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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Battletide Alchemist

Creature - Kithkin Cleric

If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

"I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether."

Mana:
Power: 3/4
Cardset: Morningtide #2 (Rare)
Type: Creature

Burrenton Bombardier

Creature - Kithkin Soldier

Flying

Reinforce 2- (, Discard this card: Put two +1/+1 counters on target creature.)

The flasks provide ballast, a means of steering, and-with a little luck-a way to deliver ward-spells to cohorts below.

Mana:
Power: 2/2
Cardset: Elspeth vs. Tezzeret #11 (Common)
Morningtide #3 (Common)
Type: Creature

Burrenton Shield-Bearers

Creature - Kithkin Soldier

Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.

Soul and bones, kithkin are woven into their clans. They fight fiercely and without self-interest.

Mana:
Power: 3/3
Cardset: Morningtide #4 (Common)
Type: Creature

Cenn's Tactician

Creature - Kithkin Soldier

, : Put a +1/+1 counter on target Soldier creature.

Each creature you control with a +1/+1 counter on it can block an additional creature.

The choke point was the plan, but devoted camaraderie was always her strategy.

Mana:
Power: 1/1
Cardset: Morningtide #5 (Uncommon)
Type: Creature

Changeling Sentinel

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

Vigilance

There's nothing more unsettling than locking blades with something that looks just like you.

Mana:
Power: 3/2
Cardset: Morningtide #6 (Common)
Type: Creature

Indomitable Ancients

Creature - Treefolk Warrior

"Odum and Broadbark were the only beings mighty enough to challenge the giant Moran the Destroyer. Their battle lasted a hundred dawns, until Moran became so exhausted that he fell into namesleep. He awoke as Moran the Gardener."
-The Tale of Odum and Broadbark

Mana:
Power: 2/10
Cardset: Morningtide #13 (Rare)
Type: Creature

Kinsbaile Borderguard

Creature - Kithkin Soldier

Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.

When Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it.

Mana:
Power: 1/1
Cardset: Morningtide #14 (Rare)
Type: Creature

Kinsbaile Cavalier

Creature - Kithkin Knight

Knight creatures you control have double strike.

Ambidexterity is common among kithkin. The thoughtweft links the minds of the left- and right-handed, giving each the knack of the other.

Mana:
Power: 2/2
Cardset: Knights vs. Dragons #17 (Unknown)
Morningtide #15 (Rare)
Type: Creature

Kithkin Zephyrnaut

Creature - Kithkin Soldier

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.

Mana:
Power: 2/2
Cardset: Morningtide #16 (Common)
Type: Creature

Meadowboon

Creature - Elemental

When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Mana:
Power: 3/3
Cardset: Modern Masters #22 (Uncommon)
Morningtide #17 (Uncommon)
Type: Creature

Mosquito Guard

Creature - Kithkin Soldier

First strike

Reinforce 1- (, Discard this card: Put a +1/+1 counter on target creature.)

His aim is as sure as a mosquito's sting, but with none of the warning.

Mana:
Power: 1/1
Cardset: Elspeth vs. Tezzeret #6 (Common)
Morningtide #18 (Common)
Type: Creature

Order of the Golden Cricket

Creature - Kithkin Knight

Whenever Order of the Golden Cricket attacks, you may pay . If you do, it gains flying until end of turn.

"Should you take it in mind to ride a springjack, remember: there are easier ways to fly, and harder ways to break your skull."
-Lann of Cloverdell

Mana:
Power: 2/2
Cardset: Morningtide #19 (Common)
Type: Creature

Preeminent Captain

Creature - Kithkin Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.

"If you need an example to lead others to the front lines, consider the precedent set."

Mana:
Power: 2/2
Cardset: Magic 2015 #25 (Rare)
Morningtide #20 (Rare)
Type: Creature

Reveillark

Creature - Elemental

Flying

When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Mana:
Power: 4/3
Cardset: Modern Masters #26 (Rare)
Morningtide #22 (Rare)
Type: Creature

Shinewend

Creature - Elemental

Flying

Shinewend enters the battlefield with a +1/+1 counter on it.

, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.

