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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Stoic Angel

Creature - Angel

Flying, vigilance

Players can't untap more than one creature during their untap steps.

Even the most battle-hardened soldiers pause in her presence for a moment of introspection.

Mana:
Power: 3/4
Cardset: Shards of Alara #199 (Rare)
Type: Creature

Stitcher's Apprentice

Creature - Homunculus

, : Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.

"Oglor create life, Oglor take it away. Oglor god! . . . until Master return."

Mana:
Power: 1/2
Cardset: Innistrad #81 (Common)
Type: Creature

Stitcher Geralf

Legendary Creature - Human Wizard

, : Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Put an X/X blue Zombie creature token onto the battlefield, where X is the total power of the cards exiled this way.

Mana:
Power: 3/4
Cardset: Commander 2014 #17 (Mythic Rare)
Type: Creature

Stitched Drake

Creature - Zombie Drake

As an additional cost to cast Stitched Drake, exile a creature card from your graveyard.

Flying

"The best skaab are more powerful and more beautiful than the sum of their parts."
-Stitcher Geralf

Mana:
Power: 3/4
Cardset: Innistrad #80 (Common)
Type: Creature

Stitch Together

Sorcery

Return target creature card from your graveyard to your hand.

Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Mana:
Cardset: Commander #102 (Uncommon)
Judgment #72 (Uncommon)
Type: Sorcery

Stitch in Time

Sorcery

Flip a coin. If you win the flip, take an extra turn after this one.

Mana:
Cardset: Guildpact #132 (Rare)
Type: Sorcery

Stirring Wildwood

Land

Stirring Wildwood enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Cardset: Worldwake #144 (Rare)
Type: Land

Stir the Pride

Instant

Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."

Entwine (Choose both if you pay the entwine cost.)

Mana:
Cardset: Modern Masters #30 (Uncommon)
Darksteel #16 (Uncommon)
Type: Instant

Stir the Grave

Sorcery

Return target creature card with converted mana cost X or less from your graveyard to the battlefield.

"Your lungs may not draw breath, but while your hands can grip a sword, you will be useful to me."
-Nighteyes, nezumi necromancer

Mana:
Cardset: Betrayers of Kamigawa #85 (Common)
Type: Sorcery

Stinkweed Imp

Creature - Imp

Flying

Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Mana:
Power: 1/2
Cardset: Modern Masters #98 (Common)
Izzet vs. Golgari #54 (Common)
Divine vs. Demonic #36 (Common)
Ravnica: City of Guilds #107 (Common)
Type: Creature

Stinkdrinker Daredevil

Creature - Goblin Rogue

Giant spells you cast cost less to cast.

Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub.

Mana:
Power: 1/3
Cardset: Modern Masters #132 (Common)
Lorwyn #191 (Common)
Type: Creature

Stinkdrinker Bandit

Creature - Goblin Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

Mana:
Power: 2/1
Cardset: Morningtide #80 (Uncommon)
Type: Creature

Stingscourger

Creature - Goblin Warrior

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.

Mana:
Power: 2/2
Cardset: Modern Masters #131 (Common)
Planar Chaos #107 (Common)
Type: Creature

Stingmoggie

Creature - Elemental

Stingmoggie enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.

A path vexed by the stingmoggie was probably the wrong path anyhow.

Mana:
Cardset: Morningtide #106 (Common)
Type: Creature

Stinging Licid

Creature - Licid

, : Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.

Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.

Mana:
Power: 1/1
Cardset: Tempest #91 (Uncommon)
Type: Creature

Stinging Barrier

Creature - Wall

Defender (This creature can't attack.)

, : Stinging Barrier deals 1 damage to target creature or player.

Mana:
Cardset: Mercadian Masques #107 (Common)
Type: Creature

Stingerfling Spider

Creature - Spider

Reach (This creature can block creatures with flying.)

When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.

The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.

Mana:
Power: 2/5
Cardset: Izzet vs. Golgari #61 (Uncommon)
Magic 2012 #197 (Uncommon)
Type: Creature

Stillmoon Cavalier

Creature - Zombie Knight

Protection from white and from black

: Stillmoon Cavalier gains flying until end of turn.

