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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Viashino Spearhunter

Creature - Viashino Warrior

First strike (This creature deals combat damage before creatures without first strike.)

Viashino lack the majesty of their draconic ancestors, but they lash out with equal rage and twice the spite.

Mana:
Power: 2/1
Cardset: Magic 2010 #161 (Common)
Type: Creature

Great Sable Stag

Creature - Elk

Great Sable Stag can't be countered.

Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)

Ineffable and incorruptible.

Mana:
Power: 3/3
Cardset: Magic 2010 #186 (Rare)
Type: Creature

Aven Trailblazer

Creature - Bird Soldier

Flying

Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.

"The bird wore the form of a man, bereft of filigree. Why do the Texts not speak of it?"
-Belator of Esper

Mana:
Power: 2/*
Cardset: Conflux #4 (Common)
Type: Creature

Paragon of the Amesha

Creature - Human Knight

First strike

: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.

"Let my lance sing with the voices of angels and the heathen cower before my shield, for I will teach this land the meaning of honor."

Mana:
Power: 2/2
Cardset: Conflux #14 (Uncommon)
Type: Creature

Brackwater Elemental

Creature - Elemental

When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Mana:
Power: 4/4
Cardset: Ajani vs. Nicol Bolas #46 (Common)
Conflux #21 (Common)
Type: Creature

Esperzoa

Artifact Creature - Jellyfish

Flying

At the beginning of your upkeep, return an artifact you control to its owner's hand.

The more metal it digests, the more its jelly will fetch on the alchemists' market.

Mana:
Power: 4/3
Cardset: Modern Masters #43 (Uncommon)
Elspeth vs. Tezzeret #47 (Uncommon)
Conflux #25 (Uncommon)
Type: Artifact Creature

Frontline Sage

Creature - Human Wizard

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

, : Draw a card, then discard a card.

The battle was won in the commander's head before the first weapon was drawn.

Mana:
Cardset: Conflux #28 (Common)
Type: Creature

Parasitic Strix

Artifact Creature - Bird

Flying

When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.

After finding no sustenance on the edges of Grixis, it turned to the skies of Bant.

Mana:
Power: 2/2
Cardset: Conflux #32 (Common)
Type: Artifact Creature

Fleshformer

Creature - Human Wizard

: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)

Necromancers who discovered the new sources of mana were quick to dream up new nightmares with them.

Mana:
Power: 2/2
Cardset: Conflux #45 (Uncommon)
Type: Creature

Nyxathid

Creature - Elemental

As Nyxathid enters the battlefield, choose an opponent.

Nyxathid gets -1/-1 for each card in the chosen player's hand.

Born of volcanic forces, it thrives on the absolute panic it inspires.

Mana:
Power: 7/7
Cardset: Conflux #49 (Rare)
Type: Creature

Pestilent Kathari

Creature - Bird Warrior

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

: Pestilent Kathari gains first strike until end of turn.

Mana:
Power: 1/1
Cardset: Conflux #50 (Common)
Type: Creature

Sedraxis Alchemist

Creature - Zombie Wizard

When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.

The problem with a liquid that can dissolve anything is finding something to carry it in.

Mana:
Power: 2/2
Cardset: Conflux #54 (Common)
Type: Creature

Dragonsoul Knight

Creature - Human Knight

First strike

: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.

The farther he roamed from Jund and its dragons, the more he felt their essence in himself.

Mana:
Power: 2/2
Cardset: Conflux #62 (Uncommon)
Type: Creature

Wandering Goblins

Creature - Goblin Warrior

Domain - : Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown.

Mana:
Cardset: Conflux #76 (Common)
Type: Creature

Ember Weaver

Creature - Spider

Reach (This can block creatures with flying.)

As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

"Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky."
-Sunseeder myth

Mana:
Power: 2/3
Cardset: Conflux #81 (Common)
Type: Creature

Gluttonous Slime

Creature - Ooze

Flash

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

On Jund, everything eventually ends up in something else's stomach.