Mana:
Cardset: Morningtide #23 (Common)
Type: Creature

Stonehewer Giant

Creature - Giant Warrior

Vigilance

, : Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.

"No matter how strong, an unarmed fighter is no more than a fool."

Mana:
Power: 4/4
Cardset: Modern Masters #31 (Rare)
Morningtide #24 (Rare)
Type: Creature

Stonybrook Schoolmaster

Creature - Merfolk Wizard

Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield.

Merrow schools rarely form by design. They come together naturally as eager learners surround the wisest teachers.

Mana:
Power: 1/2
Cardset: Morningtide #25 (Common)
Type: Creature

Wandering Graybeard

Creature - Giant Wizard

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.

His tales are as tall as he is, and only a giant's life is long enough to listen to them all.

Mana:
Power: 4/4
Cardset: Morningtide #27 (Uncommon)
Type: Creature

Dewdrop Spy

Creature - Faerie Rogue

Flash

Flying

When Dewdrop Spy enters the battlefield, look at the top card of target player's library.

Only in dew from Oona herself is there clarity enough to see a victim's mind.

Mana:
Power: 2/2
Cardset: Morningtide #30 (Common)
Type: Creature

Fencer Clique

Creature - Faerie Soldier

Flying

: Put Fencer Clique on top of its owner's library.

You may as well try to swat a faerie
-Flamekin expression meaning
"that's impossible"

Mana:
Power: 3/2
Cardset: Morningtide #33 (Common)
Type: Creature

Floodchaser

Creature - Elemental

Floodchaser enters the battlefield with six +1/+1 counters on it.

Floodchaser can't attack unless defending player controls an Island.

, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.

Mana:
Cardset: Morningtide #34 (Common)
Type: Creature

Grimoire Thief

Creature - Merfolk Rogue

Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.

You may look at cards exiled with Grimoire Thief.

, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.

Mana:
Power: 2/2
Cardset: Morningtide #35 (Rare)
Type: Creature

Ink Dissolver

Creature - Merfolk Wizard

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.

Mana:
Power: 2/1
Cardset: Morningtide #36 (Common)
Type: Creature

Inspired Sprite

Creature - Faerie Wizard

Flash

Flying

Whenever you cast a Wizard spell, you may untap Inspired Sprite.

: Draw a card, then discard a card.

Mana:
Power: 2/2
Cardset: Morningtide #37 (Uncommon)
Type: Creature

Latchkey Faerie

Creature - Faerie Rogue

Flying

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)

When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.

Mana:
Power: 3/1
Cardset: Modern Masters #50 (Common)
Morningtide #39 (Common)
Type: Creature

Merrow Witsniper

Creature - Merfolk Rogue

When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard.

"The world above the waterline must be monitored-and, when necessary, adjusted."

Mana:
Power: 1/1
Cardset: Morningtide #40 (Common)
Type: Creature

Mothdust Changeling

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.

"Ever seen a changeling fly into a lantern?"
-Calydd, kithkin farmer

Mana:
Power: 1/1
Cardset: Modern Masters #53 (Common)
Morningtide #42 (Common)
Type: Creature

Nevermaker

Creature - Elemental

Flying

When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Mana:
Power: 2/3
Cardset: Morningtide #44 (Uncommon)
Type: Creature

Sage of Fables

Creature - Merfolk Wizard

Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.

, Remove a +1/+1 counter from a creature you control: Draw a card.

"There is no secret that cannot be sold."

Mana:
Power: 2/2
Cardset: Morningtide #47 (Uncommon)
Type: Creature

Sigil Tracer

Creature - Merfolk Wizard

, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.

"The reflection is true. It is you who are distorted and false."

Mana:
Power: 2/2
Cardset: Morningtide #49 (Rare)
Type: Creature

Slithermuse

Creature - Elemental

When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Mana:
Power: 3/3
Cardset: Morningtide #50 (Rare)
Type: Creature

Stonybrook Banneret

Creature - Merfolk Wizard

Islandwalk

Merfolk spells and Wizard spells you cast cost less to cast.

Made from trout scales and crawfish whiskers, merrows' shimmering banners flash in the water like lightning.

