Worst FearsSorceryYou control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.) Elspeth feared that her trespass into Nyx would not go unanswered. |
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Blinding FlareSorceryStrive - Blinding Flare costs more to cast for each target beyond the first.
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Flurry of HornsSorceryPut two 2/3 red Minotaur creature tokens with haste onto the battlefield. A minotaur does not distinguish between human, satyr, and triton. They are all meat. |
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Harness by ForceSorceryStrive - Harness by Force costs more to cast for each target beyond the first.
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Rollick of AbandonSorceryAll creatures get +2/-2 until end of turn. "Embrace every moment, for it could be your last." |
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Spite of MogisSorcerySpite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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TwinflameSorceryStrive - Twinflame costs more to cast for each target beyond the first.
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Desecration PlagueSorceryDestroy target enchantment or land. "The gods think of us as insects. Perhaps there is wisdom in that." |
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Kruphix's InsightSorceryReveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard. The horizon is tantalizing in both its uncertainty and its potential. |
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Reviving MelodySorceryChoose one or both - Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand. "Listen to my song, and you need never forge a golden mask to return to me." |
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Desperate StandSorceryStrive - Desperate Stand costs more to cast for each target beyond the first. At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars. |
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Revel of the Fallen GodSorceryPut four 2/2 red and green Satyr creature tokens with haste onto the battlefield. "Xenagos has fallen, and the world grows dark without him. What can ever fill that darkness but our rage?" |
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Well (Alive/Well)SorceryYou gain 2 life for each creature you control.
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Dangerous (Armed/Dangerous)SorceryAll creatures able to block target creature this turn do so.
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Call (Beck/Call)SorceryPut four 1/1 white Bird creature tokens with flying onto the battlefield.
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Entering (Breaking/Entering)SorceryPut a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
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Release (Catch/Release)SorceryEach player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
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Dirty (Down/Dirty)SorceryReturn target card from your graveyard to your hand.
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Blood (Flesh/Blood)SorceryTarget creature you control deals damage equal to its power to target creature or player.
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Take (Give/Take)SorceryRemove all +1/+1 counters from target creature you control. Draw that many cards.
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Trouble (Toil/Trouble)SorceryTrouble deals damage to target player equal to the number of cards in that player's hand.
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Mass CalcifySorceryDestroy all nonwhite creatures. The dead serve as their own tombstones. |
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Return to the RanksSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Triplicate SpiritsSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Into the VoidSorceryReturn up to two target creatures to their owners' hands. "The cathars have their swords, the inquisitors their axes. I prefer the ‘diplomatic' approach." |
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Mind SculptSorceryTarget opponent puts the top seven cards of his or her library into his or her graveyard. "Your mind was a curious mix of madness and genius. I just took away the genius." |
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Void SnareSorceryReturn target nonland permanent to its owner's hand. "I've tried so many variations on how to get rid of annoying things that it's hard to decide which one I like best." |
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Covenant of BloodSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Endless ObedienceSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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FestergloomSorceryNonblack creatures get -1/-1 until end of turn. The death of a scout can be as informative as a safe return. |
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In Garruk's WakeSorceryDestroy all creatures you don't control and all planeswalkers you don't control. Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach. |
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Sign in BloodSorceryTarget player draws two cards and loses 2 life. Little agonies pave the way to greater power. |
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Stain the MindSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Act on ImpulseSorceryExile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) "You don't want to know what happens after I put on the goggles." |
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Cone of FlameSorceryCone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.
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Feral IncarnationSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Nature is itself wild-in all its forms. |
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Life's LegacySorceryAs an additional cost to cast Life's Legacy, sacrifice a creature. At the instant of death, the mystery of life. |
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Nissa's ExpeditionSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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OverwhelmSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) "Let the song of Selesnya be heard above the rhythm of our thundering hordes!" |
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RestockSorceryReturn two target cards from your graveyard to your hand. Exile Restock. "We hid such stockpiles all over Rath. We should continue that practice here." |
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End HostilitiesSorceryDestroy all creatures and all permanents attached to creatures. Her palm flared like the eye of a waking dragon. Then all was calm. |
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Rush of BattleSorceryCreatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) The Mardu charge reflects the dragon's speed-and its hunger. |
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Set AdriftSorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) The envoy spoke, and Sidisi replied. |
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Taigam's SchemingSorceryLook at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. "The Jeskai would have me bow in restraint. So I have found a people unafraid of true power." |
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Treasure CruiseSorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) Countless delights drift on the surface while dark schemes run below. |
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Bitter RevelationSorceryLook at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. "Here you lie then, Ugin. The corpses of worlds will join you in the tomb." |
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Dead DropSorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) Got a diving lesson |
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DespiseSorceryTarget opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card. "Truth is always a weapon in your enemies' hands." |
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Dutiful ReturnSorceryReturn up to two target creature cards from your graveyard to your hand. "We have a word for enemies too mutilated for military service: furniture." |
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Rakshasa's SecretSorceryTarget opponent discards two cards. Put the top two cards of your library into your graveyard. The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness. |
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Rite of the SerpentSorceryDestroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield. "From your death, new life. From your loss, our profit." |
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Arc LightningSorceryArc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Rainclouds don't last long in Shiv, but that doesn't stop the lightning. |
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Arrow StormSorceryArrow Storm deals 4 damage to target creature or player. First the thunder, then the rain. |
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Barrage of BouldersSorceryBarrage of Boulders deals 1 damage to each creature you don't control. Crude tactics can be effective nonetheless. |
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Crater's ClawsSorceryCrater's Claws deals X damage to target creature or player.
