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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Terminal Moraine

Land

: Add to your mana pool.

, , Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Cardset: Planeshift #142 (Uncommon)
Type: Land

Teremko Griffin

Creature - Griffin

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"When we're aloft, I love to lean over the Weatherlight's railing and watch the patterns the griffins' shadows make on the clouds below."
-Sisay, Captain of the Weatherlight

Mana:
Power: 2/2
Cardset: Mirage #247 (Common)
Type: Creature

Terastodon

Creature - Elephant

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.

Mana:
Power: 9/9
Cardset: Commander 2014 #218 (Rare)
Conspiracy #181 (Rare)
Graveborn #7 (Unknown)
Worldwake #115 (Rare)
Type: Creature

Terashi's Verdict

Instant - Arcane

Destroy target attacking creature with power 3 or less.

It was as though the sky opened its eyes and found what it saw displeasing.

Mana:
Cardset: Betrayers of Kamigawa #27 (Uncommon)
Type: Instant

Terashi's Grasp

Sorcery - Arcane

Destroy target artifact or enchantment. You gain life equal to its converted mana cost.

"The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within."
-Noboru, master kitemaker

Mana:
Cardset: Modern Masters #32 (Uncommon)
Betrayers of Kamigawa #26 (Common)
Type: Sorcery

Terashi's Cry

Sorcery - Arcane

Tap up to three target creatures.

"The sun kami is terrible to behold. When its temper flares, best seek shade and pray for forgiveness."
-Sensei Golden-Tail

Mana:
Cardset: Champions of Kamigawa #47 (Common)
Type: Sorcery

Tephraderm

Creature - Beast

Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.

Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.

Mana:
Power: 4/5
Cardset: Onslaught #239 (Rare)
Type: Creature

Tenza, Godo's Maul

Legendary Artifact - Equipment

Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mana:
Cardset: Champions of Kamigawa #271 (Uncommon)
Type: Artifact

Tenement Crasher

Creature - Beast

Haste

Nothing was going to stop it-not the narrow alleys, not the Boros garrison, and certainly not the four-story Orzhov cathedral.

Mana:
Power: 5/4
Cardset: Return to Ravnica #108 (Common)
Type: Creature

Teneb, the Harvester

Legendary Creature - Dragon

Flying

Whenever Teneb, the Harvester deals combat damage to a player, you may pay . If you do, put target creature card from a graveyard onto the battlefield under your control.

Mana:
Power: 6/6
Cardset: Commander #230 (Rare)
Planar Chaos #163 (Rare)
Type: Creature

Tendrils of Despair

Sorcery

As an additional cost to cast Tendrils of Despair, sacrifice a creature.

Target opponent discards two cards.

"Because I am incapable of tears does not mean I have no need to shed them."
-Karn, silver golem

Mana:
Cardset: Weatherlight #25 (Common)
Type: Sorcery

Tendrils of Corruption

Instant

Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Darkness doesn't always send its minions to do its dirty work.

Mana:
Cardset: Commander 2014 #166 (Common)
Phyrexia vs. The Coalition #30 (Common)
Garruk vs. Liliana #54 (Common)
Magic 2010 #114 (Common)
Time Spiral #136 (Common)
Type: Instant

Tendrils of Agony

Sorcery

Target player loses 2 life and you gain 2 life.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mana:
Cardset: Scourge #75 (Uncommon)
Type: Sorcery

Tendo Ice Bridge

Land

Tendo Ice Bridge enters the battlefield with a charge counter on it.

: Add to your mana pool.

, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool.

Cardset: Betrayers of Kamigawa #165 (Rare)
Type: Land

Tenacious Dead

Creature - Skeleton Warrior

When Tenacious Dead dies, you may pay . If you do, return it to the battlefield tapped under its owner's control.

Raising the bones of Hekjek the Mad proved far easier than getting them to lie back down.

Mana:
Power: 1/1
Cardset: Magic 2014 #118 (Uncommon)
Type: Creature

Temur War Shaman

Creature - Human Shaman

When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.

Mana:
Power: 4/5
Cardset: Fate Reforged #142 (Rare)
Type: Creature

Temur Sabertooth

Creature - Cat

: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

The Temur see themselves as a pack, their bonds more primal than the Abzan's.

Mana:
Power: 4/3
Cardset: Fate Reforged #141 (Uncommon)
Type: Creature

Temur Runemark

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has trample as long as you control a blue or red permanent.