Mana:
Power: 1/1
Cardset: Morningtide #51 (Common)
Type: Creature

Supreme Exemplar

Creature - Elemental

Flying

Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)

Mana:
Power: 10/10
Cardset: Morningtide #53 (Rare)
Type: Creature

Vendilion Clique

Legendary Creature - Faerie Wizard

Flash

Flying

When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Mana:
Power: 3/1
Cardset: Modern Masters #70 (Mythic Rare)
Morningtide #55 (Rare)
Type: Creature

Waterspout Weavers

Creature - Merfolk Wizard

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.

Mana:
Power: 3/3
Cardset: Morningtide #56 (Uncommon)
Type: Creature

Auntie's Snitch

Creature - Goblin Rogue

Auntie's Snitch can't block.

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

Mana:
Power: 3/1
Cardset: Modern Masters #72 (Uncommon)
Morningtide #57 (Rare)
Type: Creature

Blightsoil Druid

Creature - Elf Druid

, Pay 1 life: Add to your mana pool.

"See the beauty in death: the clean white bones lying in the fertile soil and the brightly colored moonglove sprouting from the fell earth."

Mana:
Power: 1/2
Cardset: Morningtide #59 (Common)
Type: Creature

Earwig Squad

Creature - Goblin Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library.

Mana:
Power: 5/3
Cardset: Modern Masters #82 (Rare)
Morningtide #60 (Rare)
Type: Creature

Fendeep Summoner

Creature - Treefolk Shaman

: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

"What is drowned is not forgotten. I will fulfill my oath. Come back to me, my brethren, as I have come back for you."

Mana:
Power: 3/5
Cardset: Morningtide #61 (Rare)
Type: Creature

Festercreep

Creature - Elemental

Festercreep enters the battlefield with a +1/+1 counter on it.

, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

A single festercreep isn't alone. It's already an infestation.

Mana:
Cardset: Morningtide #62 (Common)
Type: Creature

Final-Sting Faerie

Creature - Faerie Assassin

Flying

When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.

Many heroes' last sight is a grin at the other end of a rapier.

Mana:
Power: 2/2
Cardset: Morningtide #63 (Common)
Type: Creature

Frogtosser Banneret

Creature - Goblin Rogue

Haste

Goblin spells and Rogue spells you cast cost less to cast.

The Frogtossers thread feathers, bones, and trophies from past raids into their standards, believing they fuel the warren with the anger of its victims.

Mana:
Power: 1/1
Cardset: Morningtide #64 (Common)
Type: Creature

Maralen of the Mornsong

Legendary Creature - Elf Wizard

Players can't draw cards.

At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.

Maralen sent Veesa, Endry, and Iliona-the Vendilion clique-on the gravest of tasks.

Mana:
Power: 2/3
Cardset: Morningtide #65 (Rare)
Type: Creature

Moonglove Changeling

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Mana:
Power: 2/2
Cardset: Morningtide #67 (Common)
Type: Creature

Nightshade Schemers

Creature - Faerie Wizard

Flying

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.

Mana:
Power: 3/2
Cardset: Morningtide #69 (Uncommon)
Type: Creature

Offalsnout

Creature - Elemental

Flash

When Offalsnout leaves the battlefield, exile target card from a graveyard.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Mana:
Power: 2/2
Cardset: Morningtide #71 (Uncommon)
Type: Creature

Oona's Blackguard

Creature - Faerie Rogue

Flying

Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Mana:
Power: 1/1
Cardset: Morningtide #72 (Uncommon)
Type: Creature

Prickly Boggart

Creature - Goblin Rogue

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

"Even without the spines, who would dare to touch it?"
-Desmera, perfect of Wren's Run

Mana:
Power: 1/1
Cardset: Morningtide #74 (Common)
Type: Creature

Scarblade Elite

Creature - Elf Assassin

, Exile an Assassin card from your graveyard: Destroy target creature.

"Rejoice, eyeblight. In your last hours above the earth, those who bury you will finally make you beautiful."

Mana:
Power: 2/2
Cardset: Morningtide #77 (Rare)
Type: Creature

Squeaking Pie Grubfellows

Creature - Goblin Shaman

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.

