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Emeria, the Sky RuinLandEmeria, the Sky Ruin enters the battlefield tapped.
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Graypelt RefugeLandGraypelt Refuge enters the battlefield tapped.
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Jwar Isle RefugeLandJwar Isle Refuge enters the battlefield tapped.
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Kabira CrossroadsLandKabira Crossroads enters the battlefield tapped.
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Kazandu RefugeLandKazandu Refuge enters the battlefield tapped.
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Magosi, the WaterveilLandMagosi, the Waterveil enters the battlefield tapped.
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Marsh FlatsLand
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Misty RainforestLand
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Oran-Rief, the VastwoodLandOran-Rief, the Vastwood enters the battlefield tapped.
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Piranha MarshLandPiranha Marsh enters the battlefield tapped.
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Scalding TarnLand
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Sejiri RefugeLandSejiri Refuge enters the battlefield tapped.
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Soaring SeacliffLandSoaring Seacliff enters the battlefield tapped.
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Teetering PeaksLandTeetering Peaks enters the battlefield tapped.
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Turntimber GroveLandTurntimber Grove enters the battlefield tapped.
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Valakut, the Molten PinnacleLandValakut, the Molten Pinnacle enters the battlefield tapped.
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Verdant CatacombsLand
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Mystifying MazeLand
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Terramorphic ExpanseLand
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Gargoyle CastleLand
Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master. |
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Ancient ZigguratLand
Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again. |
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Exotic OrchardLand
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." |
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Rupture SpireLandRupture Spire enters the battlefield tapped.
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Unstable FrontierLand
The goblins went to sleep in Jund and awoke in Grixis. They'd never seen a zombie before. They would never see one again. |
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Cascade BluffsLand
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby. |
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Fetid HeathLand
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity." |
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Flooded GroveLand
At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents. |
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Rugged PrairieLand
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits. |
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Springjack PastureLand
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Twilight MireLand
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue. |
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Fire-Lit ThicketLand
Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat. |
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Graven CairnsLand
"Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people." |
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Leechridden SwampLand - Swamp(
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Madblind MountainLand - Mountain(
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Mistveil PlainsLand - Plains(
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Moonring IslandLand - Island(
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Mystic GateLand
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape. |
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Reflecting PoolLand
Does it reflect the future that once was or the past that can never be? |
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Sapseep ForestLand - Forest(
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Sunken RuinsLand
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud. |
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