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Sulfur FallsLandSulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces. |
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Woodland CemeteryLandWoodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead. |
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Azorius GuildgateLand - GateAzorius Guildgate enters the battlefield tapped. Enter the Senate, the seat of justice and the foundation of Ravnican society. |
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Blood CryptLand - Swamp Mountain( Where the dead serve as diversion, decor, and dessert. |
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Golgari GuildgateLand - GateGolgari Guildgate enters the battlefield tapped. Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you. |
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Grove of the GuardianLand
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Hallowed FountainLand - Plains Island( A place to relax, if you have the proper permit. |
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Izzet GuildgateLand - GateIzzet Guildgate enters the battlefield tapped. Enter those with the vision to create and the daring to release their creations. |
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Overgrown TombLand - Swamp Forest( The best funeral shroud is the fabric of new life. |
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Rakdos GuildgateLand - GateRakdos Guildgate enters the battlefield tapped. Enter and indulge your darkest fantasies, for you may never pass this way again. |
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Rogue's PassageLand
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth. |
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Selesnya GuildgateLand - GateSelesnya Guildgate enters the battlefield tapped. Enter and rejoice! The Conclave stands united, open to one and all. |
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Steam VentsLand - Island Mountain( Crafted with genius, energized with madness. |
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Temple GardenLand - Forest Plains( In the gardens of the Conclave, order and beauty are the roots of power. |
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Transguild PromenadeLandTransguild Promenade enters the battlefield tapped.
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Arcane SanctumLandArcane Sanctum enters the battlefield tapped. "We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes." |
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Bant PanoramaLand
Bant's hearts are as pure as its air and as bright as its skies. |
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Crumbling NecropolisLandCrumbling Necropolis enters the battlefield tapped. "They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living." |
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Esper PanoramaLand
Esper is an expansive canvas painted by precise, controlling hands. |
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Grixis PanoramaLand
There is no height above Grixis that is free from the stench of death. |
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Jund PanoramaLand
The sky is the dragon's throne, the seat from which it issues its fiery decrees. |
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Jungle ShrineLandJungle Shrine enters the battlefield tapped. On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods. |
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Naya PanoramaLand
Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet. |
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Savage LandsLandSavage Lands enters the battlefield tapped. Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control. |
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Seaside CitadelLandSeaside Citadel enters the battlefield tapped. For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks. |
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Abandoned OutpostLandAbandoned Outpost enters the battlefield tapped.
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Barbarian RingLand
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Bog WreckageLandBog Wreckage enters the battlefield tapped.
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Cabal PitLand
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Centaur GardenLand
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Cephalid ColiseumLand
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Crystal QuarryLand
"How tragic that greed eclipses beauty." |
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Darkwater CatacombsLand
Murky Otarian tides hide the forgotten treacheries of the Phyrexian war. |
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Deserted TempleLand
A monument to long-forgotten gods, it stands as a tribute to the fleeting nature of human ways. |
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Mossfire ValleyLand
Lush growth spreads like a ferocious blaze across the Otarian hillsides. |
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Nomad StadiumLand
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Petrified FieldLand
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Ravaged HighlandsLandRavaged Highlands enters the battlefield tapped.
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Seafloor DebrisLandSeafloor Debris enters the battlefield tapped.
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Shadowblood RidgeLand
The carnage of conflicts long past still stains the Otarian soil. |
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Skycloud ExpanseLand
From Otaria, the sun above meets the sea below at a glittering horizon. |
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Sungrass PrairieLand
On Otaria, peace and harmony are rare. Places that provide both are cherished. |
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Tarnished CitadelLand
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Timberland RuinsLandTimberland Ruins enters the battlefield tapped.
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Phyrexia's CoreLand
"So even the heart of our world has succumbed." |
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Contested War ZoneLandWhenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
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Inkmoth NexusLand
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Blackcleave CliffsLandBlackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. Where the Oxidda Chain mingles with the Mephidross, oil-suffused metal crumbles away, leaving walls of blackened bones. |
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Copperline GorgeLandCopperline Gorge enters the battlefield tapped unless you control two or fewer other lands. Where the Tangle overruns the Oxidda mountains, metallic beasts scratch their territories in the verdigris. |
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Darkslick ShoresLandDarkslick Shores enters the battlefield tapped unless you control two or fewer other lands. Where the Mephidross leaches into the Quicksilver Sea, the waves writhe with necrogen. |
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GlimmerpostLand - LocusWhen Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. What once spied upon Mirrodin from above now waits below for another to assume control. |
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Razorverge ThicketLandRazorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. Where the Razor Fields beat back the Tangle, the crowded thicket yields to bright scimitars of grass. |
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Seachrome CoastLandSeachrome Coast enters the battlefield tapped unless you control two or fewer other lands. Where the Quicksilver Sea laps over the Razor Fields, the landscape reflects the suns' fading hope. |
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Eldrazi TempleLand
Each temple is a door to a horrible future. |
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Akoum RefugeLandAkoum Refuge enters the battlefield tapped.
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Arid MesaLand
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Crypt of AgadeemLandCrypt of Agadeem enters the battlefield tapped.
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Emeria, the Sky RuinLandEmeria, the Sky Ruin enters the battlefield tapped.
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Graypelt RefugeLandGraypelt Refuge enters the battlefield tapped.
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Jwar Isle RefugeLandJwar Isle Refuge enters the battlefield tapped.
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Kabira CrossroadsLandKabira Crossroads enters the battlefield tapped.
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Kazandu RefugeLandKazandu Refuge enters the battlefield tapped.
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Magosi, the WaterveilLandMagosi, the Waterveil enters the battlefield tapped.
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Marsh FlatsLand
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Misty RainforestLand
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Oran-Rief, the VastwoodLandOran-Rief, the Vastwood enters the battlefield tapped.
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Piranha MarshLandPiranha Marsh enters the battlefield tapped.
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Scalding TarnLand
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Sejiri RefugeLandSejiri Refuge enters the battlefield tapped.
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Soaring SeacliffLandSoaring Seacliff enters the battlefield tapped.
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Teetering PeaksLandTeetering Peaks enters the battlefield tapped.
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Turntimber GroveLandTurntimber Grove enters the battlefield tapped.
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Valakut, the Molten PinnacleLandValakut, the Molten Pinnacle enters the battlefield tapped.
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Verdant CatacombsLand
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Mystifying MazeLand
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Terramorphic ExpanseLand
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Gargoyle CastleLand
Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master. |
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Ancient ZigguratLand
Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again. |
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Exotic OrchardLand
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." |
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Rupture SpireLandRupture Spire enters the battlefield tapped.
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Unstable FrontierLand
The goblins went to sleep in Jund and awoke in Grixis. They'd never seen a zombie before. They would never see one again. |
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Cascade BluffsLand
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby. |
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Fetid HeathLand
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity." |
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Flooded GroveLand
At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents. |
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Rugged PrairieLand
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits. |
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Springjack PastureLand
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Twilight MireLand
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue. |
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Fire-Lit ThicketLand
Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat. |
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Graven CairnsLand
"Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people." |
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Leechridden SwampLand - Swamp(
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Madblind MountainLand - Mountain(
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Mistveil PlainsLand - Plains(
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Moonring IslandLand - Island(
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Mystic GateLand
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape. |
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Reflecting PoolLand
Does it reflect the future that once was or the past that can never be? |
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Sapseep ForestLand - Forest(
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Sunken RuinsLand
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud. |
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Wooded BastionLand
The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls. |
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Murmuring BoskLand - Forest(
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MutavaultLand
Some changelings born at Velis Vel never return, but their essence never leaves. |
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