Mana:
Power: 2/2
Cardset: Planechase 2012 #65 (Uncommon)
Conflux #83 (Uncommon)
Type: Creature

Matca Rioters

Creature - Human Warrior

Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.

When outsiders interrupted the matca championship, things got ugly.

Mana:
Power: */*
Cardset: Conflux #84 (Common)
Type: Creature

Sacellum Archers

Creature - Elf Archer

, : Sacellum Archers deals 2 damage to target attacking or blocking creature.

"Our arrows are aimed not at the sacred behemoths but at those who dare to dream of such a trophy."

Mana:
Power: 2/3
Cardset: Conflux #89 (Uncommon)
Type: Creature

Giltspire Avenger

Creature - Human Soldier

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

: Destroy target creature that dealt damage to you this turn.

"To trespass so far from home is to ask for a lonesome grave."

Mana:
Power: 2/2
Cardset: Conflux #108 (Rare)
Type: Creature

Gwafa Hazid, Profiteer

Legendary Creature - Human Rogue

, : Put a bribery counter on target creature you don't control. Its controller draws a card.

Creatures with bribery counters on them can't attack or block.

"Everyone has a price."

Mana:
Power: 2/2
Cardset: Conflux #110 (Rare)
Type: Creature

Jhessian Balmgiver

Creature - Human Cleric

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

: Target creature is unblockable this turn.

"You have two choices: heed my advice now or need my healing later."

Mana:
Power: 1/1
Cardset: Conflux #112 (Uncommon)
Type: Creature

Knight of the Reliquary

Creature - Human Knight

Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.

"Knowledge of Bant's landscape and ruins is a weapon that the invaders can't comprehend."
-Elspeth

Mana:
Power: 2/2
Cardset: Modern Masters #178 (Rare)
Knights vs. Dragons #1 (Unknown)
Conflux #113 (Rare)
Type: Creature

Knotvine Mystic

Creature - Elf Druid

, : Add to your mana pool.

The elves of Naya were the last to acknowledge the massive shift of mana in their world.

Mana:
Power: 2/2
Cardset: Conflux #114 (Uncommon)
Type: Creature

Scarland Thrinax

Creature - Lizard

Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.

"There is only one way of life in Jund: feed on the weak until you are cut down by something stronger."
-Jorshu of Clan Nel Toth

Mana:
Power: 2/2
Cardset: Commander 2013 #209 (Uncommon)
Conflux #123 (Uncommon)
Type: Creature

Shambling Remains

Creature - Zombie Horror

Shambling Remains can't block.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Mana:
Power: 4/3
Cardset: Sorin vs. Tibalt #48 (Uncommon)
Conflux #124 (Uncommon)
Type: Creature

Flickerwisp

Creature - Elemental

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

Mana:
Power: 3/1
Cardset: Commander 2014 #71 (Uncommon)
Commander 2013 #13 (Uncommon)
Modern Masters #16 (Uncommon)
Eventide #6 (Uncommon)
Type: Creature

Dream Thief

Creature - Faerie Rogue

Flying

When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.

Awylla's salvaged dreams would finally be put to good use.

Mana:
Power: 2/1
Cardset: Eventide #20 (Common)
Type: Creature

Razorfin Abolisher

Creature - Merfolk Wizard

, : Return target creature with a counter on it to its owner's hand.

Once you have been marked by the merrow, you are not long for their waters.

Mana:
Power: 2/2
Cardset: Eventide #28 (Uncommon)
Type: Creature

Wake Thrasher

Creature - Merfolk Soldier

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Anyone who thinks merrows have more brains than brawn has never been run over by one.

Mana:
Power: 1/1
Cardset: Eventide #31 (Rare)
Type: Creature

Necroskitter

Creature - Elemental

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.

Mana:
Power: 1/4
Cardset: Eventide #38 (Rare)
Type: Creature

Needle Specter

Creature - Specter

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever Needle Specter deals combat damage to a player, that player discards that many cards.

