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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Dunerider Outlaw

Creature - Human Rebel Rogue

Protection from green

At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.

Tales of the outlaw's cruelty and might grew more embellished with each crime.

Mana:
Power: 1/1
Cardset: Planar Chaos #86 (Uncommon)
Type: Creature

Duneblast

Sorcery

Choose up to one creature. Destroy the rest.

The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.

Mana:
Cardset: Khans of Tarkir #174 (Rare)
Type: Sorcery

Dune-Brood Nephilim

Creature - Nephilim

Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control.

When it awoke, it spawned nameless thousands to herald its arrival.

Mana:
Power: 3/3
Cardset: Guildpact #110 (Rare)
Type: Creature

Dulcet Sirens

Creature - Siren

, : Target creature attacks target opponent this turn if able.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

What are the orders of a king or the demands of a creed next to such melodies?

Mana:
Power: 1/3
Cardset: Commander 2014 #14 (Rare)
Type: Creature

Duergar Mine-Captain

Creature - Dwarf Soldier

, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)

Duergars are prodigious workers with long memories. Some still fulfill intricately detailed orders given decades, if not centuries, before.

Mana: {{/}}
Power: 2/1
Cardset: Eventide #138 (Uncommon)
Type: Creature

Duergar Hedge-Mage

Creature - Dwarf Shaman

When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.

When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.

Mana: {{/}}
Power: 2/2
Cardset: Commander #195 (Uncommon)
Eventide #137 (Uncommon)
Type: Creature

Duergar Cave-Guard

Creature - Dwarf Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

: Duergar Cave-Guard gets +1/+0 until end of turn.

Duergars who grow too large to live in the tunnels are sent topside to defend the entrances from intruders.

Mana:
Power: 1/3
Cardset: Eventide #51 (Uncommon)
Type: Creature

Duergar Assailant

Creature - Dwarf Soldier

Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.

Some duergars dismiss the world above as a fable. They react violently when their comfortable illusions are dispelled.

Mana: {{/}}
Power: 1/1
Cardset: Eventide #136 (Common)
Type: Creature

Dueling Grounds

Enchantment

No more than one creature can attack each turn.

No more than one creature can block each turn.

"You think you can stop me?" hissed Tsabo.
"I think I can kill you," replied Gerrard.

Mana:
Cardset: Invasion #245 (Rare)
Type: Enchantment

Due Respect

Instant

Permanents enter the battlefield tapped this turn.

Draw a card.

"A display of humility is required of those who still possess such frailties."
-Elesh Norn, Grand Cenobite

Mana:
Cardset: New Phyrexia #8 (Uncommon)
Type: Instant

Duct Crawler

Creature - Insect

: Target creature can't block Duct Crawler this turn.

"Boss told us to try and train 'em. Trained it to attack-it ate Flugg. Trained it to run fast-it got away. Success!"
-Dlig, goblin spelunker

Mana:
Power: 1/1
Cardset: Tenth Edition #198 (Common)
Stronghold #79 (Common)
Type: Creature

Dualcaster Mage

Creature - Human Wizard

Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

"It has been my experience that disasters like to strike in pairs."

Mana:
Power: 2/2
Cardset: Commander 2014 #34 (Rare)
Type: Creature

Dual Nature

Enchantment

Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.

Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.

When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature.

Mana:
Cardset: Prophecy #112 (Rare)
Type: Enchantment

Dual Casting

Enchantment - Aura

Enchant creature

Enchanted creature has ", : Copy target instant or sorcery spell you control. You may choose new targets for the copy."

Hours after the Helvault opened, his powers returned twice as strong as before.

Mana:
Cardset: Avacyn Restored #133 (Rare)
Type: Enchantment

Dryad's Favor

Enchantment - Aura

Enchant creature

Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.)

She grants knowledge of the ways to traverse the forest's invisible connections.

Mana:
Cardset: Magic 2011 #169 (Common)
Type: Enchantment

Dryad's Caress

Instant

You gain 1 life for each creature on the battlefield. If was spent to cast Dryad's Caress, untap all creatures you control.

"I awoke to the face of beauty, my body fully healed. In that moment I knew my destiny was the Conclave's to shape."
-Rogad, Selesnya initiate

Mana:
Cardset: Ravnica: City of Guilds #160 (Common)
Type: Instant

Dryad Sophisticate

Creature - Dryad

Nonbasic landwalk

From Tin Street to the Outcast Mansions, she walks unbidden and unbound, her graceful silence never shaken by the riot of city life around her.

Mana:
Power: 2/1
Cardset: Guildpact #83 (Uncommon)
Type: Creature

Dryad Militant

Creature - Dryad Soldier

If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.

"We will defend the Worldsoul from Izzet ‘progress' at any cost."

Mana: {{/}}
Power: 2/1
Cardset: Return to Ravnica #214 (Uncommon)
Type: Creature

Dryad Arbor

Land Creature - Forest Dryad 1/1

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")

"Touch no tree, break no branch, and speak only the question you wish answered."
-Von Yomm, elder druid, to her initiates

Mana:
Cardset: Future Sight #174 (Uncommon)
Type: Land

Dry Spell

Sorcery

Dry Spell deals 1 damage to each creature and each player.

"Wherever water is lacking, all things suffer."
-Autumn Willow

Mana:
Cardset: Sixth Edition #124 (Unknown)
Homelands #7 (Common)
Homelands #8 (Common)
Type: Sorcery

Drumhunter

Creature - Human Druid Warrior

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.