Mana:
Power: 3/2
Cardset: Morningtide #78 (Common)
Type: Creature

Stenchskipper

Creature - Elemental

Flying

At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.

"Many believe it to be the manifestation of all that is vile about the boggarts. I believe it should be avoided-from upwind, if possible."
-Cenn Deagan

Mana:
Power: 6/5
Cardset: Morningtide #79 (Rare)
Type: Creature

Stinkdrinker Bandit

Creature - Goblin Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

Mana:
Power: 2/1
Cardset: Morningtide #80 (Uncommon)
Type: Creature

Weed-Pruner Poplar

Creature - Treefolk Assassin

At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.

"When Byoog reached down to pull up a bit of root for the stew, he didn't expect the root to pull back."
-A tale of Auntie Wort

Mana:
Power: 3/3
Cardset: Morningtide #83 (Common)
Type: Creature

Weirding Shaman

Creature - Goblin Shaman

, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield.

All boggarts have an auntie, but they don't all have a mum.

Mana:
Power: 2/1
Cardset: Morningtide #84 (Rare)
Type: Creature

Boldwyr Heavyweights

Creature - Giant Warrior

Trample

When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.

Even if giants bring nothing else on a journey, they bring attention.

Mana:
Power: 8/8
Cardset: Morningtide #85 (Rare)
Type: Creature

Boldwyr Intimidator

Creature - Giant Warrior

Cowards can't block Warriors.

: Target creature becomes a Coward until end of turn.

: Target creature becomes a Warrior until end of turn.

"Now everyone knows what you are."

Mana:
Power: 5/5
Cardset: Conspiracy #137 (Uncommon)
Morningtide #86 (Uncommon)
Future Sight #111 (Uncommon)
Type: Creature

Borderland Behemoth

Creature - Giant Warrior

Trample

Borderland Behemoth gets +4/+4 for each other Giant you control.

Giants share nothing but their fury.

Mana:
Power: 4/4
Cardset: Morningtide #87 (Rare)
Type: Creature

Brighthearth Banneret

Creature - Elemental Warrior

Elemental spells and Warrior spells you cast cost less to cast.

Reinforce 1- (, Discard this card: Put a +1/+1 counter on target creature.)

The banner symbolizes the goodwill of the Brighthearth. Their emissaries bring the mastery of fire to other races.

Mana:
Power: 1/1
Cardset: Morningtide #88 (Common)
Type: Creature

Countryside Crusher

Creature - Giant Warrior

At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.

Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

Mana:
Power: 3/3
Cardset: Modern Masters #108 (Rare)
Morningtide #89 (Rare)
Type: Creature

Fire Juggler

Creature - Goblin Shaman

Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Mana:
Power: 2/2
Cardset: Morningtide #90 (Common)
Type: Creature

Lightning Crafter

Creature - Goblin Shaman

Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.)

: Lightning Crafter deals 3 damage to target creature or player.

Mana:
Power: 3/3
Cardset: Morningtide #93 (Rare)
Type: Creature

Lunk Errant

Creature - Giant Warrior

Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.

"One's plenty," observed the merrow.
"Way too plenty," agreed the boggart.

Mana:
Power: 4/4
Cardset: Morningtide #94 (Common)
Type: Creature

Mudbutton Clanger

Creature - Goblin Warrior

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.

Mana:
Power: 1/1
Cardset: Morningtide #95 (Common)
Type: Creature

Pyroclast Consul

Creature - Elemental Shaman

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.

Mana:
Power: 3/3
Cardset: Morningtide #96 (Uncommon)
Type: Creature

Rage Forger

Creature - Elemental Shaman

When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control.

Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.

Mana:
Power: 2/2
Cardset: Morningtide #97 (Uncommon)
Type: Creature

Seething Pathblazer

Creature - Elemental Warrior

Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.

"Flamekin death rites are elaborate and spectacular affairs. Their greatest fear is death in obscurity."
-Tollek Worldwatcher, journal

Mana:
Power: 2/2
Cardset: Morningtide #101 (Common)
Type: Creature

Sensation Gorger

Creature - Goblin Shaman

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards.

