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Bitter Revelation

Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

"Here you lie then, Ugin. The corpses of worlds will join you in the tomb."
-Sorin Markov

Mana:
Cardset: Khans of Tarkir #65 (Common)
Type: Sorcery

Crater's Claws

Sorcery

Crater's Claws deals X damage to target creature or player.

Ferocious - Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater.

Mana:
Cardset: Khans of Tarkir #106 (Rare)
Type: Sorcery

Dead Drop

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Target player sacrifices two creatures.

Got a diving lesson
-Sultai expression meaning
"was fed to the crocodiles"

Mana:
Cardset: Khans of Tarkir #67 (Uncommon)
Type: Sorcery

Death Frenzy

Sorcery

All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

The crocodiles' putrid jaws swallow everything but the screams.

Mana:
Cardset: Khans of Tarkir #172 (Uncommon)
Type: Sorcery

Duneblast

Sorcery

Choose up to one creature. Destroy the rest.

The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.

Mana:
Cardset: Khans of Tarkir #174 (Rare)
Type: Sorcery

Dutiful Return

Sorcery

Return up to two target creature cards from your graveyard to your hand.

"We have a word for enemies too mutilated for military service: furniture."
-Taigam, Sidisi's Hand

Mana:
Cardset: Battle for Zendikar #110 (Common)
Khans of Tarkir #71 (Common)
Type: Sorcery

End Hostilities

Sorcery

Destroy all creatures and all permanents attached to creatures.

Her palm flared like the eye of a waking dragon. Then all was calm.

Mana:
Cardset: Khans of Tarkir #8 (Rare)
Type: Sorcery

Hordeling Outburst

Sorcery

Put three 1/1 red Goblin creature tokens onto the battlefield.

"Leave no scraps, lest you attract pests."
-Mardu threat

Mana:
Cardset: Khans of Tarkir #111 (Uncommon)
Type: Sorcery

Howl of the Horde

Sorcery

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Raid - If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

Mana:
Cardset: Khans of Tarkir #112 (Rare)
Type: Sorcery

Kin-Tree Invocation

Sorcery

Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control.

The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within.

Mana:
Cardset: Khans of Tarkir #183 (Uncommon)
Type: Sorcery

Master the Way

Sorcery

Draw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand.

"The Way has no beginning and no end. It is simply the path."
-Narset, khan of the Jeskai

Mana:
Cardset: Khans of Tarkir #188 (Uncommon)
Type: Sorcery

Rakshasa's Secret

Sorcery

Target opponent discards two cards. Put the top two cards of your library into your graveyard.

The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness.

Mana:
Cardset: Khans of Tarkir #84 (Common)
Type: Sorcery

Rite of the Serpent

Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield.

"From your death, new life. From your loss, our profit."
-Kirada, Qarsi overseer

Mana:
Cardset: Khans of Tarkir #86 (Common)
Type: Sorcery

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so.

Ferocious - That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Mana:
Cardset: Khans of Tarkir #145 (Uncommon)
Type: Sorcery

Rush of Battle

Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

The Mardu charge reflects the dragon's speed-and its hunger.

Mana:
Cardset: Khans of Tarkir #19 (Common)
Type: Sorcery

Savage Punch

Sorcery

Target creature you control fights target creature you don't control.

Ferocious - The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Mana:
Cardset: Khans of Tarkir #147 (Common)
Type: Sorcery

Scout the Borders

Sorcery

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

"I am in my element: the element of surprise."
-Mogai, Sultai scout

Mana:
Cardset: Khans of Tarkir #148 (Common)
Type: Sorcery

See the Unwritten

Sorcery

Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.

Ferocious - If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

Mana:
Cardset: Khans of Tarkir #149 (Mythic Rare)
Type: Sorcery

Set Adrift

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Put target nonland permanent on top of its owner's library.

The envoy spoke, and Sidisi replied.

Mana:
Cardset: Khans of Tarkir #54 (Uncommon)
Type: Sorcery

Taigam's Scheming

Sorcery

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

"The Jeskai would have me bow in restraint. So I have found a people unafraid of true power."

