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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Spiteful Bully

Creature - Zombie Mercenary

At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.

Like most creatures bent on total destruction, they rarely bother to double-check their targets.

Mana:
Power: 3/3
Cardset: Nemesis #72 (Common)
Type: Creature

Bola Warrior

Creature - Human Spellshaper Warrior

, , Discard a card: Target creature can't block this turn.

The ingredients for panic include equal parts danger, uncertainty, and helplessness.

Mana:
Power: 1/1
Cardset: Nemesis #78 (Common)
Type: Creature

Flame Rift

Sorcery

Flame Rift deals 4 damage to each player.

Crovax hungered for power, and the stronghold devoured the sky.

Mana:
Cardset: Nemesis #80 (Common)
Type: Sorcery

Flowstone Strike

Instant

Target creature gets +1/-1 and gains haste until end of turn.

Aggression exacts its toll.

Mana:
Cardset: Nemesis #84 (Common)
Type: Instant

Flowstone Surge

Enchantment

Creatures you control get +1/-1.

The army was never at a loss for weapons; Crovax was their forge.

Mana:
Cardset: Nemesis #85 (Uncommon)
Type: Enchantment

Mogg Toady

Creature - Goblin

Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.

Mana:
Power: 2/2
Cardset: Nemesis #95 (Common)
Type: Creature

Shrieking Mogg

Creature - Goblin

Haste

When Shrieking Mogg enters the battlefield, tap all other creatures.

You have to admire its enthusiasm.

Mana:
Power: 1/1
Cardset: Nemesis #99 (Rare)
Type: Creature

Stronghold Gambit

Sorcery

Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.

Mana:
Cardset: Nemesis #100 (Rare)
Type: Sorcery

Fog Patch

Instant

Cast Fog Patch only during the declare blockers step.

Attacking creatures become blocked. (This spell works on unblockable creatures.)

Realizing they weren't getting past the fog, the elves did the only thing they could do: wait.

Mana:
Cardset: Nemesis #104 (Common)
Type: Instant

Saproling Cluster

Enchantment

, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.

Mana:
Cardset: Nemesis #114 (Rare)
Type: Enchantment

Parallax Inhibitor

Artifact

, , Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.

"The best I can offer is a temporary reprieve."
-Belbe

Mana:
Cardset: Nemesis #134 (Rare)
Type: Artifact

Flowering Field

Enchantment - Aura

Enchant land

Enchanted land has ": Prevent the next 1 damage that would be dealt to target creature or player this turn."

Some lands are soothing, and their peace can be felt in the soul.

Mana:
Cardset: Prophecy #9 (Uncommon)
Type: Enchantment

Mageta's Boon

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +1/+2.

When the Lion roars, his cubs grow stronger.
-Kipamu saying

Mana:
Cardset: Prophecy #14 (Common)
Type: Enchantment

Rhystic Shield

Instant

Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays .

A shield for one is good. A shield for everyone is even better.

Mana:
Cardset: Prophecy #20 (Common)
Type: Instant

Alexi's Cloak

Enchantment - Aura

Flash

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Doesn't look like much, does it?"
-Alexi, zephyr mage

Mana:
Cardset: Prophecy #29 (Common)
Type: Enchantment

Excavation

Enchantment

, Sacrifice a land: Draw a card. Any player may activate this ability.

"There are secrets out there begging to be rediscovered. We just need to look in the right places."
-Teferi, planeswalker

Mana:
Cardset: Prophecy #33 (Uncommon)
Type: Enchantment

Hazy Homunculus

Creature - Homunculus Illusion

Hazy Homunculus is unblockable as long as defending player controls an untapped land.

They hide in dreams and whispers and faraway thoughts.

Mana:
Power: 1/1
Cardset: Prophecy #36 (Common)
Type: Creature

Mana Vapors

Sorcery

Lands target player controls don't untap during his or her next untap step.

The scent of magic can rob you of your senses, blinding you to the world.

Mana:
Cardset: Prophecy #38 (Uncommon)
Type: Sorcery

Overburden

Enchantment

Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand.

The Kipamu League knew what Keld refused to acknowledge: the land could support no more.

Mana:
Cardset: Prophecy #39 (Rare)
Type: Enchantment

Psychic Theft

Sorcery

Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.

Mana:
Cardset: Prophecy #40 (Rare)
Type: Sorcery

Sunken Field

Enchantment - Aura

Enchant land

Enchanted land has ": Counter target spell unless its controller pays ."

