Shattering SpreeSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Siege of TowersSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Stitch in TimeSorceryFlip a coin. If you win the flip, take an extra turn after this one.
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Train of ThoughtSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost.) "But then . . . oh, but . . . which means . . . which would lead to . . . exactly!" |
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VacuumeltSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Wreak HavocSorceryWreak Havoc can't be countered by spells or abilities.
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BrainspoilSorceryDestroy target creature that isn't enchanted. It can't be regenerated.
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BrightflameSorceryRadiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. "Let the pyres of the unbelievers light our way." |
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Compulsive ResearchSorceryTarget player draws three cards. Then that player discards two cards unless he or she discards a land card. "Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?" |
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Consult the NecrosagesSorceryChoose one - Target player draws two cards; or target player discards two cards. Dimir rank and file never see nor hear their guildmaster. All orders are given through mysterious necrosages who appear from the shadows, tersely toss out a command, and then melt into the darkness. |
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Dimir MachinationsSorceryLook at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
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Empty the CatacombsSorceryEach player returns all creature cards from his or her graveyard to his or her hand. When the dead are laid to rest in Ravnica, it's usually just a nap. |
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Flame FusilladeSorceryUntil end of turn, permanents you control gain ": This permanent deals 1 damage to target creature or player." "A single item acting as lantern and lance? Now that's military efficiency." |
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Glimpse the UnthinkableSorceryTarget player puts the top ten cards of his or her library into his or her graveyard. "I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir." |
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HexSorceryDestroy six target creatures. When killing five just isn't enough. |
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Incite HysteriaSorceryRadiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." "The Boros say they want to bring order to Ravnica. Funny then, how well they use chaos." |
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Life from the LoamSorceryReturn up to three target land cards from your graveyard to your hand.
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Nightmare VoidSorceryTarget player reveals his or her hand. You choose a card from it. That player discards that card.
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OverwhelmSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) "Let the song of Selesnya be heard above the rhythm of our thundering hordes!" |
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Psychic DrainSorceryTarget player puts the top X cards of his or her library into his or her graveyard and you gain X life. "Gold can be reearned, goods restored. The moroii steal youth, more precious than either, and once gone, it's gone forever." |
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Rain of EmbersSorceryRain of Embers deals 1 damage to each creature and each player. There's plenty to talk about in the marketplaces of Ravnica, be it the latest feud between guilds or the terrible weather. |
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Razia's PurificationSorceryEach player chooses three permanents he or she controls, then sacrifices the rest. Only the chosen ones are spared. |
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Ribbons of NightSorceryRibbons of Night deals 4 damage to target creature and you gain 4 life. If was spent to cast Ribbons of Night, draw a card. "My favorite meal is angel's flesh, slain in agony and iced with black vinegar." |
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Rolling SpoilSorceryDestroy target land. If was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn. The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot. |
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Seismic SpikeSorceryDestroy target land. Add to your mana pool. Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all of the time. |
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Sins of the PastSorceryUntil end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past.
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Three DreamsSorcerySearch your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. "Choose one to heal, one to harm, and one to grant you the prudence to use them." |
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Tunnel VisionSorceryName a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.
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Twisted JusticeSorceryTarget player sacrifices a creature. You draw cards equal to that creature's power. In Otiev's mind, he ruled in favor of the accused. But in his courtroom he was only a spectator, watching his hand deliver the sign of death. |
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Vigor MortisSorceryReturn target creature card from your graveyard to the battlefield. If was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it. After fear and weakness rot away, that which remains is stronger than its living form. |
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Baleful StareSorceryTarget opponent reveals his or her hand. You draw a card for each Mountain and red card in it. "Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless." |
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BiorhythmSorceryEach player's life total becomes the number of creatures he or she controls. "I have seen life's purpose, and now it is my own." |
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BlackmailSorceryTarget player reveals three cards from his or her hand and you choose one of them. That player discards that card. In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion. |
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Boiling SeasSorceryDestroy all Islands. What burns the land, boils the seas. |
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CoercionSorceryTarget opponent reveals his or her hand. You choose a card from it. That player discards that card. "Of all I that I have lost, I miss my mind the most." |
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ExhaustionSorceryCreatures and lands target opponent controls don't untap during his or her next untap step. Tired doesn't even begin to cover it. |
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Final PunishmentSorceryTarget player loses life equal to the damage already dealt to him or her this turn. The pain of a lifetime-every scrape, illness, and bruise-condensed into a single moment. |
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Flame WaveSorceryFlame Wave deals 4 damage to target player and each creature he or she controls. "I hear the roaring of a wave whose waters are red and whose mists are black." |
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FlashfiresSorceryDestroy all Plains. Dry grass is tinder before the spark. |
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Gift of EstatesSorceryIf an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
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