88 (Common)
Type: Creature

Viridian Acolyte

Creature - Elf Shaman

, : Add one mana of any color to your mana pool.

"We have no sun to guide our dead, so I tend the prismatic flames of the spirit fires that show the souls their way. When I die, I hope there is one left to guide my spirit home."

Mana:
Power: 1/1
Cardset: Darksteel #89 (Common)
Type: Creature

Viridian Zealot

Creature - Elf Warrior

, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.

"I will fight only the way nature intended-and nature intended us to win."

Mana:
Power: 2/1
Cardset: Darksteel #90 (Rare)
Type: Creature

Auriok Champion

Creature - Human Cleric

Protection from black and from red

Whenever another creature enters the battlefield, you may gain 1 life.

"Her will shall banish the shadows. Her might shall punish the lawless. Her beauty shall restore the light."
-Ushanti, leonin seer

Mana:
Power: 1/1
Cardset: Fifth Dawn #3 (Rare)
Type: Creature

Auriok Salvagers

Creature - Human Soldier

: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

"Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."

Mana:
Power: 2/4
Cardset: Modern Masters #5 (Rare)
Fifth Dawn #4 (Uncommon)
Type: Creature

Auriok Windwalker

Creature - Human Wizard

Flying

: Attach target Equipment you control to target creature you control.

Each generation, a handful of Auriok girls are allowed to visit the Cave of Light. They return riding the wind and brandishing steel.

Mana:
Power: 2/3
Cardset: Fifth Dawn #5 (Rare)
Type: Creature

Bringer of the White Dawn

Creature - Bringer

You may pay rather than pay Bringer of the White Dawn's mana cost.

Trample

At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.

Mana:
Power: 5/5
Cardset: Fifth Dawn #7 (Rare)
Type: Creature

Leonin Squire

Creature - Cat Soldier

When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

"I may be kha, but without my soldiers, my people, I am nothing."
-Raksha Golden Cub

Mana:
Power: 2/2
Cardset: Fifth Dawn #9 (Common)
Type: Creature

Loxodon Anchorite

Creature - Elephant Cleric

: Prevent the next 2 damage that would be dealt to target creature or player this turn.

The loxodon ascribe religious superiority to those born albino, believing them to be spiritually pure.

Mana:
Power: 2/3
Cardset: Fifth Dawn #10 (Common)
Type: Creature

Loxodon Stalwart

Creature - Elephant Soldier

Vigilance

: Loxodon Stalwart gets +0/+1 until end of turn.

Long ago, the Auriok attempted peace with the loxodons. The leonin attempted war. Neither succeeded.

Mana:
Power: 3/3
Cardset: Fifth Dawn #11 (Uncommon)
Type: Creature

Raksha Golden Cub

Legendary Creature - Cat Soldier

Vigilance

As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.

Some believe that Raksha, youngest of the kha, is the reincarnation of Dakan, the first and mightiest of leonin leaders.

Mana:
Power: 3/4
Cardset: Fifth Dawn #12 (Rare)
Type: Creature

Advanced Hoverguard

Creature - Drone

Flying

: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)

"They are like their vedalken masters: untouchable, aloof, and omnipresent."
-Bruenna, Neurok leader

Mana:
Power: 2/2
Cardset: Fifth Dawn #22 (Common)
Type: Creature

Bringer of the Blue Dawn

Creature - Bringer

You may pay rather than pay Bringer of the Blue Dawn's mana cost.

Trample

At the beginning of your upkeep, you may draw two cards.

Mana:
Power: 5/5
Cardset: Fifth Dawn #26 (Rare)
Type: Creature

Hoverguard Sweepers

Creature - Drone

Flying

When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.

They only appear in emergencies, and emergencies never last long.

Mana:
Power: 5/6
Cardset: Commander 2014 #113 (Rare)
Fifth Dawn #32 (Rare)
Type: Creature

Plasma Elemental

Creature - Elemental

Plasma Elemental is unblockable.

"I watched a ship sail right through it. I thought it was harmless . . . until I saw what it had done to the crew."
-Bruenna, Neurok leader

Mana:
Power: 4/1
Cardset: Fifth Dawn #34 (Uncommon)
Type: Creature

Qumulox

Creature - Beast

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Flying

Even the clouds bend themselves to Memnarch's will, eager to swallow those who oppose him.

Mana:
Power: 5/4
Cardset: Elspeth vs. Tezzeret #59 (Uncommon)
Fifth Dawn #35 (Uncommon)
Type: Creature

Blind Creeper

Creature - Zombie Beast

Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.

It shuns everything except its next meal.