Mana:
Cardset: Khans of Tarkir #57 (Common)
Type: Sorcery

Tormenting Voice

Sorcery

As an additional cost to cast Tormenting Voice, discard a card.

Draw two cards.

"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?"
-Sarkhan Vol

Mana:
Cardset: Dragons of Tarkir #163 (Common)
Khans of Tarkir #123 (Common)
Type: Sorcery

Treasure Cruise

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Draw three cards.

Countless delights drift on the surface while dark schemes run below.

Mana:
Cardset: Khans of Tarkir #59 (Common)
Type: Sorcery

Villainous Wealth

Sorcery

Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.

Gold buys death. Death earns gold.

Mana:
Cardset: Khans of Tarkir #211 (Rare)
Type: Sorcery

Act on Impulse

Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

"You don't want to know what happens after I put on the goggles."

Mana:
Cardset: Magic 2015 #126 (Uncommon)
Type: Sorcery

Covenant of Blood

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Covenant of Blood deals 4 damage to target creature or player and you gain 4 life.

Mana:
Cardset: Magic 2015 #91 (Common)
Type: Sorcery

Endless Obedience

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Put target creature card from a graveyard onto the battlefield under your control.

Mana:
Cardset: Magic 2015 #94 (Uncommon)
Type: Sorcery

Feral Incarnation

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Put three 3/3 green Beast creature tokens onto the battlefield.

Nature is itself wild-in all its forms.

Mana:
Cardset: Magic 2015 #174 (Uncommon)
Type: Sorcery

Festergloom

Sorcery

Nonblack creatures get -1/-1 until end of turn.

The death of a scout can be as informative as a safe return.

Mana:
Cardset: Magic 2015 #97 (Common)
Type: Sorcery

In Garruk's Wake

Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.

Mana:
Cardset: Magic 2015 #100 (Rare)
Type: Sorcery

Life's Legacy

Sorcery

As an additional cost to cast Life's Legacy, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.

At the instant of death, the mystery of life.

Mana:
Cardset: Magic 2015 #183 (Rare)
Type: Sorcery

Nissa's Expedition

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Mana:
Cardset: Magic 2015 #188 (Uncommon)
Type: Sorcery

Return to the Ranks

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.

Mana:
Cardset: Magic 2015 #29 (Rare)
Type: Sorcery

Stain the Mind

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Magic 2015 #117 (Rare)
Type: Sorcery

Triplicate Spirits

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Put three 1/1 white Spirit creature tokens with flying onto the battlefield. (They can't be blocked except by creatures with flying or reach.)

Mana:
Cardset: Magic 2015 #40 (Common)
Type: Sorcery

Void Snare

Sorcery

Return target nonland permanent to its owner's hand.

"I've tried so many variations on how to get rid of annoying things that it's hard to decide which one I like best."
-Ashurel, voidmage

Mana:
Cardset: Magic 2015 #82 (Common)
Type: Sorcery

Bite of the Black Rose

Sorcery

Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

Mana:
Cardset: Conspiracy #26 (Uncommon)
Type: Sorcery

Council's Judgment

Sorcery

Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

When its power is threatened, the council speaks with a unified voice.

Mana:
Cardset: Conspiracy #16 (Rare)
Type: Sorcery

Extract from Darkness

Sorcery

Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.

If you want to wreak havoc above, sometimes it's best to look below.

Mana:
Cardset: Conspiracy #45 (Uncommon)
Type: Sorcery

Grenzo's Rebuttal

Sorcery

Put a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way.

Mana:
Cardset: Conspiracy #33 (Rare)
Type: Sorcery

Plea for Power

Sorcery

Will of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Mana:
Cardset: Conspiracy #24 (Rare)
Type: Sorcery

Reign of the Pit

Sorcery

Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way.

Mana:
Cardset: Conspiracy #29 (Rare)
Type: Sorcery

Rousing of Souls

Sorcery

Parley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card.

"We remember. We rise."

Mana:
Cardset: Conspiracy #19 (Common)
Type: Sorcery

Selvala's Charge

Sorcery

Parley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card.

