Zulaport ChainmageCreature - Human Shaman AllyCohort - , Tap an untapped Ally you control: Target opponent loses 2 life. The chains obey her. Everything else would do best to get out of her way. |
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Maw of KozilekCreature - Eldrazi DroneDevoid (This card has no color.) "The Eldrazi make worse than ruins-they make a world where not even ruins stand." |
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Embodiment of FuryCreature - ElementalTrample
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Goblin FreerunnerCreature - Goblin Warrior AllySurge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) There are old goblins and ambitious goblins, but very few old, ambitious goblins. |
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Harvester TrollCreature - TrollWhen Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll. Having no interest in the greater conflict, the trolls continue to prey upon whatever wanders into their domain. |
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Saddleback LagacCreature - LizardWhen Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) "A good lagac will carry you through thick and thin. A bad one . . . well, it's a tasty dinner." |
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Seed GuardianCreature - ElementalReach It is a reminder that spring will always follow winter. |
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Cliffhaven VampireCreature - Vampire Warrior AllyFlying "My people are no longer slaves to the Eldrazi, beholden to the past. We will determine our own future." |
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Mina and Denn, WildbornLegendary Creature - Elf AllyYou may play an additional land on each of your turns. Greenweaver Mina and her twin brother Denn lead the last of the Mul Daya into an uncertain future. |
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Herald of WarCreature - AngelFlying
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Spectral GateguardsCreature - Spirit SoldierSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Gryff VanguardCreature - Human KnightFlying "Ghouls smashed the door, but I heard the call of the gryffs and knew we were saved." |
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Lone RevenantCreature - SpiritHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Rotcrown GhoulCreature - ZombieWhen Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard. "Don't look into its eyes. It's thinking things no dead thing should think." |
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Dread SlaverCreature - Zombie HorrorWhenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. Half a brain rules the mindless. |
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Marrow BatsCreature - Bat SkeletonFlying "No matter how far we push into Stensia, undeath will always remain in these lands." |
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Polluted DeadCreature - ZombieWhen Polluted Dead dies, destroy target land. After the zombie attack, crops withered on the vine, and the thriving village became a ghost town almost overnight. |
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Renegade DemonCreature - Demon"Have you ever cornered a wounded vampire? That's a walk in the cathedral garden in comparison." |
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MalignusCreature - Elemental SpiritMalignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. It descended on Estwald like a sudden storm. Moments later, only ashes and agony remained. |
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Raging PoltergeistCreature - SpiritSome tried cremating their dead to stop the ghoulcallers. But the dead returned, furious about their fate. |
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Zealous ConscriptsCreature - Human WarriorHaste
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Geist TrappersCreature - Human WarriorSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Wildwood GeistCreature - SpiritWildwood Geist gets +2/+2 as long as it's your turn. The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves. |
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Wolfir SilverheartCreature - Wolf WarriorSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Yew SpiritCreature - Spirit Treefolk: Yew Spirit gets +X/+X until end of turn, where X is its power. "I wonder what dwelled in the primordial forests before humans existed." |
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Sigarda, Host of HeronsLegendary Creature - AngelFlying, hexproof Great devotion yields great reward. |
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Narstad ScrapperArtifact Creature - Construct: Narstad Scrapper gets +1/+0 until end of turn. "Finally, the principles of corpse animation applied to bloodless materials!" |
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Battleflight EagleCreature - BirdFlying Eagles make fine mounts, but they're too proud to carry anyone for long. |
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Guardian LionsCreature - CatVigilance (Attacking doesn't cause this creature to tap.) Approach in peace or not at all. |
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Serra AngelCreature - AngelFlying Follow the light. In its absence, follow her. |
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Faerie InvadersCreature - Faerie RogueFlash (You may cast this spell any time you could cast an instant.) Small enough to penetrate the narrowest crack in a castle wall and numerous enough to hack apart a griffin. |
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Veilborn GhoulCreature - ZombieVeilborn Ghoul can't block. Liliana's voice carries far, reaching beyond the cold pall of death. |
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Zombie GoliathCreature - Zombie Giant"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers." |
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Fire ElementalCreature - Elemental"Fire set free is a fearsome force-destructive, merciless, always hungry. Given direction, it is much worse." |
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Mindclaw ShamanCreature - Viashino ShamanWhen Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand. You may cast an instant or sorcery card from it without paying its mana cost. Nicol Bolas gives power to those who will abuse it most. |
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Thundermaw HellkiteCreature - DragonFlying
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Acidic SlimeCreature - OozeDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Garruk's PackleaderCreature - BeastWhenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. "He has learned much in his long years. And unlike selfish humans, he's willing to share." |
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Sentinel SpiderCreature - SpiderVigilance (Attacking doesn't cause this creature to tap.) "Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did." |
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Silklash SpiderCreature - SpiderReach By the time the spider comes to slurp up its dinner, its victims have been partially dissolved by acidic silk. |
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ThragtuskCreature - BeastWhen Thragtusk enters the battlefield, you gain 5 life. "Always carry two spears." |
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Stuffy DollArtifact Creature - ConstructIndestructible
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Archon of JusticeCreature - ArchonFlying In dark times, Truth bears a blade. |
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Peregrine GriffinCreature - GriffinFlying A griffin is not just an eagle's wings and a lion's claws. It is also the fiercest of hearts. |
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Siege MastodonCreature - Elephant"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!" |
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Belltower SphinxCreature - SphinxFlying
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Chasm DrakeCreature - DrakeFlying "Once he's got you, hold on. Fall from a drake and you'll suffer much worse than a bruise." |
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Djinn of WishesCreature - DjinnFlying
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Bloodlord of VaasgothCreature - Vampire WarriorBloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
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Sengir VampireCreature - VampireFlying Empires rise and fall, but evil is eternal. |
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Vengeful PharaohCreature - ZombieDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Bonebreaker GiantCreature - GiantOne thing's for sure-his fists are harder than your skull. |
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Greater BasiliskCreature - BasiliskDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Bone, stone . . . both taste the same to a hungry basilisk. |
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Stampeding RhinoCreature - RhinoTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) The quickest way to get through the jungle is to agitate a rhino and run in its wake. |
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Stingerfling SpiderCreature - SpiderReach (This creature can block creatures with flying.) The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger. |
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Crumbling ColossusArtifact Creature - GolemTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Thran GolemArtifact Creature - GolemAs long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. The golems of the ancient Thran still draw power in ways that baffle the artificers of today. |
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Silverclaw GriffinCreature - GriffinFlying, first strike It patrols the grafs for miles around Thraben, ensuring that the unhallowed do not wake for long. |
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Beguiler of WillsCreature - Human Wizard: Gain control of target creature with power less than or equal to the number of creatures you control. "Come, let me free you of the tyranny of thought." |
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Relentless SkaabsCreature - ZombieAs an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard.
