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Revive

Sorcery

Return target green card from your graveyard to your hand.

Even what is lost beyond recall returns when coaxed by a dryad's hand.

Mana:
Cardset: Magic 2013 #187 (Uncommon)
Eighth Edition #276 (Uncommon)
Mercadian Masques #262 (Uncommon)
Type: Sorcery

Consume Spirit

Sorcery

Spend only black mana on X.

Consume Spirit deals X damage to target creature or player and you gain X life.

"You clerics brag about your strength of spirit, yet I take away the tiniest fragment, and you crumple like a rag doll."
-Sorin Markov

Mana:
Cardset: Magic 2012 #88 (Uncommon)
Magic 2010 #89 (Uncommon)
Divine vs. Demonic #56 (Uncommon)
Tenth Edition #131 (Uncommon)
Ninth Edition #119 (Uncommon)
Mirrodin #60 (Common)
Type: Sorcery

Distress

Sorcery

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

"Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this."

Mana:
Cardset: Magic 2012 #94 (Common)
Tenth Edition #136 (Common)
Champions of Kamigawa #111 (Common)
Type: Sorcery

Smallpox

Sorcery

Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.

Mana:
Cardset: Conspiracy #125 (Uncommon)
Magic 2012 #108 (Uncommon)
Time Spiral #131 (Uncommon)
Type: Sorcery

Rampant Growth

Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Nature grows solutions to its problems.

Mana:
Cardset: Magic 2012 #190 (Common)
Magic 2010 #201 (Common)
Tenth Edition #288 (Common)
Ninth Edition #263 (Common)
Eighth Edition #274 (Common)
Seventh Edition #262 (Common)
Sixth Edition #246 (Unknown)
Tempest #139 (Common)
Mirage #133 (Common)
Type: Sorcery

Gather the Townsfolk

Sorcery

Put two 1/1 white Human creature tokens onto the battlefield.

Fateful hour - If you have 5 or less life, put five of those tokens onto the battlefield instead.

In the memories of those they lost lies the strength needed to defend their city.

Mana:
Cardset: Dark Ascension #8 (Common)
Type: Sorcery

Tracker's Instincts

Sorcery

Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Dark Ascension #128 (Uncommon)
Type: Sorcery

Nightbird's Clutches

Sorcery

Up to two target creatures can't block this turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shiny polished silver can ward off many creatures, but it attracts others.

Mana:
Cardset: Innistrad #154 (Common)
Type: Sorcery

Mulch

Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

The land knows no difference between the graves of commoners and nobles.

Mana:
Cardset: Innistrad #196 (Common)
Stronghold #60 (Common)
Type: Sorcery

Travel Preparations

Sorcery

Put a +1/+1 counter on each of up to two target creatures.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Visiting a shrine at the start of a journey makes the traveler more likely to finish it.

Mana:
Cardset: Innistrad #206 (Common)
Type: Sorcery

Inaction Injunction

Sorcery

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Draw a card.

"To prevent action is to prevent transgression."
-Azorius Arrester motto

Mana:
Cardset: Return to Ravnica #41 (Common)
Type: Sorcery

Mizzium Mortars

Sorcery

Mizzium Mortars deals 4 damage to target creature you don't control.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Mana:
Cardset: Return to Ravnica #101 (Rare)
Type: Sorcery

Call of the Conclave

Sorcery

Put a 3/3 green Centaur creature token onto the battlefield.

Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace.

Mana:
Cardset: Return to Ravnica #146 (Uncommon)
Type: Sorcery

Dreadbore

Sorcery

Destroy target creature or planeswalker.

In Rakdos-controlled neighborhoods, everyone is part of the show.

Mana:
Cardset: Return to Ravnica #157 (Rare)
Type: Sorcery

Epic Experiment

Sorcery

Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.

Mana:
Cardset: Return to Ravnica #159 (Mythic Rare)
Type: Sorcery

Rakdos's Return

Sorcery

Rakdos's Return deals X damage to target opponent. That player discards X cards.

When Lord Rakdos stirred from his slumber, everyone else's nightmare began.

Mana:
Cardset: Return to Ravnica #188 (Mythic Rare)
Type: Sorcery

Search Warrant

Sorcery

Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand.

"And would you care to explain why your satchel is radiating an aura of unstable energy?"

Mana:
Cardset: Return to Ravnica #193 (Common)
Type: Sorcery

Teleportal

Sorcery

Target creature you control gets +1/+0 until end of turn and is unblockable this turn.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Mana:
Cardset: Return to Ravnica #202 (Uncommon)
Type: Sorcery

Treasured Find

Sorcery

Return target card from your graveyard to your hand. Exile Treasured Find.

Gorgons crave beautiful things: gems, exquisite amulets, the alabaster corpses of the petrified dead . . .

Mana:
Cardset: Return to Ravnica #204 (Uncommon)
Type: Sorcery

Dragon Fodder

Sorcery

Put two 1/1 red Goblin creature tokens onto the battlefield.

Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.

Mana:
Cardset: Dragons of Tarkir #135 (Common)
Knights vs. Dragons #65 (Unknown)
Archenemy #34 (Common)
Shards of Alara #97 (Common)
Type: Sorcery

Whipflare

Sorcery

Whipflare deals 2 damage to each nonartifact creature.

