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Primal VisitationEnchantment - AuraEnchant creature Gruul shamans believe all sentient beings have the soul of savagery inside them, an animal form clawing to escape. |
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Forced AdaptationEnchantment - AuraEnchant creature "We're planting the seeds of change. Sometimes, we plant them in people."
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Gift of OrzhovaEnchantment - AuraEnchant creature "Remember by whose gift you ascend."
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Guildscorn WardEnchantment - AuraEnchant creature "The Gateless have risen. The Ten shall fall."
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SkygamesEnchantment - AuraEnchant land Both Boros and Azorius scout the games in hopes of recruiting the finest athletes. |
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Death's ApproachEnchantment - AuraEnchant creature "It's cold in the grave, and the dead crave your warmth. Who are you to deny them?"
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One Thousand LashesEnchantment - AuraEnchant creature
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Five-Alarm FireEnchantmentWhenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.
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Ooze FluxEnchantment
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Assemble the LegionEnchantmentAt the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
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Holy MantleEnchantment - AuraEnchant creature "The guilds promise to provide safety. I prefer to make my own."
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Alpha AuthorityEnchantment - AuraEnchant creature Even the bitterest enemies of the Burning-Tree Clan respect the strength of Borborygmos's rule. |
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AgoraphobiaEnchantment - AuraEnchant creature "Everyone in this city is choosing sides. I choose inside." |
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Verdant HavenEnchantment - AuraEnchant land
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Crackling PerimeterEnchantmentTap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent. As the path he sought came into focus, Niv-Mizzet took steps to prevent others from approaching it. |
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Runner's BaneEnchantment - AuraEnchant creature with power 3 or less
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Sinister PossessionEnchantment - AuraEnchant creature "You caught something on a cold night's stroll? No, I'd say something caught you." |
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Possibility StormEnchantmentWhenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
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Bred for the HuntEnchantmentWhenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. Some see the world as a place of infinite wonder and knowledge. Some see it as an infinite dinner plate. |
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Deadbridge ChantEnchantmentWhen Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.
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Gleam of BattleEnchantmentWhenever a creature you control attacks, put a +1/+1 counter on it. Every soldier returns from battle changed: by hardship, by blood, by a glimpse of glory. |
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Gruul War ChantEnchantmentEach attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures. "We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born." |
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Krasis IncubationEnchantment - AuraEnchant creature
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Legion's InitiativeEnchantmentRed creatures you control get +1/+0.
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Unflinching CourageEnchantment - AuraEnchant creature As Trostani's influence grew, vitality spread through the Conclave-much to the other guilds' dismay. |
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Angelic AccordEnchantmentAt the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield. As demons are drawn to suffering, angels are drawn to acts of benevolence. |
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BlessingEnchantment - AuraEnchant creature
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Divine FavorEnchantment - AuraEnchant creature With an armory of light, even the squire may champion her people. |
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IndestructibilityEnchantment - AuraEnchant permanent
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PacifismEnchantment - AuraEnchant creature For the first time in his life, Grakk felt a little warm and fuzzy inside. |
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Path of BraveryEnchantmentAs long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
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ClaustrophobiaEnchantment - AuraEnchant creature Six feet of earth muffled his cries. |
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Dismiss into DreamEnchantmentEach creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." "You trust in the shadows of a breeze."-Noyan Dar, Tazeem lullmage |
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DomesticationEnchantment - AuraEnchant creature
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Illusionary ArmorEnchantment - AuraEnchant creature
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Sensory DeprivationEnchantment - AuraEnchant creature They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work. |
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Zephyr ChargeEnchantment
"All armies prefer high ground to low and sunny places to dark."-Sun Tzu, Art of War, trans. Giles |
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Artificer's HexEnchantment - AuraEnchant Equipment "Some treasures aren't worth finding, let alone stealing."-Dack Fayden |
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Dark FavorEnchantment - AuraEnchant creature When he began to curse what he held holy, his strength grew unrivaled. |
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Dark ProphecyEnchantmentWhenever a creature you control dies, you draw a card and lose 1 life. When the bog ran short on small animals, Ekri turned to the surrounding farmlands. |
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