Mana:
Power: 3/3
Cardset: Fifth Dawn #42 (Common)
Type: Creature

Bringer of the Black Dawn

Creature - Bringer

You may pay rather than pay Bringer of the Black Dawn's mana cost.

Trample

At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.

Mana:
Power: 5/5
Cardset: Fifth Dawn #43 (Rare)
Type: Creature

Cackling Imp

Creature - Imp

Flying

: Target player loses 1 life.

Its laughter drives needles through your mind.

Mana:
Power: 2/2
Cardset: Divine vs. Demonic #41 (Common)
Fifth Dawn #44 (Common)
Type: Creature

Desecration Elemental

Creature - Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever a player casts a spell, sacrifice a creature.

Its precious corpses dance like puppets to attract mindless nim prey.

Mana:
Power: 8/8
Cardset: Fifth Dawn #45 (Rare)
Type: Creature

Ebon Drake

Creature - Drake

Flying

Whenever a player casts a spell, you lose 1 life.

The deadliest killers serve only those who are not afraid to die.

Mana:
Power: 3/3
Cardset: Fifth Dawn #48 (Uncommon)
Type: Creature

Fleshgrafter

Creature - Human Warrior

Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.

Necrogen enflames certain emotional centers in the Morioks' brains: hate, aggression, and especially greed.

Mana:
Power: 2/2
Cardset: Fifth Dawn #51 (Common)
Type: Creature

Mephidross Vampire

Creature - Vampire

Flying

Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."

Mana:
Power: 3/4
Cardset: Fifth Dawn #53 (Rare)
Type: Creature

Moriok Rigger

Creature - Human Rogue Rigger

Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.

The Moriok scavenge for weapons, for armor, for food-and ultimately for their souls.

Mana:
Power: 2/2
Cardset: Fifth Dawn #54 (Rare)
Type: Creature

Nim Grotesque

Creature - Zombie

Nim Grotesque gets +1/+0 for each artifact you control.

In the swirling mists, you could walk right up to one and not know until its teeth are in your throat.

Mana:
Power: 3/6
Cardset: Fifth Dawn #56 (Uncommon)
Type: Creature

Bringer of the Red Dawn

Creature - Bringer

You may pay rather than pay Bringer of the Red Dawn's mana cost.

Trample

At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Mana:
Power: 5/5
Cardset: Fifth Dawn #62 (Rare)
Type: Creature

Cosmic Larva

Creature - Beast

Trample

At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.

For millennia they wandered from plane to plane, devouring all metal. Finally, their wanderings are over.

Mana:
Power: 7/6
Cardset: Fifth Dawn #63 (Rare)
Type: Creature

Goblin Brawler

Creature - Goblin Warrior

First strike

Goblin Brawler can't be equipped.

Perhaps he shuns technology. Perhaps he appreciates nature. Perhaps he doesn't know the difference.

Mana:
Power: 2/2
Cardset: Fifth Dawn #66 (Common)
Type: Creature

Iron-Barb Hellion

Creature - Hellion Beast

Haste

Iron-Barb Hellion can't block.

When you feel a rumble in the ground, hold perfectly still. One sound will bring the hellion.

Mana:
Power: 5/4
Cardset: Fifth Dawn #69 (Uncommon)
Type: Creature

Krark-Clan Engineers

Creature - Goblin Artificer

, Sacrifice two artifacts: Destroy target artifact.

"Well, I jammed the whatsit into the whackdoodle, but I think I broke the thingamajigger."

Mana:
Power: 2/2
Cardset: Fifth Dawn #70 (Uncommon)
Type: Creature

Krark-Clan Ogre

Creature - Ogre

, Sacrifice an artifact: Target creature can't block this turn.

The Krark Clan believes it's caught an ogre. The ogre believes he's caught seven goblins.

Mana:
Power: 3/3
Cardset: Fifth Dawn #71 (Common)
Type: Creature

Magma Giant

Creature - Giant

When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.

Its open mouth is a furnace blast that blisters the skin. Its smoking fists are meteors that split the earth.

Mana:
Power: 5/5
Cardset: Fifth Dawn #72 (Rare)
Type: Creature

Vulshok Sorcerer

Creature - Human Shaman

Haste

: Vulshok Sorcerer deals 1 damage to target creature or player.

Vulshok sorcerers train by leaping into electrified storm clouds. Dead or alive, they come back down with smiles on their faces.

Mana:
Power: 1/1
Cardset: Venser vs. Koth #50 (Common)
Fire and Lightning #11 (Unknown)
Fifth Dawn #80 (Common)
Type: Creature

Bringer of the Green Dawn

Creature - Bringer

You may pay rather than pay Bringer of the Green Dawn's mana cost.

