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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Daggerback Basilisk

Creature - Basilisk

Deathtouch

"Petrifying gaze, deadly fangs, knifelike dorsal spines, venomous saliva . . . Am I missing anything? . . . Toxic bones? Seriously?"
-Samila, Murasa Expeditionary House

Mana:
Power: 2/2
Cardset: Rise of the Eldrazi #182 (Common)
Type: Creature

Daggerclaw Imp

Creature - Imp

Flying

Daggerclaw Imp can't block.

The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass.

Mana:
Power: 3/1
Cardset: Divine vs. Demonic #33 (Uncommon)
Guildpact #48 (Uncommon)
Type: Creature

Daggerdrome Imp

Creature - Imp

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

One of the many reasons why open-air markets close at dusk.

Mana:
Power: 1/1
Cardset: Return to Ravnica #60 (Common)
Type: Creature

Daghatar the Adamant

Legendary Creature - Human Warrior

Vigilance

Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.

: Move a +1/+1 counter from target creature onto a second target creature.

"Our victories will protect a thousand generations."

Mana:
Cardset: Fate Reforged #9 (Rare)
Type: Creature

Daily Regimen

Enchantment - Aura

Enchant creature

: Put a +1/+1 counter on enchanted creature.

What self-indulgence tears down, discipline builds up again.

Mana:
Cardset: Morningtide #8 (Uncommon)
Type: Enchantment

Dakkon Blackblade

Legendary Creature - Human Warrior

Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

"My power is as vast as the plains, my strength is that of mountains. Each wave that crashes upon the shore thunders like blood in my veins." -Memoirs

Mana:
Power: */*
Cardset: Legends #265 (Rare)
Type: Creature

Dakmor Lancer

Creature - Human Knight

When Dakmor Lancer enters the battlefield, destroy target nonblack creature.

The darkness of his shield reflects the inky blackness of his soul.

Mana:
Power: 3/3
Cardset: Seventh Edition #126 (Uncommon)
Type: Creature

Dakmor Salvage

Land

Dakmor Salvage enters the battlefield tapped.

: Add to your mana pool.

Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Cardset: Modern Masters #222 (Uncommon)
Izzet vs. Golgari #79 (Uncommon)
Future Sight #169 (Uncommon)
Type: Land

Dakra Mystic

Creature - Merfolk Wizard

, : Each player reveals the top card of his or her library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.

Choices are rarely as simple as they seem.

Mana:
Power: 1/1
Cardset: Journey Into Nyx #35 (Uncommon)
Type: Creature

Damia, Sage of Stone

Legendary Creature - Gorgon Wizard

Deathtouch

Skip your draw step.

At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.

Ask your query and be on your way. Just don't look her in the eye.

Mana:
Power: 4/4
Cardset: Commander #191 (Mythic Rare)
Type: Creature

Damnable Pact

Sorcery

Target player draws X cards and loses X life.

"Silumgar's mind is a dark labyrinth, full of grim secrets and subtle traps."
-Siara, the Dragon's Mouth

Mana:
Cardset: Dragons of Tarkir #93 (Rare)
Type: Sorcery

Damnation

Sorcery

Destroy all creatures. They can't be regenerated.

Mana:
Cardset: Planar Chaos #85 (Rare)
Type: Sorcery

Dampen Thought

Instant - Arcane

Target player puts the top four cards of his or her library into his or her graveyard.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Mana:
Cardset: Modern Masters #39 (Common)
Champions of Kamigawa #57 (Uncommon)
Type: Instant

Dampening Pulse

Enchantment

Creatures your opponents control get -1/-0.

"Quiet now, you dreadful vermin."-Noyan Dar, Tazeem roilmage

Mana:
Cardset: Battle for Zendikar #75 (Uncommon)
Type: Enchantment

Damping Engine

Artifact

A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.

Mana:
Cardset: Urza's Legacy #124 (Rare)
Type: Artifact

Damping Field

Enchantment

Players can't untap more than one artifact during their untap steps.

Eventually, mages learned to harness the power of natural damping fields and use it for their own ends.

Mana:
Cardset: Antiquities #98 (Uncommon)
Type: Enchantment

Damping Matrix

Artifact

Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.