Mana:
Power: 1/1
Cardset: Eventide #39 (Rare)
Type: Creature

Soot Imp

Creature - Imp

Flying

Whenever a player casts a nonblack spell, that player loses 1 life.

"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out."
-Hob Heddil

Mana:
Power: 1/2
Cardset: Divine vs. Demonic #37 (Uncommon)
Eventide #43 (Uncommon)
Type: Creature

Cinder Pyromancer

Creature - Elemental Shaman

: Cinder Pyromancer deals 1 damage to target player.

Whenever you cast a red spell, you may untap Cinder Pyromancer.

"If the whole world burns, I'll never grow cold."

Mana:
Cardset: Fire and Lightning #9 (Unknown)
Eventide #50 (Common)
Type: Creature

Tilling Treefolk

Creature - Treefolk Druid

When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.

He digs his roots into barren ground, searching for old seeds that never had the chance to sprout.

Mana:
Power: 1/3
Cardset: Eventide #78 (Common)
Type: Creature

Bloodied Ghost

Creature - Spirit

Flying

Bloodied Ghost enters the battlefield with a -1/-1 counter on it.

"Only a knife left for a fortnight in the hollow of a ghastbark tree can inflict a wound so grave."
-Kithkin superstition

Mana: {{/}}{{/}}
Power: 3/3
Cardset: Eventide #83 (Uncommon)
Type: Creature

Gwyllion Hedge-Mage

Creature - Hag Wizard

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield.

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

Mana: {{/}}
Power: 2/2
Cardset: Commander #202 (Uncommon)
Eventide #89 (Uncommon)
Type: Creature

Restless Apparition

Creature - Spirit

: Restless Apparition gets +3/+3 until end of turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana: {{/}}{{/}}{{/}}
Power: 2/2
Cardset: Eventide #94 (Uncommon)
Type: Creature

Stillmoon Cavalier

Creature - Zombie Knight

Protection from white and from black

: Stillmoon Cavalier gains flying until end of turn.

: Stillmoon Cavalier gains first strike until end of turn.

: Stillmoon Cavalier gets +1/+0 until end of turn.

Mana: {{/}}{{/}}
Power: 2/1
Cardset: Eventide #95 (Rare)
Type: Creature

Crackleburr

Creature - Elemental

, , Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.

, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.)

Mana: {{/}}{{/}}
Power: 2/2
Cardset: Eventide #100 (Rare)
Type: Creature

Crag Puca

Creature - Shapeshifter

: Switch Crag Puca's power and toughness until end of turn.

"Be happy when you see a puca shaped like mischief. It's far better than one shaped like death."
-Dindun of Kulrath Mine

Mana: {{/}}{{/}}{{/}}
Power: 2/4
Cardset: Eventide #101 (Uncommon)
Type: Creature

Noggle Bandit

Creature - Noggle Rogue

Noggle Bandit can't be blocked except by creatures with defender.

Noggles believe that they were the first race ever to walk Shadowmoor. They don't "steal." They just take back what's rightfully theirs.

Mana: {{/}}{{/}}
Power: 2/2
Cardset: Eventide #106 (Common)
Type: Creature

Noggle Hedge-Mage

Creature - Noggle Wizard

When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.

When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.

Mana: {{/}}
Power: 2/2
Cardset: Eventide #108 (Uncommon)
Type: Creature

Noggle Ransacker

Creature - Noggle Rogue

When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.

Noggles live purely by what they can scavenge. There is not a single thing a noggle eats, wears, or uses that did not once belong to another.

Mana: {{/}}
Power: 2/1
Cardset: Planechase 2012 #102 (Uncommon)
Eventide #109 (Uncommon)
Type: Creature

Hag Hedge-Mage

Creature - Hag Shaman

When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.

When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.