Mana:
Cardset: Fate Reforged #140 (Common)
Type: Enchantment

Temur Charm

Instant

Choose one -

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays .

• Creatures with power 3 or less can't block this turn.

Mana:
Cardset: Khans of Tarkir #208 (Uncommon)
Type: Instant

Temur Charger

Creature - Horse

Morph-Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Temur Charger is turned face up, target creature gains trample until end of turn.

Mana:
Power: 3/1
Cardset: Khans of Tarkir #153 (Uncommon)
Type: Creature

Temur Battle Rage

Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Ferocious - That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Mana:
Cardset: Fate Reforged #116 (Common)
Type: Instant

Temur Banner

Artifact

: Add , , or to your mana pool.

, , Sacrifice Temur Banner: Draw a card.

Savagery to survive, courage to triumph.

Mana:
Cardset: Khans of Tarkir #226 (Common)
Type: Artifact

Temur Ascendancy

Enchantment

Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

Mana:
Cardset: Khans of Tarkir #207 (Rare)
Type: Enchantment

Tempting Wurm

Creature - Wurm

When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield.

Mana:
Power: 5/5
Cardset: Onslaught #291 (Rare)
Type: Creature

Tempting Licid

Creature - Licid

, : Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.

All creatures able to block enchanted creature do so.

Mana:
Power: 2/2
Cardset: Stronghold #72 (Uncommon)
Type: Creature

Tempt with Vengeance

Sorcery

Tempting offer - Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield.

Mana:
Cardset: Commander 2013 #125 (Rare)
Type: Sorcery

Tempt with Reflections

Sorcery

Tempting offer - Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature.

Mana:
Cardset: Commander 2013 #60 (Rare)
Type: Sorcery

Tempt with Immortality

Sorcery

Tempting offer - Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield.

Mana:
Cardset: Commander 2013 #95 (Rare)
Type: Sorcery

Tempt with Glory

Sorcery

Tempting offer - Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.

Mana:
Cardset: Commander 2013 #24 (Rare)
Type: Sorcery

Tempt with Discovery

Sorcery

Tempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.

Mana:
Cardset: Commander 2013 #174 (Rare)
Type: Sorcery

Temporary Insanity

Instant

Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.

Mana:
Cardset: Knights vs. Dragons #73 (Unknown)
Torment #116 (Uncommon)
Type: Instant

Temporal Trespass

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Take an extra turn after this one. Exile Temporal Trespass.

Few truly live in the moment.

Mana:
Cardset: Fate Reforged #55 (Mythic Rare)
Type: Sorcery

Temporal Spring

Sorcery

Put target permanent on top of its owner's library.

One splash of the spring's water knocks you clear into last week.

Mana:
Cardset: Apocalypse #125 (Common)
Type: Sorcery

Temporal Mastery

Sorcery

Take an extra turn after this one. Exile Temporal Mastery.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Time is a marvelous plaything.

Mana:
Cardset: Avacyn Restored #81 (Mythic Rare)
Type: Sorcery

Temporal Isolation

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.

Mana:
Cardset: Time Spiral #43 (Common)
Type: Enchantment

Temporal Fissure

Sorcery

Return target permanent to its owner's hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mana:
Cardset: Scourge #53 (Common)
Type: Sorcery

Temporal Extortion

Sorcery

When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.

Take an extra turn after this one.

"The scythe of time or my blade at your throat-the choice is yours."
-Holux, stronghold racketeer

Mana:
Cardset: Planar Chaos #81 (Rare)
Type: Sorcery

Temporal Eddy

Sorcery

Put target creature or land on top of its owner's library.

As the temporal fractures spread and time itself slowly fell apart, visitors started to appear from across the past and future, and those native to the present began to disappear.

Mana:
Cardset: Time Spiral #85 (Common)
Type: Sorcery

Temporal Distortion

Enchantment

Whenever a creature or land becomes tapped, put an hourglass counter on it.

Permanents with hourglass counters on them don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

Mana:
Cardset: Invasion #79 (Rare)
Type: Enchantment

Temporal Cascade

Sorcery

Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.

Entwine (Choose both if you pay the entwine cost.)

Mana:
Cardset: Mirrodin #52 (Rare)
Type: Sorcery

Temporal Aperture

Artifact

, : Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)

Mana:
Cardset: Urza's Saga #310 (Rare)
Type: Artifact

Temporal Adept

Creature - Human Wizard

, : Return target permanent to its owner's hand.