Mana:
Cardset: Mirrodin #161 (Rare)
Type: Artifact

Dance of Many

Enchantment

When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

Mana:
Cardset: Fifth Edition #78 (Rare)
The Dark #21 (Rare)
Type: Enchantment

Dance of Shadows

Sorcery - Arcane

Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

"Only one man survived, barely sane. He got out two words before collapsing: shadows' shadows."

Mana:
Cardset: Champions of Kamigawa #108 (Uncommon)
Type: Sorcery

Dance of the Dead

Enchantment - Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay . If he or she does, untap that creature.

Mana:
Cardset: Ice Age #6 (Uncommon)
Type: Enchantment

Dance of the Skywise

Instant

Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.

The Ojutai believe in the Great Wheel: those who best serve the dragonlord are destined to be reborn as dragons.

Mana:
Cardset: Dragons of Tarkir #50 (Uncommon)
Type: Instant

Dancing Scimitar

Artifact Creature - Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

A blade that has never known sheath, a hilt that has never known hand.

Mana:
Power: 1/5
Cardset: Ninth Edition #292 (Uncommon)
Sixth Edition #279 (Unknown)
Fifth Edition #362 (Rare)
Fourth Edition #331 (Rare)
Revised Edition #243 (Rare)
Arabian Nights #75 (Uncommon)
Type: Artifact Creature

Dandân

Creature - Fish

Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.

"Catch good today. Start replacing crew tomorrow."
-Faysal al-Mousa, fisher captain, log

Mana:
Power: 4/1
Cardset: Time Spiral "Timeshifted" #19 (Special)
Fifth Edition #79 (Common)
Arabian Nights #16 (Common)
Type: Creature

Dangerous (Armed/Dangerous)

Sorcery

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #122b (Uncommon)
Type: Sorcery

Dangerous Wager

Instant

Discard your hand, then draw two cards.

"C'mon friend, take a turn tossing the knucklebones. What've you got to lose?"
-Tobias, trader of Erdwal

Mana:
Cardset: Avacyn Restored #131 (Common)
Type: Instant

Daraja Griffin

Creature - Griffin

Flying

Sacrifice Daraja Griffin: Destroy target black creature.

"And the flamingos said, ‘Get out of our nest-we can't be seen with the likes of you!' So, the griffin ate them."
-Azeworai, "The Ugly Bird"

Mana:
Power: 2/2
Cardset: Sixth Edition #14 (Unknown)
Visions #102 (Uncommon)
Type: Creature

Darba

Creature - Bird Beast

At the beginning of your upkeep, sacrifice Darba unless you pay .

Legend has it the darba gave up its wings in return for an extra stomach.

Mana:
Power: 5/4
Cardset: Prophecy #111 (Uncommon)
Type: Creature

Daretti, Scrap Savant

Planeswalker - Daretti (Loyalty: 3)

+2: Discard up to two cards, then draw that many cards.

−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.

−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."

Daretti, Scrap Savant can be your commander.

Mana:
Cardset: Commander 2014 #33 (Mythic Rare)
Type: Planeswalker

Darien, King of Kjeldor

Legendary Creature - Human Soldier

Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield.

"With his dream of unification fulfilled, Darien became the last king of Kjeldor. Those who followed were known as the kings of New Argive."
-Kjeldor: Ice Civilization

Mana:
Power: 3/3
Cardset: Coldsnap #4 (Rare)
Type: Creature

Darigaaz's Attendant

Artifact Creature - Golem

, Sacrifice Darigaaz's Attendant: Add to your mana pool.

"Darigaaz is the breath of the ur-dragon, burning away the burdens of mortality."

Mana:
Power: 3/3
Cardset: Invasion #301 (Uncommon)
Type: Artifact Creature

Darigaaz's Caldera

Land - Lair

When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , , or to your mana pool.

Mana:
Cardset: Planeshift #137 (Uncommon)
Type: Land

Darigaaz's Charm

Instant

Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.

Mana:
Cardset: Phyrexia vs. The Coalition #59 (Uncommon)
Planeshift #100 (Uncommon)
Type: Instant

Darigaaz, the Igniter

Legendary Creature - Dragon

Flying

Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.

Mana:
Power: 6/6
Cardset: Phyrexia vs. The Coalition #47 (Rare)
Invasion #243 (Rare)
Type: Creature

Daring Apprentice

Creature - Human Wizard

, Sacrifice Daring Apprentice: Counter target spell.