More, more, more!

Mana:
Power: 2/2
Cardset: Morningtide #102 (Rare)
Type: Creature

Spitebellows

Creature - Elemental

When Spitebellows leaves the battlefield, it deals 6 damage to target creature.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Disaster stalks with gaping jaws across unready lands.

Mana:
Power: 6/1
Cardset: Commander 2014 #181 (Uncommon)
Commander 2013 #120 (Uncommon)
Commander #135 (Uncommon)
Morningtide #105 (Uncommon)
Type: Creature

Stingmoggie

Creature - Elemental

Stingmoggie enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.

A path vexed by the stingmoggie was probably the wrong path anyhow.

Mana:
Cardset: Morningtide #106 (Common)
Type: Creature

Sunflare Shaman

Creature - Elemental Shaman

, : Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.

A spark to light the guttered heart.

Mana:
Power: 2/1
Cardset: Morningtide #108 (Common)
Type: Creature

Taurean Mauler

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.

The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.

Mana:
Power: 2/2
Cardset: Archenemy #49 (Rare)
Morningtide #109 (Rare)
Type: Creature

Vengeful Firebrand

Creature - Elemental Warrior

Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.

: Vengeful Firebrand gets +1/+0 until end of turn.

The flame of a warrior is never extinguished.

Mana:
Power: 5/2
Cardset: Morningtide #111 (Rare)
Type: Creature

War-Spike Changeling

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

: War-Spike Changeling gains first strike until end of turn.

"Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?"
-Olly of Goldmeadow

Mana:
Power: 3/3
Cardset: Modern Masters #139 (Common)
Morningtide #112 (Common)
Type: Creature

Ambassador Oak

Creature - Treefolk Warrior

When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.

Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.

Mana:
Power: 3/3
Cardset: Morningtide #113 (Common)
Type: Creature

Bosk Banneret

Creature - Treefolk Shaman

Treefolk spells and Shaman spells you cast cost less to cast.

Deep in a murmuring bosk, where the trees' memories span centuries, the simple banner of green and copper signifies an elder whose rings number more than a faerie's days.

Mana:
Power: 1/3
Cardset: Morningtide #114 (Common)
Type: Creature

Bramblewood Paragon

Creature - Elf Warrior

Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.

Each creature you control with a +1/+1 counter on it has trample.

Those who seek to escape her blades succeed only in dying on their stomachs.

Mana:
Power: 2/2
Cardset: Morningtide #115 (Uncommon)
Type: Creature

Chameleon Colossus

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

Protection from black

: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

Mana:
Power: 4/4
Cardset: From the Vault: Twenty #16 (Mythic Rare)
Archenemy #52 (Rare)
Morningtide #116 (Rare)
Type: Creature

Elvish Warrior

Creature - Elf Warrior

As graceful as a deer leaping a stream and as deadly as the wolf waiting in ambush on the other side, elvish warriors are the eyes of the forest as well as its unsheathed claws.

Mana:
Power: 2/3
Cardset: Morningtide #120 (Common)
Elves vs. Goblins #5 (Common)
Ninth Edition #240 (Common)
Onslaught #260 (Common)
Type: Creature

Everbark Shaman

Creature - Treefolk Shaman

, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

"May you rise again, from seed to sapling to sentience."

Mana:
Power: 3/5
Cardset: Morningtide #121 (Common)
Type: Creature

Fertilid

Creature - Elemental

Fertilid enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.

Mana:
Cardset: Commander #154 (Common)
Archenemy #54 (Common)
Morningtide #122 (Common)
Type: Creature

Game-Trail Changeling

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

Trample

"I pity them, never knowing the pleasures of a single familiar form, but at least they find a noble shape at times."
-Desmera, perfect of Wren's Run

Mana:
Power: 4/4
Cardset: Morningtide #123 (Common)
Type: Creature

Gilt-Leaf Archdruid

Creature - Elf Druid

Whenever you cast a Druid spell, you may draw a card.

Tap seven untapped Druids you control: Gain control of all lands target player controls.

"In our hands, the natural world finds more beauty than nature alone could ever provide."