Selvala's arrival never goes unnoticed.

Mana:
Cardset: Conspiracy #39 (Uncommon)
Type: Sorcery

Tyrant's Choice

Sorcery

Will of the council - Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.

Mana:
Cardset: Conspiracy #30 (Common)
Type: Sorcery

Blinding Flare

Sorcery

Strive - Blinding Flare costs more to cast for each target beyond the first.

Any number of target creatures can't block this turn.

Mana:
Cardset: Journey Into Nyx #91 (Uncommon)
Type: Sorcery

Desecration Plague

Sorcery

Destroy target enchantment or land.

"The gods think of us as insects. Perhaps there is wisdom in that."
-Perisophia the philosopher

Mana:
Cardset: Journey Into Nyx #120 (Common)
Type: Sorcery

Desperate Stand

Sorcery

Strive - Desperate Stand costs more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.

At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars.

Mana:
Cardset: Journey Into Nyx #147 (Uncommon)
Type: Sorcery

Extinguish All Hope

Sorcery

Destroy all nonenchantment creatures.

Phenax offers the hope of life, while Pharika grants the solace of death. Between them stands Erebos, who promises nothing but eternity.

Mana:
Cardset: Journey Into Nyx #68 (Rare)
Type: Sorcery

Flurry of Horns

Sorcery

Put two 2/3 red Minotaur creature tokens with haste onto the battlefield.

A minotaur does not distinguish between human, satyr, and triton. They are all meat.

Mana:
Cardset: Journey Into Nyx #96 (Common)
Type: Sorcery

Harness by Force

Sorcery

Strive - Harness by Force costs more to cast for each target beyond the first.

Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

Mana:
Cardset: Journey Into Nyx #100 (Rare)
Type: Sorcery

Interpret the Signs

Sorcery

Scry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Journey Into Nyx #43 (Uncommon)
Type: Sorcery

Kruphix's Insight

Sorcery

Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.

The horizon is tantalizing in both its uncertainty and its potential.

Mana:
Cardset: Journey Into Nyx #129 (Common)
Type: Sorcery

Launch the Fleet

Sorcery

Strive - Launch the Fleet costs more to cast for each target beyond the first.

Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking."

Mana:
Cardset: Journey Into Nyx #15 (Rare)
Type: Sorcery

Pull from the Deep

Sorcery

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.

Ideas, not stones, form the true foundation of Meletis.

Mana:
Cardset: Journey Into Nyx #47 (Uncommon)
Type: Sorcery

Revel of the Fallen God

Sorcery

Put four 2/2 red and green Satyr creature tokens with haste onto the battlefield.

"Xenagos has fallen, and the world grows dark without him. What can ever fill that darkness but our rage?"
-Guruthes, disciple of Xenagos

Mana:
Cardset: Journey Into Nyx #155 (Rare)
Type: Sorcery

Reviving Melody

Sorcery

Choose one or both - Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand.

"Listen to my song, and you need never forge a golden mask to return to me."

Mana:
Cardset: Journey Into Nyx #138 (Uncommon)
Type: Sorcery

Rise of Eagles

Sorcery

Put two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

An offering to the sea brings an insight from the stars.

Mana:
Cardset: Journey Into Nyx #49 (Common)
Type: Sorcery

Rollick of Abandon

Sorcery

All creatures get +2/-2 until end of turn.

"Embrace every moment, for it could be your last."
-Xenagos, god of revels

Mana:
Cardset: Journey Into Nyx #108 (Uncommon)
Type: Sorcery

Spite of Mogis

Sorcery

Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana:
Cardset: Journey Into Nyx #113 (Uncommon)
Type: Sorcery

Spiteful Blow

Sorcery

Destroy target creature and target land.

"Only a fool takes Phenax at his word. What do you expect from a god born of lies and betrayal?"
-Verenes, priest of Iroas

Mana:
Cardset: Journey Into Nyx #83 (Uncommon)
Type: Sorcery

Tormented Thoughts

Sorcery

As an additional cost to cast Tormented Thoughts, sacrifice a creature.

