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SporemoundCreature - FungusWhenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield. "If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores."-Hadi Kasten, Calla Dale naturalist |
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Woodborn BehemothCreature - ElementalAs long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Decorated GriffinCreature - GriffinFlying The awards and medals of polis-dwellers mean nothing to griffins, but they repay acts of generosity. |
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Setessan GriffinCreature - GriffinFlying Most griffins must be caught and broken into the service of the polis. Not so in Setessa, where they volunteer. |
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Silent ArtisanCreature - GiantOn the fourth day they passed through a forest of immense stacked stones. Althemone, youngest of the companions, called these pillars the work of a god, but the Champion knew better. She quickened her pace. |
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Mnemonic WallCreature - WallDefender "I'd build an entire fortress of them if I could." |
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Prescient ChimeraCreature - ChimeraFlying
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Prognostic SphinxCreature - SphinxFlying
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Sealock MonsterCreature - OctopusSealock Monster can't attack unless defending player controls an Island.
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Gray Merchant of AsphodelCreature - ZombieWhen Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
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Keepsake GorgonCreature - GorgonDeathtouch
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Stoneshock GiantCreature - Giant
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Stormbreath DragonCreature - DragonFlying, haste, protection from white
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Wild CelebrantsCreature - SatyrWhen Wild Celebrants enters the battlefield, you may destroy target artifact. "You can tell something's really valuable by the sound it makes when you slam your staff into it." |
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Anthousa, Setessan HeroLegendary Creature - Human WarriorHeroic - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands. The warriors she leads can rarely keep pace with her, and neither can the tales. |
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Arbor ColossusCreature - GiantReach
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Centaur BattlemasterCreature - Centaur WarriorHeroic - Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster. "A herd is only as strong as its weakest. Our weakest just killed his third minotaur raider-today." |
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Nessian AspCreature - SnakeReach It's not the two heads you should fear. It's the four fangs. |
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Pheres-Band CentaursCreature - Centaur Warrior"Poets speak of your unrivaled speed," the Champion said to the assembled centaurs, "but it is plain to see that your true strength lies in your unwavering loyalty to one another." |
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Kragma WarcallerCreature - Minotaur WarriorMinotaur creatures you control have haste. A warcaller merely brings the herd together. After that, the meat-hunger is all the encouragement they need. |
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Pharika's MenderCreature - GorgonWhen Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand. "The direst venom becomes a panacea under Pharika's guidance. I bring it to the worthy, clinging at the edge of the abyss." |
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Prophet of KruphixCreature - Human WizardUntap all creatures and lands you control during each other player's untap step. "Time is fluid as a dance, and truth as fleeting." |
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Sentry of the UnderworldCreature - Griffin SkeletonFlying, vigilance When Athreos gathers the newly dead to be ferried across the Five Rivers That Ring the World, he sends skeletal griffins to fetch those who stray. |
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Underworld CerberusCreature - HoundUnderworld Cerberus can't be blocked except by three or more creatures.
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Griffin DreamfinderCreature - GriffinFlying Some griffins are able to pluck mystic auras from the Æther that are hidden from other mortals. |
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OrnitharchCreature - ArchonFlying
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Floodtide SerpentCreature - SerpentFloodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.) "Pray to Thassa for what? A bigger monster to eat it? A wave that can wash it away? What then?" |
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Siren of the Fanged CoastCreature - SirenFlying
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Sphinx's DiscipleCreature - Human WizardFlying Few dare to brave the Dakra Isles. Those who return are forever changed. |
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Shrike HarpyCreature - HarpyFlying
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Warchanter of MogisCreature - Minotaur ShamanInspired - Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Akroan ConscriptorCreature - Human ShamanHeroic - Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. "The time to serve is now." |
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Pharagax GiantCreature - GiantTribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.)
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Nessian DemolokCreature - BeastTribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.)
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Snake of the Golden GroveCreature - SnakeTribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) Some fruits are best left ungathered. |
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Skyspear CavalryCreature - Human SoldierFlying Pray her spear reaches you first. Her griffin is less kind. |
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Supply-Line CranesCreature - BirdFlying They are trained from hatching to deliver aid where it is needed most. |
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Wildfire CerberusCreature - Hound
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Heroes' BaneCreature - HydraHeroes' Bane enters the battlefield with four +1/+1 counters on it. Travelers' tales claim that hydras bite off their own heads to make themselves deadlier. |
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Nessian Game WardenCreature - BeastWhen Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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