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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Sultai Skullkeeper

Creature - Naga Shaman

When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard.

A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge.

Mana:
Power: 2/1
Cardset: Fate Reforged #53 (Common)
Type: Creature

Sultai Soothsayer

Creature - Naga Shaman

When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

The naga of the Sultai Brood made deals with dark forces to keep their power.

Mana:
Power: 2/5
Cardset: Khans of Tarkir #205 (Uncommon)
Type: Creature

Summer Bloom

Sorcery

You may play up to three additional lands this turn.

Summer sends its kiss with warmth and blooming life.

Mana:
Cardset: Ninth Edition #273 (Uncommon)
Sixth Edition #255 (Unknown)
Visions #72 (Uncommon)
Type: Sorcery

Summit Apes

Creature - Ape

As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures.

"If you climb Skyfang Peak, avoid the pass. Generations of apes made that trail, and they don't tolerate trespassers."
-Sachir, Akoum Expeditionary House

Mana:
Power: 5/2
Cardset: Worldwake #114 (Uncommon)
Type: Creature

Summit Prowler

Creature - Yeti

"Do you hunt the yetis of the high peaks, stripling? They are as fierce as the bear that fears no foe and as sly as the mink that creeps unseen. You will be as much prey as they."
-Nitula, the Hunt Caller

Mana:
Power: 4/3
Cardset: Dragons of Tarkir #160 (Common)
Khans of Tarkir #121 (Common)
Type: Creature

Summon the School

Tribal Sorcery - Merfolk

Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.

Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

"When merrows talk, listeners grow fins."
-Kithkin saying

Mana:
Cardset: Lorwyn #42 (Uncommon)
Type: Sorcery

Summoner's Bane

Instant

Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.

"I don't need to have the perfect plan. My foe just has to have an imperfect one."
-Jace Beleren

Mana:
Cardset: Zendikar #71 (Uncommon)
Type: Instant

Summoner's Egg

Artifact Creature - Construct

Imprint - When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.

When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

Mana:
Cardset: Fifth Dawn #157 (Rare)
Type: Artifact Creature

Summoner's Pact

Instant

Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

Mana:
Cardset: Modern Masters #164 (Rare)
Future Sight #139 (Rare)
Type: Instant

Summoning Station

Artifact

: Put a 2/2 colorless Pincher creature token onto the battlefield.

Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.

Mana:
Cardset: Fifth Dawn #158 (Rare)
Type: Artifact

Summoning Trap

Instant - Trap

If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay rather than pay Summoning Trap's mana cost.

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Mana:
Cardset: Zendikar #184 (Rare)
Type: Instant

Sun Droplet

Artifact

Whenever you're dealt damage, put that many charge counters on Sun Droplet.

At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

Mana:
Cardset: Commander 2013 #261 (Uncommon)
Archenemy #117 (Uncommon)
Mirrodin #249 (Uncommon)
Type: Artifact

Sun Titan

Creature - Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

Mana:
Power: 6/6
Cardset: Commander 2014 #91 (Mythic Rare)
Magic 2012 #39 (Mythic Rare)
Magic 2011 #35 (Mythic Rare)
Type: Creature

Sun's Bounty

Instant

You gain 4 life.

Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

"Heidar has forced the sun into hiding, but it has not forgotten us."

Mana:
Cardset: Coldsnap #18 (Common)
Type: Instant

Sunbeam Spellbomb

Artifact

, Sacrifice Sunbeam Spellbomb: You gain 5 life.

, Sacrifice Sunbeam Spellbomb: Draw a card.

Mana:
Cardset: Mirrodin #250 (Common)
Type: Artifact

Sunblade Elf

Creature - Elf Warrior

Sunblade Elf gets +1/+1 as long as you control a Plains.

: Creatures you control get +1/+1 until end of turn.

"We patrol the steppes to keep enemies from the forest verge."

Mana:
Power: 1/1
Cardset: Magic 2015 #202 (Uncommon)
Type: Creature

Sunblast Angel

Creature - Angel

Flying

When Sunblast Angel enters the battlefield, destroy all tapped creatures.

There may exist powers even greater than Phyrexia.

Mana:
Power: 4/5
Cardset: Commander 2014 #92 (Rare)
Venser vs. Koth #21 (Rare)
Scars of Mirrodin #22 (Rare)
Type: Creature

Sunbond

Enchantment - Aura

Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

"I was not chosen for my faith in the gods. Sometimes the gods must put their faith in us."
-Elspeth

Mana:
Cardset: Born of the Gods #28 (Uncommon)
Type: Enchantment

Sunbringer's Touch

Sorcery

Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

Mana:
Cardset: Dragons of Tarkir #209 (Rare)
Type: Sorcery

Suncrusher

Artifact Creature - Construct

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

, , Remove a +1/+1 counter from Suncrusher: Destroy target creature.

, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.

Mana:
Power: 3/3
Cardset: Fifth Dawn #159 (Rare)
Type: Artifact Creature

Sunder from Within

Sorcery - Arcane

Destroy target artifact or land.