Mana: {{/}}
Power: 2/2
Cardset: Eventide #123 (Uncommon)
Type: Creature

Quillspike

Creature - Beast

, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.

While it's true that a quillspike does heal the sick, it's just because it finds them tastier that way.

Mana: {{/}}
Power: 1/1
Cardset: Eventide #126 (Uncommon)
Type: Creature

Rendclaw Trow

Creature - Troll

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana: {{/}}
Power: 2/2
Cardset: Eventide #127 (Common)
Type: Creature

Stalker Hag

Creature - Hag

Swampwalk, forestwalk

Her hunt is silent until a bone snaps or flesh tears. Her victims never know to scream.

Mana: {{/}}{{/}}{{/}}
Power: 3/2
Cardset: Eventide #129 (Uncommon)
Type: Creature

Duergar Hedge-Mage

Creature - Dwarf Shaman

When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.

When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.

Mana: {{/}}
Power: 2/2
Cardset: Commander #195 (Uncommon)
Eventide #137 (Uncommon)
Type: Creature

Duergar Mine-Captain

Creature - Dwarf Soldier

, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)

Duergars are prodigious workers with long memories. Some still fulfill intricately detailed orders given decades, if not centuries, before.

Mana: {{/}}
Power: 2/1
Cardset: Eventide #138 (Uncommon)
Type: Creature

Hearthfire Hobgoblin

Creature - Goblin Soldier

Double strike

Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.

Mana: {{/}}{{/}}{{/}}
Power: 2/2
Cardset: Eventide #141 (Uncommon)
Type: Creature

Hobgoblin Dragoon

Creature - Goblin Knight

Flying, first strike

The faeries snickered at first. A common hob in Oona's skies? But his lance ended their mockery, and now the sound of a cicada's wings brings a shudder to the faerie heart.

Mana: {{/}}
Power: 1/2
Cardset: Eventide #142 (Common)
Type: Creature

Cold-Eyed Selkie

Creature - Merfolk Rogue

Islandwalk

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

Mana: {{/}}{{/}}
Power: 1/1
Cardset: Modern Masters #186 (Rare)
Eventide #149 (Rare)
Type: Creature

Gilder Bairn

Creature - Ouphe

, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.)

Do the glowing trinkets show it the way home, or do they set a twisted path for someone else to follow?

Mana: {{/}}{{/}}
Power: 1/3
Cardset: Eventide #152 (Uncommon)
Type: Creature

Selkie Hedge-Mage

Creature - Merfolk Wizard

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.

When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.

Mana: {{/}}
Power: 2/2
Cardset: Eventide #158 (Uncommon)
Type: Creature

Wistful Selkie

Creature - Merfolk Wizard

When Wistful Selkie enters the battlefield, draw a card.

Selkies call to a sea they never swam, in a tongue they never spoke, with a song they never learned.

Mana: {{/}}{{/}}{{/}}
Power: 2/2
Cardset: Eventide #165 (Uncommon)
Type: Creature

Hoof Skulkin

Artifact Creature - Scarecrow

: Target green creature gets +1/+1 until end of turn.

It hunts with the memory of a long lost herd.

Mana:
Power: 2/2
Cardset: Eventide #169 (Common)
Type: Artifact Creature

Scarecrone

Artifact Creature - Scarecrow

, Sacrifice a Scarecrow: Draw a card.

, : Return target artifact creature card from your graveyard to the battlefield.

Her poppets bring joy to the truly depraved.

Mana:
Power: 1/2
Cardset: Eventide #172 (Rare)
Type: Artifact Creature

Ballynock Cohort

Creature - Kithkin Soldier

First strike

Ballynock Cohort gets +1/+1 as long as you control another white creature.

A kithkin's worst enemy is solitude.

Mana:
Power: 2/2
Cardset: Shadowmoor #3 (Common)
Type: Creature

Order of Whiteclay

Creature - Kithkin Cleric

, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)

Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.

