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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Seraph

Creature - Angel

Flying

Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.

Mana:
Power: 4/4
Cardset: Fifth Edition #335 (Rare)
Ice Age #275 (Rare)
Type: Creature

Seraph of Dawn

Creature - Angel

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

She parts the clouds so sunlight can reach even the darkest lairs and duskiest tombs.

Mana:
Power: 2/4
Cardset: Avacyn Restored #35 (Common)
Type: Creature

Seraph of the Masses

Creature - Angel

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Flying

Seraph of the Masses's power and toughness are each equal to the number of creatures you control.

Mana:
Power: */*
Cardset: Magic 2015 #32 (Uncommon)
Type: Creature

Seraph of the Sword

Creature - Angel

Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.

"Only when my sword lies idle shall I rejoice."

Mana:
Power: 3/3
Cardset: Magic 2014 #31 (Rare)
Type: Creature

Seraph Sanctuary

Land

When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

: Add to your mana pool.

Cardset: Avacyn Restored #228 (Common)
Type: Land

Serendib Djinn

Creature - Djinn

Flying

At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.

When you control no lands, sacrifice Serendib Djinn.

Mana:
Power: 5/6
Cardset: Arabian Nights #25 (Uncommon)
Type: Creature

Serendib Efreet

Creature - Efreet

Flying

At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

Mana:
Power: 3/4
Cardset: Revised Edition #79 (Rare)
Arabian Nights #26 (Uncommon)
Type: Creature

Serendib Sorcerer

Creature - Human Wizard

: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.

"Even a dragon is humble as a kitten if it thinks itself a slave."

Mana:
Power: 1/1
Cardset: Planar Chaos #61 (Rare)
Type: Creature

Serene Heart

Instant

Destroy all Auras.

"If magic is your crutch, cast it aside and learn to walk without it."
-Teferi

Mana:
Cardset: Mirage #140 (Common)
Type: Instant

Serene Master

Creature - Human Monk

Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.

"A great warrior studies many different disciplines and takes the best from each."-Gideon Jura

Mana:
Cardset: Commander 2013 #20 (Rare)
Type: Creature

Serene Offering

Instant

Destroy target enchantment. You gain life equal to its converted mana cost.

"A sacrifice made in peace is worth a dozen made in panic."
-Orim, Samite healer

Mana:
Cardset: Tempest #252 (Uncommon)
Type: Instant

Serene Remembrance

Sorcery

Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.

While Lazav schemed and Niv-Mizzet researched, Trostani sought the future in the whispers of the past.

Mana:
Cardset: Gatecrash #132 (Uncommon)
Type: Sorcery

Serene Steward

Creature - Human Cleric Ally

Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature.

"I can give you strength, but you'll have to bring your own courage."

Mana:
Power: 2/2
Cardset: Battle for Zendikar #46 (Uncommon)
Type: Creature

Serene Sunset

Instant

Prevent all combat damage X target creatures would deal this turn.

The armies paused, silent, as the warriors reflected on the sunsets of their youth.

Mana:
Cardset: Judgment #131 (Uncommon)
Type: Instant

Serenity

Enchantment

At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

"Just think of me as the storm before the calm."
-Gerrard of the Weatherlight

Mana:
Cardset: Sixth Edition #41 (Unknown)
Weatherlight #140 (Rare)
Type: Enchantment

Serpent Generator

Artifact

, : Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)

Mana:
Cardset: Fifth Edition #397 (Rare)
Legends #240 (Rare)
Type: Artifact

Serpent of the Endless Sea

Creature - Serpent

Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.

Serpent of the Endless Sea can't attack unless defending player controls an Island.

Mana:
Power: */*
Cardset: Magic 2010 #70 (Common)
Type: Creature

Serpent Skin

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +1/+1.

: Regenerate enchanted creature.

Mana:
Cardset: Champions of Kamigawa #240 (Common)
Type: Enchantment

Serpent Warrior

Creature - Snake Warrior

When Serpent Warrior enters the battlefield, you lose 3 life.

They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with.

Mana:
Power: 3/3
Cardset: Ninth Edition #162 (Common)
Eighth Edition #161 (Common)
Seventh Edition #162 (Common)
Stronghold #19 (Common)
Type: Creature

Serpent's Gift

Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Venom is nature's way of redressing the imbalance between weak and mighty.

Mana:
Cardset: Magic 2013 #190 (Common)
Type: Instant

Serpentine Basilisk

Creature - Basilisk

Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 2/3
Cardset: Onslaught #280 (Uncommon)
Type: Creature

Serpentine Kavu

Creature - Kavu

: Serpentine Kavu gains haste until end of turn.

Under Yavimaya's peaceful facade beat the hearts of many savage beasts.

Mana:
Power: 4/4
Cardset: Invasion #211 (Common)
Type: Creature

Serpentine Spike

Sorcery

Devoid (This card has no color.)

Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

Mana:
Cardset: Battle for Zendikar #133 (Rare)
Type: Sorcery

Serra Advocate

Creature - Angel

Flying

: Target attacking or blocking creature gets +2/+2 until end of turn.

An angel's blessing prepares a soldier for war better than a thousand military drills.

Mana:
Power: 2/2
Cardset: Divine vs. Demonic #7 (Uncommon)
Seventh Edition #41 (Uncommon)
Urza's Destiny #19 (Uncommon)
Type: Creature

Serra Angel

Creature - Angel

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Follow the light. In its absence, follow her.

Mana:
Power: 4/4
Cardset: Magic 2014 #32 (Uncommon)
Magic 2013 #31 (Uncommon)
Commander #30 (Uncommon)
Magic 2012 #33 (Uncommon)
Magic 2011 #27 (Uncommon)
Magic 2010 #29 (Uncommon)
Divine vs. Demonic #10 (Rare)
Tenth Edition #39 (Rare)
Ninth Edition #43 (Rare)
Eighth Edition #45 (Rare)
Seventh Edition #42 (Rare)
Fourth Edition #300 (Uncommon)
Revised Edition #224 (Uncommon)
Unlimited Edition #224 (Uncommon)
Beta Edition #225 (Unknown)
Alpha Edition #223 (Unknown)
Type: Creature

Serra Ascendant

Creature - Human Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

Mana:
Power: 1/1
Cardset: Magic 2011 #28 (Rare)
Type: Creature

Serra Avatar

Creature - Avatar

Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

"Serra isn't dead. She lives on through me."

Mana:
Power: */*
Cardset: Commander 2014 #87 (Mythic Rare)
Commander 2013 #21 (Mythic Rare)
Magic 2013 #32 (Mythic Rare)
Urza's Saga #45 (Rare)
Type: Creature

Serra Avenger

Creature - Angel

You can't cast Serra Avenger during your first, second, or third turns of the game.

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Mana:
Power: 3/3
Cardset: Magic 2013 #33 (Rare)
Time Spiral #40 (Rare)
Type: Creature

Serra Aviary

World Enchantment

Creatures with flying get +1/+1.

"Serra, like Feroz, is long since dead. But remember, Daria: her spirit shall survive so long as the Homelands do."
-Taysir

Mana:
Cardset: Homelands #118 (Rare)
Type: Enchantment

Serra Bestiary

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay .

Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.

Mana:
Cardset: Fifth Edition #336 (Uncommon)
Homelands #119 (Uncommon)
Type: Enchantment

Serra Inquisitors

Creature - Human Cleric

Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.

Mana:
Power: 3/3
Cardset: Homelands #120 (Uncommon)
Type: Creature

Serra Paladin

Creature - Human Knight

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

, : Target creature gains vigilance until end of turn.

One light, one blade, one purpose.
-Vow of the Serra Paladins

Mana:
Power: 2/2
Cardset: Fifth Edition #337 (Uncommon)
Homelands #121 (Uncommon)
Type: Creature

Serra Sphinx

Creature - Sphinx

Flying, vigilance

Sphinxes drink from the mystic meres of Serra's realm, where their keen eyes watch reflections of what is and what is yet to come.

Mana:
Power: 4/4
Cardset: Planar Chaos #62 (Rare)
Type: Creature

Serra Zealot

Creature - Human Soldier

First strike

"The humans are useful in their way, but they must be commanded as the builder commands the stone. Be soft with them, and they will become soft."-Radiant, archangel

Mana:
Power: 1/1
Cardset: Urza's Saga #46 (Common)
Type: Creature

Serra's Blessing

Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."

Mana:
Cardset: Ninth Edition #44 (Uncommon)
Sixth Edition #42 (Unknown)
Weatherlight #141 (Uncommon)
Type: Enchantment

Serra's Boon

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.

"The light of an angel's glance is warm, but her fixed stare blinds and burns."
-Calexis, deacon of the New Order of Serra

Mana:
Cardset: Divine vs. Demonic #18 (Uncommon)
Planar Chaos #17 (Uncommon)
Type: Enchantment

Serra's Embrace

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance.

The touch of Serra's angels bears hopes aloft and empowers noble causes.

Mana:
Cardset: Divine vs. Demonic #21 (Uncommon)
Tenth Edition #40 (Uncommon)
Seventh Edition #43 (Uncommon)
Urza's Saga #47 (Uncommon)
Type: Enchantment

Serra's Hymn

Enchantment

At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.

Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn.

Mana:
Cardset: Urza's Saga #48 (Uncommon)
Type: Enchantment

Serra's Liturgy

Enchantment

At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.

, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.

Mana:
Cardset: Urza's Saga #49 (Rare)
Type: Enchantment

Serra's Sanctum

Legendary Land

: Add to your mana pool for each enchantment you control.

A fragile cocoon of dreaming will.

Mana:
Cardset: Urza's Saga #325 (Rare)
Type: Land
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