The land is heavy with promise, the harvest ripe with betrayal.

Mana:
Cardset: Prophecy #51 (Uncommon)
Type: Enchantment

Withdraw

Instant

Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays .

"We outnumber them! Charge! Charge! Hey, where'd you guys go? Retreat! Retreat!"

Mana:
Cardset: Prophecy #54 (Common)
Type: Instant

Agent of Shauku

Creature - Human Mercenary

, Sacrifice a land: Target creature gets +2/+0 until end of turn.

"Go ahead. Take it. You'll be so very powerful . . . and what harm can it do?"

Mana:
Power: 1/1
Cardset: Prophecy #55 (Common)
Type: Creature

Greel's Caress

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets -3/-0.

Greel's grin is far less loathsome than his touch.

Mana:
Cardset: Prophecy #67 (Common)
Type: Enchantment

Nakaya Shade

Creature - Shade

: Nakaya Shade gets +1/+1 until end of turn unless any player pays .

Made strong by reckless magic. Made horrid by reckless strife.

Mana:
Power: 1/1
Cardset: Prophecy #69 (Uncommon)
Type: Creature

Plague Fiend

Creature - Insect

Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays .

As the strange plague ravaged Jamuraa, the fiends multiplied.

Mana:
Power: 1/1
Cardset: Prophecy #73 (Common)
Type: Creature

Steal Strength

Instant

Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.

With each grunt of pain from Haddad, Greel's grin widened.

Mana:
Cardset: Prophecy #79 (Common)
Type: Instant

Whipstitched Zombie

Creature - Zombie

At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay .

Pity the tailor.

Mana:
Power: 2/2
Cardset: Prophecy #81 (Common)
Type: Creature

Latulla's Orders

Enchantment - Aura

Flash

Enchant creature

Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.

Mana:
Cardset: Prophecy #96 (Common)
Type: Enchantment

Veteran Brawlers

Creature - Human Soldier

Veteran Brawlers can't attack if defending player controls an untapped land.

Veteran Brawlers can't block if you control an untapped land.

Death awaits them on both fronts.

Mana:
Power: 4/4
Cardset: Prophecy #106 (Rare)
Type: Creature

Elephant Resurgence

Sorcery

Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

Mana:
Cardset: Prophecy #113 (Rare)
Type: Sorcery

Forgotten Harvest

Enchantment

At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.

Mana:
Cardset: Prophecy #114 (Rare)
Type: Enchantment

Jolrael's Favor

Enchantment - Aura

Flash

Enchant creature

: Regenerate enchanted creature.

"War destroys; nature renews."
-Jolrael, empress of beasts

Mana:
Cardset: Prophecy #116 (Common)
Type: Enchantment

Pygmy Razorback

Creature - Boar

Trample

As a rite of passage, Kipamu youths taunt razorbacks with long sticks . . . then flee.

Mana:
Power: 2/1
Cardset: Prophecy #120 (Common)
Type: Creature

Root Cage

Enchantment

Mercenaries don't untap during their controllers' untap steps.

The Vintara Forest welcomes its enemies with a crushing embrace.

Mana:
Cardset: Prophecy #122 (Uncommon)
Type: Enchantment

Vintara Snapper

Creature - Turtle

Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)

"The snapper is still when all else moves
And strikes when all are dozing."
-Tales of the Vintara Forest

Mana:
Power: 2/2
Cardset: Prophecy #132 (Uncommon)
Type: Creature

Wild Might

Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays .

The hunted can become the fiercest hunters.

Mana:
Cardset: Prophecy #134 (Common)
Type: Instant

Ardent Soldier

Creature - Human Soldier

Kicker (You may pay an additional as you cast this spell.)

Vigilance

If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

Mana:
Power: 1/2
Cardset: Invasion #3 (Common)
Type: Creature

Benalish Trapper

Creature - Human Soldier

, : Tap target creature.

"I'm up here. You're down there. Now who's the lower life form?"

Mana:
Power: 1/2
Cardset: Invasion #8 (Common)
Type: Creature

Capashen Unicorn

Creature - Unicorn

, , Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.

Capashen riders were stern and humorless even before their ancestral home was reduced to rubble.

Mana:
Power: 1/2
Cardset: Invasion #10 (Common)
Type: Creature
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