: Add to your mana pool.

"I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark."

Mana:
Power: 2/2
Cardset: Commander 2013 #142 (Uncommon)
Shards of Alara #129 (Uncommon)
Type: Creature

Druids' Repository

Enchantment

Whenever a creature you control attacks, put a charge counter on Druids' Repository.

Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool.

Mana:
Cardset: Avacyn Restored #176 (Rare)
Type: Enchantment

Druidic Satchel

Artifact

, : Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

Mana:
Cardset: Commander 2013 #242 (Rare)
Magic 2012 #207 (Rare)
Type: Artifact

Druid's Familiar

Creature - Bear

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

Mana:
Power: 2/2
Cardset: Avacyn Restored #175 (Uncommon)
Type: Creature

Druid's Deliverance

Instant

Prevent all combat damage that would be dealt to you this turn. Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

"So many oppose us, but we are the reed that bends without breaking."

Mana:
Cardset: Return to Ravnica #123 (Common)
Type: Instant

Druid's Call

Enchantment - Aura

Enchant creature

Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield.

Suffer the little creatures, for they may yet rise up and beat you senseless.

Mana:
Cardset: Odyssey #239 (Uncommon)
Type: Enchantment

Druid of the Anima

Creature - Elf Druid

: Add , , or to your mana pool.

Although the Anima herself remains at the Sacellum, her druids roam Naya, collecting mana bonds with every location in the world.

Mana:
Power: 1/1
Cardset: Shards of Alara #128 (Common)
Type: Creature

Druid Lyrist

Creature - Human Druid

, , Sacrifice Druid Lyrist: Destroy target enchantment.

The druids and the forest are in perfect harmony. They sing the same songs.

Mana:
Power: 1/1
Cardset: Odyssey #238 (Common)
Type: Creature

Drudge Spell

Enchantment

, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has ": Regenerate this creature."

When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.

Mana:
Cardset: Homelands #6 (Uncommon)
Type: Enchantment

Drudge Skeletons

Creature - Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
-Nevinyrral, Necromancer's Handbook

Mana:
Power: 1/1
Cardset: Garruk vs. Liliana #36 (Common)
Magic 2010 #95 (Common)
Tenth Edition #139 (Uncommon)
Ninth Edition #126 (Uncommon)
Eighth Edition #129 (Common)
Seventh Edition #130 (Common)
Sixth Edition #123 (Unknown)
Fifth Edition #19 (Common)
Fourth Edition #17 (Common)
Revised Edition #15 (Common)
Unlimited Edition #15 (Common)
Beta Edition #15 (Unknown)
Alpha Edition #15 (Unknown)
Type: Creature

Drudge Reavers

Creature - Skeleton

Flash (You may cast this spell any time you could cast an instant.)

: Regenerate Drudge Reavers.

"The surface of the land is blanched with salt, but the soil beneath is reddened with death-a fertile ground for necromancy."
-Lim-Dûl the Necromancer

Mana:
Power: 2/1
Cardset: Time Spiral #105 (Common)
Type: Creature

Drudge Beetle

Creature - Insect

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

The Street Swarm is the labor class that drives the Golgari's endless cycle of life and death.

Mana:
Power: 2/2
Cardset: Return to Ravnica #122 (Common)
Type: Creature

Drowner of Secrets

Creature - Merfolk Wizard

Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.

Merrows consider themselves the keepers of Lorwyn's past-and consider it their duty to edit when necessary.

Mana:
Power: 1/3
Cardset: Lorwyn #58 (Uncommon)
Type: Creature

Drowner of Hope

Creature - Eldrazi

Devoid (This card has no color.)

When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."

Sacrifice an Eldrazi Scion: Tap target creature.

Mana:
Power: 5/5
Cardset: Battle for Zendikar #57 (Rare)
Type: Creature

Drowner Initiate

Creature - Merfolk Wizard

Whenever a player casts a blue spell, you may pay . If you do, target player puts the top two cards of his or her library into his or her graveyard.

Nothing satisfies a merrow as much as drowning what it cannot have.

Mana:
Power: 1/1
Cardset: Shadowmoor #36 (Common)
Type: Creature

Drowned Rusalka

Creature - Spirit

, Sacrifice a creature: Discard a card, then draw a card.

Lurking below the current, she thirsts until others come to drink.

Mana:
Power: 1/1
Cardset: Guildpact #24 (Uncommon)
Type: Creature

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

: Add or to your mana pool.

Cardset: Magic 2013 #223 (Rare)
Magic 2012 #226 (Rare)
Magic 2011 #224 (Rare)
Magic 2010 #224 (Rare)
Type: Land

Drowned

Creature - Zombie

: Regenerate Drowned.

We asked Captain Soll what became of the Serafina, but all he said was, "Ships that go down shouldn't come back up."

Mana:
Power: 1/1
Cardset: The Dark #23 (Common)
Type: Creature

Drown in Sorrow

Sorcery

All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"The sad truth is that the whip of Erebos is long enough to wrap around all our throats."
-Perisophia the philosopher

Mana:
Cardset: Born of the Gods #65 (Uncommon)
Type: Sorcery

Drown in Filth

Sorcery

Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

The rot farmer's first rite of passage is to craft a pair of work stilts.

Mana:
Cardset: Dragon's Maze #67 (Common)
Type: Sorcery
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