Trapped for eons within the sacred gong, the kami boomed and clanged to a deafening tempo as they destroyed their erstwhile prison.

Mana:
Cardset: Saviors of Kamigawa #117 (Uncommon)
Type: Sorcery

Sundering Growth

Instant

Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

"One day every pillar will be a tree and every hall a glade."
-Trostani

Mana: {{/}}{{/}}
Cardset: Return to Ravnica #223 (Common)
Type: Instant

Sundering Titan

Artifact Creature - Golem

When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.

Mana:
Power: 7/10
Cardset: Archenemy #118 (Rare)
Darksteel #146 (Rare)
Type: Artifact Creature

Sundering Vitae

Instant

Convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)

Destroy target artifact or enchantment.

Centuries of wind, rain, and roots compressed into an instant of destruction: such is the power of Selesnya.

Mana:
Cardset: Ravnica: City of Guilds #185 (Common)
Type: Instant

Sundial of the Infinite

Artifact

, : End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Mana:
Cardset: Magic 2012 #218 (Rare)
Type: Artifact

Sunflare Shaman

Creature - Elemental Shaman

, : Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.

A spark to light the guttered heart.

Mana:
Power: 2/1
Cardset: Morningtide #108 (Common)
Type: Creature

Sunforger

Artifact - Equipment

Equipped creature gets +4/+0.

, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.

Equip

Mana:
Cardset: Ravnica: City of Guilds #272 (Rare)
Type: Artifact

Sungrace Pegasus

Creature - Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

The sacred feathers of the pegasus are said to have healing powers.

Mana:
Power: 1/2
Cardset: Magic 2015 #38 (Common)
Type: Creature

Sunhome Enforcer

Creature - Giant Soldier

Whenever Sunhome Enforcer deals combat damage, you gain that much life.

: Sunhome Enforcer gets +1/+0 until end of turn.

"Law soothed his savage heart. Where fury once burned, the enduring flame of order now shines."
-Razia

Mana:
Power: 2/4
Cardset: Ravnica: City of Guilds #233 (Uncommon)
Type: Creature

Sunhome Guildmage

Creature - Human Wizard

: Creatures you control get +1/+0 until end of turn.

: Put a 1/1 red and white Soldier creature token with haste onto the battlefield.

Mana:
Power: 2/2
Cardset: Gatecrash #200 (Uncommon)
Type: Creature

Sunhome, Fortress of the Legion

Land

: Add to your mana pool.

, : Target creature gains double strike until end of turn.

Sunhome-the stalwart shield, the towering sentinel, the seat of justice.

Cardset: Ravnica: City of Guilds #282 (Uncommon)
Type: Land

Sunken Hollow

Land - Island Swamp

(: Add or to your mana pool.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Mana:
Cardset: Battle for Zendikar #249 (Rare)
Type: Land

Sunken Hope

Enchantment

At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.

"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."
-Ambassador Laquatus

Mana:
Cardset: Planechase 2012 #26 (Rare)
Tenth Edition #112 (Rare)
Planeshift #37 (Rare)
Type: Enchantment

Sunken Ruins

Land

: Add to your mana pool.

, : Add , , or to your mana pool.

Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.

Cardset: Shadowmoor #280 (Rare)
Type: Land

Sunlance

Sorcery

Sunlance deals 3 damage to target nonwhite creature.

"It's easy for the innocent to speak of justice. They seldom feel its terrible power."
-Orim, Samite inquisitor

Mana:
Cardset: Elspeth vs. Tezzeret #21 (Common)
Planar Chaos #31 (Common)
Type: Sorcery

Sunpetal Grove

Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

: Add or to your mana pool.

Cardset: Magic 2013 #229 (Rare)
Magic 2012 #229 (Rare)
Magic 2011 #228 (Rare)
Magic 2010 #228 (Rare)
Type: Land

Sunrise Sovereign

Creature - Giant Warrior

Other Giant creatures you control get +2/+2 and have trample.

A hundred generations has he mentored, a hundred armies has he crushed beneath his feet, yet only a hundred words has he ever spoken, each more revered than a hundred books.

Mana:
Power: 5/5
Cardset: Lorwyn #192 (Rare)
Type: Creature

Sunscorch Regent

Creature - Dragon

Flying

Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.

"We trust in the scalelords, bringers of justice that none can escape."
-Urdnan, Dromoka warrior

Mana:
Power: 4/3
Cardset: Dragons of Tarkir #41 (Rare)
Type: Creature

Sunscour

Sorcery

You may exile two white cards from your hand rather than pay Sunscour's mana cost.

Destroy all creatures.

Mana:
Cardset: Coldsnap #19 (Rare)
Type: Sorcery

Sunseed Nurturer

Creature - Human Druid Wizard

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.

: Add to your mana pool.

Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.

Mana:
Power: 1/1
Cardset: Shards of Alara #29 (Uncommon)
Type: Creature
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