"If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?"
-Temporal Manipulation 101 final exam,
Tolarian Academy

Mana:
Power: 1/1
Cardset: Ninth Edition #102 (Rare)
Eighth Edition #106 (Rare)
Seventh Edition #103 (Rare)
Urza's Destiny #48 (Rare)
Type: Creature

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Theros #228 (Rare)
Type: Land

Temple of the False God

Land

: Add to your mana pool. Activate this ability only if you control five or more lands.

Those who bring nothing to the temple take nothing away.

Cardset: Commander 2014 #314 (Uncommon)
Commander 2013 #327 (Uncommon)
Commander #290 (Uncommon)
Scourge #143 (Uncommon)
Type: Land

Temple of Silence

Land

Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Theros #227 (Rare)
Type: Land

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Born of the Gods #165 (Rare)
Type: Land

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Theros #226 (Rare)
Type: Land

Temple of Malice

Land

Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Born of the Gods #164 (Rare)
Type: Land

Temple of Malady

Land

Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Journey Into Nyx #165 (Rare)
Type: Land

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Journey Into Nyx #164 (Rare)
Type: Land

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Born of the Gods #163 (Rare)
Type: Land

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Theros #225 (Rare)
Type: Land

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Theros #224 (Rare)
Type: Land

Temple Garden

Land - Forest Plains

(: Add or to your mana pool.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.

In the gardens of the Conclave, order and beauty are the roots of power.

Mana:
Cardset: Return to Ravnica #248 (Rare)
Ravnica: City of Guilds #284 (Rare)
Type: Land

Temple Bell

Artifact

: Each player draws a card.

Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows.

Mana:
Cardset: Commander 2013 #265 (Rare)
Magic 2011 #217 (Rare)
Type: Artifact

Temple Acolyte

Creature - Human Cleric

When Temple Acolyte enters the battlefield, you gain 3 life.

Young, yes. Inexperienced, yes. Weak? Don't count on it.

Mana:
Power: 1/3
Cardset: Elspeth vs. Tezzeret #9 (Common)
Type: Creature

Tempest Owl

Creature - Bird

Kicker (You may pay an additional as you cast this spell.)

Flying

When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.

Mana:
Power: 1/2
Cardset: Zendikar #72 (Common)
Type: Creature

Tempest of Light

Instant

Destroy all enchantments.

"Let everything return to its true nature, so that destiny may take its course."

Mana:
Cardset: Magic 2010 #36 (Uncommon)
Tenth Edition #51 (Uncommon)
Ninth Edition #50 (Uncommon)
Mirrodin #28 (Uncommon)
Type: Instant

Tempest Efreet

Creature - Efreet

Remove Tempest Efreet from your deck before playing if you're not playing for ante.

, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.

Mana:
Power: 3/3
Cardset: Fourth Edition #243 (Rare)
Legends #163 (Rare)
Type: Creature

Tempest Drake

Creature - Drake

Flying, vigilance

"Its speed will be equaled only by the swiftness of my enemy's fall."
-Kaervek

Mana:
Power: 2/2
Cardset: Visions #139 (Uncommon)
Type: Creature

Tempered Steel

Enchantment

Artifact creatures you control get +2/+2.

"Death shall prevail as long as our will falls to rust. May necessity anneal our resolve."
-Ghalma the Shaper

Mana:
Cardset: Scars of Mirrodin #24 (Rare)
Type: Enchantment

Temper

Instant

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

"I don't need a plan, just a goal. The rest will follow on its own."
-Gerrard

Mana:
Cardset: Stronghold #120 (Uncommon)
Type: Instant

Telling Time

Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Mastery is achieved when "telling time" becomes "telling time what to do."

Mana:
Cardset: Tenth Edition #114 (Uncommon)
Ravnica: City of Guilds #69 (Uncommon)
Type: Instant

Teller of Tales

Creature - Spirit

Flying

Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.

Words never uttered by mortals flowed incessantly from its many mouths.

Mana:
Power: 3/3
Cardset: Champions of Kamigawa #95 (Common)
Type: Creature

Telim'Tor's Edict

Instant

Exile target permanent you own or control.

Draw a card at the beginning of the next turn's upkeep.

"Execution awaits the dissenter."
-Kasib ibn Naji, Letters

Mana:
Cardset: Mirage #198 (Rare)
Type: Instant

Telim'Tor's Darts

Artifact

, : Telim'Tor's Darts deals 1 damage to target player.