Trample

At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield.

Mana:
Power: 5/5
Cardset: Fifth Dawn #83 (Rare)
Type: Creature

Eternal Witness

Creature - Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.

Mana:
Power: 2/1
Cardset: Modern Masters #144 (Uncommon)
Izzet vs. Golgari #55 (Uncommon)
Commander #152 (Uncommon)
Fifth Dawn #86 (Uncommon)
Type: Creature

Fangren Pathcutter

Creature - Beast

Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.

"Tracking a fangren pack is easy. Catching up to one is fatal."
-Viridian scout

Mana:
Power: 4/6
Cardset: Fifth Dawn #87 (Uncommon)
Type: Creature

Ouphe Vandals

Creature - Ouphe Rogue

, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.)

The ouphes finally managed to still the clockwork monstrosity by catching themselves in its cogs.

Mana:
Power: 2/2
Cardset: Fifth Dawn #90 (Uncommon)
Type: Creature

Sylvok Explorer

Creature - Human Druid

: Add to your mana pool one mana of any color that a land an opponent controls could produce.

Any creature on a druid's shoulder is his family, any land under his feet his home.

Mana:
Power: 1/1
Cardset: Fifth Dawn #93 (Common)
Type: Creature

Tangle Asp

Creature - Snake

Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.

"I have no fangs, yet I constantly bite. I have no scales, yet I slither through you. What am I?"
-Riddle of the viper's venom

Mana:
Power: 1/2
Cardset: Fifth Dawn #94 (Common)
Type: Creature

Tel-Jilad Lifebreather

Creature - Troll Shaman

, , Sacrifice a Forest: Regenerate target creature.

"The Tangle loans you life. Spend it well."

Mana:
Power: 3/2
Cardset: Fifth Dawn #96 (Common)
Type: Creature

Tornado Elemental

Creature - Elemental

When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.

You may have Tornado Elemental assign its combat damage as though it weren't blocked.

Mana:
Power: 6/6
Cardset: Commander 2014 #222 (Rare)
Fifth Dawn #97 (Rare)
Type: Creature

Tyrranax

Creature - Beast

: Tyrranax gets -1/+1 until end of turn.

It outnumbers you one to many.

Mana:
Power: 5/4
Cardset: Fifth Dawn #98 (Common)
Type: Creature

Viridian Lorebearers

Creature - Elf Shaman

, : Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.

A small band of elves pledged many years ago to avoid the Edges of Forgetting. They have remained hidden until now.

Mana:
Power: 3/3
Cardset: Fifth Dawn #99 (Uncommon)
Type: Creature

Viridian Scout

Creature - Elf Warrior Scout

, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.

They know a hoverguard's only blind spot is directly above it.

Mana:
Power: 1/2
Cardset: Fifth Dawn #100 (Common)
Type: Creature

Bushi Tenderfoot

Creature - Human Soldier

When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.

Mana:
Power: 1/1
Cardset: Champions of Kamigawa #2 (Uncommon)
Type: Creature

Devoted Retainer

Creature - Human Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Deep within Eiganjo Castle lay the Palace of Infinite Halls, a seemingly endless network of corridors once guarded by a seemingly endless legion of samurai.

Mana:
Power: 1/1
Cardset: Champions of Kamigawa #7 (Common)
Type: Creature

Eight-and-a-Half-Tails

Legendary Creature - Fox Cleric

: Target permanent you control gains protection from white until end of turn.

: Target spell or permanent becomes white until end of turn.

"Virtue is an inner light that can prevail in every soul."

Mana:
Power: 2/2
Cardset: Champions of Kamigawa #8 (Rare)
Type: Creature

Harsh Deceiver

Creature - Spirit

: Look at the top card of your library.

: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn.

Mana:
Power: 1/4
Cardset: Champions of Kamigawa #11 (Common)
Type: Creature

Hikari, Twilight Guardian

Legendary Creature - Spirit

Flying

Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.

Mana:
Power: 4/4
Cardset: Champions of Kamigawa #12 (Rare)
Type: Creature

Horizon Seed

Creature - Spirit

Whenever you cast a Spirit or Arcane spell, regenerate target creature.

In peaceful times, these beings escorted the honored kami to their new shrines. In the Kami War, they became the medics of an unstoppable army.

Mana:
Power: 2/1
Cardset: Champions of Kamigawa #15 (Uncommon)
Type: Creature

Hundred-Talon Kami

Creature - Spirit

Flying

Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

Mana:
Power: 2/3
Cardset: Champions of Kamigawa #16 (Common)
Type: Creature

Innocence Kami

Creature - Spirit

, : Tap target creature.

Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.

Her voice was light, her substance music.

Mana:
Power: 2/3
Cardset: Champions of Kamigawa #18 (Uncommon)
Type: Creature

Isamaru, Hound of Konda

Legendary Creature - Hound

The hound sniffed the air and let slip a low growl. General Takeno looked down at the faithful Isamaru and calmed him with a touch. "Alert the men. The kami are coming."

Mana:
Power: 2/2
Cardset: Champions of Kamigawa #19 (Rare)
Type: Creature

Kabuto Moth

Creature - Spirit

Flying

: Target creature gets +1/+2 until end of turn.

"Many great warriors died in the first days of the war, as the spirits of their weaponry turned against them with terrifying rage."
-Observations of the Kami War

Mana:
Power: 1/2
Cardset: Champions of Kamigawa #20 (Common)
Type: Creature

Kami of Ancient Law

Creature - Spirit

Sacrifice Kami of Ancient Law: Destroy target enchantment.

"Duty and law are the foundation on which civilization stands. They must not fall, for when they do, they take everything with them."
-Lord Konda

Mana:
Power: 2/2
Cardset: Champions of Kamigawa #21 (Common)
Type: Creature

Kami of the Painted Road

Creature - Spirit

Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.

In ancient times, precepts of kami law were inscribed onto bridges as a gesture of respect. During the war, humans regarded them as warnings of where not to travel.

Mana:
Power: 3/3
Cardset: Champions of Kamigawa #23 (Common)
Type: Creature

Kami of the Palace Fields

Creature - Spirit

Flying, first strike

Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

Mana:
Power: 3/2
Cardset: Champions of Kamigawa #24 (Uncommon)
Type: Creature

Kitsune Blademaster

Creature - Fox Samurai

First strike

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Those kitsune trained in the blade preferred to fight with a blade-catching jitte in the off hand, buying them just enough time to deliver the first deadly cut.

Mana:
Power: 2/2
Cardset: Champions of Kamigawa #25 (Common)
Type: Creature

Kitsune Diviner

Creature - Fox Cleric

: Tap target Spirit.

She who once led prayers honoring the kami adapted to use her influence to stay them.

Mana:
Cardset: Champions of Kamigawa #26 (Common)
Type: Creature

Kitsune Healer

Creature - Fox Cleric

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

: Prevent all damage that would be dealt to target legendary creature this turn.

Mana:
Power: 2/2
Cardset: Champions of Kamigawa #27 (Common)
Type: Creature

Kitsune Mystic

Creature - Fox Wizard

At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.

Mana:
Power: 2/3
Cardset: Champions of Kamigawa #28 (Rare)
Type: Creature

Kitsune Riftwalker

Creature - Fox Wizard

Protection from Spirits and from Arcane

The wake of his passage shoved aside the influence of the kami.

Mana:
Power: 2/1
Cardset: Champions of Kamigawa #29 (Common)
Type: Creature

Konda, Lord of Eiganjo

Legendary Creature - Human Samurai

Vigilance (Attacking doesn't cause this creature to tap.)

Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.)

Konda, Lord of Eiganjo is indestructible.

Mana:
Power: 3/3
Cardset: Champions of Kamigawa #30 (Rare)
Type: Creature

Konda's Hatamoto

Creature - Human Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)

Mana:
Power: 1/2
Cardset: Champions of Kamigawa #31 (Uncommon)
Type: Creature

Lantern Kami

Creature - Spirit

Flying

"Snuffing the light of a lantern without saying a small prayer is bad luck. Though its flame can only singe, its soul can repeatedly visit misery on one's house."
-Teachings of Eight-and-a-Half-Tails

Mana:
Power: 1/1
Cardset: Champions of Kamigawa #32 (Common)
Type: Creature

Masako the Humorless

Legendary Creature - Human Advisor

Flash

Tapped creatures you control can block as though they were untapped.

Konda's servants dared not neglect their duties for a moment under Masako's icy gaze, knowing that what she saw, Lord Konda would hear.

Mana:
Power: 2/1
Cardset: Champions of Kamigawa #33 (Rare)
Type: Creature

Mothrider Samurai

Creature - Human Samurai

Flying

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

When the night blossoms open, the wings of Eiganjo take flight.

Mana:
Power: 2/2
Cardset: Champions of Kamigawa #34 (Common)
Type: Creature

Myojin of Cleansing Fire

Legendary Creature - Spirit

Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.