Mana:
Power: 1/4
Cardset: Shadowmoor #16 (Rare)
Type: Creature

Leech Bonder

Creature - Merfolk Soldier

Leech Bonder enters the battlefield with two -1/-1 counters on it.

, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.)

Some don't know his face, but his pets are a dead giveaway.

Mana:
Power: 3/3
Cardset: Shadowmoor #43 (Uncommon)
Type: Creature

Parapet Watchers

Creature - Kithkin Soldier

: Parapet Watchers gets +0/+1 until end of turn.

A kithkin doun is not so much a town as a fortress, built to withstand the constantly besieging darkness. Only those most watchful and trustworthy are tasked with guarding its walls.

Mana:
Power: 2/2
Cardset: Shadowmoor #45 (Common)
Type: Creature

Prismwake Merrow

Creature - Merfolk Wizard

Flash

When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.

"Seeing is believing" is a fact the merrows ruthlessly exploit in their dealings with the other residents of Shadowmoor.

Mana:
Power: 2/1
Cardset: Shadowmoor #46 (Common)
Type: Creature

Cinderbones

Creature - Elemental Skeleton

Wither (This deals damage to creatures in the form of -1/-1 counters.)

: Regenerate Cinderbones.

Not all coals lie quietly in their beds of cold ash.

Mana:
Power: 1/1
Cardset: Shadowmoor #59 (Common)
Type: Creature

Corrosive Mentor

Creature - Elemental Rogue

Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Guttering cinders stoke their dying flames by snuffing out the lights of others.

Mana:
Power: 1/3
Cardset: Shadowmoor #61 (Uncommon)
Type: Creature

Dusk Urchins

Creature - Ouphe

Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.

When Dusk Urchins dies, draw a card for each -1/-1 counter on it.

They spawn from shadow, wreaking chaos until shadow claims them again.

Mana:
Power: 4/3
Cardset: Shadowmoor #65 (Rare)
Type: Creature

Faerie Macabre

Creature - Faerie Rogue

Flying

Discard Faerie Macabre: Exile up to two target cards from graveyards.

The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.

Mana:
Power: 2/2
Cardset: Modern Masters #86 (Common)
Garruk vs. Liliana #42 (Common)
Shadowmoor #66 (Common)
Type: Creature

Boggart Arsonists

Creature - Goblin Rogue

Plainswalk

, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.

The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.

Mana:
Power: 2/1
Cardset: Shadowmoor #85 (Common)
Type: Creature

Farhaven Elf

Creature - Elf Druid

When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.

"Verdant bloom does exist. It merely hides for its own safety."

Mana:
Power: 1/1
Cardset: Commander 2014 #196 (Common)
Commander 2013 #144 (Common)
Shadowmoor #113 (Common)
Type: Creature

Hungry Spriggan

Creature - Goblin Warrior

Trample

Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.

If a spriggan's eyes are larger than its stomach, it has ways to remedy the situation.

Mana:
Power: 1/1
Cardset: Shadowmoor #120 (Common)
Type: Creature

Spawnwrithe

Creature - Elemental

Trample

Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.

Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.

Mana:
Power: 2/2
Cardset: Commander #171 (Rare)
Shadowmoor #129 (Rare)
Type: Creature

Augury Adept

Creature - Kithkin Wizard

Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.

Moonstones grant limited foresight but unlimited advantages.

Mana: {{/}}{{/}}
Power: 2/2
Cardset: Commander 2013 #227 (Rare)
Shadowmoor #137 (Rare)
Type: Creature

Plumeveil

Creature - Elemental

Flash

Defender, flying

"It was vast, a great sheet of soaring wings, and equally silent. It caught us unawares and blocked our view of the kithkin stronghold."
-Grensch, merrow cutthroat

Mana: {{/}}{{/}}{{/}}
Power: 4/4
Cardset: Modern Masters #194 (Uncommon)
Commander #218 (Uncommon)
Shadowmoor #145 (Uncommon)
Type: Creature

Silkbind Faerie

Creature - Faerie Rogue

Flying

, {Q}: Tap target creature. ({Q} is the untap symbol.)