: Stillmoon Cavalier gains first strike until end of turn.

: Stillmoon Cavalier gets +1/+0 until end of turn.

Mana: {{/}}{{/}}
Power: 2/1
Cardset: Eventide #95 (Rare)
Type: Creature

Still Life

Enchantment

: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.

The centaurs' simple magic can undo a basilisk's gaze, but only for a short time.

Mana:
Cardset: Odyssey #275 (Uncommon)
Type: Enchantment

Stigma Lasher

Creature - Elemental Shaman

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.

The Extinguisher's curse lasted long after her departure.

Mana:
Power: 2/2
Cardset: Eventide #62 (Rare)
Type: Creature

Stifle

Instant

Counter target activated or triggered ability. (Mana abilities can't be targeted.)

"If I wanted your opinion, I'd have told you what it was."
-Pemmin, Riptide survivor

Mana:
Cardset: Conspiracy #108 (Rare)
Scourge #52 (Rare)
Type: Instant

Steward of Valeron

Creature - Human Druid Knight

Vigilance

: Add to your mana pool.

Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron's twelve noble families.

Mana:
Power: 2/2
Cardset: Knights vs. Dragons #11 (Unknown)
Shards of Alara #198 (Common)
Type: Creature

Stern Proctor

Creature - Human Wizard

When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.

"I preferred the harsh tutors-they made mischief all the more fun."
-Teferi, third-level student

Mana:
Power: 1/2
Cardset: Urza's Saga #99 (Uncommon)
Type: Creature

Stern Mentor

Creature - Human Wizard

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Stern Mentor is paired with another creature, each of those creatures has ": Target player puts the top two cards of his or her library into his or her graveyard."

Mana:
Power: 2/2
Cardset: Avacyn Restored #77 (Uncommon)
Type: Creature

Stern Judge

Creature - Human Cleric

: Each player loses 1 life for each Swamp he or she controls.

"How to punish the guilty is up to the Ancestor. Deciding who merits such punishment is up to me."

Mana:
Power: 2/2
Cardset: Torment #16 (Uncommon)
Type: Creature

Sterling Grove

Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Mana:
Cardset: Invasion #278 (Uncommon)
Type: Enchantment

Steppe Lynx

Creature - Cat

Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.

Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey.

Mana:
Cardset: Zendikar #36 (Common)
Type: Creature

Steppe Glider

Creature - Elemental

Flying, vigilance

: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

It glides over the landscape. It also happens to be one.

Mana:
Power: 2/4
Cardset: Oath of the Gatewatch #36 (Uncommon)
Type: Creature

Stensia Bloodhall

Land

: Add to your mana pool.

, : Stensia Bloodhall deals 2 damage to target player.

The revelry ends when the supply of fresh ingenues runs dry.

Cardset: Innistrad #247 (Rare)
Type: Land

Stenchskipper

Creature - Elemental

Flying

At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.

"Many believe it to be the manifestation of all that is vile about the boggarts. I believe it should be avoided-from upwind, if possible."
-Cenn Deagan

Mana:
Power: 6/5
Cardset: Morningtide #79 (Rare)
Type: Creature

Stench of Evil

Sorcery

Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays .

Mana:
Cardset: Ice Age #53 (Uncommon)
Type: Sorcery

Stench of Decay

Instant

Nonartifact creatures get -1/-1 until end of turn.

"Disa is dead, and I am left. I shall allow no others to succumb to this pestilence."
-Kolbjörn, High Honored Druid

Mana:
Cardset: Alliances #27 (Common)
Alliances #28 (Common)
Type: Instant

Steeple Roc

Creature - Bird

Flying, first strike

"Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way."
-Ecaban, Boros scout

Mana:
Power: 3/1
Cardset: Dragon's Maze #8 (Common)
Type: Creature

Steely Resolve

Enchantment

As Steely Resolve enters the battlefield, choose a creature type.

Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

No one in Wirewood understands what is happening. They just know it's unnatural-and coming from Krosa.

Mana:
Cardset: Onslaught #286 (Rare)
Type: Enchantment

Steelshaper's Gift

Sorcery

Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

Some blades seek their own wielders.

