|
Land
: Add to your mana pool.
, : Add one mana of any color to your mana pool.
"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see." -Hildin, priest of Avacyn
|
|
|
Land
Shambling Vent enters the battlefield tapped.
: Add or to your mana pool.
![](/img/mana/1.gif) ![](/img/mana/W.gif) : Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
|
|
|
Land - Gate
Selesnya Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter and rejoice! The Conclave stands united, open to one and all.
|
|
|
Land
: Add {C} to your mana pool. ({C} represents colorless mana.)
{C}, : Draw a card. Activate this ability only if you have no cards in hand.
Once a center for knowledge, Sea Gate now serves as a reminder of what was lost.
|
|
|
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
: Add or to your mana pool.
|
|
|
Land
Sandstone Bridge enters the battlefield tapped.
When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.
: Add to your mana pool.
|
|
|
Land
Sandsteppe Citadel enters the battlefield tapped.
: Add , , or to your mana pool.
That which endures, survives.
|
|
|
Land
: Add to your mana pool.
Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.
|
|
|
Land - Mountain Plains
( : Add or to your mana pool.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
|
|
|
Land
Ruins of Oran-Rief enters the battlefield tapped.
: Add {C} to your mana pool. ({C} represents colorless mana.)
: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.
|
|
|
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
: Add or to your mana pool.
|
|
|
Land
: Add to your mana pool.
, : Target creature is unblockable this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
|
|
|
Land - Gate
Rakdos Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter and indulge your darkest fantasies, for you may never pass this way again.
|
|
|
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
: Add to your mana pool.
"All peoples treasure a place where the weary traveler may drink in peace." -Ajani Goldmane
|
|
|
Land - Plains Island
( : Add or to your mana pool.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.
|
|
|
Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
|
|
|
Basic Land - Plains
( : Add to your mana pool.)
|
|
|
Land - Swamp Forest
( : Add or to your mana pool.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
The best funeral shroud is the fabric of new life.
|
|
|
Land - Gate
Orzhov Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter to find wealth, security, and eternal life . . . for just a small price up front.
|
|
|
Land
Opulent Palace enters the battlefield tapped.
: Add , , or to your mana pool.
The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.
|
|
|
Legendary Land
: Add to your mana pool.
, : Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
|
|
|
Land
Nomad Outpost enters the battlefield tapped.
: Add , , or to your mana pool.
"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." -Zurgo, khan of the Mardu
|
|
|
Land
Needle Spires enters the battlefield tapped.
: Add or to your mana pool.
![](/img/mana/2.gif) ![](/img/mana/R.gif) : Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
|
|
|
Land
Mystic Monastery enters the battlefield tapped.
: Add , , or to your mana pool.
When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."
|
|
|
Land
: Add to your mana pool.
: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some changelings born at Velis Vel never return, but their essence never leaves.
|
|
|
Basic Land - Mountain
( : Add to your mana pool.)
|
|
|
Land
Mortuary Mire enters the battlefield tapped.
When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
: Add to your mana pool.
|
|
|
Land
Mirrorpool enters the battlefield tapped.
: Add {C} to your mana pool.
{C}, , Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{C}, , Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control.
|
|
|
Land
Meandering River enters the battlefield tapped.
: Add or to your mana pool.
The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.
|
|
|
Land
Maze's End enters the battlefield tapped.
: Add to your mana pool.
, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.
|
|
|
Land
, Pay 1 life: Add one mana of any color to your mana pool.
Five rivers encircle Theros, flowing with waters more ancient than the world itself.
|
|
|
Land
Lumbering Falls enters the battlefield tapped.
: Add or to your mana pool.
![](/img/mana/2.gif) ![](/img/mana/G.gif) : Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
|
|
|
Land
Looming Spires enters the battlefield tapped.
When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
: Add to your mana pool.
|
|
|
Land
: Add to your mana pool.
: Add or to your mana pool. Llanowar Wastes deals 1 damage to you.
|
|
|
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Add or to your mana pool.
|
|
|
Land - Gate
Izzet Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter those with the vision to create and the daring to release their creations.
|
|
|
Basic Land - Island
( : Add to your mana pool.)
|
|
|
Land
: Add {C} to your mana pool. ({C} represents colorless mana.)
, Tap an untapped creature you control: Add one mana of any color to your mana pool.
Even in areas of profound devastation, the hedrons remained intact.
|
|
|
Land
Hissing Quagmire enters the battlefield tapped.
: Add or to your mana pool.
![](/img/mana/1.gif) ![](/img/mana/B.gif) : Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
|
|
|
Land - Plains Island
( : Add or to your mana pool.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
A place to relax, if you have the proper permit.
|
|