In front of every great wizard is a doomed apprentice.

Mana:
Power: 1/1
Cardset: Ninth Edition #72 (Rare)
Eighth Edition #73 (Rare)
Seventh Edition #68 (Rare)
Sixth Edition #62 (Unknown)
Mirage #60 (Rare)
Type: Creature

Daring Leap

Instant

Target creature gets +1/+1 and gains flying and first strike until end of turn.

Most warriors think in only two dimensions. Agnate and his metathran brethren were trained to battle in three.

Mana:
Cardset: Planeshift #101 (Common)
Type: Instant

Daring Skyjek

Creature - Human Knight

Battalion - Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

"The hard part isn't landing in the saddle. The hard part is leaping before you see it."

Mana:
Power: 3/1
Cardset: Gatecrash #9 (Common)
Type: Creature

Daring Thief

Creature - Human Rogue

Inspired - Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.

Honesty is the first casualty of war.

Mana:
Power: 2/3
Cardset: Journey Into Nyx #36 (Rare)
Type: Creature

Dark Banishing

Instant

Destroy target nonblack creature. It can't be regenerated.

"Ha, banishment? Be merciful, say ‘death,'
For exile hath more terror in his look,
Much more than death."
-William Shakespeare, Romeo and Juliet

Mana:
Cardset: Divine vs. Demonic #50 (Common)
Ninth Edition #122 (Common)
Eighth Edition #123 (Common)
Seventh Edition #127 (Common)
Tempest #11 (Common)
Mirage #13 (Common)
Ice Age #7 (Common)
Type: Instant

Dark Betrayal

Instant

Destroy target black creature.

"You're just like me: ruthless, cunning, and ambitious. Obviously you're a threat."
-Basarios the Blade

Mana:
Cardset: Theros #83 (Uncommon)
Type: Instant

Dark Confidant

Creature - Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

Greatness, at any cost.

Mana:
Power: 2/1
Cardset: Modern Masters #75 (Mythic Rare)
Ravnica: City of Guilds #81 (Rare)
Type: Creature

Dark Deal

Sorcery

Each player discards all the cards in his or her hand, then draws that many cards minus one.

The first khans of the Sultai relied on the magic of the rakshasa to ensure the survival of the clan.

Mana:
Cardset: Fate Reforged #66 (Uncommon)
Type: Sorcery

Dark Depths

Legendary Snow Land

Dark Depths enters the battlefield with ten ice counters on it.

: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.

Mana:
Cardset: Coldsnap #145 (Rare)
Type: Land

Dark Favor

Enchantment - Aura

Enchant creature

When Dark Favor enters the battlefield, you lose 1 life.

Enchanted creature gets +3/+1.

When he began to curse what he held holy, his strength grew unrivaled.

Mana:
Cardset: Magic 2014 #92 (Common)
Magic 2013 #86 (Common)
Magic 2012 #89 (Common)
Type: Enchantment

Dark Hatchling

Creature - Horror

Flying

When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.

Mana:
Power: 3/3
Cardset: Commander #76 (Rare)
Planechase 2012 #32 (Rare)
Urza's Saga #126 (Rare)
Type: Creature

Dark Heart of the Wood

Enchantment

Sacrifice a Forest: You gain 3 life.

Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet.

Mana:
Cardset: Ravnica: City of Guilds #200 (Uncommon)
The Dark #117 (Common)
Type: Enchantment

Dark Impostor

Creature - Vampire Assassin

: Exile target creature and put a +1/+1 counter on Dark Impostor.

Dark Impostor has all activated abilities of all creature cards exiled with it.

"Ah, this is a nice life. I can see why you were so desperate to keep it."

Mana:
Power: 2/2
Cardset: Avacyn Restored #92 (Rare)
Type: Creature

Dark Maze

Creature - Wall

Defender (This creature can't attack.)

: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

"Stray not onto the path of darkness, or be lost forever."
-Baki, wizard attendant

Mana:
Power: 4/5
Cardset: Fifth Edition #80 (Common)
Homelands #30 (Common)
Homelands #31 (Common)
Type: Creature

Dark Privilege

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice a creature: Regenerate enchanted creature.