"People laughed at my darts-once."
-Telim'Tor

Mana:
Cardset: Mirage #286 (Uncommon)
Type: Artifact

Telim'Tor

Legendary Creature - Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.

"The curious merely amass knowledge. The ambitious use it."
-Telim'Tor

Mana:
Power: 2/2
Cardset: Mirage #197 (Rare)
Type: Creature

Telethopter

Artifact Creature - Thopter

Tap an untapped creature you control: Telethopter gains flying until end of turn.

After losing several of the devices to midair collisions, Greven forbade moggs from operating telethopters.

Mana:
Power: 3/1
Cardset: Tempest #301 (Uncommon)
Type: Artifact Creature

Teleportal

Sorcery

Target creature you control gets +1/+0 until end of turn and is unblockable this turn.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Mana:
Cardset: Return to Ravnica #202 (Uncommon)
Type: Sorcery

Teleport

Instant

Cast Teleport only during the declare attackers step.

Target creature is unblockable this turn.

Mana:
Cardset: Legends #80 (Rare)
Type: Instant

Telepathy

Enchantment

Your opponents play with their hands revealed.

"The most disappointing thing about learning telepathy is finding out how boring people really are."
-Teferi, fourth-level student

Mana:
Cardset: Magic 2010 #74 (Uncommon)
Tenth Edition #113 (Uncommon)
Ninth Edition #101 (Uncommon)
Eighth Edition #105 (Uncommon)
Seventh Edition #102 (Uncommon)
Urza's Saga #102 (Uncommon)
Type: Enchantment

Telepathic Spies

Creature - Human Wizard

When Telepathic Spies enters the battlefield, look at target opponent's hand.

Most spies sneak into enemy camps. These spies sneak into enemy minds.

Mana:
Power: 2/2
Cardset: Seventh Edition #101 (Common)
Urza's Destiny #47 (Common)
Type: Creature

Telemin Performance

Sorcery

Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.

Mana:
Cardset: Conflux #35 (Rare)
Type: Sorcery

Telekinetic Sliver

Creature - Sliver

All Slivers have ": Tap target permanent."

"Slivers are guided only by simple instinct. Advance the hive, and you will be welcomed. Impede the hive, and you will face unrelenting opposition."
-Freyalise

Mana:
Power: 2/2
Cardset: Time Spiral #84 (Uncommon)
Type: Creature

Telekinetic Bonds

Enchantment

Whenever a player discards a card, you may pay . If you do, you may tap or untap target permanent.

"Nature's been fired. The oceans are under new management."
-Ambassador Laquatus

Mana:
Cardset: Judgment #52 (Rare)
Type: Enchantment

Telekinesis

Instant

Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.

Mana:
Cardset: Legends #79 (Rare)
Type: Instant

Tel-Jilad Wolf

Creature - Wolf

Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.

Thanks to the wolves, Tel-Jilad is the one area of Mirrodin the myr don't see often.

Mana:
Power: 2/2
Cardset: Darksteel #88 (Common)
Type: Creature

Tel-Jilad Stylus

Artifact

: Put target permanent you own on the bottom of your library.

Mana:
Cardset: Mirrodin #260 (Uncommon)
Type: Artifact

Tel-Jilad Outrider

Creature - Elf Warrior

Protection from artifacts

"When the levelers come again, we shall be ready for them."

Mana:
Power: 3/1
Cardset: Darksteel #87 (Common)
Type: Creature

Tel-Jilad Lifebreather

Creature - Troll Shaman

, , Sacrifice a Forest: Regenerate target creature.

"The Tangle loans you life. Spend it well."

Mana:
Power: 3/2
Cardset: Fifth Dawn #96 (Common)
Type: Creature

Tel-Jilad Justice

Instant

Destroy target artifact.

Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Fifth Dawn #95 (Uncommon)
Type: Instant

Tel-Jilad Fallen

Creature - Elf Warrior

Protection from artifacts

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

"No longer am I shackled to antiquity. My new masters will etch a glorious future."

Mana:
Power: 3/1
Cardset: Scars of Mirrodin #130 (Common)
Type: Creature

Tel-Jilad Exile

Creature - Troll Warrior

: Regenerate Tel-Jilad Exile.

Mana:
Power: 2/3
Cardset: Mirrodin #133 (Common)
Type: Creature

Tel-Jilad Defiance

Instant

Target creature gains protection from artifacts until end of turn.