Mana:
Cardset: Fifth Dawn #19 (Uncommon)
Type: Sorcery

Steelshaper Apprentice

Creature - Human Soldier

, , Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

Theirs is a craft brought about by necessity, now raised to the level of art.

Mana:
Power: 1/3
Cardset: Darksteel #15 (Rare)
Type: Creature

Steeling Stance

Instant

Creatures you control get +1/+1 until end of turn.

Forecast - , Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.)

Mana:
Cardset: Dissension #18 (Common)
Type: Instant

Steelform Sliver

Creature - Sliver

Sliver creatures you control get +0/+1.

"Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this."-Sarlena, paladin of the Northern Verge

Mana:
Power: 2/2
Cardset: Magic 2014 #38 (Uncommon)
Type: Creature

Steelclad Serpent

Artifact Creature - Serpent

Steelclad Serpent can't attack unless you control another artifact.

"From the highest towers to the deepest sea, all life must be touched by etherium."
-Lodus of the Ethersworn

Mana:
Power: 4/5
Cardset: Shards of Alara #59 (Common)
Type: Artifact Creature

Steel Wall

Artifact Creature - Wall

Defender (This creature can't attack.)

Mana:
Cardset: Elspeth vs. Tezzeret #41 (Common)
Mirrodin #248 (Common)
Type: Artifact Creature

Steel Sabotage

Instant

Choose one - Counter target artifact spell; or return target artifact to its owner's hand.

"You are hopelessly obsolete, my brothers. Come and join the Great Work."
-Rhmir, Hand of the Augur

Mana:
Cardset: Mirrodin Besieged #33 (Common)
Type: Instant

Steel Overseer

Artifact Creature - Construct

: Put a +1/+1 counter on each artifact creature you control.

"The world is already run by all manner of machines. One day, they'll remind us of that fact."
-Sargis Haz, artificer

Mana:
Power: 1/1
Cardset: Elspeth vs. Tezzeret #44 (Rare)
Magic 2011 #214 (Rare)
Type: Artifact Creature

Steel of the Godhead

Enchantment - Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and is unblockable.

Mana: {{/}}
Cardset: Venser vs. Koth #30 (Common)
Shadowmoor #150 (Common)
Type: Enchantment

Steel Leaf Paladin

Creature - Elf Knight

First strike

When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.

Mana:
Power: 4/4
Cardset: Planeshift #127 (Common)
Type: Creature

Steel Hellkite

Artifact Creature - Dragon

Flying

: Steel Hellkite gets +1/+0 until end of turn.

: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.

Mana:
Power: 5/5
Cardset: Commander 2014 #273 (Rare)
Scars of Mirrodin #205 (Rare)
Type: Artifact Creature

Steel Golem

Artifact Creature - Golem

You can't cast creature spells.

"Once you create perfection, what else is there to make?"
-Arcum Dagsson, Soldevi machinist

Mana:
Power: 3/4
Cardset: Tenth Edition #344 (Uncommon)
Weatherlight #157 (Uncommon)
Type: Artifact Creature

Steamflogger Boss

Creature - Goblin Rigger

Other Rigger creatures you control get +1/+0 and have haste.

If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.

"Whip the Xs ! Pinch the Os!
What we're building, no one knows!"

Mana:
Power: 3/3
Cardset: Future Sight #121 (Rare)
Type: Creature

Steamcore Weird

Creature - Weird

When Steamcore Weird enters the battlefield, if was spent to cast Steamcore Weird, it deals 2 damage to target creature or player.

Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work.

Mana:
Power: 1/3
Cardset: Izzet vs. Golgari #7 (Common)
Ajani vs. Nicol Bolas #50 (Common)
Guildpact #35 (Common)
Type: Creature

Steamclaw

Artifact

, : Exile target card from a graveyard.

, Sacrifice Steamclaw: Exile target card from a graveyard.

"There's dead, and then there's dead dead."
-Steamclaw driver

Mana:
Cardset: Odyssey #310 (Uncommon)
Type: Artifact

Steam Vines

Enchantment - Aura

Enchant land

When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice.

Mana:
Cardset: Odyssey #223 (Uncommon)
Type: Enchantment

Steam Vents

Land - Island Mountain

(: Add or to your mana pool.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.

