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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Unfulfilled Desires

Enchantment

, Pay 1 life: Draw a card, then discard a card.

"Like Day from Night, / I'll live my life apart from you, just glimpsing you across the sky, / because you cannot change, my dear, and nor can I."
-"Love Song of Night and Day"

Mana:
Cardset: Mirage #345 (Rare)
Type: Enchantment

Wellspring

Enchantment - Aura

Enchant land

When Wellspring enters the battlefield, gain control of enchanted land until end of turn.

At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.

Mana:
Cardset: Mirage #348 (Rare)
Type: Enchantment

Blanket of Night

Enchantment

Each land is a Swamp in addition to its other land types.

"Kaervek imprisoned Mangara out of jealousy, but he taints Jamuraa simply out of spite."
-Asmira, Holy Avenger

Mana:
Cardset: Visions #2 (Uncommon)
Type: Enchantment

Desolation

Enchantment

At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.

"Kill a creature, destroy the present. Kill the land, destroy the future."
-Kaervek

Mana:
Cardset: Visions #8 (Uncommon)
Type: Enchantment

Necromancy

Enchantment

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

Mana:
Cardset: Visions #14 (Uncommon)
Type: Enchantment

Teferi's Realm

World Enchantment

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)

"Fire is dead. Water has killed him."
-From The Stories of Nature

Mana:
Cardset: Visions #44 (Rare)
Type: Enchantment

City of Solitude

Enchantment

Players can cast spells and activate abilities only during their own turns.

"My horizon was the arcing petals, my new home resplendent with spires of weeds and pillows of fragrant pollen."
-Naimah, Femeref philosopher

Mana:
Cardset: Visions #52 (Rare)
Type: Enchantment

Katabatic Winds

Enchantment

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Creatures with flying can't attack or block, and their activated abilities with in their costs can't be activated.

Wind will win, whatever we wish.

Mana:
Cardset: Visions #59 (Rare)
Type: Enchantment

Heat Wave

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Blue creatures can't block creatures you control.

Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls.

Mana:
Cardset: Visions #83 (Uncommon)
Type: Enchantment

Equipoise

Enchantment

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.)

Mana:
Cardset: Visions #103 (Rare)
Type: Enchantment

Corrosion

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.

When Corrosion leaves the battlefield, remove all rust counters from all permanents.

Mana:
Cardset: Visions #128 (Rare)
Type: Enchantment

Righteous War

Enchantment

White creatures you control have protection from black.

Black creatures you control have protection from white.

"This is a war without neutrality."
-Asmira, Holy Avenger

Mana:
Cardset: Visions #134 (Rare)
Type: Enchantment

Infernal Tribute

Enchantment

, Sacrifice a nontoken permanent: Draw a card.

"I would not barter my soul for any of the filth that they called power. So they took it from me and damned me to solitude."
-Crovax

Mana:
Cardset: Weatherlight #15 (Rare)
Type: Enchantment

Wave of Terror

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated.

The sea of fear has endless depths.

Mana:
Cardset: Weatherlight #28 (Rare)
Type: Enchantment

Downdraft

Enchantment

: Target creature loses flying until end of turn.

Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.

Mana:
Cardset: Weatherlight #67 (Uncommon)
Type: Enchantment

Heat Stroke

Enchantment

At end of combat, destroy each creature that blocked or was blocked this turn.

"Stroke of heat or stroke of blade. Choose your fate, traitor."
-Maraxus of Keld, to Starke

Mana:
Cardset: Weatherlight #107 (Rare)
Type: Enchantment

Empyrial Armor

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 for each card in your hand.

"An angel appeared in the smoldering skies above the fray, her clothes as flames, her armor as fire."
-"Hymn of Angelfire"

Mana:
Cardset: Weatherlight #129 (Common)
Type: Enchantment

Inner Sanctum

Enchantment

Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt to creatures you control.

"Save me from Maraxus," Starke pleaded, "or condemn me to his wrath. Either way, do not ignore me!"

Mana:
Cardset: Weatherlight #134 (Rare)
Type: Enchantment

Dauthi Embrace

Enchantment

: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

"The Dauthi army grows by screams and bounds."
-Lyna, Soltari emissary

Mana:
Cardset: Tempest #14 (Uncommon)
Type: Enchantment

Broken Fall

Enchantment

Return Broken Fall to its owner's hand: Regenerate target creature.

"I think I used up all my good luck and all my bad luck in the same fall."
-Gerrard of the Weatherlight

Mana:
Cardset: Tempest #110 (Common)
Type: Enchantment

Ancient Runes

Enchantment

At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.