"As you breathe your last, understand why I accept such forbidden gifts."
-Purraj of Urborg

Mana:
Cardset: Visions #6 (Common)
Type: Enchantment

Dark Prophecy

Enchantment

Whenever a creature you control dies, you draw a card and lose 1 life.

When the bog ran short on small animals, Ekri turned to the surrounding farmlands.

Mana:
Cardset: Magic 2014 #93 (Rare)
Type: Enchantment

Dark Revenant

Creature - Spirit

Flying

When Dark Revenant dies, put it on top of its owner's library.

The murderer faced justice in the Azorius courts, but his soul was set free on a technicality.

Mana:
Power: 2/2
Cardset: Return to Ravnica #61 (Uncommon)
Type: Creature

Dark Ritual

Instant

Add to your mana pool.

Mana:
Cardset: From the Vault: Twenty #1 (Mythic Rare)
Phyrexia vs. The Coalition #18 (Common)
Divine vs. Demonic #45 (Common)
Mercadian Masques #129 (Common)
Urza's Saga #127 (Common)
Tempest #12 (Common)
Fifth Edition #15 (Common)
Mirage #14 (Common)
Ice Age #8 (Common)
Fourth Edition #13 (Common)
Revised Edition #7 (Common)
Unlimited Edition #7 (Common)
Beta Edition #7 (Unknown)
Alpha Edition #7 (Unknown)
Type: Instant

Dark Sphere

Artifact

, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.

"I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal." -Barl, Lord Ith

Mana:
Cardset: The Dark #97 (Rare)
Type: Artifact

Dark Supplicant

Creature - Human Cleric

, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it.

Cabal clerics serve two masters: their patriarch and their god.

Mana:
Power: 1/1
Cardset: Legions #64 (Uncommon)
Type: Creature

Dark Suspicions

Enchantment

At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.

"After four thousand years, you learn to plan for betrayal."
-Urza

Mana:
Cardset: Planeshift #40 (Rare)
Type: Enchantment

Dark Temper

Instant

Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.

When you've got the temperament of a dragon, every argument is one you'll win.

Mana:
Cardset: Conflux #61 (Common)
Type: Instant

Dark Triumph

Instant

If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.

Creatures you control get +2/+0 until end of turn.

All that's left is the coronation.

Mana:
Cardset: Nemesis #55 (Uncommon)
Type: Instant

Dark Tutelage

Enchantment

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

"It is a rough road that leads to the heights of greatness."
-Seneca, Epistles, trans. Gummere

Mana:
Cardset: Magic 2011 #90 (Rare)
Type: Enchantment

Dark Withering

Instant

Destroy target nonblack creature.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Mana:
Cardset: Time Spiral #101 (Common)
Type: Instant

Darkblast

Instant

Target creature gets -1/-1 until end of turn.

Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Mana:
Cardset: Ravnica: City of Guilds #82 (Uncommon)
Type: Instant

Darkest Hour

Enchantment

All creatures are black.

The eclipse made it clear whose side the sky was on.

Mana:
Cardset: Seventh Edition #128 (Rare)
Urza's Saga #128 (Rare)
Type: Enchantment

Darkheart Sliver

Creature - Sliver

All Slivers have "Sacrifice this permanent: You gain 3 life."

"At first we thought we were in some haunted wood. Then the branches twisted and scuttled toward us."
-Merrik Aidar, Benalish patrol

Mana:
Power: 2/2
Cardset: Planar Chaos #155 (Uncommon)
Type: Creature

Darkling Stalker

Creature - Shade Spirit

: Regenerate Darkling Stalker.

: Darkling Stalker gets +1/+1 until end of turn.

"In this dark place, yes, I am afraid of my own shadow."
-Mirri of the Weatherlight

Mana:
Power: 1/1
Cardset: Tempest #13 (Common)
Type: Creature

Darklit Gargoyle

Artifact Creature - Gargoyle

Flying

: Darklit Gargoyle gets +2/-1 until end of turn.

It shines in the darkness of its master's ambitions.

Mana:
Power: 1/2
Cardset: Conflux #7 (Common)
Type: Artifact Creature

Darkness

Instant

Prevent all combat damage that would be dealt this turn.