Target player discards a number of cards equal to the sacrificed creature's power.

"Not all nightmares can be escaped by waking."
-Ashiok, Nightmare Weaver

Mana:
Cardset: Journey Into Nyx #86 (Uncommon)
Type: Sorcery

Twinflame

Sorcery

Strive - Twinflame costs more to cast for each target beyond the first.

Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step.

Mana:
Cardset: Journey Into Nyx #115 (Rare)
Type: Sorcery

Worst Fears

Sorcery

You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)

Elspeth feared that her trespass into Nyx would not go unanswered.

Mana:
Cardset: Journey Into Nyx #87 (Mythic Rare)
Type: Sorcery

Asphyxiate

Sorcery

Destroy target untapped creature.

"Some poisons enter through the blood. Some are ingested. Some are inhaled. All ways through which mortals draw strength are paths for poison."
-Agathe, priest of Pharika

Mana:
Cardset: Born of the Gods #60 (Common)
Type: Sorcery

Bolt of Keranos

Sorcery

Bolt of Keranos deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

The breakthroughs granted by Keranos, god of epiphany, can be surprisingly literal.

Mana:
Cardset: Born of the Gods #89 (Common)
Type: Sorcery

Culling Mark

Sorcery

Target creature blocks this turn if able.

Hunt without Nylea's leave and you may find yourself the next quarry.

Mana:
Cardset: Born of the Gods #120 (Common)
Type: Sorcery

Dawn to Dusk

Sorcery

Choose one or both - Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment.

"The numbers of Nyxborn among us have swelled. Is this a sign of the gods' favor, or does it portend something else?"

Mana:
Cardset: Born of the Gods #6 (Uncommon)
Type: Sorcery

Drown in Sorrow

Sorcery

All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"The sad truth is that the whip of Erebos is long enough to wrap around all our throats."
-Perisophia the philosopher

Mana:
Cardset: Born of the Gods #65 (Uncommon)
Type: Sorcery

Excoriate

Sorcery

Exile target tapped creature.

The demon had flown past the reach of Erebos's whip but not the point of the sun god's spear.

Mana:
Cardset: Born of the Gods #10 (Common)
Type: Sorcery

Gild

Sorcery

Exile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."

Merchants of the Underworld trade in coins of clay. Gold serves another purpose.

Mana:
Cardset: Born of the Gods #73 (Rare)
Type: Sorcery

Hunter's Prowess

Sorcery

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.

Mana:
Cardset: Born of the Gods #124 (Rare)
Type: Sorcery

Mischief and Mayhem

Sorcery

Up to two target creatures each get +4/+4 until end of turn.

"The false god Xenagos treats the whole world as his rollick site. If his whims are left unchecked, Theros will be reduced to rubble and ashes."
-Elspeth

Mana:
Cardset: Born of the Gods #126 (Uncommon)
Type: Sorcery

Peregrination

Sorcery

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana:
Cardset: Born of the Gods #132 (Uncommon)
Type: Sorcery

Pinnacle of Rage

Sorcery

Pinnacle of Rage deals 3 damage to each of two target creatures and/or players.

Mount Sulano erupted not in magma but in anger.

Mana:
Cardset: Born of the Gods #105 (Uncommon)
Type: Sorcery

Plea for Guidance

Sorcery

Search your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library.

On Theros, the dove is a symbol not of peace but of discovery. Quick wings herald the arrival of a revelation.

Mana:
Cardset: Born of the Gods #24 (Rare)
Type: Sorcery

Sanguimancy

Sorcery

You draw X cards and you lose X life, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Mana:
Cardset: Born of the Gods #81 (Uncommon)
Type: Sorcery

Scouring Sands

Sorcery

Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

When Purphoros cleans the ashes from his forge, entire cities vanish.

Mana:
Cardset: Born of the Gods #110 (Common)
Type: Sorcery

Skyreaping

Sorcery

Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

Mana:
Cardset: Born of the Gods #140 (Uncommon)
Type: Sorcery

Whelming Wave

Sorcery

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

"I can see why this appeals to Thassa."
-Kiora

Mana:
Cardset: Born of the Gods #57 (Rare)
Type: Sorcery

Whims of the Fates

Sorcery

Starting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.)

