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Wild Hunger

Instant

Target creature gets +3/+1 and gains trample until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.

Mana:
Cardset: Dark Ascension #132 (Common)
Type: Instant

Wild Leotau

Creature - Cat

At the beginning of your upkeep, sacrifice Wild Leotau unless you pay .

"Leotau that were born wild make the best mounts. It's like riding a thunderstorm."
-Rafiq of the Many

Mana:
Power: 5/4
Cardset: Conflux #97 (Common)
Type: Creature

Wild Nacatl

Creature - Cat Warrior

Wild Nacatl gets +1/+1 as long as you control a Mountain.

Wild Nacatl gets +1/+1 as long as you control a Plains.

"The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood."

Mana:
Power: 1/1
Cardset: Ajani vs. Nicol Bolas #4 (Common)
Shards of Alara #152 (Common)
Type: Creature

Wild Pair

Enchantment

Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.

Mana:
Cardset: Premium Deck Series: Slivers #30 (Rare)
Planar Chaos #144 (Rare)
Type: Enchantment

Wild Ricochet

Instant

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

"I knew that trick long before your great-grandmother's great-grandmother was born."

Mana:
Cardset: Commander 2013 #132 (Rare)
Magic 2014 #162 (Rare)
Commander #139 (Rare)
Lorwyn #196 (Rare)
Type: Instant

Wild Slash

Instant

Ferocious - If you control a creature with power 4 or greater, damage can't be prevented this turn.

Wild Slash deals 2 damage to target creature or player.

Never mistake deception for cleverness.

Mana:
Cardset: Fate Reforged #118 (Uncommon)
Type: Instant

Wild Swing

Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

Though the shaman rarely got what she wanted, she was never disappointed in the result.

Mana:
Cardset: Shadowmoor #108 (Uncommon)
Type: Sorcery

Wildcall

Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

A howl on the wind hides many dangers.

Mana:
Cardset: Fate Reforged #146 (Rare)
Type: Sorcery

Wilderness Elemental

Creature - Elemental

Trample

Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.

"Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom."
-Taaveti of Kelsinko, elvish hunter

Mana:
Power: */3
Cardset: Coldsnap #134 (Uncommon)
Type: Creature

Wilderness Hypnotist

Creature - Merfolk Wizard

: Target red or green creature gets -2/-0 until end of turn.

"I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land."
-Dindun of Kulrath Mine

Mana:
Power: 1/3
Cardset: Eventide #32 (Common)
Type: Creature

Wildfield Borderpost

Artifact

You may pay and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost.

Wildfield Borderpost enters the battlefield tapped.

: Add or to your mana pool.

Mana:
Cardset: Alara Reborn #80 (Common)
Type: Artifact

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Fire is always at the top of the food chain, and it has a big appetite.

Mana:
Cardset: Ninth Edition #228 (Rare)
Seventh Edition #228 (Rare)
Urza's Saga #228 (Rare)
Type: Sorcery

Wildfire Cerberus

Creature - Hound

: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature your opponents control.

Mana:
Power: 4/3
Cardset: Journey Into Nyx #116 (Uncommon)
Type: Creature

Wildfire Emissary

Creature - Efreet

Protection from white

: Wildfire Emissary gets +1/+0 until end of turn.

"The efreet is a striding storm with a voice that crackles like fire."
-Qhattib, Vizier of Amiqat

Mana:
Power: 2/4
Cardset: Time Spiral "Timeshifted" #72 (Special)
Mirage #203 (Uncommon)
Type: Creature

Wildheart Invoker

Creature - Elf Shaman

: Target creature gets +5/+5 and gains trample until end of turn.

"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
-The Invokers' Tales

Mana:
Power: 4/3
Cardset: Rise of the Eldrazi #213 (Common)
Type: Creature

Wildsize

Instant

Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

Two times the size, four times the smell.

Mana:
Cardset: Elves vs. Goblins #23 (Common)
Guildpact #98 (Common)
Type: Instant

Wildslayer Elves

Creature - Elf Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood.

Mana:
Power: 3/3
Cardset: Shadowmoor #133 (Common)
Type: Creature

Wildwood Geist

Creature - Spirit

Wildwood Geist gets +2/+2 as long as it's your turn.

The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.

Mana:
Power: 3/3
Cardset: Avacyn Restored #204 (Common)
Type: Creature

Wildwood Rebirth

Instant

Return target creature card from your graveyard to your hand.

In Ravnica, there are maladies far more difficult to treat than death.

Mana:
Cardset: Gatecrash #140 (Common)
Type: Instant

Will of the Naga

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

The charm of a naga is undeniable.

Mana:
Cardset: Fate Reforged #58 (Common)
Type: Instant

Will-Forged Golem

Artifact Creature - Golem

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

The modular nature of the automaton's design makes assembly perfectly intuitive.