Mana:
Power: 3/3
Cardset: Morningtide #124 (Rare)
Type: Creature

Greatbow Doyen

Creature - Elf Archer

Other Archer creatures you control get +1/+1.

Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.

"My arrows will ever find you."

Mana:
Power: 2/4
Cardset: Morningtide #125 (Rare)
Type: Creature

Heritage Druid

Creature - Elf Druid

Tap three untapped Elves you control: Add to your mana pool.

"Study the great spirits of our age and those of the past. Prune secrets from the branching traceries of our lineage."
-Twila, Gilt-Leaf archdruid

Mana:
Power: 1/1
Cardset: Morningtide #126 (Uncommon)
Type: Creature

Leaf-Crowned Elder

Creature - Treefolk Shaman

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.

Mana:
Power: 3/5
Cardset: Morningtide #128 (Rare)
Type: Creature

Lys Alana Bowmaster

Creature - Elf Archer

Reach (This can block creatures with flying.)

Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.

Mana:
Power: 2/2
Cardset: Morningtide #130 (Common)
Type: Creature

Orchard Warden

Creature - Treefolk Shaman

Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.

"After the Rising, a treefolk's mind is as limber and green as its limbs, and is at its most receptive to our teachings."

Mana:
Power: 4/6
Cardset: Morningtide #131 (Uncommon)
Type: Creature

Rhys the Exiled

Legendary Creature - Elf Warrior

Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.

, Sacrifice an Elf: Regenerate Rhys the Exiled.

Once a famed hunter and packmaster, now a renegade seeking his own path.

Mana:
Power: 3/2
Cardset: Morningtide #135 (Rare)
Type: Creature

Unstoppable Ash

Creature - Treefolk Warrior

Trample

Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.

Mana:
Power: 5/5
Cardset: Morningtide #137 (Rare)
Type: Creature

Walker of the Grove

Creature - Elemental

When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Mana:
Power: 7/7
Cardset: Commander 2013 #175 (Uncommon)
Modern Masters #173 (Common)
Morningtide #138 (Uncommon)
Type: Creature

Winnower Patrol

Creature - Elf Warrior

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.

Mana:
Power: 3/2
Cardset: Morningtide #139 (Common)
Type: Creature

Wolf-Skull Shaman

Creature - Elf Shaman

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield.

A chorus of howls answers his call.

Mana:
Power: 2/2
Cardset: Morningtide #140 (Uncommon)
Type: Creature

Avian Changeling

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

Flying

Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form.

Mana:
Power: 2/2
Cardset: Modern Masters #6 (Common)
Lorwyn #4 (Common)
Type: Creature

Brigid, Hero of Kinsbaile

Legendary Creature - Kithkin Archer

First strike

: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.

Thanks to one champion archer, the true borders of Kinsbaile extend an arrow's flight beyond the buildings.

Mana:
Power: 2/3
Cardset: Lorwyn #6 (Rare)
Type: Creature

Burrenton Forge-Tender

Creature - Kithkin Wizard

Protection from red

Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

"We are a clachan of smiths. The forge is as comfortable to us as a small fire during a cool winter's evening."

Mana:
Power: 1/1
Cardset: Lorwyn #7 (Uncommon)
Type: Creature

Cenn's Heir

Creature - Kithkin Soldier

Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

His home clachan's familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others.

Mana:
Power: 1/1
Cardset: Lorwyn #8 (Common)
Type: Creature

Changeling Hero

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Mana:
Power: 4/4
Cardset: Lorwyn #9 (Uncommon)
Type: Creature

Cloudgoat Ranger

Creature - Giant Warrior

When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.

Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

Mana:
Power: 3/3
Cardset: Modern Masters #10 (Uncommon)
Lorwyn #10 (Uncommon)
Type: Creature

Dawnfluke

Creature - Elemental

Flash

When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Mana:
Cardset: Lorwyn #12 (Common)
Type: Creature

Galepowder Mage

Creature - Kithkin Wizard

Flying

Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Mana:
Power: 3/3
Cardset: Venser vs. Koth #12 (Rare)
Lorwyn #15 (Rare)
Type: Creature
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