Ertai volunteered to open the portal. He figured he owed it one.

Mana:
Cardset: Tempest #161 (Uncommon)
Type: Enchantment

Hand to Hand

Enchantment

During combat, players can't cast instant spells or activate abilities that aren't mana abilities.

The match between Tahngarth and Greven was close only in the mind of the minotaur.

Mana:
Cardset: Tempest #180 (Rare)
Type: Enchantment

Hanna's Custody

Enchantment

All artifacts have shroud. (They can't be the targets of spells or abilities.)

"I protect the Legacy with my life if necessary, for its purpose is far more important than my own."
-Hanna, Weatherlight navigator

Mana:
Cardset: Tempest #234 (Rare)
Type: Enchantment

Orim's Prayer

Enchantment

Whenever one or more creatures attack you, you gain 1 life for each attacking creature.

"As usual, there will be time for prayer only after the worst happens."
-Orim, Samite healer

Mana:
Cardset: Tempest #245 (Uncommon)
Type: Enchantment

Bottomless Pit

Enchantment

At the beginning of each player's upkeep, that player discards a card at random.

"I'm sure it came with the place. I don't think you build one on purpose."
-Gerrard

Mana:
Cardset: Stronghold #1 (Uncommon)
Type: Enchantment

Invasion Plans

Enchantment

All creatures block each turn if able.

The attacking player chooses how each creature blocks each turn.

Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!"

Mana:
Cardset: Stronghold #89 (Rare)
Type: Enchantment

Contemplation

Enchantment

Whenever you cast a spell, you gain 1 life.

"How fascinating it is to watch the machinations of one's own mind play themselves out."
-Volrath

Mana:
Cardset: Stronghold #104 (Uncommon)
Type: Enchantment

Hidden Retreat

Enchantment

Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.

After an hour in the hidey-hole, Squee seriously pondered the advantages of danger over boredom.

Mana:
Cardset: Stronghold #106 (Rare)
Type: Enchantment

Penance

Enchantment

Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.

Mana:
Cardset: Exodus #15 (Uncommon)
Type: Enchantment

Shackles

Enchantment - Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

: Return Shackles to its owner's hand.

Shackles of gold are still shackles.

Mana:
Cardset: Invasion #37 (Common)
Exodus #18 (Common)
Type: Enchantment

Recurring Nightmare

Enchantment

Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

"I am confined by sleep and defined by nightmare."
-Crovax

Mana:
Cardset: Exodus #72 (Rare)
Type: Enchantment

Spellshock

Enchantment

Whenever a player casts a spell, Spellshock deals 2 damage to that player.

A snap of fingers, a snap of teeth.

Mana:
Cardset: Exodus #104 (Uncommon)
Type: Enchantment

Opal Acrolith

Enchantment

Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.

: Opal Acrolith becomes an enchantment.

Mana:
Cardset: Urza's Saga #22 (Uncommon)
Type: Enchantment

Attunement

Enchantment

Return Attunement to its owner's hand: Draw three cards, then discard four cards.

"The solution can hide for only so long."
-Urza

Mana:
Cardset: Urza's Saga #61 (Rare)
Type: Enchantment

Back to Basics

Enchantment

Nonbasic lands don't untap during their controllers' untap steps.

"A ruler wears a crown while the rest of us wear hats, but which would you rather have when it's raining?"
-Barrin, Principia

Mana:
Cardset: Urza's Saga #62 (Rare)
Type: Enchantment

Douse

Enchantment

: Counter target red spell.

The academy's libraries were protected by fire-prevention spells. Even after the disaster, the books were intact-though forever sealed in time.

Mana:
Cardset: Urza's Saga #70 (Uncommon)
Type: Enchantment

Veiled Crocodile

Enchantment

When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.

Some roads are paved with bad intentions.

Mana:
Cardset: Urza's Saga #108 (Rare)
Type: Enchantment

Veiled Serpent

Enchantment

When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island.

Cycling (, Discard this card: Draw a card.)

Mana:
Cardset: Urza's Saga #110 (Common)
Type: Enchantment

Contamination

Enchantment

At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.

If a land is tapped for mana, it produces instead of any other type and amount.

Mana:
Cardset: Urza's Saga #123 (Rare)
Type: Enchantment

Lurking Evil

Enchantment

Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.

"Ash is our air, darkness our flesh."
-Phyrexian Scriptures

Mana:
Cardset: Urza's Saga #140 (Rare)
Type: Enchantment
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