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Tainted IsleLand
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Tainted FieldLand
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TaigaLand - Mountain Forest(
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Swiftwater CliffsLandSwiftwater Cliffs enters the battlefield tapped.
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SwarmyardLand
Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass. |
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SwampBasic Land - Swamp(
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Svyelunite TempleLandSvyelunite Temple enters the battlefield tapped.
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Svogthos, the Restless TombLand
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Sunpetal GroveLandSunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
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Sunken RuinsLand
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud. |
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Sunken HollowLand - Island Swamp( On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
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Sunhome, Fortress of the LegionLand
Sunhome-the stalwart shield, the towering sentinel, the seat of justice. |
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Sungrass PrairieLand
On Otaria, peace and harmony are rare. Places that provide both are cherished. |
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Sulfurous SpringsLand
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Sulfur VentLandSulfur Vent enters the battlefield tapped.
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Sulfur FallsLandSulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces. |
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Subterranean HangarLandSubterranean Hangar enters the battlefield tapped.
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Submerged BoneyardLandSubmerged Boneyard enters the battlefield tapped. "Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." |
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Strip MineLand
Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war. |
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Stomping GroundLand - Mountain Forest(
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Stirring WildwoodLandStirring Wildwood enters the battlefield tapped.
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Stensia BloodhallLand
The revelry ends when the supply of fresh ingenues runs dry. |
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Steam VentsLand - Island Mountain( Crafted with genius, energized with madness. |
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Starlit SanctumLand
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Stalking StonesLand
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Springjack PastureLand
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Spinerock KnollLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Spawning PoolLandSpawning Pool enters the battlefield tapped.
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Spawning BedLand
Young Eldrazi crawl forth from the dust, compelled by a greater will. |
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Sorrow's PathLand
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Soldevi ExcavationsLandIf Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
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Soaring SeacliffLandSoaring Seacliff enters the battlefield tapped.
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Snow-Covered SwampBasic Snow Land - Swamp(
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Snow-Covered PlainsBasic Snow Land - Plains(
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Snow-Covered MountainBasic Snow Land - Mountain(
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Snow-Covered IslandBasic Snow Land - Island(
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Snow-Covered ForestBasic Snow Land - Forest(
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Smoldering SpiresLandSmoldering Spires enters the battlefield tapped.
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Smoldering MarshLand - Swamp Mountain( The continent of Guul Draz is a geothermal swampland reeking of heat and decay. |
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Smoldering CraterLandSmoldering Crater enters the battlefield tapped.
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Sliver HiveLand
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Slippery KarstLandSlippery Karst enters the battlefield tapped.
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Slayers' StrongholdLand
Its courtyards are lit during every hour of the day so that night may never fall within its walls. |
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Skyshroud ForestLandSkyshroud Forest enters the battlefield tapped.
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Skyline CascadeLandSkyline Cascade enters the battlefield tapped.
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Skycloud ExpanseLand
From Otaria, the sun above meets the sea below at a glittering horizon. |
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Skarrg, the Rage PitsLand
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Simic GuildgateLand - GateSimic Guildgate enters the battlefield tapped. Enter and comprehend the perfection of orchestrated life. |
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Simic Growth ChamberLandSimic Growth Chamber enters the battlefield tapped.
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Shrine of the Forsaken GodsLand
The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek. |
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Shizo, Death's StorehouseLegendary Land
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor. |
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Shivan ReefLand
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Shivan OasisLandShivan Oasis enters the battlefield tapped. Only the hardiest explorers survive to eat the fruit. |
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Shivan GorgeLegendary Land
Both forge and pyre. |
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Shinka, the Bloodsoaked KeepLegendary Land
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot. |
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Shimmering GrottoLand
"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see." |
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Sheltered ValleyLandIf Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
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Shelldock IsleLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Shambling VentLandShambling Vent enters the battlefield tapped.
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Shadowblood RidgeLand
The carnage of conflicts long past still stains the Otarian soil. |
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Serra's SanctumLegendary Land
A fragile cocoon of dreaming will. |
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Seraph SanctuaryLandWhen Seraph Sanctuary enters the battlefield, you gain 1 life.
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Selesnya SanctuaryLandSelesnya Sanctuary enters the battlefield tapped.
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Selesnya GuildgateLand - GateSelesnya Guildgate enters the battlefield tapped. Enter and rejoice! The Conclave stands united, open to one and all. |
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Sejiri SteppeLandSejiri Steppe enters the battlefield tapped.
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Sejiri RefugeLandSejiri Refuge enters the battlefield tapped.
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Secluded SteppeLandSecluded Steppe enters the battlefield tapped.
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Secluded GlenLandAs Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae. |
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Seat of the SynodArtifact Land(Seat of the Synod isn't a spell.)
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Seaside HavenLand
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Seaside CitadelLandSeaside Citadel enters the battlefield tapped. For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks. |
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Seafloor DebrisLandSeafloor Debris enters the battlefield tapped.
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Seafarer's QuayLandBlue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Seachrome CoastLandSeachrome Coast enters the battlefield tapped unless you control two or fewer other lands. Where the Quicksilver Sea laps over the Razor Fields, the landscape reflects the suns' fading hope. |
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Sea Gate WreckageLand
Once a center for knowledge, Sea Gate now serves as a reminder of what was lost. |
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Scrying SheetsSnow Land
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ScrublandLand - Plains Swamp(
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Scoured BarrensLandScoured Barrens enters the battlefield tapped.
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Scorched RuinsLandIf Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.
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School of the UnseenLand
After the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world. |
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Scalding TarnLand
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ScablandLandScabland enters the battlefield tapped.
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SavannahLand - Forest Plains(
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Savage LandsLandSavage Lands enters the battlefield tapped. Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control. |
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Sapseep ForestLand - Forest(
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Saprazzan SkerryLandSaprazzan Skerry enters the battlefield tapped with two depletion counters on it.
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Saprazzan CoveLandSaprazzan Cove enters the battlefield tapped.
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Sandstone NeedleLandSandstone Needle enters the battlefield tapped with two depletion counters on it.
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Sandstone BridgeLandSandstone Bridge enters the battlefield tapped.
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Sandsteppe CitadelLandSandsteppe Citadel enters the battlefield tapped. That which endures, survives. |
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Sand SilosLandSand Silos enters the battlefield tapped.
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Sanctum of UginLand
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Saltcrusted SteppeLand
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Salt MarshLandSalt Marsh enters the battlefield tapped. Only death breeds in stagnant water. |
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Salt FlatsLandSalt Flats enters the battlefield tapped.
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Safe HavenLand
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Sacred FoundryLand - Mountain Plains(
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Rustic ClachanLandAs Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
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Rushwood GroveLandRushwood Grove enters the battlefield tapped.
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Rupture SpireLandRupture Spire enters the battlefield tapped.
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