The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the incompleat.

Mana:
Cardset: Commander 2014 #184 (Uncommon)
New Phyrexia #102 (Uncommon)
Type: Sorcery

Black Sun's Zenith

Sorcery

Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

"Under the suns, Mirrodin kneels and begs us for perfection."
-Geth, Lord of the Vault

Mana:
Cardset: Commander 2014 #136 (Rare)
Mirrodin Besieged #39 (Rare)
Type: Sorcery

Revoke Existence

Sorcery

Exile target artifact or enchantment.

"No half measures, no regrets. We'll tell no stories of this day. It will be as if it never existed at all."
-Ganedor, loxodon mystic

Mana:
Cardset: Born of the Gods #25 (Common)
Venser vs. Koth #26 (Common)
Scars of Mirrodin #18 (Common)
Type: Sorcery

Exsanguinate

Sorcery

Each opponent loses X life. You gain life equal to the life lost this way.

Vampires don't consider patience a virtue nor gluttony a sin.

Mana:
Cardset: Scars of Mirrodin #61 (Uncommon)
Type: Sorcery

Psychic Miasma

Sorcery

Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.

"A mind may be steeled against madness, but all battlements fall in time."
-Jin-Gitaxias, Core Augur

Mana:
Cardset: Scars of Mirrodin #76 (Common)
Type: Sorcery

Arc Trail

Sorcery

Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.

"Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom."
-Spear-Tribe teaching

Mana:
Cardset: Planechase 2012 #39 (Uncommon)
Scars of Mirrodin #81 (Uncommon)
Type: Sorcery

See Beyond

Sorcery

Draw two cards, then shuffle a card from your hand into your library.

Ancient lore locked in a mind driven mad is just as safe as when it was locked deep underground.

Mana:
Cardset: Planechase 2012 #25 (Common)
Rise of the Eldrazi #86 (Common)
Type: Sorcery

Shrivel

Sorcery

All creatures get -1/-1 until end of turn.

"Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us."
-Sheyda, Ondu gamekeeper

Mana:
Cardset: Magic 2014 #116 (Common)
Rise of the Eldrazi #126 (Common)
Type: Sorcery

Brood Birthing

Sorcery

If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool." Otherwise, put one of those tokens onto the battlefield.

Mana:
Cardset: Rise of the Eldrazi #138 (Common)
Type: Sorcery

Treasure Hunt

Sorcery

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.

"The longer the journey, the more one learns."
-Isanke, Halimar seastalker

Mana:
Cardset: Worldwake #42 (Common)
Type: Sorcery

Explore

Sorcery

You may play an additional land this turn.

Draw a card.

An explorer's reward is a view of tomorrow's possibilities.

Mana:
Cardset: Worldwake #99 (Common)
Type: Sorcery

Trapfinder's Trick

Sorcery

Target player reveals his or her hand and discards all Trap cards.

"At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much-and whether it'll grow back."
-Arhana, Kazandu trapfinder

Mana:
Cardset: Zendikar #73 (Common)
Type: Sorcery

Feast of Blood

Sorcery

Cast Feast of Blood only if you control two or more Vampires.

Destroy target creature. You gain 4 life.

"The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill."
-Sorin Markov

Mana:
Cardset: Zendikar #88 (Uncommon)
Type: Sorcery

Grim Discovery

Sorcery

Choose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.

Few among the living understand just how much of their world is shaped by the ruins of the dead.

Mana:
Cardset: Zendikar #91 (Common)
Type: Sorcery

Marsh Casualties

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.

Mana:
Cardset: Zendikar #101 (Uncommon)
Type: Sorcery

Reborn Hope

Sorcery

Return target multicolored card from your graveyard to your hand.

"In darkness is kindled the fiercest hope."
-Hadran, sunseeder of Naya

Mana:
Cardset: Alara Reborn #76 (Uncommon)
Type: Sorcery

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

"Who'd want to ignite things one at a time?"
-Chandra Nalaar

Mana:
Cardset: Sorin vs. Tibalt #62 (Uncommon)
Magic 2011 #154 (Uncommon)
Magic 2010 #152 (Uncommon)
Tenth Edition #222 (Uncommon)
Ninth Edition #208 (Uncommon)
Eighth Edition #210 (Uncommon)
Seventh Edition #209 (Uncommon)
Ice Age #214 (Uncommon)
Type: Sorcery

Nature's Spiral

Sorcery

Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)

Snail shell, fern, tornado-the world connects all things in form.

Mana:
Cardset: Magic 2011 #187 (Uncommon)
Magic 2010 #196 (Uncommon)
Type: Sorcery

Mind Spring

Sorcery

Draw X cards.

Fragments of thought refract and multiply, surging in a geyser of dizzying insight.

Mana:
Cardset: Magic 2010 #64 (Rare)
Morningtide #41 (Rare)
Type: Sorcery

Mind Shatter

Sorcery

Target player discards X cards at random.

Dark thoughts hatch and twist within the mind, straining to take wing.

Mana:
Cardset: Magic 2010 #106 (Rare)
Morningtide #66 (Rare)
Type: Sorcery