Crafted with genius, energized with madness.

Mana:
Cardset: Return to Ravnica #247 (Rare)
Guildpact #164 (Rare)
Type: Land

Steam Spitter

Creature - Spider

Reach (This creature can block creatures with flying.)

: Steam Spitter gets +1/+0 until end of turn.

Its belly produces a boiling-hot fluid it can spit as a weapon or spin slowly enough to freeze into a defensive web.

Mana:
Power: 1/5
Cardset: Coldsnap #124 (Uncommon)
Type: Creature

Steam Blast

Sorcery

Steam Blast deals 2 damage to each creature and each player.

The viashino knew of the cracked pipes but deliberately left them unmended to bolster the rig's defenses.

Mana:
Cardset: Urza's Saga #219 (Uncommon)
Type: Sorcery

Steam Augury

Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Keranos is a fickle god, delivering punishment as readily as prophecy.

Mana:
Cardset: Theros #205 (Rare)
Type: Instant

Stealer of Secrets

Creature - Human Rogue

Whenever Stealer of Secrets deals combat damage to a player, draw a card.

The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.

Mana:
Power: 2/2
Cardset: Return to Ravnica #53 (Common)
Type: Creature

Steal Strength

Instant

Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.

With each grunt of pain from Haddad, Greel's grin widened.

Mana:
Cardset: Prophecy #79 (Common)
Type: Instant

Steal Enchantment

Enchantment - Aura

Enchant enchantment

You control enchanted enchantment.

"Why should I flatter another with imitation when I can satisfy myself through possession?"
-Ertai, wizard adept

Mana:
Cardset: Tempest #90 (Uncommon)
Type: Enchantment

Steal Artifact

Enchantment - Aura

Enchant artifact

You control enchanted artifact.

Mana:
Cardset: Eighth Edition #103 (Uncommon)
Seventh Edition #99 (Uncommon)
Fifth Edition #128 (Uncommon)
Fourth Edition #105 (Uncommon)
Revised Edition #84 (Uncommon)
Unlimited Edition #82 (Uncommon)
Beta Edition #82 (Unknown)
Alpha Edition #82 (Unknown)
Type: Enchantment

Steady Progress

Instant

Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Draw a card.

"More of that strange oil . . . It's probably nothing."

Mana:
Cardset: Scars of Mirrodin #45 (Common)
Type: Instant

Steadfast Guard

Creature - Human Rebel

Vigilance (Attacking doesn't cause this creature to tap.)

"Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city."

Mana:
Power: 2/2
Cardset: Tenth Edition #48 (Common)
Mercadian Masques #50 (Common)
Type: Creature

Stave Off

Instant

Target creature gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)

Mana:
Cardset: Conspiracy #83 (Common)
Magic 2012 #36 (Common)
Type: Instant

Staunch-Hearted Warrior

Creature - Human Warrior

Heroic - Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.

As soon as she faces a monster, she begins composing its epitaph.

Mana:
Power: 2/2
Cardset: Theros #179 (Common)
Type: Creature

Staunch Defenders

Creature - Human Soldier

When Staunch Defenders enters the battlefield, you gain 4 life.

"Hold your position! Leave doubt for the dying!"
-Tahngarth of the Weatherlight

Mana:
Power: 3/4
Cardset: Eighth Edition #49 (Uncommon)
Seventh Edition #50 (Uncommon)
Sixth Edition #45 (Unknown)
Tempest #261 (Uncommon)
Type: Creature

Statute of Denial

Instant

Counter target spell. If you control a blue creature, draw a card, then discard a card.

"Pyrotechnic activity of any sort is strictly prohibited. It is irrelevant that today is a holiday."

Mana:
Cardset: Magic 2015 #79 (Common)
Type: Instant

Static Orb

Artifact

As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.

The warriors fought against the paralyzing waves until even their thoughts froze in place.

Mana:
Cardset: Seventh Edition #319 (Rare)
Tempest #300 (Rare)
Type: Artifact

Statecraft

Enchantment

Prevent all combat damage that would be dealt to and dealt by creatures you control.