"If I must die, I will encounter darkness as a bride,/ And hug it in my arms." -William Shakespeare, Measure for Measure

Mana:
Cardset: Time Spiral "Timeshifted" #40 (Special)
Legends #8 (Common)
Type: Instant

Darkpact

Sorcery

Remove Darkpact from your deck before playing if you're not playing for ante.

You own target card in the ante. Exchange that card with the top card of your library.

Mana:
Cardset: Revised Edition #8 (Rare)
Unlimited Edition #8 (Rare)
Beta Edition #8 (Unknown)
Alpha Edition #8 (Unknown)
Type: Sorcery

Darkslick Drake

Creature - Drake

Flying

When Darkslick Drake dies, draw a card.

At the edge of the Mephidross, Phyrexia's influence seeps into life and land.

Mana:
Power: 2/4
Cardset: Scars of Mirrodin #30 (Uncommon)
Type: Creature

Darkslick Shores

Land

Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Where the Mephidross leaches into the Quicksilver Sea, the waves writhe with necrogen.

Cardset: Scars of Mirrodin #226 (Rare)
Type: Land

Darksteel Axe

Artifact - Equipment

Darksteel Axe is indestructible. (Effects that say "destroy" don't destroy it.)

Equipped creature gets +2/+0.

Equip

Heavier than it looks, tricky to wield, guaranteed to last.

Mana:
Cardset: Scars of Mirrodin #149 (Uncommon)
Type: Artifact

Darksteel Brute

Artifact

Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.

Mana:
Cardset: Darksteel #108 (Uncommon)
Type: Artifact

Darksteel Citadel

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this land.)

: Add to your mana pool.

Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper.

Mana:
Cardset: Commander 2014 #290 (Uncommon)
Magic 2015 #242 (Uncommon)
Elspeth vs. Tezzeret #72 (Common)
Darksteel #164 (Common)
Type: Land

Darksteel Colossus

Artifact Creature - Golem

Trample

Darksteel Colossus is indestructible.

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

Mana:
Power: 11/11
Cardset: Magic 2010 #208 (Mythic Rare)
Darksteel #109 (Rare)
Type: Artifact Creature

Darksteel Forge

Artifact

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

"Did it have this shape upon Mirrodin's creation, or did some inconceivable force shape the unshapable?"
-Pontifex, elder researcher

Mana:
Cardset: Magic 2014 #206 (Mythic Rare)
Darksteel #110 (Rare)
Type: Artifact

Darksteel Gargoyle

Artifact Creature - Gargoyle

Flying

Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

The ultimate treasure is one that guards itself.

Mana:
Power: 3/3
Cardset: Darksteel #111 (Uncommon)
Type: Artifact Creature

Darksteel Garrison

Artifact - Fortification

Fortified land is indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Mana:
Cardset: Future Sight #167 (Rare)
Type: Artifact

Darksteel Ingot

Artifact

Indestructible

: Add one mana of any color to your mana pool.

Mana:
Cardset: Commander 2013 #241 (Uncommon)
Magic 2014 #207 (Uncommon)
Commander #245 (Common)
Darksteel #112 (Common)
Type: Artifact

Darksteel Juggernaut

Artifact Creature - Juggernaut

Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.

Darksteel Juggernaut is indestructible and attacks each turn if able.

One part unstoppable force, one part immovable object.

Mana:
Power: */*
Cardset: Scars of Mirrodin #150 (Rare)
Type: Artifact Creature

Darksteel Mutation

Enchantment - Aura

Enchant creatureEnchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities.

Infinitely powerless.

Mana:
Cardset: Commander 2013 #9 (Uncommon)
Type: Enchantment

Darksteel Myr

Artifact Creature - Myr

Darksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Mana:
Cardset: Scars of Mirrodin #151 (Uncommon)
Type: Artifact Creature

Darksteel Pendant

Artifact

Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

, : Look at the top card of your library. You may put that card on the bottom of your library.

Mana:
Cardset: Darksteel #113 (Common)
Type: Artifact

Darksteel Plate

Artifact - Equipment

Darksteel Plate is indestructible.

Equipped creature is indestructible.

Equip

"If there can be no victory, then I will fight forever."
-Koth of the Hammer

Mana:
Cardset: Mirrodin Besieged #104 (Rare)
Type: Artifact

Darksteel Reactor

Artifact

Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Mana:
Cardset: Darksteel #114 (Rare)
Type: Artifact

Darksteel Relic

Artifact

Darksteel Relic is indestructible. (Effects that say "destroy" don't destroy it.)