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Hordeling OutburstSorceryPut three 1/1 red Goblin creature tokens onto the battlefield. "Leave no scraps, lest you attract pests." |
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Howl of the HordeSorceryWhen you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Tormenting VoiceSorceryAs an additional cost to cast Tormenting Voice, discard a card. "Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?" |
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Incremental GrowthSorceryPut a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. "Tie a mouse under a bridge, and your cabbages will triple in size." |
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Roar of ChallengeSorceryAll creatures able to block target creature this turn do so.
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Savage PunchSorceryTarget creature you control fights target creature you don't control.
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Scout the BordersSorceryReveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. "I am in my element: the element of surprise." |
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See the UnwrittenSorceryReveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
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Death FrenzySorceryAll creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life. The crocodiles' putrid jaws swallow everything but the screams. |
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DuneblastSorceryChoose up to one creature. Destroy the rest. The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone. |
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Kin-Tree InvocationSorceryPut an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control. The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within. |
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Master the WaySorceryDraw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand. "The Way has no beginning and no end. It is simply the path." |
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Villainous WealthSorceryTarget opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs. Gold buys death. Death earns gold. |
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Gruesome SlaughterSorceryUntil end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature." Though Gideon arrived at Sea Gate too late to prevent the massacre, he still had enough time to lead its survivors to relative safety. |
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Ondu RisingSorceryWhenever a creature attacks this turn, it gains lifelink until end of turn.
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Planar OutburstSorceryDestroy all nonland creatures.
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Sheer DropSorceryDestroy target tapped creature.
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Unified FrontSorceryConverge - Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front. The kor's pride in their independence has given way to a strong sense of community that embraces all of Zendikar. |
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Brilliant SpectrumSorceryConverge - Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. There are more sights on Zendikar than the eyes can see. |
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Clutch of CurrentsSorceryReturn target creature to its owner's hand.
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Coastal DiscoverySorceryDraw two cards.
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Exert InfluenceSorceryConverge - Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence. "I can't control its mind-I'm not even sure it has one. But I can dominate its will." |
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Part the WaterveilSorceryTake an extra turn after this one. Exile Part the Waterveil.
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Rush of IceSorceryTap target creature. It doesn't untap during its controller's next untap step.
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Ugin's InsightSorceryScry X, where X is the highest converted mana cost among permanents you control, then draw three cards. "You speak to me of the threat of Ulamog. But do not forget: they came as three."-Ugin, to Jace Beleren |
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Swarm SurgeSorceryDevoid (This card has no color.) The Eldrazi rampaged across Zendikar in a tide of chittering, heaving flesh. |
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Transgress the MindSorceryDevoid (This card has no color.) "Fear of the unknown can be a wonderfully innocent thing, relatively speaking."-Anowon, the Ruin Sage |
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Bone SplintersSorceryAs an additional cost to cast Bone Splinters, sacrifice a creature. "Which do you deserve, the heft of a femur or the graceful sharpness of a forearm? Decisions, decisions . . ." |
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Demon's GraspSorceryTarget creature gets -5/-5 until end of turn. "Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."-Ob Nixilis |
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Mire's MaliceSorceryTarget opponent discards two cards.
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Painful TruthsSorceryConverge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths. As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek. |
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Rising MiasmaSorceryAll creatures get -2/-2 until end of turn.
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Ruinous PathSorceryDestroy target creature or planeswalker.
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Crumble to DustSorceryDevoid (This card has no color.)
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Processor AssaultSorceryDevoid (This card has no color.) Ulamog's processors trail behind him, converting ruined matter into furious energy. |
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Serpentine SpikeSorceryDevoid (This card has no color.)
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Touch of the VoidSorceryDevoid (This card has no color.) Some wounds never heal. |
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Boiling EarthSorceryBoiling Earth deals 1 damage to each creature your opponents control.
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Radiant FlamesSorceryConverge - Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames. The fires of Zendikar are always hungry, and there is much on which they can feed. |
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Rolling ThunderSorceryRolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. "Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest." |
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Call the ScionsSorceryDevoid (This card has no color.) Ulamog's progeny swarm the land, draining Zendikar's mana to feed the titan's insatiable hunger. |
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Earthen ArmsSorceryPut two +1/+1 counters on target permanent.
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Nissa's RenewalSorcerySearch your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. Her connection to the plane restored, Nissa felt the power of Zendikar surge through her. |
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Reclaiming VinesSorceryDestroy target artifact, enchantment, or land. "This world tires of its long occupation."-Nissa Revane |
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Seek the WildsSorceryLook at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. "In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime." |
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