"The bigger they are, the more fun it is to watch them fall flat on their faces."

Mana: {{/}}
Power: 1/3
Cardset: Shadowmoor #148 (Common)
Type: Creature

Thistledown Duo

Creature - Kithkin Soldier Wizard

Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.

Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.

Mana: {{/}}
Power: 2/2
Cardset: Shadowmoor #152 (Common)
Type: Creature

Cemetery Puca

Creature - Shapeshifter

Whenever a creature dies, you may pay . If you do, Cemetery Puca becomes a copy of that creature and gains this ability.

"'Tis a strange creature indeed that chooses the vanquished over the victor."
-Awylla, elvish safewright

Mana: {{/}}{{/}}
Power: 1/2
Cardset: Shadowmoor #158 (Rare)
Type: Creature

Gravelgill Duo

Creature - Merfolk Rogue Warrior

Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.

Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Mana: {{/}}
Power: 2/1
Cardset: Shadowmoor #165 (Common)
Type: Creature

Wasp Lancer

Creature - Faerie Soldier

Flying

"I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?"
-Awylla, elvish safewright

Mana: {{/}}{{/}}{{/}}
Power: 3/2
Cardset: Shadowmoor #179 (Uncommon)
Type: Creature

Ashenmoor Gouger

Creature - Elemental Warrior

Ashenmoor Gouger can't block.

After his hands had crumbled away, leaving only wickedly sharp points, he decided his only purpose was war.

Mana: {{/}}{{/}}{{/}}
Power: 4/4
Cardset: Shadowmoor #180 (Uncommon)
Type: Creature

Fulminator Mage

Creature - Elemental Shaman

Sacrifice Fulminator Mage: Destroy target nonbasic land.

"Unsafe Terrain Ahead-Turn Back"
-Sign near the former location of Pyrtagh Cairn

Mana: {{/}}{{/}}
Power: 2/2
Cardset: Shadowmoor #188 (Rare)
Type: Creature

Boggart Ram-Gang

Creature - Goblin Warrior

Haste

Wither (This deals damage to creatures in the form of -1/-1 counters.)

"We're going to need a bigger gate."
-Bowen, Barrenton guardcaptain

Mana: {{/}}{{/}}{{/}}
Power: 3/3
Cardset: Fire and Lightning #13 (Unknown)
Shadowmoor #203 (Uncommon)
Type: Creature

Tattermunge Duo

Creature - Goblin Warrior Shaman

Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.

Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.

Mana: {{/}}
Power: 2/3
Cardset: Shadowmoor #218 (Common)
Type: Creature

Kitchen Finks

Creature - Ouphe

When Kitchen Finks enters the battlefield, you gain 2 life.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Accept one favor from an ouphe, and you're doomed to accept another.

Mana: {{/}}{{/}}
Power: 3/2
Cardset: Modern Masters #190 (Uncommon)
Shadowmoor #229 (Uncommon)
Type: Creature

Oracle of Nectars

Creature - Elf Cleric

, : You gain X life.

When elves find a fount of beauty, they protect it. Where there is beauty, there is hope.

Mana: {{/}}
Power: 2/2
Cardset: Shadowmoor #233 (Rare)
Type: Creature

Wilt-Leaf Cavaliers

Creature - Elf Knight

Vigilance

Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.

Mana: {{/}}{{/}}{{/}}
Power: 3/4
Cardset: Knights vs. Dragons #15 (Unknown)
Shadowmoor #244 (Uncommon)
Type: Creature

Lurebound Scarecrow

Artifact Creature - Scarecrow

As Lurebound Scarecrow enters the battlefield, choose a color.

When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.

It's a fool's race to run if all is lost if it be won.

Mana:
Power: 4/4
Cardset: Shadowmoor #256 (Uncommon)
Type: Artifact Creature

Scuttlemutt

Artifact Creature - Scarecrow

: Add one mana of any color to your mana pool.