Draw a card.

The Viridian elves had purged their culture of the trolls' traitorous influence. In times of strife, however, the ancestral memories returned.

Mana:
Cardset: Scars of Mirrodin #129 (Common)
Type: Instant

Tel-Jilad Chosen

Creature - Elf Warrior

Protection from artifacts

Mana:
Power: 2/1
Cardset: Mirrodin #132 (Common)
Type: Creature

Tel-Jilad Archers

Creature - Elf Archer

Protection from artifacts; reach (This creature can block creatures with flying.)

Mana:
Power: 2/4
Cardset: Mirrodin #131 (Common)
Type: Creature

Tek

Artifact Creature - Dragon

Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.

Mana:
Power: 2/2
Cardset: Invasion #313 (Rare)
Type: Artifact Creature

Teferi, Temporal Archmage

Planeswalker - Teferi (Loyalty: 5)

+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

−1: Untap up to four target permanents.

−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."

Teferi, Temporal Archmage can be your commander.

Mana:
Cardset: Commander 2014 #19 (Mythic Rare)
Type: Planeswalker

Teferi, Mage of Zhalfir

Legendary Creature - Human Wizard

Flash (You may cast this spell any time you could cast an instant.)

Creature cards you own that aren't on the battlefield have flash.

Each opponent can cast spells only any time he or she could cast a sorcery.

To save this plane, he must forsake all others.

Mana:
Power: 3/4
Cardset: Time Spiral #83 (Rare)
Type: Creature

Teferi's Veil

Enchantment

Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

"I don't like to speak ill of 'walkers . . . but just what did Teferi think he was doing?"
-Ertai, wizard adept

Mana:
Cardset: Weatherlight #53 (Uncommon)
Type: Enchantment

Teferi's Response

Instant

Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.

Draw two cards.

Mana:
Cardset: Invasion #78 (Rare)
Type: Instant

Teferi's Realm

World Enchantment

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)

"Fire is dead. Water has killed him."
-From The Stories of Nature

Mana:
Cardset: Visions #44 (Rare)
Type: Enchantment

Teferi's Puzzle Box

Artifact

At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.

Mana:
Cardset: Ninth Edition #312 (Rare)
Eighth Edition #316 (Rare)
Seventh Edition #321 (Rare)
Sixth Edition #315 (Unknown)
Visions #156 (Rare)
Type: Artifact

Teferi's Moat

Enchantment

As Teferi's Moat enters the battlefield, choose a color.

Creatures of the chosen color without flying can't attack you.

"Isolation is not the answer."
-Urza, to Teferi.

Mana:
Cardset: Time Spiral "Timeshifted" #103 (Special)
Invasion #279 (Rare)
Type: Enchantment

Teferi's Isle

Legendary Land

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Teferi's Isle enters the battlefield tapped.

: Add to your mana pool.

The three wizards knew only that this isle held a great mystery-and that patience alone would solve it.

Mana:
Cardset: Mirage #315 (Rare)
Type: Land

Teferi's Imp

Creature - Imp

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Whenever Teferi's Imp phases out, discard a card.

Whenever Teferi's Imp phases in, draw a card.

Made you look.

Mana:
Power: 1/1
Cardset: Mirage #98 (Rare)
Type: Creature

Teferi's Honor Guard

Creature - Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

"They may seem ceremonial, but their swords are still sharp."
-Kipkemboi, Kukemssa pirate

Mana:
Power: 2/2
Cardset: Visions #122 (Uncommon)
Type: Creature

Teferi's Drake

Creature - Drake

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

"We threw dried fruit to the drakes that rode the air, streaming along the Weatherlight's side as we sailed amidst the clouds."
-Sisay, Captain of the Weatherlight

Mana:
Power: 3/2
Cardset: Mirage #97 (Common)
Type: Creature

Teferi's Curse

Enchantment - Aura

Enchant artifact or creature

Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)

"Stepping through time is like riding a camel. It may get you where you want to go, but the ride is rarely pleasant."
-Teferi

Mana:
Cardset: Mirage #96 (Common)
Type: Enchantment

Teferi's Care

Enchantment

, Sacrifice an enchantment: Destroy target enchantment.

: Counter target enchantment spell.

"If I do nothing else, I will protect my people."
-Teferi

Mana:
Cardset: Invasion #43 (Uncommon)
Type: Enchantment
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