Mana:
Cardset: Born of the Gods #115 (Rare)
Type: Sorcery

Borrowing 100,000 Arrows

Sorcery

Draw a card for each tapped creature target opponent controls.

Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.

Mana:
Cardset: Commander 2013 #33 (Uncommon)
Type: Sorcery

Brilliant Plan

Sorcery

Draw three cards.

At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating Wei on the palm of his hand. They laughed as they both revealed the same word, "Fire."

Mana:
Cardset: Commander 2013 #34 (Uncommon)
Type: Sorcery

Famine

Sorcery

Famine deals 3 damage to each creature and each player.

"Better to starve to death than be bored to death."-Liliana Vess

Mana:
Cardset: Commander 2013 #77 (Uncommon)
Type: Sorcery

From the Ashes

Sorcery

Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.

Mana:
Cardset: Commander 2013 #108 (Rare)
Type: Sorcery

Order of Succession

Sorcery

Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose.

"Long live . . . me."

Mana:
Cardset: Commander 2013 #52 (Rare)
Type: Sorcery

Restore

Sorcery

Put target land card from a graveyard onto the battlefield under your control.

"See, the land itself raises an altar to the ascendancy of nature."-Mayael the Anima

Mana:
Cardset: Commander 2013 #167 (Uncommon)
Type: Sorcery

Rough / Tumble

Sorcery

Rough Deals 2 damage to each creature without flying.

Mana:
Cardset: Commander 2013 #118 (Uncommon)
Type: Sorcery

Spoils of Victory

Sorcery

Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.

Mana:
Cardset: Commander 2013 #172 (Uncommon)
Type: Sorcery

Strategic Planning

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

"Plans evolved within the tent decide a victory 1,000 li away."

Mana:
Cardset: Commander 2013 #59 (Uncommon)
Type: Sorcery

Sudden Demise

Sorcery

Choose a color. Sudden Demise deals X damage to each creature of the chosen color.

In the Skyfang Mountains, one misstep can mean the end of an entire clan.

Mana:
Cardset: Commander 2013 #124 (Rare)
Type: Sorcery

Tempt with Discovery

Sorcery

Tempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.

Mana:
Cardset: Commander 2013 #174 (Rare)
Type: Sorcery

Tempt with Glory

Sorcery

Tempting offer - Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.

Mana:
Cardset: Commander 2013 #24 (Rare)
Type: Sorcery

Tempt with Immortality

Sorcery

Tempting offer - Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield.

Mana:
Cardset: Commander 2013 #95 (Rare)
Type: Sorcery

Tempt with Reflections

Sorcery

Tempting offer - Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature.

Mana:
Cardset: Commander 2013 #60 (Rare)
Type: Sorcery

Tempt with Vengeance

Sorcery

Tempting offer - Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield.

Mana:
Cardset: Commander 2013 #125 (Rare)
Type: Sorcery

Toxic Deluge

Sorcery

As an additional cost to cast Toxic Deluge, pay X life.All creatures get -X/-X until end of turn.

"It's a difficult task to quarantine a plague that moves with the clouds."-Esara, healer adept

Mana:
Cardset: Commander 2013 #96 (Rare)
Type: Sorcery

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

There was no reason to pray. This was already an act of the gods.

Mana:
Cardset: Theros #112 (Rare)
Type: Sorcery

Commune with the Gods

Sorcery

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

For the first time in many years, Elspeth asked for help.

Mana:
Cardset: Theros #155 (Common)
Type: Sorcery

Curse of the Swine

Sorcery

Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield.

Another imminent battle subsided in busy snuffling and carefree rooting.

Mana:
Cardset: Theros #46 (Rare)
Type: Sorcery

Fade into Antiquity

Sorcery

Exile target artifact or enchantment.

"Are the gods angry at our discontent with what they give us, or jealous that we made a thing they cannot?"
-Kleon the Iron-Booted

Mana:
Cardset: Theros #157 (Common)
Type: Sorcery