: Target creature becomes the color or colors of your choice until end of turn.

Built to shuttle goods from the river, it took off one day carrying a cauldron of dyes.

Mana:
Power: 2/2
Cardset: Shadowmoor #263 (Common)
Type: Artifact Creature

Tatterkite

Artifact Creature - Scarecrow

Flying

Tatterkite can't have counters placed on it.

"I rigged it together from wicker and scrap, yet somehow I find it unalterably perfect."
-Braenna, cobblesmith

Mana:
Power: 2/1
Cardset: Shadowmoor #264 (Uncommon)
Type: Artifact Creature

Wingrattle Scarecrow

Artifact Creature - Scarecrow

Wingrattle Scarecrow has flying as long as you control a blue creature.

Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana:
Power: 2/2
Cardset: Shadowmoor #270 (Common)
Type: Artifact Creature

Burrenton Bombardier

Creature - Kithkin Soldier

Flying

Reinforce 2- (, Discard this card: Put two +1/+1 counters on target creature.)

The flasks provide ballast, a means of steering, and-with a little luck-a way to deliver ward-spells to cohorts below.

Mana:
Power: 2/2
Cardset: Elspeth vs. Tezzeret #11 (Common)
Morningtide #3 (Common)
Type: Creature

Kinsbaile Borderguard

Creature - Kithkin Soldier

Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.

When Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it.

Mana:
Power: 1/1
Cardset: Morningtide #14 (Rare)
Type: Creature

Kithkin Zephyrnaut

Creature - Kithkin Soldier

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.

Mana:
Power: 2/2
Cardset: Morningtide #16 (Common)
Type: Creature

Preeminent Captain

Creature - Kithkin Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.

"If you need an example to lead others to the front lines, consider the precedent set."

Mana:
Power: 2/2
Cardset: Magic 2015 #25 (Rare)
Morningtide #20 (Rare)
Type: Creature

Stonybrook Schoolmaster

Creature - Merfolk Wizard

Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield.

Merrow schools rarely form by design. They come together naturally as eager learners surround the wisest teachers.

Mana:
Power: 1/2
Cardset: Morningtide #25 (Common)
Type: Creature

Dewdrop Spy

Creature - Faerie Rogue

Flash

Flying

When Dewdrop Spy enters the battlefield, look at the top card of target player's library.

Only in dew from Oona herself is there clarity enough to see a victim's mind.

Mana:
Power: 2/2
Cardset: Morningtide #30 (Common)
Type: Creature

Sage of Fables

Creature - Merfolk Wizard

Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.

, Remove a +1/+1 counter from a creature you control: Draw a card.

"There is no secret that cannot be sold."

Mana:
Power: 2/2
Cardset: Morningtide #47 (Uncommon)
Type: Creature

Sigil Tracer

Creature - Merfolk Wizard

, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.

"The reflection is true. It is you who are distorted and false."

Mana:
Power: 2/2
Cardset: Morningtide #49 (Rare)
Type: Creature

Vendilion Clique

Legendary Creature - Faerie Wizard

Flash

Flying

When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Mana:
Power: 3/1
Cardset: Modern Masters #70 (Mythic Rare)
Morningtide #55 (Rare)
Type: Creature

Auntie's Snitch

Creature - Goblin Rogue

Auntie's Snitch can't block.

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

Mana:
Power: 3/1
Cardset: Modern Masters #72 (Uncommon)
Morningtide #57 (Rare)
Type: Creature

Maralen of the Mornsong

Legendary Creature - Elf Wizard

Players can't draw cards.

At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.

Maralen sent Veesa, Endry, and Iliona-the Vendilion clique-on the gravest of tasks.

Mana:
Power: 2/3
Cardset: Morningtide #65 (Rare)
Type: Creature

Moonglove Changeling

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Mana:
Power: 2/2
Cardset: Morningtide #67 (Common)
Type: Creature
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