"It's the last thing we can call our own."
-Minhu, Mirran resistance

Mana:
Cardset: New Phyrexia #134 (Uncommon)
Type: Artifact

Darksteel Sentinel

Artifact Creature - Golem

Flash (You may cast this spell any time you could cast an instant.)

Vigilance

Darksteel Sentinel is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Mana:
Power: 3/3
Cardset: Scars of Mirrodin #152 (Uncommon)
Type: Artifact Creature

Darkthicket Wolf

Creature - Wolf

: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.

Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe.

Mana:
Power: 2/2
Cardset: Innistrad #175 (Common)
Type: Creature

Darkwatch Elves

Creature - Elf

Protection from black

Cycling (, Discard this card: Draw a card.)

Mana:
Power: 2/2
Cardset: Urza's Legacy #99 (Uncommon)
Type: Creature

Darkwater Catacombs

Land

, : Add to your mana pool.

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.

Cardset: Odyssey #319 (Rare)
Type: Land

Darkwater Egg

Artifact

, , Sacrifice Darkwater Egg: Add to your mana pool. Draw a card.

"Do you thirst for knowledge no matter the cost?"
-Watnik, master glassblower

Mana:
Cardset: Odyssey #299 (Uncommon)
Type: Artifact

Darting Merfolk

Creature - Merfolk

: Return Darting Merfolk to its owner's hand.

You might as well try to catch water with a net.

Mana:
Power: 1/1
Cardset: Mercadian Masques #72 (Common)
Type: Creature

Daru Cavalier

Creature - Human Soldier

First strike

When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.

Mana:
Power: 2/2
Cardset: Onslaught #18 (Common)
Type: Creature

Daru Encampment

Land

: Add to your mana pool.

, : Target Soldier creature gets +1/+1 until end of turn.

Cardset: Elspeth vs. Tezzeret #32 (Uncommon)
Onslaught #315 (Uncommon)
Type: Land

Daru Healer

Creature - Human Cleric

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 1/2
Cardset: Onslaught #19 (Common)
Type: Creature

Daru Lancer

Creature - Human Soldier

First strike

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Although the Order frowned upon his preparations for the pits, behind closed doors most saw the fights as a necessary evil.

Mana:
Power: 3/4
Cardset: Onslaught #20 (Common)
Type: Creature

Daru Mender

Creature - Human Cleric

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Daru Mender is turned face up, regenerate target creature.

Mana:
Power: 1/1
Cardset: Legions #8 (Uncommon)
Type: Creature

Daru Sanctifier

Creature - Human Cleric

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Daru Sanctifier is turned face up, destroy target enchantment.

Mana:
Power: 1/4
Cardset: Legions #9 (Common)
Type: Creature

Daru Spiritualist

Creature - Human Cleric

Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

He lifts the spirits of his people so they may descend in wrath upon their foes.

Mana:
Power: 1/1
Cardset: Scourge #5 (Common)
Type: Creature

Daru Stinger

Creature - Human Soldier

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.)

: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.

Mana:
Power: 1/1
Cardset: Legions #10 (Common)
Type: Creature

Daru Warchief

Creature - Human Soldier

Soldier spells you cast cost less to cast.

Soldier creatures you control get +1/+2.

His victories speak for him.

Mana:
Power: 1/1
Cardset: Scourge #6 (Uncommon)
Type: Creature

Dash Hopes

Instant

When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.

Counter target spell.

"Focus an enemy's mind on what's already gone, and it's easier to take away more."
-Holux, stronghold racketeer

Mana:
Cardset: Planar Chaos #68 (Common)
Type: Instant

Daughter of Autumn

Legendary Creature - Avatar

: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

"Those who say that Serra is dead have never met the Autumn Willow's daughters. They are as kind and as generous as Serra would wish us to be."
-Gulsen, Abbey Matron

Mana:
Power: 2/4
Cardset: Homelands #56 (Rare)
Type: Creature

Daunting Defender

Creature - Human Cleric

If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.

"I will wield the stone of my homeland as though it were the fists of the Ancestor."

Mana:
Power: 3/3
Cardset: Onslaught #21 (Common)
Type: Creature
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