Thatcher RevoltSorceryPut three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step. The dark times left the peasantry ready to fight with whatever weapons were at hand. |
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Thieves' AuctionSorceryExile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen.
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Thought HemorrhageSorceryName a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
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ThoughtcastSorceryAffinity for artifacts (This spell costs less to cast for each artifact you control.) Vedalken eyes don't see the beauty in things. They see only what those things can teach. |
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Thoughts of RuinSorceryEach player sacrifices a land for each card in your hand. "In our war with the kami, we annihilate what is our own. Do they too suffer ruination in their hidden world?" |
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ThoughtseizeSorceryTarget player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. "Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind." |
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ThreatenSorceryUntap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.) Goblins' motivational techniques are crude, but effective. |
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Three DreamsSorcerySearch your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. "Choose one to heal, one to harm, and one to grant you the prudence to use them." |
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Three TragediesSorcery - ArcaneTarget player discards three cards. "As the kami passed over the village of Mita, the inhabitants relived their three most grievous tragedies. Some cried. Some raged. Some were driven to madness. But the next morning, none possessed the will to fight." |
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ThriveSorceryPut a +1/+1 counter on each of X target creatures. "We wait and watch, and as we prepare for war, we grow strong." |
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Thunderblade ChargeSorceryThunderblade Charge deals 3 damage to target creature or player.
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TidingsSorceryDraw four cards. "Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face." |
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Time EbbSorceryPut target creature on top of its owner's library. Like the tide, time both ebbs and flows. |
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Time of NeedSorcerySearch your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. "When the kumo attacked the monks' sacred shrine, a mournful toll for help echoed through the forest. Thus began the Battle of Silk, which would last six years." |
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Time ReversalSorceryEach player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal. "Any oaf can conquer a kingdom. It takes true power to conquer time." |
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Time StretchSorceryTarget player takes two extra turns after this one. There's lots of time like the present. |
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Time to FeedSorceryChoose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Time WarpSorceryTarget player takes an extra turn after this one. Just when you thought you'd survived the first wave. |
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Timely ReinforcementsSorceryIf you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. The gods are not always kind, but they do have a soft spot for plucky underdogs. |
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Titan's RevengeSorceryTitan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Titanic UltimatumSorceryUntil end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. "Retribution is best delivered by claws and rage, with both magnified." |
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Toil (Toil/Trouble)SorceryTarget player draws two cards and loses 2 life.
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Toil to RenownSorceryYou gain 1 life for each tapped artifact, creature, and land you control. The last survivor of her patrol, the warrior returned expecting disappointment and scorn. Instead she found gratitude. "You are alive. That is reason to celebrate." |
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Tome ScourSorceryTarget player puts the top five cards of his or her library into his or her graveyard. Genius is overrated, especially when it's someone else's. |
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Tooth and NailSorceryChoose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.
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Tormented ThoughtsSorceryAs an additional cost to cast Tormented Thoughts, sacrifice a creature. "Not all nightmares can be escaped by waking." |
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Tormenting VoiceSorceryAs an additional cost to cast Tormenting Voice, discard a card. "Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?" |
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Torrent of SoulsSorceryReturn up to one target creature card from your graveyard to the battlefield if was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if was spent to cast Torrent of Souls. (Do both if was spent.)
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Touch of the VoidSorceryDevoid (This card has no color.) Some wounds never heal. |
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Tower AboveSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.)
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Toxic DelugeSorceryAs an additional cost to cast Toxic Deluge, pay X life.All creatures get -X/-X until end of turn. "It's a difficult task to quarantine a plague that moves with the clouds."-Esara, healer adept |
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Tracker's InstinctsSorceryReveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
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Trade SecretsSorceryTarget opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.
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Train of ThoughtSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost.) "But then . . . oh, but . . . which means . . . which would lead to . . . exactly!" |
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Trait DoctoringSorceryChange the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
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Traitor's RoarSorceryTap target untapped creature. It deals damage equal to its power to its controller.
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Traitorous BloodSorceryGain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. "I can make you dance to my tune like a puppet, your very blood eager to obey." |
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Traitorous InstinctSorceryGain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. Joining the Worldsoul took years of study and meditation. Severing that connection took the snap of Rakdos's fingers. |
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Transgress the MindSorceryDevoid (This card has no color.) "Fear of the unknown can be a wonderfully innocent thing, relatively speaking."-Anowon, the Ruin Sage |
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Trapfinder's TrickSorceryTarget player reveals his or her hand and discards all Trap cards. "At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much-and whether it'll grow back." |
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