"Inside these walls, peace; outside, sharks. You choose."
-Saprazzan vizier

Mana:
Cardset: Mercadian Masques #106 (Rare)
Type: Enchantment

Stasis Snare

Enchantment

Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

Mana:
Cardset: Battle for Zendikar #50 (Uncommon)
Type: Enchantment

Stasis Cocoon

Enchantment - Aura

Enchant artifact

Enchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block.

Though the grip of a golem is strong, the grip of Auriok magic is far stronger.

Mana:
Cardset: Fifth Dawn #18 (Common)
Type: Enchantment

Stasis Cell

Enchantment - Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

: Attach Stasis Cell to target creature.

The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty.

Mana:
Cardset: Conspiracy #107 (Common)
Ravnica: City of Guilds #66 (Common)
Type: Enchantment

Stasis

Enchantment

Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay .

Mana:
Cardset: Fifth Edition #127 (Rare)
Fourth Edition #104 (Rare)
Revised Edition #83 (Rare)
Unlimited Edition #81 (Rare)
Beta Edition #81 (Unknown)
Alpha Edition #81 (Unknown)
Type: Enchantment

Starved Rusalka

Creature - Spirit

, Sacrifice a creature: You gain 1 life.

"No more wretched fate is there than to waste away. If you are slain, your ghost may at least avenge itself upon your killer. But what release is there for one slain by Time?"
-Ilromov, traveling storyteller

Mana:
Power: 1/1
Cardset: Guildpact #97 (Uncommon)
Type: Creature

Starstorm

Instant

Starstorm deals X damage to each creature.

Cycling (, Discard this card: Draw a card.)

Pardic barbarians didn't complain when the Order started blaming every crisis on the Cabal.

Mana:
Cardset: Commander 2014 #182 (Rare)
Commander 2013 #122 (Rare)
Onslaught #238 (Rare)
Type: Instant

Starlit Sanctum

Land

: Add to your mana pool.

, , Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.

, , Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.

Cardset: Onslaught #325 (Uncommon)
Type: Land

Starlight Invoker

Creature - Human Cleric Mutant

: You gain 5 life.

"The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole."

Mana:
Power: 1/3
Cardset: Tenth Edition #47 (Uncommon)
Legions #20 (Common)
Type: Creature

Starlight

Sorcery

You gain 3 life for each black creature target opponent controls.

"Even in the darkest night
Stars and angels still shine bright."
-Onean children's rhyme

Mana:
Cardset: Seventh Edition #49 (Uncommon)
Type: Sorcery

Starke of Rath

Legendary Creature - Human Rogue

: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)

"I know to whom I owe the most loyalty, and I see him in the mirror every day."
-Starke

Mana:
Power: 2/2
Cardset: Tempest #205 (Rare)
Type: Creature

Starfall

Instant

Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.

"The most brilliant stars are not born of Nyx."
-Rhexenor, Akroan flamespeaker

Mana:
Cardset: Journey Into Nyx #114 (Common)
Type: Instant

Star Compass

Artifact

Star Compass enters the battlefield tapped.

: Add to your mana pool one mana of any color that a basic land you control could produce.

It doesn't point north. It points home.

Mana:
Cardset: Eighth Edition #315 (Uncommon)
Planeshift #134 (Uncommon)
Type: Artifact

Stangg

Legendary Creature - Human Warrior

When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.

Mana:
Power: 3/4
Cardset: Legends #300 (Rare)
Type: Creature

Standstill

Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

"Take your time."

Mana:
Cardset: Odyssey #102 (Uncommon)
Type: Enchantment

Standing Troops

Creature - Human Soldier

Vigilance

The less you have, the harder you fight for it.

Mana:
Power: 1/4
Cardset: Eighth Edition #48 (Common)
Seventh Edition #48 (Common)
Sixth Edition #44 (Unknown)
Exodus #22 (Common)
Type: Creature

Standing Stones

Artifact

, , Pay 1 life: Add one mana of any color to your mana pool.

Mana:
Cardset: The Dark #107 (Rare)
Type: Artifact

Standardize

Instant

Choose a creature type other than Wall. Each creature becomes that type until end of turn.

At that point, the wizards' argument got a lot uglier.