Mana:
Power: 4/4
Cardset: Magic 2015 #239 (Common)
Type: Artifact Creature

Will-O'-The-Wisp

Creature - Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Mana:
Cardset: Ninth Edition #169 (Rare)
Fourth Edition #55 (Rare)
Revised Edition #45 (Rare)
Unlimited Edition #44 (Rare)
Beta Edition #44 (Unknown)
Alpha Edition #44 (Unknown)
Type: Creature

Willbender

Creature - Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Willbender is turned face up, change the target of target spell or ability with a single target.

Mana:
Power: 1/2
Cardset: Commander 2014 #131 (Uncommon)
Jace vs. Chandra #6 (Uncommon)
Time Spiral "Timeshifted" #36 (Special)
Legions #58 (Uncommon)
Type: Creature

Willing (Ready/Willing)

Instant

Creatures you control gain deathtouch and lifelink until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #132b (Rare)
Type: Instant

Wilt-Leaf Cavaliers

Creature - Elf Knight

Vigilance

Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.

Mana: {{/}}{{/}}{{/}}
Power: 3/4
Cardset: Knights vs. Dragons #15 (Unknown)
Shadowmoor #244 (Uncommon)
Type: Creature

Wilt-Leaf Liege

Creature - Elf Knight

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.

Mana: {{/}}{{/}}{{/}}
Power: 4/4
Cardset: Shadowmoor #245 (Rare)
Type: Creature

Wind Dancer

Creature - Faerie

Flying

: Target creature gains flying until end of turn.

The sky is her stage.

Mana:
Power: 1/1
Cardset: Conspiracy #111 (Uncommon)
Seventh Edition #113 (Uncommon)
Tempest #104 (Uncommon)
Type: Creature

Wind Drake

Creature - Drake

Flying

A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.

Mana:
Power: 2/2
Cardset: Dragon's Maze #20 (Common)
Magic 2013 #80 (Common)
Magic 2010 #81 (Common)
Ninth Edition #112 (Common)
Eighth Edition #114 (Common)
Seventh Edition #114 (Common)
Sixth Edition #106 (Unknown)
Tempest #105 (Common)
Type: Creature

Wind Zendikon

Enchantment - Aura

Enchant land

Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Mana:
Cardset: Worldwake #46 (Common)
Type: Enchantment

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Fate Reforged #175 (Common)
Khans of Tarkir #247 (Common)
Type: Land

Windborn Muse

Creature - Spirit

Flying

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

"Her voice is justice, clear and relentless."
-Akroma, angelic avenger

Mana:
Power: 2/3
Cardset: Commander #38 (Rare)
Tenth Edition #60 (Rare)
Legions #28 (Rare)
Type: Creature

Windborne Charge

Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.

Mana:
Cardset: Zendikar #38 (Uncommon)
Type: Sorcery

Windbrisk Heights

Land

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

: Add to your mana pool.

, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Cardset: Lorwyn #281 (Rare)
Type: Land

Windbrisk Raptor

Creature - Bird

Flying

Attacking creatures you control have lifelink.

It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.

Mana:
Power: 5/7
Cardset: Shadowmoor #26 (Rare)
Type: Creature

Windfall

Sorcery

Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

"To fill your mind with knowledge, we must start by emptying it."
-Barrin, master wizard

Mana:
Cardset: Commander #70 (Uncommon)
Urza's Saga #111 (Uncommon)
Type: Sorcery

Windreader Sphinx

Creature - Sphinx

Flying

Whenever a creature with flying attacks, you may draw a card.

"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."

Mana:
Power: 3/7
Cardset: Magic 2014 #81 (Mythic Rare)
Type: Creature

Windreaver

Creature - Elemental

Flying

: Windreaver gains vigilance until end of turn.

: Windreaver gets +0/+1 until end of turn.

: Switch Windreaver's power and toughness until end of turn.

: Return Windreaver to its owner's hand.

Mana:
Power: 1/3
Cardset: Venser vs. Koth #19 (Rare)
Dissension #138 (Rare)
Type: Creature

Windrider Eel

Creature - Fish

Flying

Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.

"The best spot to hook one is right behind the gills."
-Rana Cloudwake, kor skyfisher

Mana:
Power: 2/2
Cardset: Zendikar #78 (Common)
Type: Creature

Windrider Patrol

Creature - Merfolk Wizard

Flying

Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Power: 4/3
Cardset: Battle for Zendikar #89 (Uncommon)
Type: Creature

Winds of Qal Sisma

Instant

Prevent all combat damage that would be dealt this turn.

Ferocious - If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Mana:
Cardset: Fate Reforged #147 (Uncommon)
Type: Instant