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Soul SeizerCreature - SpiritFlying
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Farbog BoneflingerCreature - ZombieWhen Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn. "Here are some bones for you to choke on, dear brother!" |
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Fiend of the ShadowsCreature - Vampire WizardFlying
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Ravenous DemonCreature - DemonSacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery. His twisted words entice the weak. |
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Nearheath StalkerCreature - Vampire RogueUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) "Do not speak of this to the elders. They look unfavorably upon my indulgences." |
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Hollowhenge BeastCreature - BeastIn a world of monsters, it's the stuff of nightmares. |
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Village SurvivorsCreature - HumanVigilance As their villages fell to werewolves, fleeing refugees discovered they too had remarkable survival instincts. |
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VorapedeCreature - InsectVigilance, trample "If you think you've killed one, guess again." |
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Havengul LichCreature - Zombie Wizard: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn. Fusing intelligence with the power of undeath requires inspiration of the darkest kind. |
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Angel of Flight AlabasterCreature - AngelFlying She endures without Avacyn but secretly asks each soul she guides if it has seen her. |
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Angelic OverseerCreature - AngelFlying From mortal hope immortal power springs. |
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Gallows WardenCreature - SpiritFlying The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak. |
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Geist-Honored MonkCreature - Human MonkVigilance
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Thraben PurebloodsCreature - Hound"I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow." |
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Battleground GeistCreature - SpiritFlying Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living. |
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Mirror-Mad PhantasmCreature - SpiritFlying
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Murder of CrowsCreature - BirdFlying Even more than carrion, they crave the last words of the dying. |
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SturmgeistCreature - SpiritFlying
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Bitterheart WitchCreature - Human ShamanDeathtouch
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Bloodgift DemonCreature - DemonFlying He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality. |
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Morkrut BansheeCreature - SpiritMorbid - When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. "Let go your grudges, or risk wandering the bogs forever in a murderous rage." |
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Stromkirk PatrolCreature - Vampire SoldierWhenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. "You'd best move along, human. Our palates are far less discerning than our master's." |
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Falkenrath MaraudersCreature - Vampire WarriorFlying, haste No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt. |
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Night RevelersCreature - VampireNight Revelers has haste as long as an opponent controls a Human. Vampires think of themselves as the indisputable nobility of Innistrad, able to do as they please. There are few who can prove them wrong. |
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Pitchburn DevilsCreature - DevilWhen Pitchburn Devils dies, it deals 3 damage to target creature or player. The ingenuity of goblins, the depravity of demons, and the smarts of sheep. |
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Scourge of Geier ReachCreature - ElementalScourge of Geier Reach gets +1/+1 for each creature your opponents control. Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood. |
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Grizzled OutcastsCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. Seen as unsavory, the hunters were never allowed in town-until one night they vanished. |
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Hollowhenge ScavengerCreature - ElementalMorbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in. |
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Kessig CagebreakersCreature - Human RogueWhenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard. "They put bars on these noble beasts and then wonder why werewolves target our towns." |
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Somberwald SpiderCreature - SpiderReach (This creature can block creatures with flying.) Stensian vampires encourage spiders near their manors so they can rob the webs. |
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Grimgrin, Corpse-BornLegendary Creature - Zombie WarriorGrimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.
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Creepy DollArtifact Creature - ConstructIndestructible A child's porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate. |
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Manor GargoyleArtifact Creature - GargoyleDefender Nothing could break it but the fall. |
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Bazaar KrovodCreature - BeastWhenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city. |
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VoidwielderCreature - Human WizardWhen Voidwielder enters the battlefield, you may return target creature to its owner's hand. "He makes up his own laws, and that's dangerous to all who love peace and prosperity. Kill him on sight." |
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Catacomb SlugCreature - Slug"The entire murder scene was covered in dripping, oozing slime. No need for a soothsayer to solve that one." |
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BatterhornCreature - BeastWhen Batterhorn enters the battlefield, you may destroy target artifact. Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability. |
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Gobbling OozeCreature - Ooze, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze. The furious citizens blamed the Simic for releasing it in their district. The Simic pointed out that rats were no longer a problem. |
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Rubbleback RhinoCreature - RhinoHexproof (This creature can't be the target of spells or abilities your opponents control.) The trouble started when a street urchin bet a goblin he could ride one until the clock on Shilbo's Tower struck thirteen. |
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Hypersonic DragonCreature - DragonFlying, haste "Even this primitive specimen of my kind is impressive." |
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