Mana:
Cardset: Onslaught #116 (Rare)
Type: Instant

Standard Bearer

Creature - Human Flagbearer

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

The standard was a rallying point for the army and a target for the enemy.

Mana:
Power: 1/1
Cardset: Apocalypse #18 (Common)
Type: Creature

Stand Together

Instant

Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.

Strange times make for strange allies.

Mana:
Cardset: Darksteel #84 (Uncommon)
Type: Instant

Stand or Fall

Enchantment

At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.

Mana:
Cardset: Invasion #171 (Rare)
Type: Enchantment

Stand Firm

Instant

Target creature gets +1/+1 until end of turn.

Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Fifth Dawn #17 (Common)
Type: Instant

Stand (Stand/Deliver)

Instant

Prevent the next 2 damage that would be dealt to target creature this turn.

Mana:
Cardset: Invasion #292 (Uncommon)
Type: Instant

Stampeding Wildebeests

Creature - Antelope Beast

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.

The most violent and destructive storms in Femeref occur on cloudless days.

Mana:
Power: 5/4
Cardset: Garruk vs. Liliana #9 (Uncommon)
Tenth Edition #300 (Uncommon)
Visions #71 (Uncommon)
Type: Creature

Stampeding Serow

Creature - Antelope Beast

Trample

At the beginning of your upkeep, return a green creature you control to its owner's hand.

Mana:
Power: 5/4
Cardset: Saviors of Kamigawa #150 (Uncommon)
Type: Creature

Stampeding Rhino

Creature - Rhino

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

The quickest way to get through the jungle is to agitate a rhino and run in its wake.

Mana:
Power: 4/4
Cardset: Magic 2012 #196 (Common)
Magic 2010 #204 (Common)
Type: Creature

Stampeding Elk Herd

Creature - Elk

Formidable - Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.

The Atarka use them not just for food, but also to clear away snow, trees, and enemy forces.

Mana:
Power: 5/5
Cardset: Dragons of Tarkir #208 (Common)
Type: Creature

Stampede Driver

Creature - Human Spellshaper

, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

"The thunder of hooves is music to my ears."

Mana:
Power: 1/1
Cardset: Nemesis #122 (Uncommon)
Type: Creature

Stampede

Instant

Attacking creatures get +1/+0 and gain trample until end of turn.

"When are beasts like a river?"
-The One Thousand Questions

Mana:
Cardset: Fifth Edition #189 (Rare)
Ice Age #153 (Rare)
Type: Instant

Stamina

Enchantment - Aura

Enchant creature

Enchanted creature has vigilance.

Sacrifice Stamina: Regenerate enchanted creature.

Mana:
Cardset: Mercadian Masques #277 (Uncommon)
Type: Enchantment

Stalwart Shield-Bearers

Creature - Human Soldier

Defender

Other creatures you control with defender get +0/+2.

"Hold fast the line! Either we stop them here or we wake up in their guts!"
-Tala Vertan, Makindi shieldmate

Mana:
Cardset: Rise of the Eldrazi #46 (Common)
Type: Creature

Stalking Yeti

Snow Creature - Yeti

When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.

{S}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S} can be paid with one mana from a snow permanent.)

Mana:
Power: 3/3
Cardset: Coldsnap #98 (Uncommon)
Type: nknown

Stalking Vengeance

Creature - Avatar

Haste

Whenever another creature you control dies, it deals damage equal to its power to target player.

Something roams the killing places, sniffing the guilt of the slayers, stalking them on iron paws.

Mana:
Power: 5/5
Cardset: Commander 2013 #121 (Rare)
Dissension #73 (Rare)
Type: Creature

Stalking Tiger

Creature - Cat

Stalking Tiger can't be blocked by more than one creature.

In the Jamuraan jungles, there is often no separating beauty from danger.

Mana:
Power: 3/3
Cardset: Tenth Edition #299 (Common)
Sixth Edition #253 (Unknown)
Mirage #141 (Common)
Type: Creature

Stalking Stones

Land

: Add to your mana pool.

: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Cardset: Elspeth vs. Tezzeret #75 (Uncommon)
Mirrodin #284 (Uncommon)
Tempest #333 (Uncommon)
Type: Land
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