Mana:
Power: 4/6
Cardset: Champions of Kamigawa #35 (Rare)
Type: Creature

Nagao, Bound by Honor

Legendary Creature - Human Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.

Mana:
Power: 3/3
Cardset: Champions of Kamigawa #36 (Uncommon)
Type: Creature

Pious Kitsune

Creature - Fox Cleric

At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune.

, Remove a devotion counter from Pious Kitsune: You gain 1 life.

Mana:
Power: 1/2
Cardset: Champions of Kamigawa #38 (Common)
Type: Creature

Samurai Enforcers

Creature - Human Samurai

Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

From the moment they swore their oaths, they belonged to their lord, sword and soul.

Mana:
Power: 4/4
Cardset: Champions of Kamigawa #42 (Uncommon)
Type: Creature

Samurai of the Pale Curtain

Creature - Fox Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

If a permanent would be put into a graveyard, exile it instead.

Mana:
Power: 2/2
Cardset: Champions of Kamigawa #43 (Uncommon)
Type: Creature

Sensei Golden-Tail

Legendary Creature - Fox Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.

Mana:
Power: 2/1
Cardset: Champions of Kamigawa #44 (Rare)
Type: Creature

Silent-Chant Zubera

Creature - Zubera Spirit

When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.

When the Honden of Cleansing Fire was abandoned, its attendants swarmed Kamigawa to erode mortal will.

Mana:
Power: 1/2
Cardset: Champions of Kamigawa #45 (Common)
Type: Creature

Takeno, Samurai General

Legendary Creature - Human Samurai

Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

Each other Samurai creature you control gets +1/+1 for each point of bushido it has.

Mana:
Power: 3/3
Cardset: Champions of Kamigawa #46 (Rare)
Type: Creature

Yosei, the Morning Star

Legendary Creature - Dragon Spirit

Flying

When Yosei, the Morning Star dies, target player skips his or her next untap step. Tap up to five target permanents that player controls.

Mana:
Power: 5/5
Cardset: Modern Masters #35 (Mythic Rare)
Champions of Kamigawa #50 (Rare)
Type: Creature

Azami, Lady of Scrolls

Legendary Creature - Human Wizard

Tap an untapped Wizard you control: Draw a card.

"Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami."
-Lady Azami, letter to Sensei Hisoka

Mana:
Cardset: Commander 2013 #31 (Rare)
Champions of Kamigawa #52 (Rare)
Type: Creature

Callous Deceiver

Creature - Spirit

: Look at the top card of your library.

: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn.

Mana:
Power: 1/3
Cardset: Champions of Kamigawa #53 (Common)
Type: Creature

Floating-Dream Zubera

Creature - Zubera Spirit

When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.

When the Honden of Seeing Winds was forgotten, its attendants swarmed Kamigawa to uncover mortal secrets.

Mana:
Power: 1/2
Cardset: Champions of Kamigawa #61 (Common)
Type: Creature

Graceful Adept

Creature - Human Wizard

You have no maximum hand size.

"When you have mastered my lessons, it will seem as though the whole of the world has opened up to your mind and nothing is beyond your grasp."
-Lady Azami

Mana:
Power: 1/3
Cardset: Champions of Kamigawa #63 (Uncommon)
Type: Creature

Guardian of Solitude

Creature - Spirit

Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.

"It seemed an easy thing, to step into the nothingness, to fall, to die. But then, for an instant, I saw it, eyes filled with endless sorrow, and I turned back to face my pain."
-Snow-Fur, kitsune poet

Mana:
Power: 1/2
Cardset: Champions of Kamigawa #64 (Uncommon)
Type: Creature

Hisoka, Minamo Sensei

Legendary Creature - Human Wizard

, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card.

"By all rights we should have perished in the Kami War. Our perseverence is a tribute to mortal ingenuity. And perhaps a few forgotten secrets found in the nick of time."

Mana:
Power: 1/3
Cardset: Champions of Kamigawa #66 (Rare)
Type: Creature

Hisoka's Guard

Creature - Human Wizard

You may choose not to untap Hisoka's Guard during your untap step.

, : Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)

Mana:
Power: 1/1
Cardset: Champions of Kamigawa #68 (Common)
Type: Creature

Jushi Apprentice

Creature - Human Wizard

, : Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.

Mana:
Power: 1/2
Cardset: Champions of Kamigawa #70 (Rare)
Type: Creature

Kami of Twisted Reflection

Creature - Spirit

Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.

Its form reflected humanity as it stood during the Kami War: disjointed, confused, and incomplete.

Mana:
Power: 2/2
Cardset: Champions of Kamigawa #71 (Common)
Type: Creature
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